Let's say i have 2 custom combat tracks, both have a unique finale. The finale are about 1,5 minutes long because i am experiementing on a new flow which proves to work well but... Is it possible if... ...while a finale is playing that instead of going to the next combat track, it starts playing the previous one (when re-entering combat "while finale is still playing"). with multiple tracks it goes like this: combat_track_1 (while in combat) ---> combat_track_1_Finale (while entering concealment or battle is over) ---> combat_track_2 (re-entering combat while finale is still playing) Basically as soon as the finale plays combat phase is over i know why and all that but, I want it like this: combat_track_1 (while in combat) ---> combat_track_1_Finale (while entering concealment or battle is over) ---> combat_track_1 (plays AGAIN IF finale hasn't played out when re-entering combat) combat_track_2 would be allowed to play only AFTER the finale is over I hope someone can help me out, thanks!