Jump to content

CaptainCockerel

Premium Member
  • Posts

    78
  • Joined

  • Last visited

Nexus Mods Profile

About CaptainCockerel

Profile Fields

  • Country
    United Kingdom

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

CaptainCockerel's Achievements

Enthusiast

Enthusiast (6/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. You'll most likely have to make a snowy version through the texture or by using the decal shader in the NIF and applying vertex alpha where you don't want the snow to show. You can PM me about the latter being that I am randomly around right now and could talk you through it when I get home in a few hours. Your choice. :) Nice to see you're still around too Ishara!
  2. Edit: Solved. Thanks N7R.
  3. It looks like your distant LOD textures are doing something weird. That is why you are not getting it close up. As things slowly fade into detail, they are becoming more detailed and are using close-up textures. I'm assuming removing textures\terrain\tamriel if you have the loose version would also fix your issue. That way you would get to keep the close-up versions.
  4. Gonna' say HD Enhanced Terrain?
  5. In response to post #44235450. #44237245, #44239895 are all replies on the same post. Because ads are that lucrative, Nexus clearly doesn't require any sort of alternative direct donation system. Maybe gofundme should set up this new system for people like Hugh Mungus, so they can benefit even more?
  6. In response to post #44169115. #44171160, #44171925, #44172710, #44174990, #44175880, #44180895, #44190425, #44192060, #44197925 are all replies on the same post. 'I don't like X opinion, so it's whining.' Leros, people can 'whine' or complain about what they want. If they weren't allowed, how would they express their opinions? By talking to themselves? By muttering under their breath? You are doing the same right now, but no one else can because it doesn't aline with your own views? Ok then. It was a bad idea as it was truly built out of corporate greed. It was an attempt to profit off the work of their user base, while watching some extra revenue roll in for doing absolutely nothing; basically, it's YouTube content ID. It's easy to work out why you should have never been a part of it from the very start.
  7. In response to post #44169115. #44171160, #44171925, #44172710, #44174990, #44175880 are all replies on the same post. Everyone forgets and moves on today. That's how companies like EA keep getting away with nickle and dime anti-consumer practices. But no, let's not go on about it! Not the modder's fault? Did Bethesda hold a gun to their head? The spin is making me feel dizzy.
  8. As expected, these interviews have already turned into: "My work is incomprehensible! Wow downloads! I love my users! I love vidya games!" This is why interviews with users who are already established are just plain boring. As I said before, you need to seek and spotlight the lesser-known creative talent, as well as the programmers whom don't get enough praise for the tools we just can't live without. I mean, I don't hate any authors listed here obviously, but we already know what Elinora will talk about (for example). It's not like she is going to tell us that she decided to make mods after her stint of nightly crime fighting was becoming too dangerous.
  9. Does any of your NiTriShapeData have normals disabled? I just compared two meshes and the one with it disabled caused a CTD.
  10. In response to post #43555830. #43557210, #43557440, #43557540 are all replies on the same post. Oh yes, CDante. He is a nice guy and very modest.
  11. In response to post #43549550. #43551830, #43561140, #43562455, #43562595 are all replies on the same post. Nah, that guy is a right douche. I heard he kills puppies for fun!
  12. Hi BlindJudge, I would honestly recommend interviews with lesser-known mod authors and software developers. There are lots of mods on the Nexus that don't get much attention, but they have had lots and lots of effort gone into them. It's easy to just pick out mod authors from the top 100 and have them iterate how good they are, but I'd like you to search around and give attention to the other end of the spectrum. Alenet (for example) is not as well known around Skyrim as he was with Oblivion these days. I'd like to see some 'blasts from the past' as well now I mention it. If anyone here has any suggestions, it would be interesting to look them up and have a look at their work!
  13. I never liked the name 'bod33' anyway. ;) Here you go Axel, the Slower Dissipation download: http://www.nexusmods.com/fallout4/mods/14313/?
  14. The only problem with layers is I wish they would group obiects by type per cell. If I could turn off a static layer or decal layer I think I'd be okay. :) No problem either. I decided to release an update to get it out the way, but I haven't touched the plugin so I can still add to it without copying references. I'm just glad I have someone who is experienced with editing cells to help me. I have always hated using the CK, which doesn't help matters; it's just really clunky and horrible in a lot of areas. It's fine to upload here. If someone wants to download a lock with floating water, they are welcome. ;)
  15. Hi gernash! Thought that dpi thing sounded familiar. ;) You won't be editing static meshes unless you get your users to use the INI edit "bUseCombinedObjects=0" which gives a performance hit. At least I think that is what you are saying with the "as a replacer to the in game mesh" line?
×
×
  • Create New...