I'm at a bit of a loss on this one. I'm trying to enable parallax on some meshes, but whenever I do so, the textures for any edited NiTriShapes do not render in the CK. They are invisible/transparent. I've reviewed the process for enabling parallax, which I understand is as follows: Set Shader Type to HeightmapAdd Shader Flag for Parallaxspecify texture path for _p.dds filehave proper greyscale texture I've run into problems before where I had environment mapping enabled along with Parallax, and the CK threw up an error, and i've checked and that shouldn't be an issue. Something to do with alpha properties in the Nif/texture? I've tried adding parallax to nifs shipped with mods (like ELFX), as well as dropping already parallax enabled nifs into the data folder, with both resulting in invisible textures on those meshes. I've been trying to fix this for so long/staring at texture paths over and over again that i'm at the point where i could be making careless mistakes. Any obvious pitfalls here? Not sure what other info would be helpful here.