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charter7

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  1. I feel that Bethesda's endings for Fallout 4 and the subsequent endgame after lacks vision. By the end of the game you are either: The head of an absurdly advanced research facility with an army of robots at your disposal that can *teleport* at willA BOS sentinel with access to high grade military weaponry and armor backed by legions of soldiers and a fleet of vertibirdsThe general of a growing local militia that controls several key strategic locations along with the hearts and minds of the local populace.A key figure in a massive, secretive organization analogous to the CIA.Some combination of the aboveYet you can't really even influence the commonwealth all that much never mind the larger geopolitical region. What if you could use the power and resources you have at your disposal to unify the commonwealth (be it as a benevolent leader or ruthless dictator as you see fit) through a series of quests? What if you could then use the commonwealth as a seed to then establish a larger "city state" that will inevitably bash head first into any raider gangs, super mutant hordes, massive packs of ferals, that are surely lurking in and around the immediate several miles surrounding the commonwealth? What if you could build an EMPIRE using the commonwealth as your home base, with large scale battles of commonwealth soldiers facing off against enemies in the fallout universe's equivalent of Worcester, Cape Cod, Manchester, and Hartford? I imagine large scale battles of Commonwealth troops that you've equipped and quested to earn gear and capabilities for facing off against foes of all types in a bid to control not just Boston but the adjoining major cities and states. The endgame for Fallout 4 is a pale reflection of what is possible, I just gotta believe the community can do better...
  2. There's been a thread or 2 about Chameleon armor requests ie: http://forums.nexusmods.com/index.php?/topic/3414435-chameleon-armor-flash-fix-mod/ The 2 main annoyances are the pip boy becomes unusable and weapon sites essentially become unusable when the "chameleon" armor effect procs A mod that allows the pip boy and any equipped weapon to remain visible as normal but still retain the existing game-play effect of "chameleon" armor would be extremely welcome. Screenshot of what a weapon sights look like with chameleon attached. Thanks!
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