A lot of objects have a particular script attached to them. This script needs to have a property set on each of the objects to reference a quest script I made to add an MCM page. Each object is going to reference the same property value, and I was wondering if there is an elegant way of changing a large number of these references at once through some kind of batch edit. I can of course go through one by one and set them, but with the load time of the windows I'd rather not resort to that. I attempted to do batch editing in the Creation Kit by selecting the objects together and pressing "-" to bring up the batch edit window, but it appears those instructions are outdated. I'd appreciate it if anyone can offer advice on how to accomplish this.