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Everything posted by iansaltman
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Basically, I install Windows 7, I get my Steam directory and copy it back over to the new OS. No problems for any other games as far as I can tell. I open up Skyrim after getting a few new mods (just armor mods and stuff, shouldn't affect me, right?) Then I get ready to start a new game. I watch the amazing opening sequence, guys head gets chopped off, I'm up to the block, Alduin shows up then when I stand up, my guy starts running forward. Except he's not moving forward, he's just acting like it, and I don't have ANY control over him at all. I'll post my load order here to see if that helps.
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I haven't been very active Mr. Dave, so sorry about the late thank you for this; It looks amazing and I'm very happy to see it! Thanks for your amazing work!
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This, it's making sense! Help much appreciated, it is a good start!
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I'm going to try a different type of casting I suppose, a projectile seems like it would register better. It's too late where I live though, it'll have to wait.1
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I attached the script MineOreVein (or whatever it is) to an absorb health spell, obviously so you could magically extract the ore rather than using the pickaxe. I set it as a concentrated cast as well as an aimed targeting. Any ideas on why it wouldn't work when I cast it on a vein in-game?
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Can't wait for your set! *twiddles thumbs*
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Yes!! I cannot wait, it's lookin' good!
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I would, but I don't know how Kayla and Lisn feel. I'm not sure if they will be able to be active enough.
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NAME: Ellundil RACE: High Elf AGE: 560 HEIGHT: 6' 7" CLASS: Rune-Master APPEARANCE: Long, kept hair, dyed to a bleach white. It is partially kept out of his eyes by his silk headband. Though he is a tall elf, he still maintains a very lean, muscular build, well enough to handle himself to handle a bar-fight with two Orcs and a Nord. He has a massive tattoo that swirls and consumes his upper body- irradiating a slight blue. As if it were a rune embedded into his body. His eyes are soft and full of pain, containing memories that still torture his mind. CLOTHING: Absolutely. No. Shirt. That would cut off his supply of magical energy- supplied by the rune. ARMOR: Although he has no idea how to handle himself in heavy armor, he loves wearing a custom forged Dwarven Armor that has been dyed into a deep-black. Without a cuirass of course. No helmet either- he can't stand how it constricts his mind. EQUIPMENT: An elegant elven blade- believed to be crafted in a very ancient paste- extending 4 feet in length. It has been enchanted over the years by many elven lords. The blade's name has been righteously named as, "Lithrandis" possibly meaning, in an old elven tongue, everlasting life. Other than that blade he likes to keep a tome of spells, a large collection of scrolls he has obtained from the libraries of his homeland, should he need the great power they behold. SKILLS: Master of Blade and Destruction (and another skill unknown to others but Ellundil and of course me). Expert of Conjuration and Enchantment. Apprentice of Mysticism and Illusion. Complete Novice of heavy armor. PERSONALITY: Keeps to himself, doesn't discuss his past. Is willing to travel with others, so as long as they dont ask too many questions. HISTORY: Ellundil has told few if not none his dark story. And he is not willing to with just anyone. It would take a true-love, a true-companion, and a best friend to bring his history to the light of day.
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LE Skyrim: The Extended Tomes
iansaltman replied to iansaltman's topic in Skyrim's Creation Kit and Modders
http://www.skyrimnexus.com/downloads/file.php?id=3413 < There it is, ladies and gents! Midas Magic for Skyrim! This has a bound pickaxe currently (I think it was mentioned in some posts) but I still plan on an ore extraction spell when the CK comes out :) -
http://www.skyrimnex...ile.php?id=2158 Modding Skyrim with TESSnip and Nifskope - The Nexus Forums Tutorial: Making New Smithing Recipes (pre-CK) - Bethesda Softworks Forums < Incase you want to add more items (weaps) to your Tytanis Ultimate Mod thingermajigger.
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You have until January, that's when the Creation Kit comes out. (Too far away IMO) Insects in a jar... nice idea! Could place the glowbug somewhere on my bedside table then the others in the kitchen/alchemy room. As for the images, people can post them in threads, then put where to get them in spoiler tags, but this isn't a spoiler forum so I'm not sure if that's okay :unsure:
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Can anyone show me some pictures of their houses? I have some unique items like a golden statue of some lady, and this oval pink crystal thingy, some golden and ebony ingots, Cyrodilic Brandy set about my house, but the thing is... I don't know what else to put. I'm a thief, so I have a lawful-evil standing, but I'm not afraid to go acquire certain items that would make my house look awesome. Basically, i want to see how people like to fit these into places they look natural for, and also what type of items look good outside of a chest.
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LE Skyrim: The Extended Tomes
iansaltman replied to iansaltman's topic in Skyrim's Creation Kit and Modders
This has always been a large issue with the mark/recall spells, or anything like teleportation or leaving a dungeon early, I remember a quest in Oblivion where you were approached for a quest while leaving a dungeon, but if you teleported out it would break the quest. So what does it come down to? Either I have to find some way to dis-allow these types of spells to be used for ALL sorts of quests, or the users would have to tread with light feet when using it in interior spaces. A warning not to use it during quests should be enough, sadly it won't stop some blaming you for breaking their game. :rolleyes: Some people just don't, ermm, this is what they look like. Maybe a TFC effect set to a timer? Not sure if that one goes through walls... did you perhaps get that idea from the Eye of Killrog? And as for a duplicate, maybe a version of your actor with a celestial looking texturing. ;) -
LE Skyrim: The Extended Tomes
iansaltman replied to iansaltman's topic in Skyrim's Creation Kit and Modders
Really!? Thanks ysne58, I'll probably need to contact him some time in the future, -
LE Skyrim: The Extended Tomes
iansaltman replied to iansaltman's topic in Skyrim's Creation Kit and Modders
This has always been a large issue with the mark/recall spells, or anything like teleportation or leaving a dungeon early, I remember a quest in Oblivion where you were approached for a quest while leaving a dungeon, but if you teleported out it would break the quest. So what does it come down to? Either I have to find some way to dis-allow these types of spells to be used for ALL sorts of quests, or the users would have to tread with light feet when using it in interior spaces. -
LE Skyrim: The Extended Tomes
iansaltman replied to iansaltman's topic in Skyrim's Creation Kit and Modders
Do elaborate in this "Divine Intervention" Also I was a frequent user of the Midas Magic plugin for Oblivion, I would definitely want to incorporate some of its spells. The main purpose is to add more spells, but I could do some mixing in terms of spell class. I'm partial to Chameleon, as long as it's not too easy to get 100% Chameleon, I think it should be fine. Yes, it is. -
And on another note, I would like to say that the Mace of Sauron looks awesome and was a fantastic suggestion
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Woot! It's on a list :dance:
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I'd like to start off with saying that these look great!! Truly awesome :D (Kudos-cookie for awesomeness!) The only thing that comes to mind right now is the "Champions Staff" from DA: 2, I think some of the new animations would look more natural on it than in the previous Elder Scrolls game.. Couldn't really find more pictures of it sadly, they were mostly far away shots of gameplay. (sorry :/ ) Staffsword1 Staffsword2
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LE Making marriable khajiit?
iansaltman replied to coolster's topic in Skyrim's Creation Kit and Modders
You can make anyone marriable. ~ open console target NPC by clicking them addtofaction 19809 1 Talk to them with the Amulet of Mara on. -
LE Request Help: Large House, with Dragon Roost
iansaltman replied to Draco856's topic in Skyrim's Creation Kit and Modders
Perhaps using an atronach summoner like Frostcraig Tower did in Oblivion. That probably wouldn't be too hard. -
Starting to regret not putting more perks into Enchanting :(
iansaltman replied to isamu99's topic in Skyrim's Skyrim LE
http://www.skyrimnexus.com/downloads/file.php?id=874 < Useful if you have lots of gold, and you don't need to sell your weapons. -
LE Skyrim: The Extended Tomes
iansaltman replied to iansaltman's topic in Skyrim's Creation Kit and Modders
yeah, I had 'Storm Call' in mind, which is why I said it wouldn't be hard. A fortify jump might be considerably easier, but as I have said before, "What's the fun in that?" -
LE Skyrim: The Extended Tomes
iansaltman replied to iansaltman's topic in Skyrim's Creation Kit and Modders
Should be easy to make it non-interior, but as always I could be wrong. Completely with you on the levitation idea, or a boosted jump... climbing mountains is just so tedious, I end up going 5,000 miles around it just to get to the path.