Jump to content

Proxxor

Members
  • Posts

    26
  • Joined

  • Last visited

Everything posted by Proxxor

  1. Yeah, I understand there were things I could've done better now :P All I can offer in my defense is my lack of understanding in all of this. Anyways though, thanks so much for helping me with this and putting up with me xD I'm glad the community has people like you to help others like me (who don't know what they're doing).
  2. So I went back 10 saves, before I had started the underground hideout quest, so the Talon Merc corpse was there and I disabled the Follower XP mod. I then went to that spot with my old save, and still had a CTD. EDIT: So my understanding was that you said that Underground Hideout and Follower XP mod are conflicting, even with an old save and both disabled it still CTDs.
  3. I have a lot of mods so I apologize for that xD edit: @Purr4me, thanks so much, you've done so much to help me, you're just so awesome. I'll try some more trial and error testing and post my results. @M48A5 when I downloaded the increased spawns mod there was no master file with it
  4. So uh, I tried to remove only items pertaining to mods, and I think I did, but now Fallout 3 won't start up at all. I did try it earlier with the old save, and the coc Jefferson sneaked over to the spot and got to CTD. Edit: So here are the links, though in all honesty I'm sure I did it wrong. http://www.2shared.com/file/wHiUAk2L/Save_305_-_Jeff_Taylor_The_Cap.html? http://www.2shared.com/file/_E4QywvL/Save_306_-_Jeff_Taylor_The_Cap.html?
  5. Ok, I just have a couple of questions. By zip my hard save, do you mean my most recent save? Also, did you want the save in the exact location where it causes the CTD? And by nothing in the data folder, do you mean you want me to delete all of my mods? Finally what about DLC? does it matter if I have all of those active?
  6. I also did as you indicated and launched Fallout 3.esm on its own, and the slave collar remained, and all other items from mods were removed. Next I'll check if it still crashes without any mods loaded, then I'll proceed to determine which mod Companion Command is part of. EDIT: It for sure is caused by a mod. I also can confirm that Robco Certified is where the Companion Command is coming from. However that is not the issue either, as I tested it without any Robco mods and it still caused a CTD.
  7. So I can confirm the collar belongs to that quest you mentioned. Also I unticked both SCC Settings and Wasteland Traveller's Setup but neither were the source of the crash. I then proceeded to untick all associated mods above and I discovered that I don't actually know which mod the Companion Command is from, so I'll need to test that more. All of the others are fine though, and are not the source. Edit: There are no duplicates of items.
  8. Ok, so I did as you asked and removed all items I could from my inventory. When I went to that location, it still caused a CTD. So I will list everything in my inventory at the time. Apparel I couldn't remove: Companion Command - http://www.nexusmods.com/fallout3/mods/632/? ( I think) Follower XP Config - http://www.nexusmods.com/fallout3/mods/19667/? Institute Radiation Suit - Quest Item for http://www.nexusmods.com/fallout3/mods/14449/? S/W Companion Radio - http://www.nexusmods.com/fallout3/mods/16487/? Aid I couldn't remove: Portable Personal Terminal - http://www.nexusmods.com/fallout3/mods/2396/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmoddescription%2F%3Fid%3D2396%26preview%3D&pUp=1 SCC Settings - http://www.nexusmods.com/fallout3/mods/2399/? Wasteland Traveller's Setup - http://www.nexusmods.com/fallout3/mods/6044/? Misc I couldn't remove: Android Component - Vanilla quest item House: Explorer Theme - Vanilla House item Ink Container - Vanilla quest item Robco Processor Widget - Vanilla quest item Slave Collar - Vanilla (Maybe?) Soil Stradivarius - Vanilla quest item Keyring - Vanilla container for all keys
  9. See the courtyard with the tree at the bottom there? Typically as soon as I go within one tile near the tree it will cause a CTD. I feel I should emphasize that the CTD is not immediate, but that it occurs from saving, fast traveling, and if I try to leave the area. EDIT: It doesn't matter which angle or direction I approach it from, it still will CTD. EDIT x 2: So thanks for the help, but I need to turn in now. I hope we can continue this tomorrow!
  10. So my issue is that certain areas cause CTDs. I have only noticed this one location, being just southeast of Irradiated Metro. I'm also unsure of what other information or data could help determine the issue.
  11. Well looks like I'll just have to try that EDIT: So that doesn't work either, unique is also a grayed out option that I'm unable to edit.
  12. I actually was having this issue yesterday, and I sorta fixed it. I just had to attempt to login like 5 or so times
  13. Alright thanks, how would I be able to which guards these are? They have the same names as regular Stormcloak soldiers, and I don't know what their IDs are. EDIT: So I realized it was really easy to tell the difference between Stormcloak and Imperial guards but ran into another problem. I'm unable to change hardly anything to the Stormcloak guards for some reason, most of the options such as respawn are grayed out.
  14. I had the idea to conquer Markarth and make it a city for my followers and I. One problem, the guards respawn. I thought "Hey, console commands exist for a reason, I should use those". So I went about killing all of the Markarth guards (who at this point are actually Stormcloak soldiers) and I tried the disable command on them, but nothing happened. I tried it on other things and it did work, but it would not work on actors. So I tried Mark for Delete, and that didn't work either. So my question to the community, is it possible to disable the respawn on the stormcloak martharth guards? Thanks in advance.
  15. Wow I really wish someone had done what;d you'd suggested, that would've been a great mod!
  16. I've been having the exact problem as well. I also use NMM and BOSS and many mods, but none of them should cause issues like this. I find it annoying how buggy Dragonborn has been. I do have a sorta fix for the Temple of Miraak part, basically what I did was I left the room with the word wall and back tracked through the dungeon a ways. Then I came back and the world wall activated, but this doesn't always work for me. I was exploring random caves and I came across Benkongerike, so I continue in and there's a word wall at the end, but it doesn't trigger even with my sorta fix so.... I just hope Bethesda gets some fixes out.
  17. I was playing Skyrim the other day doing some DB quests, and I thought 'If I'm in charge of this faction, then why can't I order anyone else to do these contracts? Am I the only one who does any work around here?". So I thought it'd be great, if for some of the factions, you could command other members of your faction to do contracts and missions on their own, or maybe you could accompany them if you wanted? And even get some of the loot from completing their mission. This could probably work for the DB, Thieves Guild, and The Companions(I'm not sure how you could send the mages of Winterhold out on contracts/missions). I hope someone with the ablilty to make this will consider my idea.
  18. I totally agree with you! This should be done. Though it would take such a long time to perfect and even start, and I have no modding skill at all...
  19. Hey there, While doing some Blade things (that shall remain nameless because they may be spoilers to some), I thought, hey, I would like to have a much larger group of Blades at my beck and call. I might even say, want to order them to invade some cities. So the idea is this, you join the Blades, and continue through the ranks, until somehow Delphine is killed or retires or something, and you take her place. Then you can do Blade missions against the Thalmor or Dragons/Dragon Priests, with the help of some Blades. You could say even go on recruiting drives to get new members. And if your character is evil (Or wants to be) (s)he can command the Blades to do some evil things, like conquer settlments and cities and may make alliances with certain groups. You could add a third army to the civil war for Skyrim, THE BLADES, and you could even become High-King. My idea here has kinda gone all over the place here :P, so Bottom line, if someone would like to make this mod (with edits to my rough idea of course) it would be great to see.
  20. Well maybe I should PM him just in case, as I would love to see this mod return!
  21. See here... http://www.thenexusforums.com/index.php?/topic/503055-walk-in-armour-weapons-wardrobe/ :thumbsup: oh, I thought other people might desire simililar housing :P
  22. Hey there, I have yet ANOTHER idea for modding. With my characters I always like to collect things. Such as armor, weapons jewels, and etc. I also like to display my vanity with display cases and containers, or weapon walls and racks. So I'd like to have a castle of some sort with plenty of mannequins, dislplay cases, and weapon racks. If anyone has any interest in making this mod, then you'll make me and other collectors very happy.
  23. Hey, Proxxor again. I thought what would be great is the return of one of my favourite mods for Oblivion. Its called "The Dark Arts Initiative - Necromancy and Summoning" by Vince Von Graff. It is an amazing mod and worth at least trying, and so (Vince if you read this) I would LOVE to see this mod make a return to Skyrim.
  24. Hello, my name is Proxxor, and I have some fairly good ideas (In my opinion :P) for mods. One of those is the return of some our Daedric pals from Oblivion. Like bringing back the daedroth,spider daedra, Xivilai, clannfear, and scamps. They could be summons, new enemies (or allies >:D), or are just there as a modder's resource. Either way I would like too see these creatures back in Skyrim!
×
×
  • Create New...