I am trying to modify a vanilla quest, adding a new stage with its own script fragment. I'd prefer not to touch the vanilla script, so instead I've been trying to create a new, separate script file, containing just the fragment for the quest stage I'm adding. The idea is to use this script for the fragment I'm adding, while leaving all the other fragments on all other stages untouched. But I can't figure it out. I've created and compiled the script, attached it to the quest, set its properties. That's all fine. But in the CK, I can't see how to attach it to the quest stage. If I type a script fragment in the quest stage window, it gets added as a new fragment to the main (vanilla) quest script, which is exactly what I'm trying to avoid. I've tried selecting my script in the quest stage window before typing, but it makes absolutely no difference. Appreciate any help you can give me.