Jump to content

FOCookie

Premium Member
  • Posts

    7
  • Joined

  • Last visited

Nexus Mods Profile

About FOCookie

Profile Fields

  • Country
    United States

FOCookie's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Too much work. Especially this late into the game's life. No one wants to spend hours of their life onto something so complicated unless they're a divine saint. Plus most talent loves to go to the newer games which is why skyrim's multiplayer is much further ahead.
  2. You should put this post in various other forums. Seeming as this one is pretty dead. Though I don't know if you already did just that. OH! And there was a girl (I think?) who made an oblivion realm retexture not too long ago with the theme/vibes of aliens to it. (like THIS kind of Aliens... not Aliens in general) If you find her she'd probably be all over this. Hell try throwing this into the fallout 4 forums. Plenty of good talent that would take over and it's a new game so more than enough "attention and praise to effort ratio" to spread around.
  3. If I was performing experiments I'd want adequate lighting. For immersion I love dreary areas with just enough lighting to highlight important areas.
  4. If the readme wants credit and you supply said credit I see no issue. If the mod maker is still actively involved in the scene then I doubt he had a huge change of heart and you're golden. If the mod maker is gone from modding oblivion or has moved on in life I highly doubt he cares one way or another at this point. But that could be just me projecting seeing as when I walk away from things I tend to have a "fire and forget" approach to it. Put it out there, let people do whatever they want with it, and walk away with no cares in the world.
  5. Very helpful source of information. Read it a couple times and plan on coming back to this post to digest further as needed. Thank you so much. I plan on trying to finish two texture packs within this month. An oblivion texture replacer and a mythic dawn paradise replacer. Here's hoping I can get decent enough at doing retexturing to make something worthwhile. Noticed it's hard to find good replacers for these two areas. I don't know if you're going to be able to read this but do you have any suggestions for in-game areas?
  6. So it's a rather quick question and I won't take up too much of your time hopefully. Seeing in the files there are roughly three images to replace per texture. So far what I have understood is the normal color map (the base texture that I drew) and the normal map (which I have as well). The color map is "example.DDS" while the normal map is "example_n.dds". Then there is a final THIRD file which is "example_g.dds" for textures in oblivion .BSA. I read that this is referred to as a grayscale image? Is that also called a displacement image? Or is it a specular image??? I'm so confused by all the different terms. Which type of image will I need to generate or create to replace that grayscale third and final image type? THANK YOU IN ADVANCE!!!!! Backstory: 100% new to modding and never made a texture... here take a look at two random examples I drew up today from scratch tell me what you think... (already dxt1 compressed the colored lava and it's 2k x 2k) The first one is a (in my opinion) finished lava retexture. The second is a dirt texture I did for practice while bored and in the middle of doing the lava texture. I think it helped me a lot haha... (it's work in progress) http://i102.photobucket.com/albums/m109/FlippedOutCookie/lava01_COLOR_zpsutn2ggkt.png http://i102.photobucket.com/albums/m109/FlippedOutCookie/lava01_COLOR_zpsyvwomnep.png
×
×
  • Create New...