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Jay33721

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Everything posted by Jay33721

  1. Just some feedback - I really dislike the backgrounds on the games' main pages. I'd much, much prefer them to be just plain dark grey rather than the splotchy, blurry blobs of colour.
  2. Texture mods aren't showing up in my game. I've added the lines I need to the StarfieldCustom.ini and I made sure to put the files in the right place, but the textures stay unchanged. This is happening with every texture mod I've tried. Anyone know what's going on?
  3. Might as well try my luck once more!
  4. Hello, and thank you for the opportunity!
  5. In with a chance is good enough for me!
  6. Here I am, leaving a comment, hoping beyond hope that I may one day be lucky enough to win one of these awesome giveaways...
  7. I never win anything, but I might as well enter just for laughs!
  8. I've actually been using the redesign for a while now; someone posted a link with the "rd." prefix on one of my files a week ago. I really like it so far. It looks great, much more up-to-date - and somehow cleaner, too. It only took a day or so for me to get used to it, and I already can't imagine going back to the old design.
  9. It's perfect! Thank you very much, Rennn, for pointing me toward that mod!
  10. I really love the look of my game when the weather churns out the "Far Fog" effect. I can still see lots, but everything in the distance is blurred and halo-ey, and I love how that looks. The only mod I can find that sort of does what I want is the "Always Cloudy Weather" mod. But I don't want it to always be overcast in my game! That's dreary! So, what I'd like to request, is a mod that makes the "Far Fog" weather effect always active, regardless of rain, snow, clear skies or cloud cover. As in, when there's a heavy blizzard or thunderstorm, the heavy fog effect should be there, but even if there's no rain, no snow and no clouds, I still want the far fog effect to be ever-present. If that's at all possible. Please, and thank you!
  11. You should also try Interesting NPCs. Not all the characters it adds are voiced, but there is a Voiced Only Version that adds 52 fully voiced, immersive and interesting characters to the game. To me, it's one of the greatest mods for immersion!
  12. Jay33721 Male, 22 Specialization(s): Very high English, Wide range of accents (British, American, Nordic, Khajit, Scottish, Russian, French, etc.), Singing, Audio editing. Experience: Interesting NPCs Mod - 6 Characters voiced by me so far (Sadrin, Dar'Rakki and Orondil using my normal voice, Dagri'Lon and Relic using a Voice Morpher, and Fjona's Familiar using my audio editing skills.) Looking for: Anything, really. Contact: My Nexus Profile, [email protected] Demo: Video: http://www.youtube.com/watch?v=RhiNUO_dr0M (Sadrin, Dar'Rakki, Orondil and Fjona's Familiar all voiced by me) Some Songs I Sang: http://soundcloud.com/jay-rossouw/jay-i-dont-want-to-set-the http://soundcloud.com/jay-rossouw/jay-fironets-song-take-2 http://soundcloud.com/jay-rossouw/jay-butterfly-fly-away
  13. Well, I'm a voice actor for the mod Interesting NPCs, which already has 20 voiced characters placed around Skyrim, along with a bunch that still need voicing. I assure you, there are a lot of good voice actors out there, who are willing to provide. This mod is proof.
  14. You should check out the mod Interesting NPCs. We're always in need of more voice actors! Just check out the Dialogue Script in the Files section of the mod, pick a character you want to voice, then contact the author of the mod, kristakahashi, for instructions on how to proceed.
  15. Written by kristakahashi, composed and sung by me, this is Fironet's Song. I checked the dialogue script and I just couldn't help myself! Jay - Fironet's Song
  16. Hope you had a good sleep. :P Kris is having trouble uploading the latest version, it seems. Nexus is being an annoyance. any tips? Did you hear back on the whole Olivia thing yet? Well, Kris said that my aunt sounds too young and too kind for the sort of voice he had in mind for Olivia, so he's going to sit on it for a while and if nobody else does Olivia, he'll reconsider using my aunt's voice. My aunt decided she wants to do Fironet's voice in that case, since she's a good singer and she likes the character. I'm just not sure when we'll be able to do Fironet's recordings, during the week we're always so busy; it'll probably only happen next weekend. Also, I still haven't gone and found Relic yet. I've been cavorting around in the game, neglecting the main quest, so I don't have access to Blackreach yet! :tongue:
  17. Well, I literally just sent Olivia's dialogue on its way to kris, so it'll be in the mod soon enough. It's almost 3am here, and I am well beyond pooped. And so is my aunt! But, we finished recording the dialogue, all is well, and I am so gonna sleep like a stone now.
  18. Thanks, mate, I appreciate the compliment! For the moment, though, I'm all voiced out... Still have a bit of a stretch before me with helping my aunt do Olivia's voice, though. I still have to do all the work, it's just not me doing the talking. So, wish me luck. Hopefully, by the end of tomorrow, Olivia's voice files will be on their way to kris.
  19. Awww, poor Relic! I haven't had the time to go find him in the game yet, but it looks awesome!
  20. I'd like to help out with voice acting for this mod. Credentials in my sig.
  21. And Relic should be voiced soon, too! I just sent kris the files, I hope he puts them in the mod soon. This was, by far, the most fun character I've voiced! I just know everyone is going to love him!
  22. Ooh, I can hardly wait! I'm going to have so much fun choosing different accents based on level of morality! :tongue: Tee-hee, the evil one sounds like a blast! (Does that make me a bad person?)
  23. Yay, ALittleBird likes Dagri'Lon! :dance: I have a fan! :dance: And I can't wait to see what kris and Roarian come up with for Relic, it's going to be SO much fun to voice him!
  24. I need a way to automatically run a bat (one of those .txt console batches) every time I load a game. It gets tedious to have to enter the code every time I reload the game. Is there a way I can do this? With ScriptDragon, maybe?
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