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Sezuel

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About Sezuel

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    United States
  • Currently Playing
    Fallout 4
  • Favourite Game
    World of Warcraft (knows it isnt Nexus related)

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  1. glad to see that it's becoming clear there's an issue, sucks that so many of us are starting to see it. Hopefully with more people coming out and saying they are experiencing this will get Tannin and the others to take a look
  2. Gooberlious is correct, right click>"Open on Nexus Mods" does take me to the proper mod page in question. For reference I am also running Skyrim SE.
  3. similar issue here, any time I try to update ANY mod through Vortex I get a red warning that says it was unable to identify the mod and I need to reinstall via the download tab. I have tried that to no avail and it is happening with new mods that I have just installed a day or two ago. I can, as the OP pointed out, download and install the updates via vortex by going to the site but it's like the "update mod" system built into vortex itself is broken. I cannot say for certain but I believe this started about the time I updated to 0.16.12
  4. I click the link to the new site design and get a solid white page, Firefox 56.0.1 64-bit. Edit: Correction, it loads fine I apparently wasn't giving it enough time to load in entirely.
  5. Have to agree with Dark0ne on this since I had the triangles when I first launched 0.33.1, my guess is due to it forcing the first time to run the checks after update to get a starting point for the check timer. And after closing it and relaunching it I no longer have the version out of date triangles.
  6. can I go back to a previous version? This inability to log in when I have been logged in for as long as NMM has been out under the same id and pw the entire time. Offline mode is a great idea ... though it is useless when you actually WANT to DL new mods
  7. Another mystery solved... the Mayan calender was in fact predicting the release of skyrim, lol Except Skyrim releases 1 month and 10 days too soon for the "end of the word" the Mayan calendar predicts
  8. @ayrin1sonic That is true around the world it is coming out 11-11-11 BUT what time is completely dependent on the time zone you are in. It is coming out at midnight in your given timezone there for technically this and any other games that do this have 24 separate releases. I am just saying according to this website it is tracking the release for the timezone GMT -10. Since it is saying it is released at 5 am 11-11-11 in the Eastern Timezone which is GMT -5.
  9. The site looks great but I do have one nitpick .... the countdown timer says that Skyrim comes out at approximately 5am on the 11th ET. When this is not true since it would be at a midnight release so unless you are going by GMT - 10 the countdown will be off.
  10. I know this has probably been asked countless times before but I was just wondering if someone could tell(or link) me a list of mods "groups" in a more typical install order ei: 1. Oblivion.esm 2. Nature change mods 3. Race mods 5. Hair/Eye mods 6. Combat mods only more bit more detailed and more correct order
  11. alright thank you Hickory I will go back and check their instructions
  12. I have been playing Oblivion for a bit and recently got this error when I try to access the console http://i790.photobucket.com/albums/yy182/SezuelGame/Oblivion0.jpg and whenever I type it comes out as if I was holding shift down the entire time even when I am not,closing and opening the console again does not change this either, I was just wondering if anyone has had the same issue and could point me in the direction of a solution.
  13. just tried both of those with both set ups and it works fine with the nonscripted Moonshadow Elves if I load the walk after hmm I guess there might be something wrong with the scripted Moonshadow elves
  14. alright I am just curious about a load order that I have Active Mod Files: 00 Oblivion.esm [sI] 01 Unofficial Oblivion Patch.esp [Version 3.2.0] 02 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 03 Oblivion Citadel Door Fix.esp 04 Unofficial Shivering Isles Patch.esp [Version 1.4.0] 05 Knights.esp 06 DLCShiveringIsles.esp 07 Specialanims.esp (Pretty Woman BBB walking mod) 08 Moonshadow Elves - Sc.esp 09 Bashed Patch, 0.esp my issue comes with mods 07 and 08. I have tried loading each before the other and cannot get the Moonshadow Elves to walk with the modified walk animation and was hoping someone might have some idea about why this is
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