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rainshock

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  1. You wouldn't be able to use it on a female elf unless you or someone else scales the hair model to be female elf sized. So either you'd have to learn how to mod hair meshes or contact the mod author. Sorry :/
  2. If you are trying to make it an item you have to create or edit a Model Variation GDA (In your case longsword_variation.gda"). Basically make a copy of "longsword_variation.gda" and rename it to "longsword_variation_("your text here").gda" Open it with GDApp or another GDA editor. Delete all rows except the first one (0-invalid). Add a new row and use This Page to fill in the blanks. Place the new .gda in the override folder. *I thought there was a tutorial on the bioware social site but I cant seem to find it.
  3. If they work like the other armor parts, then they will always replace the hair model. The only way I found around it would be to combine the helmet with armor in another slot.
  4. As far as I know, Dracomies is working on it. Don't know if its been released to the public yet. Edit: Ah, TMP, my mistake.
  5. I'd go for a flintlock pistol or musket. Maybe one day I'll look into it.
  6. Hahaha. I've run into these problems a couple of times myself which is how I keep recognizing them. Hope you can get it fixed. :)
  7. Hmmm. Check your normals and you normal map. Also do you think I could see your mao file.
  8. I don't have the blood dragon armor or else I would do it since it's a really easy fix. you do know that every copy of dragon age comes with a redemption code for it right? though id recommend you get dragon age ultimate edition anyways still if you ever do get blood dragon armor itd be nice to have this request done Not if your copy is not new. Anyway, if you send me the texture I'll edit it and send it back to you. Don't know if I can upload it for copyright reasons. P..S. I'm not buying dragon age a third time. No matter what dlc they pack it with :/
  9. I don't have the blood dragon armor or else I would do it since it's a really easy fix.
  10. Hahaha, you weren't kidding about the giant shiny thank you :biggrin:. Well, Thank you for the "Thank You". Glad you got everything figured out and hopefully I get to see more mods coming from you in the future. :)
  11. Very glad that I was able to help you sort everything out. If you have any more problems come up, feel free to ask and I'll see what I can do. Good luck with the rest of your project :D
  12. From what I can tell, the mmh, msh, etc. files are all fine. Is the model pale white and stuck in the arms-out pose, because I think I may have figured out the problem by going through the included MAO files. You didn't change the Material or Semantic when you created it. It was left as Weapon.mat and Default. You might want to fix it in notepad or change it and re-export it from max. Pic attached for reference.
  13. Couldn't open the max files(says I'm missing plugins :confused:) do you think you could send me obj's or fbx's
  14. Got them downloaded. I'll start on it later on today.
  15. It was no problem at all :) And I've gotten really fast at the whole model adjustment/import/export thing. And thanks for the kudos.
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