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InventorS117

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  1. https://www.nexusmods.com/skyrimspecialedition/mods/18088/ this is the link to the page, the mod isn't much right now, but I hope to work on it more in the coming weeks. I figured you guys might want to have the chance to try out the mod while it is still in the early alpha (pre-alpha?) stage
  2. v0.1 has been published to my page, it details my plans, and what I need to work on first vs what I need to work on later on
  3. I'm not quite sure which side I'm focusing on, I just wanted to make the axe with a few of the powers from the movie (channeling lightning, calling storms, opening the bifrost), and I haven't been able to find a model yet, but, I did work on the axe on friday and get more locations in, the menu still doesn't come up, I'm not sure why, but I'm troubleshooting today, so maybe I can get progress on that aspect, once that works, I'll be able to test if the teleport script actually works, which, knowing my luck it won't, but it'll be progress nonetheless.
  4. @S4SHA is right, Iâm trying my hardest to work on this, but Iâm settling in, I made a little progress a few days ago, and may have gotten the teleport to partially work, but have yet to test it, I will have a chance to work on the mod for a full day Friday, as it is my off day, and I will let everyone know Friday what day I can work on it next week, once I have my schedule for work, Iâm truly sorry this is taking so long, I wish I could go ahead and have it done for you guys
  5. Hi guys, a quick update, I'm in the process of moving, and I've gotten a new job, so in a week or so, when I get my computer set up, I will finish this mod as quickly as possible
  6. @TheRedAntman once I get a model made or purchased for this, I would be happy to place in a non powered version
  7. Sorry for the wait guys, Iâm starting a new job soon, and Iâm moving, but Iâm working on this as much as I can, S4SHA, I can try, but itâs going to be probably after I finish the prototype, and Ominous, I would love for you to include it, once I get everything settled in, my off days will be completely dedicated to making this mod
  8. @25creeperhater25, I would do that, but for balancing purposes, I made it two handed, that way, you can't hold this extremely powerful axe and use a legendary sword, mace, or dagger with it. I may, however, make a slightly less powerful 1 handed version that you can use, and I plan on hiding the original somewhere on the map, with no quest marker, only a screenshot of where it is on the mod page (or if you want to cheat, just use the console commands to get it) and I may do the same with the other version (1h). I would like to be able to do like the modder of longclaw did, allowing you to re-balance it a forge, but I don't know how to limit it to a particular forge, because if I did that, I would probably make it so you could only re-balance it at the aetherium forge. For everyone else, feel free to make suggestions, and in later updates as I learn more about the CK I'll try to implement a few of them
  9. Hi S4SHA, I'm making it as a warhammer right now (easier for me to find but I'm going to change it to a 2h axe when I get scripting and models finished [it's mostly to ease my figuring out where I put it in my ck]) but I plan on trying to find someone to do the model and texture for me, as I am very poor at modelling, I'm also poor at scripting, but I have several people in the modding community that are helping me with sample code to make the teleport script from. right now it's going to be a simple dissolve for the teleport (think psijic) but later I want to make it a pillar of color from the sky while you dissolve. I hope to have the scripting done by the end of the month (it probably won't be done until mid june unless I have a sudden stroke of genius or someone decides to do the coding for me) thank you for the interest in this mod, and I hope to have it at least ready for publishing with all powers, so I might attract someone who would do the models for it (if need be, once I get the money together I'll hire someone to do it professionally).
  10. Hello everyone, an update on this, I am creating the mod myself, but am running into 2 major snags, I don't know how to do much in creation kit, nor do I have much scripting experience. so far, I have made a lightning cloak ability, but I need to make it toggle, I have a teleport script in the works courtesy of esu_riddick, but I do not know how to make the script compile with my edits, because it uses SKSE. Lastly, I don't have a model for the Axe, but I am hoping to either make it myself or to find a free model online to use.
  11. I second this motion, I think this would be an enjoyable experience
  12. Hi, I have a request for the Stormbreaker axe from the new Avengers movie, is it possible someone could reproduce this (the one from the movie) in SSE, perhaps with skse se support so as to change effects of the axe in-game, like allowing it to have the ability to teleport the user or channel massive amounts of lightning (the teleporting being similar to the uchiha clan mod)? I hope someone answers my request, as I'm very new to the modding community and don't even know how to make my own scripts for the game (I've attached the photo of stormbreaker, it's on the right)
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