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Jeryn

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  1. First of all, many thanks for your reply. It is very much appreciated and also very helpful -- not least of which because you provided me with the technical reasons as to why my request couldn't be fulfilled, previously, and why this problem is, seemingly, an unfixable one. I do realize that, as the game progresses, conversation dialogue is lost as more recent game events push the older recorded exchanges further back and, eventually, right off the Conversation History page, but what was strange about my most recent playthroughs is that this occurred right at the beginning of the game -- like, literally, from the first conversation onwards -- where huge chunks of dialogue went missing in the Dalish Elf campaign, right off the bat. I had never had that happen before and wondered if, whatever professional fixes had been applied to the program since I had last played it (somewhere after the 1.4 patch, I think), had, maybe, done something to alter the game by creating some type of "hierarchical coding conflict" that had managed to affect how the in-game dialogue was getting transferred and stored to the Conversation History part of the Journal. Incidentally, the reason why I thought that whatever I was experiencing, in terms of lost dialogue, could be easily fixed and corrected was because I had seen various mods, on this site, that had either added, or altered, conversations within the game in some way and so, naturally, assumed it was all related and easily repairable by an experienced hand. All that was needed, I thought, was to correct a simple "accounting error" where, maybe, some "i"s or "t"s had forgotten to be dotted or crossed, at some point, and so the command wasn't getting input properly, thus resulting in the error that I had been whining about (please realize, I know nothing about programming). Naturally, on this point, I also wondered if, maybe, some of those use-at-your-own-risk mods that I had been using had also "done something" to cause this problem but even after uninstalling all of that user-generated content -- and even the entire game, at one point -- the issue was still present. So.... *SHRUGS* And, you're right: an easy solution would be to simply record the dialogue, manually (and I have done exactly that -- taking screenshot after numerous screenshot to remind myself of previous conversations, when needed) but, as you're also obviously aware, Dragon Age: Origins is such a huge, dialogue-heavy, game that it's kind of a hassle if not outright chore to do so. A properly functioning Conversation History tool would be really helpful. By the way, I know you're probably very busy, but if you're really bored and have some free time on your hands, give the Dalish Elf origin a try from the start (not a loaded game) to see if this happens to you (or to anybody else, for that matter, who would be keen on trying it), as well. I'd be curious to see if it's just something that's only happening on my side of the screen or, if I suspect, it's a persistent in-game bug now. Actually, if I'm being honest, I should go and check out the other origin stories, as well, just to see if this bug takes place in any more of them. (Truthfully, I was just so focused on solving this particular in-game problem, for a campaign that I really wanted to play, that I really didn't do my due diligence on the matter and just kind of gave up). Maybe now that you've responded, I'll give that a check -- just to see if this dialogue problem is happening in all of the storylines -- and then report back with my findings. At any rate, thank you, once again, for your response and getting back to me, as I said. It's all very much welcomed, if only to have someone listen to my DA:O-related problems on this matter. Be well and best wishes.
  2. So nothing, huh? Is it that nobody has experienced this bug in their game or that nobody cares or knows how to fix it? If people do know what's causing this issue, but can't be bothered, can I get a head's up on how to fix it? I mean, I would have to learn the Dragon Age Toolset from the ground up (which, I'm assuming, is the way to tackle this) but obviously would have to be talked through it a bit as to not screw anything up. Can anybody help with this? Thanks in advance for any responses, or advice, I can get on this year-longish problem that I've had to deal with in my game, as it would be most appreciated.
  3. I'm not sure how many active modders will see this post or, having said that, how many will actually care about fixing such a relatively minor issue in the game but, seemingly, the Conversation History in my current playthrough is broken and has degraded to the point where entire paragraphs of dialogue have gone missing and are not being recorded to the Journal as they otherwise should be. I say "current playthrough" because I don't recall this issue being prevalent in any of my earlier runs of the game or, if it was present, I don't remember it being this egregious where massive chunks of text have just, well, vanished from the Journal without explanation. Having said that, this is my first, and so far, only attempt at playing the "Dalish Origin" and so this bug might be entirely confined to this very specific in-game option. Having lost/deleted all my previous saved game files I'm, unfortunately, unable to check or verify that any of those other, previous, playthroughs (like, say, the "City Elf Origin", "Human Mage Origin", or "Human Noble Origin" campaigns) suffered from the same issue...but it's definitely in this one now! Just as an aside -- and I might be entirely misremembering this -- I don't remember noticing this issue in any earlier versions of the game (say, 1.0 through to 1.4)....at least not to the point where I would definitely notice and feel the need to create a petition to have it corrected by some benevolent Modder out there. Again, I know that this is not a "game-breaking bug" by any definition of the term but, as both an ardent RPG-er and completionist, this, ahem, really bugs me as I like to use the Conversation History as a reminder of previous choices made by my character to keep track of plot and help determine future decisions in the game. And, well, it's just an error that needs fixing, you know? (Definitely the complaint of an OCD perfectionist, I realize). If I was even a little programming savvy I would attempt to fix it myself but... *SHRUGS* At any rate, any help in regards to fixing this issue would be most appreciative. Thanks in advance for your time and patience in regards to this specific appeal. P. S. Oh, I should also make mention that I obviously use mods -- even in-game conversation altering ones -- but I have disabled each and every one of those and the problem still persists. I have even run a virgin model of the game (with no active mods) and it's still there....not recording the way it should. P. P. S. Apologies if this issue has been brought up and responded to before.
  4. Anything that would allow you to complete all the Awakening quests the way they were intended by the developers. By this, I mean, all the proper tags triggering when they're supposed to so that quests can be properly completed (and not abandoned because of improper programming), and being rewarded for it, the way it should've been done when the game was initially released. I'm not sure how monumental a task this would be -- I know that Qwinn's Unofficial DA:O Fixpack was huge and, comparatively speaking, Origins had less bugs in it than Awakening did, pound for pound -- but it would be nice if something like that could be accomplished so that one could play the game and get through all the storylines in it without feeling completely frustrated by the experience. It's sad that Bioware refuses to fix their own mess but...*shrug*. That's what I wish for.
  5. I'm just wondering if anybody has come across this particular bug: Shale's altered appearance into a Runic Golem (and a not very well constructed one at that) during the Epilogue in Dragon Age: Origins? http://i4.photobucket.com/albums/y149/Polterdog/EpilogueShaleAppearance.jpg http://i4.photobucket.com/albums/y149/Polterdog/EpilogueShaleAppearanceCloseUp.jpg http://i4.photobucket.com/albums/y149/Polterdog/EpilogueShaleAppearanceExtremeCloseup.jpg The only instance that Shale's appearance is affected like this is during this final scene (all other saves seem to display her as her normal, rocky, self). Now, I know this obviously has something to do with one of the mods that I recently downloaded but I was hoping that if somebody had run across this before they could tell me which one was responsible (I'm assuming it's one that only effects this section of the game but for the life of me, I can't determine which one.) A list of the items that I've downloaded include: Awakening Silverite Mines Bugfix Dark Ritual Deleted Scene Dialogue Tweaks DLC in Awakening and Awakening Fixes DLC Transfer To Awakening Patch Extra Dog Slot Gatekisses Leliana FACE for LELIANA SONG Morrigan Restoration Patch Dialog Fixpack Now some of these items were manually implemented and so I'm not sure how much of a hassle it would be to remove them -- or, indeed, if I need to reinstall. But, looking at the list, I can't see anything that would seemingly just affect Shale the way it did during that final scene and so I appeal here for help to see if anybody has ever encountered this and if a quick fix is possible. Any suggestions would be appreciated.
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