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xenophobe3

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Everything posted by xenophobe3

  1. Hey thanks for responding again. I figured it out. I was using the <file> tag where i should have had the <folder> tag. It worked after changing that. Thanks again for your help
  2. Actually, if i could ask for one more bit of help. In testing out the installer, the optional Ivy Meshes don't overwrite the core files of the same name. I tried setting priority flags for the files, so the optional meshes would unpack last, but it didn't work. Thanks!!
  3. Wow, thanks so much Ishara! I was pulling my hair out on this. You're welcome to use the files if you fancy them. I'll credit you as well.
  4. So i've got the installer script all written out, but MO is returning a "bad xml" error. Can anyone familiar with creating FOMOD Installers take a look at my file structure and xml config file to see where it's getting tripped up? T Thanks! https://mega.nz/#!Vk4TlJDK!W13Zos9bQtkiGPfJXHzGiifrycDieM29CGxRaG9HeIY
  5. I'm at a bit of a loss on this one. I'm trying to enable parallax on some meshes, but whenever I do so, the textures for any edited NiTriShapes do not render in the CK. They are invisible/transparent. I've reviewed the process for enabling parallax, which I understand is as follows: Set Shader Type to HeightmapAdd Shader Flag for Parallaxspecify texture path for _p.dds filehave proper greyscale texture I've run into problems before where I had environment mapping enabled along with Parallax, and the CK threw up an error, and i've checked and that shouldn't be an issue. Something to do with alpha properties in the Nif/texture? I've tried adding parallax to nifs shipped with mods (like ELFX), as well as dropping already parallax enabled nifs into the data folder, with both resulting in invisible textures on those meshes. I've been trying to fix this for so long/staring at texture paths over and over again that i'm at the point where i could be making careless mistakes. Any obvious pitfalls here? Not sure what other info would be helpful here.
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