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Posts
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Posts posted by MadMike710
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Do mods that you didn't create work? Yes.
What Operating System? XP? Vista? Win7? Other? Windows 7.
Where is the game installed? C:\Users\(My name)\Saved Games
What version do you have? DVD? Steam? D2D? Other? DVD.
Which version of the construction set are you using? Version 1.2.404
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I suspect it has something to do with the install location...
I created a mod, enabled it on the Oblivion Launcher, went to the location where the mod takes effect and everything was still the same.
All the mod does is removes a few objects from the Market District.
Any help?
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I had to format my PC so I lost all my mods etc.
First of all, I'm looking for a specific mod - I forgot the name so my search results were unsuccessful, it lets you keep a bedroll with you in so you can sleep anywhere. Thanks.
Secondly, I need FPS boost mods as the performance is quite bad...
Lastly I want some realism or immersion mods please. :)
Any help is appreciated. :D Kudos to whoever provides a useful mod.
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You are both lucky and unlucky...
Sorry to hear that you have cancer... But you got one good thing out of it, a once in a lifetime opportunity to meet the devs of TES!
All I would want is an improved Oblivion (more features etc.) which I know they would already provide.
So I guess I'm saying:
Dual-wielding
Construction Set
Thank you.
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"You almost feel like you have a new console when you see the game."
Sounds promising. :)
I had quite a few problems with the Gamebryo engine... And I hope they fixed the frankly stupid AI...
The report also said it had only been in the works for 2 years? I thought it was started around the time of Oblivions release (before or after, not sure).
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Are you on dial up?
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carrying a green
btw pwnedbyscope, it's a hippo (just saying)
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I don't think it's worth it IF you've played Oblivion first as you will be forced to compare the two and it will be a less fun experience.
It's what I did (I didn't know about Oblivion until 2009) and I stopped playing Morrowind quite fast.
But then again each gamers' experiences are different, maybe you will enjoy it. :)
My personal advice is no
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Thanks for clearing that up LHammonds. Kudos to you (if I haven't already).
Sorry for my misunderstanding.
Also I thought Malwarebytes was Anti-Malware, not Anti-Spyware. But then again I don't know the difference. ^_^
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MadMike.
It's about as safe to visit as any other site.
The malware came from the adverts... NOT the nexus.
Read the rest of this man.
Well forgive me if I didn't want to read through 30 pages...
I said what I said based on post #312 by LHammonds.
I thought that you just had to BE on the website (not clicking any ads) to get an infection.
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So it's still not safe to use TESNexus?
Damn...
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So far (since last December) I have had no problems running Oblivion on Windows 7.
And to Zetsubo Ketti; I have had no problems placing it in Program Files..? Unless you mean about UAC asking for permission every time you try to install a mod...
So.. Yeah, you're safe if you're planning to use Windows 7. :)
I think it works just the same as XP but I haven't used it for years so I'm not sure.
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Sorry, I mean I can't see markers in the render window. Forgot to mention.
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I forget, can you jump into water and live? I think you can in Fallout but I'm not sure.
Yes, unless you stay underwater long enough that you drown (unless you're an argonian).
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In the construction set I just can't see any types of markers, does anyone know what happened, I need this fixed. :(
(Yes, I know, mistake in title "Contruction", too late to change it)
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Then how do they do it in the Arcane University? Damn Bethesda, keeping the secrets to themselves... :P
Well thanks, I'll try it.
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@ ub3rman123 thanks but I can't texture for my life...
@ ranokoa well that's what I was thinking but I'm not sure how to disable/enable things except for in the console, but thanks, I will look
I can't find Fort Death in the Interiors list. :(
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who votes I make this obse?
Well, nobody else is replying so I vote yes, OBSE can only make it better, right?
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Well I don't know much about silent voices but I prefer the easy method. ^_^
The mod.
Thanks guys. :)
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When making your own dialogue I noticed that when people say them (no lip syncing, no voices) it goes to the next line or finishes too fast for you to read the whole thing sometimes.
Is there a mod to fix this?
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Then maybe the Imp was just casting a spell which costs low magicka like a Flare.
What about the shaman? It was casting non stop lightning spells. One of those things was strong enough to kill me in one hit.
I'm not sure about this but if the Shaman had a staff, I think every staff an enemy holds always has infinite charge, and maybe you're difficulty level was up high, that's why you died in one?
(I know use a lot of comma's)
Edit: But then again, I haven't used OOO so I have no idea what its functions are. Maybe that has something to do with it.
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I mean the kind of hidden door that would blend into an ordinary house, specifically a Chapel Hall, the place where they live - doesn't have to be there but that's where I want to put it.
So it doesn't have to open, just teleport.
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Then maybe the Imp was just casting a spell which costs low magicka like a Flare.
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I think the spells look good in the game actually.
I guess it's a matter of personal opinion.

Mods Don't Work...
in Mod troubleshooting
Posted · Edited by MadMike710