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jangofett890

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Everything posted by jangofett890

  1. I'm trying to get dialogue to reset in the game after a certain amount of time ingame (Whether it be from the wait function or roaming around the commonwealth) however if I attach a Script to said Quest controlling the dialogue that starts a GameTime timer to reset the stage to 10 from 20, (I am starting the timer from a function in the script that I am starting in dialogue fragments via kmyQuest) the Event never fires from either running around for a few minutes in game(I set up a debug notification), or waiting for the amount of time required for the timer to finish. I'm not sure what I am doing wrong? Or if I should do this an entirely different way.
  2. Thanks, I'll probably have to have it register because I'm doing it for a terminal, and turning it into a broken one, I'm looking at the wiki for destructible objects and it seems like it only uses models and activators, which a working terminal is obviously not just a model.
  3. So I'm trying to make it so when you shoot at an object a few times it explodes and replaces itself with a different object, however the OnHit event never fires when I shoot at it. My code Scriptname MQNS_OnHit extends ObjectReference ObjectReference Property AltMe Auto Int Property TimesHit Auto ObjectReference Property ToDisable Auto Const event OnHit(ObjectReference akTarget, ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, \ bool abSneakAttack, bool abBashAttack, bool abHitBlocked, string apMaterial) TimesHit += 1 debug.notification("I'm hit! " + TimesHit + " Times!") if TimesHit == 5 ToDisable.disable() AltMe.Enable() endif EndEvent The debug.notification never apears so I can only assume that the event is never firing. I do have a mod enabled that may be causing it but I am not sure called Weapons of Fate http://www.nexusmods.com/fallout4/mods/12986/? The only reason I think that might be causing it is because it messes with the bullet physics and such. P.S I am unsure how to make an explosion effect (And sound?) appear and that information would also be helpful
  4. Are there any games that are really close gameplay wise to Fallout 3/NV and the elder scrolls? Every one I ask says things like the witcher or mass effect series but those don't have what I'm looking for. I'm looking for a game where you create your own character you can play in first or third person, and the game's story is NOT concrete(Like in fallout 4 where you cannot make a real character because he is already made for you, like in Mass Effect and the Witcher) and there is an open world. Why is it that bethesda games are the only games that seem to have this kind of gameplay? Where the story isn't linear and you can be anyone you want to be, unlike in every other RPG where you are confined to what the writers had in mind for the character. In Fallout 3 you could be an evil asshole and side with the enclave, blow up megaton, and sell kids to slavers. In Skyrim you could join the dark brotherhood and the theives guild and steal and murder to your hearts content, no other RPG games let you be the bad guy, and disappointingly Fallout 4 falls under that category where there is way too much focus on who the player already is instead of what the player can become. TL;DR What are games like Skyrim and Fallout 3 that let you make your own character physically and story wise.
  5. With Skyrim I had tons of mods with loose files it booted in less than a minute, only Fallout 4 is giving me this problem. I recently uninstalled a bunch of mods, and checked over what I had and reinstalled stuff to newer versions, and I still get this problem. Uninstalling ENBoost doesn't work either.
  6. I don't think this has anything to do with the mods them self, more over the new Bethesda net mods system. With the new system it took longer to boot, but now it takes up to 5 minutes to start the game and get into the menus. The actual game runs fine, but it just takes forever to start the game, and sometimes with enough mods the game crashes with the logo, which should no longer happen because of how the Plugins are loaded in game now (The main menu upon loading a save I believe), so the only way this could happen is with the new system. Does anyone know how I could fix this?
  7. What I do is resize it to be as thin as possible and put it between the world viewer and item list. It doesn't get in your way that way
  8. Well I feel like I'd like your mod if it was like NewVegas rather than fallout 3, from what you're telling me it seems interesting. I've never really played mass effect or the Witcher or Deus Ex series because they have an established character, and I like to create my own, and have a reflection of myself, or role play as that character. It's extremely difficult to do that in games when the protagonist or whoever you are playing as has a huge back story. And largely due to this is why I think there inevitably will be less mods for fo4 than the tes series and previous fallout games as you have less control over who you are in the game. However even though I've not read your story you are creating, over 400 pages of a script is an effort of love and i feel like I'd offend you if I didn't at least try your modmod, or just outright say it was bad without playing it. Edit: also thanks for the link, will help alot in my mods.
  9. Where's the download located? And by script I mean like a stage script not papyrus script. I write about the lore of a location what it looks like and how it feels then I create the area. But according to Danneyo you wrote those ahead of time before the CK came out which makes a lot of sense. I had over 400 pages of dialogue and all of my pre-production planned out and finished months ago. Half my stuff is already voice acted... Right now I am just waiting for the other half of those voice actors while I spend my time working in the Creation Kit creating all this stuff so the mod actually functions. I planned very far ahead, and even with all that planning, 1 month and 10 days isn't even near enough time for me to release a quest mod on the Nexus. You can't start blaming anything on quest mods not being released until you actually first give them time to be released... If 3 or 4 more months pass and stuff isn't getting uploaded, then we can actually have a conversation about it. That time has not come. I personally am far more excited about modding with player character dialogue, and I find the 4 option dialogue to be much more natural for the style of writing I personally do. As far as the link, I honestly don't keep track of all those links I have... If I had it handy I would give it to you, but I don't. 400 pages? Are you making a new project Brazil or something? That's amazing, best to luck to you with that. Also where do you find voice actors, I have a few people I know willing to act but only 2 of them can do good voice acting. And certainly the 4 dialogue choices can make things easier or harder, and even challenge the modder to have their dialogue fit naturally in this perspective, and about the whole list of voiced dialogue I only asked because "fallout 4 protagonist list of dialogue" doesn't return anything besides news articles about the protagonist being voiced.
  10. Well you have to be more specific than that. Do you need models for new armor pieces and or new textures for the new guns. And for the followers do you even know how to use the CK yet? (no offense just making sure)
  11. Where's the download located? And by script I mean like a stage script not papyrus script. I write about the lore of a location what it looks like and how it feels then I create the area. But according to Danneyo you wrote those ahead of time before the CK came out which makes alot of sense. well an example of this would be having ultimate follower overhaul installed and having Serena as an companion, you have the basic talk, dismiss, command, inventory, train, ask them to blood tip arrows, and talk about your current situation. I liked this compared to having to open up menus like you do in fo4, the list (on pc anyways) is alot more clean and faster than a 4 selection command/chat window.
  12. Well duh we can use different scenes, and actions in phases and such to circumvent this however, in Skyrim it was much easier to just have a list of choices rather than submenu after submenu. Also for the voiced protagonist silencer it just makes the camera scenes weird for me, as it appears I am watching a conversation between two people other than me and someone else (like in skyrim) but with the silencer on its like I'm watching a guy talking to himself. However in a first person view and even an over the shoulder camera view looking at the actor its more natural, and I'm unaware of a mod that does this with the camera in dialogue otherwise I would use a silence protagonist mod. Also for more mods that have clips of the protagonist dialogue it would really help if there was a modders resource or wiki of all common lines spoken and where the voice file is stored for that line. I realise this is a really old complaint however, it's still valid, it's not like Bethesda has released an official "patch" for what I described. You make your locations first? Huh. I'd think a script of events and player Npc dialogue would come first, then modify the world so you know what you need first, but to each their own
  13. I blame A. A voiced protagonist, this makes quest mods a pain to play due to the awkward scilence between the NPC talking and you pretending to talk with only body motions. B. The four forced dialogue options, you have to have 4 at a time no more no less, granted you can have less then four but that leads to a blank option the player can choose still even though nothing is programed for that option. C. It doesn't feel like as much as a RPG as bethesdas past games, including Skyrim and fo3 (even though to some people they think Skyrim was as bad as fo4)
  14. No but there's mods that remove the save restrictions, which I believe is the only other difference between legendary and survival mode
  15. I'm currently writing a but load of quests for basically what would be called an expansion pack (Older Bethesda style quests) I could write some for your mod. Other than that what are you asking for help with?
  16. So I added a script to a trigger box because I'm trying to detect when two things are within this trigger box but for some reason when I add something to an array it just stays blank Scriptname MQNS_MRPH_ROBOTRETURNSCRIPT extends ObjectReference ObjectReference Property Actor1 Auto ObjectReference Property Actor2 Auto Quest Property SelectedQuest Auto ObjectReference[] Property ObjectsInMe Auto //Ignore this Int Property timerID Auto Const Event OnInit() if SelectedQuest.GetStage() == 10 StartTimer(2, timerID) endif EndEvent //stop ignoring Event OnTriggerEnter(ObjectReference akActionRef) ObjectsInMe.Add(akActionRef) Debug.Notification(ObjectsInMe) EndEvent Event OnTriggerLeave(ObjectReference akActionRef) int i = 0 int arrLeng = ObjectsInMe.Length While i < arrLeng if ObjectsInMe[i] == akActionRef ObjectsInMe.Remove(i) Debug.Notification(ObjectsInMe[i]) i += 1 endif endWhile EndEvent The notification debug that pops up says [] otherwise an empty array. What am I doing wrong? Would I declare the array somewhere else? Thanks
  17. I'm planning on making a small quest mod, and am currently building an interior that has walls like the cabot house, however upon inspection of the static item used for the walls it has the same id as regular wooden walls, however it looks different, or has a different texture persay. How would I do this myself adding the same texture used on these walls on new ones? Is it some sort of material modifier as I cannot see anything directly in the properties of the wall piece.
  18. Another way to put it is that for some reason it's not static, when it should be, as a Tree object is animated but static but for some reason it is not static when it's based on a static object
  19. I imported a tree model for use in the CK however when I set it up as a tree in the CK and I place it when I turn on havok simulation it falls over then falls through the world. help?
  20. So due to the CK having constant crashes I set it to autosave every 7 minutes, and I thought this worked however after it crashed I noticed that none of my changes since my last manual save were there, then I checked the esp and the last time it was modified was not the last time it was autosaved, what kind of sick joke is this? How can I fix this? PS I am running windows 10 64bit and running CK as Admin and set it to compatibility mode for winxp service pack 3
  21. Recently I've started on a mod that adds new land, and I want it to look like it's spring time, so I've downloaded a few Oak Tree models, and plan on making some of my own, but for temporary I was going to use the ones from online, but whenever I saved the model in NifSkope to get a collision going when I opened the model again I got a bunch of errors, and the model was bunch of multi colored triangles, also the branch layout in nifskope I got/copied the layout from an extracted tree model from Skyrim-Meshes and it was confusing, also the fact that the leaves are separate from the branches/base of the tree I had multiple textures, which the actual Trees do, so I was wondering what I was doing wrong, or what to do to get a Tree Model into the CK
  22. Ok it turns out it was the ENB file(s) (the dll?) so now I need to know how to get an ENB without making all my character heads brown(Unless they are Black lol)
  23. So after installing a massive amount of mods and ENB (RealVision, then RealLike, I'll get to that later) I googled the problem couldn't find anything that was my specific problem found others like it but for NPC's but mine is on the player. first I uninstalled Beautiful Males, and Beauty Faces for Females, no progress still the same, then I installed Apachii Sky Hair fixes for Humans, Bretons, Etc because people were having similar problems with Apachii Sky Hair, that didn't work, so I found people were also having troubles with RealVision about it so I installed RealLike, no progress, Uninstalled Apachii COMPLETELY and nope. I have NO idea what to do because I've uninstalled all facial texture mods, and anything to do with the head/face and nothing. I will include a list of plugins I have. also a screenshot of what i'm talking about http://i.imgur.com/ZOTPKLl.png(you can see his face is brown while the arms are white) My mods installed through NMM A Quality World Map and Solstheim Map - With Roads User interfaces 8/20/2015 12:13:49 AM 8/19/2015 10:59:16 PM 8.4 8.4 IcePenguin Additional Child Beds For Major Hold Vanilla Homes Abodes - Player homes 8/18/2015 2:35:11 PM 8/16/2015 8:00:47 PM Fusiontron Alternate Start - Live Another Life - Alternate Start - Live Another Life Gameplay effects and changes 8/18/2015 2:54:18 PM 8/18/2015 1:56:13 AM 3.0.4 3.0.4 Arthmoor ApachiiSkyHair - ApachiiSkyHair_v_1_6_Full Hair and face models 8/18/2015 4:44:22 AM 1.6.Full 1.6.Full Apachii ApachiiSkyHair NPC Overhaul - Color Mismatch Fix for Elven races Hair and face models 8/20/2015 4:55:23 PM 2.20 2.20 Spewed ApachiiSkyHair NPC Overhaul - Color Mismatch Fix for Humans and Bretons Hair and face models 8/20/2015 5:58:17 PM 2.20 2.20 Spewed Beauty Faces for females - Beauty Faces by necKros 131 Models and textures 8/20/2015 5:46:41 PM 8/20/2015 12:24:49 AM 1.3.1 1.3.1 necKros Better embers - better_embers Visuals and graphics 8/18/2015 2:47:47 PM 8/18/2015 12:54:12 AM 1.0 1.0 Dragonborn77 Better males - Beautiful nudes and faces - New hairstyles - Faces - GeonoxFaces Models and textures 8/20/2015 5:46:36 PM 8/20/2015 12:51:21 AM 1.2 2.3.2 Chris57 and FavoredSoul BodySlide 2 and Outfit Studio Utilities 8/18/2015 4:22:58 PM 8/18/2015 4:11:58 PM 2.7f 2.7f Caliente Brawl Bugs Patch - Plugins - Modder Resource - Brawl Bugs - Compatibility Edition Modders resources and tutorials 8/18/2015 6:16:13 PM 8/18/2015 6:16:00 PM 1.0 1.0 jonwd7 Bring Out Your Dead - Bring Out Your Dead Immersion 8/18/2015 2:43:41 PM 8/18/2015 2:01:23 AM 3.0.0 3.0.0 Arthmoor Build Your Own City - Becoming a Lord - ALPHA - Becoming a Lord - Alpha - Tier 2 Official Release Update 1 Cities, towns, villages and hamlets 8/18/2015 2:35:42 PM 8/18/2015 2:18:22 AM 0.68 0.68 hertznca Build Your Own Home - Version 1_82 BSA Abodes - Player homes 8/18/2015 2:35:15 PM 8/18/2015 2:03:06 AM 1.82 1.82 Supernastypants Cloaks of Skyrim - Cloaks of Skyrim 1-2 Clothing 8/20/2015 12:23:01 PM 8/20/2015 12:14:11 PM 1.2 1.2 Noodles Convenient Horses - Convenient Horses v5_0 Animals, creatures, mounts & horses 8/20/2015 12:14:30 AM 8/19/2015 11:08:05 PM 5.0 5.0 Alek DIMONIZED UNP female body - UNP BASE Main body V1dot2 Models and textures 8/18/2015 3:01:34 PM 8/18/2015 2:14:41 AM 1.2 1.51 dimon99 Dominions More Potential Marriage Candidates - Dominions More Potential Marriage Candidates v1_4 NPC 8/18/2015 2:46:38 PM 8/18/2015 12:49:39 AM 1.4 1.4 Arron Dominion Enhanced Blood Textures Visuals and graphics 8/18/2015 7:40:07 PM 8/18/2015 6:53:38 PM 3.6b 3.6b dDefinder Enhanced Open Cities - Whiterun - - Enhanced Open Cities - Full - Cities, towns, villages and hamlets 8/20/2015 12:58:27 PM 8/20/2015 12:57:25 PM 1.0 1.0 Madman Falskaar - Falskaar V1_1_5 New lands 8/18/2015 4:21:47 PM 8/18/2015 4:09:30 PM 1.1.5 1.1.5 AlexanderJVelicky Female Facial Animation Animation 8/18/2015 2:58:26 PM 8/17/2015 3:37:55 PM 1.5 1.5 nao4288 Fight or fly - kuerteeFightOrFly 0p81 Combat 8/18/2015 2:35:48 PM 8/18/2015 2:04:20 AM 0.81 0.81 kuertee Fores New Idles in Skyrim - FNIS - FNIS Behavior V5_5 -- ALWAYS necessary Animation 8/18/2015 2:56:08 PM 8/18/2015 1:12:27 PM 5.5 5.5 fore Fores New Idles in Skyrim - FNIS - FNIS Creature Pack 5_3 Animation 8/18/2015 10:20:28 PM 8/18/2015 10:18:44 PM 5.3 5.5 fore Fores New Idles in Skyrim - FNIS - FNIS Spells V5_0_1 -- ADD-ON for the spells Animation 8/18/2015 2:56:21 PM 8/18/2015 1:12:38 PM 5.0.1 5.5 fore Fuz Ro D-oh - Silent Voice Utilities 8/18/2015 2:47:50 PM 8/16/2015 9:39:51 PM 6.0 6.0 shadeMe Hearthfire multiple adoptions - Now with custom home support for kids and spouse Gameplay effects and changes 8/18/2015 2:54:21 PM 8/16/2015 8:00:27 PM 2.0.15 2.0.15 TMPhoenix Hoths Main Menu Music Replacer - Hoths Main Menu Music Replacer Audio, sounds and music 8/18/2015 2:35:33 PM 8/18/2015 3:52:47 AM 1 1 hothtrooper44 Immersive Armors - Immersive Armors v7_1 Armour 8/20/2015 7:03:04 PM 8/20/2015 6:33:15 PM 7.1 7.1 Hothtrooper44 Immersive Weapons - Immersive Weapons Weapons 8/20/2015 2:05:51 PM 8/20/2015 1:56:51 PM 1.5 1.5 Hothtrooper44 - Ironman5000 - Eckss Killable Children NPC 8/18/2015 2:47:22 PM 8/18/2015 12:47:49 AM 1.01 1.01 Xylozi Lawrens RNG Guards - Lawrens RNG Guards v2_4b NPC 8/18/2015 6:48:07 PM 8/18/2015 6:44:05 PM 2.4b v2.4b Lawren Lore-Based Loading Screens - Lore-Based Loading Screens 1_1 Release Immersion 8/18/2015 2:43:44 PM 8/18/2015 2:04:17 AM 1.1 1.1 Chesko Main Font Replacement - Morpheus Font User interfaces 8/18/2015 12:07:00 PM 8/18/2015 3:57:58 AM 2.0 2.0 Valistar Marriable Serana - Marriable Serana AIO v1_6_2 NPC 8/18/2015 2:46:03 PM 8/18/2015 12:41:41 AM 1.6.2 1.6.2 C0drm0nk33 Marriage Mod - To Have And To Hold - Marriage Mod - To Have And To Hold NPC 8/18/2015 2:46:22 PM 8/18/2015 1:59:39 AM 1.9.32.0.8 1.9.32.0.8 joeThinkStudios MFVM - More Follower Voices Mod Plus Khajiit Marriage Companions - Other 8/20/2015 1:21:20 PM 8/20/2015 1:19:46 PM 0.1.6b 0.1.6b Mysticentity Midas Magic Evolved - Midas Magic Evolved v17_1 Magic - Spells and enchantments 8/18/2015 2:44:06 PM 8/18/2015 1:33:27 AM 17.1 17.1 darealslenderman Moonpath to Elsweyr - moonpath to Elsweyr 95beta Quests and adventures 8/20/2015 12:10:59 PM 8/20/2015 12:10:16 PM 9.5 9.5 muppetpuppet Moonpath to Elsweyr - seq file to fix dialogue bug Quests and adventures 8/20/2015 12:49:32 PM 8/20/2015 1:26:36 AM 9.5 9.5 muppetpuppet NetImmerse Override - NetImmerse Override v3-2-2 Modders resources and tutorials 8/18/2015 2:45:40 PM 8/18/2015 1:13:16 PM 3.2.2 3.2.2 Expired New Race - SKYRIM Teenagers Mod Gameplay effects and changes 8/18/2015 5:16:12 PM 8/17/2015 4:03:36 PM 1.01 1.01 simplesim One With Nature - Dynamic Animals and Creatures - One With Nature Animals, creatures, mounts & horses 8/18/2015 2:35:24 PM 8/18/2015 2:59:20 AM 2.0.1 2.0.1 lesi123 and White Shadow OneTweak Patches 8/19/2015 7:18:54 PM 8/19/2015 7:18:30 PM 2.0.1.3 2.0.1.3 virusek Open Cities Skyrim - Open Cities Skyrim Cities, towns, villages and hamlets 8/20/2015 12:50:21 PM 8/20/2015 12:48:50 PM 1.1.3 1.1.3 Arthmoor Open Cities Skyrim Patches Cities, towns, villages and hamlets 8/20/2015 12:55:19 PM 8/20/2015 12:46:10 PM 1.0.7 1.1.3 Arthmoor RaceCompatibility with fixes Modders resources and tutorials 8/18/2015 2:45:35 PM 8/16/2015 7:33:23 PM 1.95 1.95 TMPhoenix RaceMenu - RaceMenu v3-2-2 User interfaces 8/18/2015 5:05:33 PM 8/18/2015 5:05:04 PM 3.2.2 3.2.2 Expired Realistic Ragdolls and Force Gameplay effects and changes 8/18/2015 2:55:50 PM 8/17/2015 3:39:06 PM 1.9 1.9 dDefinder Realistic Water Two Environmental 8/20/2015 11:42:51 AM 8/20/2015 11:38:26 AM 1.11 1.11 isoku RealVision ENB 279b ENB Preset 8/20/2015 2:49:55 PM 8/19/2015 10:59:54 PM 279b 279b SkyrimTuner Serana Dialogue Edit - SeranaDialogEdit v 081 - Hearthfire NPC 8/18/2015 2:47:02 PM 8/18/2015 2:01:16 AM 0.81 0.81 ThatGuyYeah SG Hair Pack 268 by HelloSanta Unassigned 8/17/2015 1:49:54 AM SharedSeranaDialogue_version1dot1 Unassigned 8/19/2015 12:58:10 AM 8/18/2015 2:59:13 AM SIZE DOES MATTER - NPCs do not rescale shrink resize - less camera restrictions Animation 8/18/2015 2:55:26 PM 8/16/2015 7:32:28 PM 2.0 2.0 Mahlzeit88 Skykids Races, classes and birthsigns 8/18/2015 2:51:38 PM 8/16/2015 7:29:36 PM Skykids NPC Files - Skykids-Falskaar NPC 8/20/2015 1:21:38 PM 8/20/2015 1:16:37 PM 1.0 1.1 arkayn71 Skykids NPC Files - Skykids-Interesting NPC's NPC 8/20/2015 1:40:13 PM 8/20/2015 1:16:40 PM 1.0 1.1 arkayn71 Skykids NPC Files - Skykids-Wyrmstooth NPC 8/20/2015 1:21:45 PM 8/20/2015 1:16:51 PM 1.0 1.1 arkayn71 Skyrim HD - 2K Textures - SHD FULL - Dungeons Models and textures 8/20/2015 12:37:33 PM 8/20/2015 12:36:35 PM 1.5 1.6 NebuLa Skyrim HD - 2K Textures - SHD FULL - Landscape Models and textures 8/20/2015 2:47:15 PM 8/20/2015 2:31:51 PM 1.5 1.6 NebuLa Skyrim HD - 2K Textures - SHD FULL - Misc Models and textures 8/20/2015 2:48:12 PM 8/20/2015 2:41:13 PM 1.5 1.6 NebuLa Skyrim HD - 2K Textures - SHD FULL - Riften Models and textures 8/20/2015 2:48:32 PM 8/20/2015 2:13:21 PM 1.6 1.6 NebuLa Skyrim HD - 2K Textures - SHD FULL - Towns Models and textures 8/20/2015 6:30:34 PM 8/20/2015 5:34:43 PM 1.5 1.6 NebuLa SkyUI User interfaces 8/18/2015 1:00:07 AM 8/18/2015 12:41:09 AM 5.0 5.0 SkyUI Team Sneak Tools - Sneak Tools 1_00 Stealth 8/20/2015 1:54:04 AM 8/20/2015 1:52:31 AM 1.00 1.00 Borgut1337 SOS - Schlongs of Skyrim - 2.05.041 Unassigned 8/18/2015 3:53:19 PM 8/16/2015 7:58:59 PM Static Mesh Improvement Mod Visuals and graphics 8/18/2015 12:33:58 PM 8/18/2015 12:24:52 PM 1.89 1.89 Brumbek Stones of Barenziah DROPPABLE plus Quest Markers - BarenziahQuestMarkers_Droppable_v1-0 Gameplay effects and changes 8/18/2015 6:48:16 PM 8/18/2015 6:43:40 PM 1.0 1.0 toaDime The Dark Brotherhood Resurrection Part 1 - BetterDarkBrotherhood Quests and adventures 8/20/2015 12:23:03 PM 8/20/2015 11:03:49 AM 1.9 1.9 Jake Washenfelder The Ruffled Feather Environmental 8/18/2015 2:40:46 PM 8/18/2015 4:13:25 AM 3.7.3 3.7.3 SparrowPrince and company Tiny Serana and adoptable children plus Babette - Serana and Valerica 2.1 Followers 8/18/2015 2:53:55 PM 8/18/2015 3:57:53 AM 2.1 2.1 idioticidiot UFO - Ultimate Follower Overhaul - UFO - Ultimate Follower Overhaul Compatibility Version Companions - Other 8/18/2015 2:35:54 PM 8/18/2015 3:02:40 AM 1.2j.b15 1.2j.b15 Original - fLokii -- Recent updates - Vamyan Ultimate HD Fire Effects - Ultimate HD Fire Effects -Ultra Version- Models and textures 8/20/2015 12:23:17 PM 8/20/2015 12:22:28 PM 1.9 1.9 BuzzDee84 Unofficial Dawnguard Patch - Unofficial Dawnguard Patch Patches 8/18/2015 12:38:26 PM 8/18/2015 2:11:28 AM 2.1.3 2.1.3 Unofficial Patch Project Team Unofficial Dragonborn Patch - Unofficial Dragonborn Patch Patches 8/18/2015 12:38:35 PM 8/18/2015 2:08:02 AM 2.1.3 2.1.3 Unofficial Patch Project Team Unofficial Hearthfire Patch - Unofficial Hearthfire Patch Patches 8/18/2015 12:38:31 PM 8/18/2015 2:10:16 AM 2.1.3 2.1.3 Unofficial Patch Project Team Unofficial Skyrim Patch Patches 8/18/2015 12:45:11 PM 8/18/2015 4:58:17 AM 2.1.3a 2.1.3a Unofficial Patch Project Team UNP Armor Replacer Package Models and textures 8/20/2015 4:22:34 PM 8/18/2015 2:03:18 PM 5.0.0 5.0.0 MaddBomber83 UNP Clothing Replacer Package Models and textures 8/20/2015 4:09:52 PM 8/18/2015 3:42:09 AM 4.2.0 5.0.0 MaddBomber83 UNP Texture Replacer Package Models and textures 8/20/2015 4:00:50 PM 8/18/2015 4:01:38 AM 4.1.0 MaddBomber83 Wet and Cold Immersion 8/20/2015 12:06:26 PM 8/20/2015 12:00:51 PM 2.02 2.02 isoku Also I'm subbed to these mods on the workshop Dynamic Fires Tame The Beasts Of Skyrim II Reverse Crafting Realistic Piercing Arrows Fishing In Skyrim Craftable Clothes Become High King of Skyrim Towns and Villages Enhanced Sounds Of Skyrim Adventures of Skyrim Explore Tamriel Beastiary of Solsthiem Moon and Star Bass Cannons of Skyrim Wyrmstooth Marriageable Imperial Females Thanks for any help, and sorry for having a huge post
  24. How come No one even looks at word walls threads? I've searched everywhere and can find nothing to fix this, nor any of the mods tell me if this is going to happen.
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