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Chaosheld1

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  1. Yes, i tried to create multiple new music types but i don't know how to create them to be heard ingame. The combat music type is linked to DefaultObjectManager and to two quests? and yes i am using the CK So my plan was to create a new music type per track i just don't know how to make them work and if they would cycle through all the newly created combat music types. i haven't used fo4edit yet. Thank you for your reply.
  2. Let's say i have 2 custom combat tracks, both have a unique finale. The finale are about 1,5 minutes long because i am experiementing on a new flow which proves to work well but... Is it possible if... ...while a finale is playing that instead of going to the next combat track, it starts playing the previous one (when re-entering combat "while finale is still playing"). with multiple tracks it goes like this: combat_track_1 (while in combat) ---> combat_track_1_Finale (while entering concealment or battle is over) ---> combat_track_2 (re-entering combat while finale is still playing) Basically as soon as the finale plays combat phase is over i know why and all that but, I want it like this: combat_track_1 (while in combat) ---> combat_track_1_Finale (while entering concealment or battle is over) ---> combat_track_1 (plays AGAIN IF finale hasn't played out when re-entering combat) combat_track_2 would be allowed to play only AFTER the finale is over I hope someone can help me out, thanks!
  3. Hello, till now i've mastered helping my self with everything i do but today i have a question. Does anyone know how to do this: Creating a prototype npc who will always spawn with a random appearance such as: Sex: Face: Race: everything else isn't important. So if i creat such an npc it should be always appear different with these 3 parameters. If i just spawn it per console. simple concept - 1 Npc always appear different per spawn. Thank you in advance.
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