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Heartcloud

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Posts posted by Heartcloud

  1. We have multiple marriage mod, and we have multiple adoption mod. However these two mods are not compatible with each other. It's kind of surprising that Hearthfire's out for years and it's still not possible to do something as basic as marry multiple people AND adopt more than 2 kids (the limit I find kind of ridiculous, even in RL rich people have no problem adopting like 4-5). So is anyone interested in making a mod that removes the marriage and adoption limits?

  2. When I click certain outfit parts from mods, I will hear the "equip" sound effect, but my character won't equip it, and there's no error pop-up. This happens with a pair of wings from ALSC armor, as well as the stockings from the "angelic armor and weapons". Does anyone have an idea what's causing this? I'm using XP32 skeleton.

  3. Is there a texture mod that makes all NPCs in Skyrim look somewhat prettier and free of wrinkles? I'm getting tired of 75% of all NPCs in Skyrim, even those who are supposed to be YOUNG, looking like they're at least 90 years old with face full of wrinkles or a complexion that makes them look like they haven't slept in a month. I've already tried Pretty Faces (http://www.nexusmods.com/skyrim/mods/7887/?) but it doesn't seem to affect NPCs at all.

    Which texture files do NPCs use? I'm fine with the way my player character looks, I only want to edit NPCs.

  4. Hi,

    I'm having trouble getting ENB to work properly with Elder Scrolls Skyrim. Here's what I've tried already:


    Wrapper version:

    - Download and install wrapper version of latest ENB (http://enbdev.com/download_mod_tesskyrim.html), at the moment of writing, it's v0.254

    - Extract files into root directory of Skyrim where the .exe's are

    - Download and install some ENB mod (which mainly just change enbbloom.fx, enbeffect.fx, enbeffectprepass.fx, enbpalette.bmp and enbseries.ini)

    - The ENB will activate and I see the effects in-game (I see text about ENB at upper left corner in main menu), however since I'm using laptop with Optimus (Intel HD 4600 + Nvidia GeForce GT750M), Skyrim fails to detect discrete graphics card and forces computer to use Intel integrated graphics, which ruins performance. I've already tried to set all Skyrim-related .exe's to use Nvidia card in Nvidia control panel, doesn't work


    Injector version:

    - Next I tried to delete all d3d9.dll and related files, then install injector version (overwriting any files), set proper settings in SkyrimPrefs.ini, set the proper dll and .exe's in enbinjector.ini

    - Launch enbinjector.exe, then launch Skyrim, now it does not detect any ENB at all (no text on upper left corner, no GUI in-game). This happens with both TESV.exe and skse_loader.exe


    My graphics driver is up to date, and using Windows 8.1 64bit.


    Thanks for your help.

  5. For some reason I'm not hearing any combat (the "aaah" when I swing weapon) sounds on player character. I've installed a mod that replaces those sounds, but they seem to be disabled or something. All the .fuz files are in "femaleeventoned" folder. How do I re-enable these sounds? I've tried removing all sound mods which reverts to vanilla sounds, and that doesn't work either.

    Interestingly, NPCs (friendly or enemy) do have combat grunts, it's just the player not having any.

  6. For some reason I'm not hearing any combat (the "aaah" when I swing weapon) sounds on player character. I've installed a mod that replaces those sounds, but they seem to be disabled or something. All the .fuz files are in "femaleeventoned" folder. How do I re-enable these sounds?

  7. Is there a plugin that allows me to adjust the following in the in-game race menu?

    - Hip width

    - Butt size

    - Leg thickness

    I'm using latest RaceMenu and it doesn't have these sliders. I also think that Extended Character Editor is not compatible with RaceMenu, and I don't think ECE has those 3 sliders anyways.

  8. For some reason NPCs from mods have Argonian hands and feet in my game (for example, YuiH's Sha follower). I'm not sure if this only happens to custom races (though, as vanilla NPCs don't have this problem). Does anyone know what might be causing this? I have the latest RaceCompatibility patch installed.

  9. Very strange bug, and no this is not the double cursor bug. Alt-tabbing out of Skyrim causes all huds and menus to disappear (including hp/stamina/magika, settings, inventory, magic, etc, even console), pressing their keys will cause the game to pause with that blur effect but nothing pops up. Loading screens disappear too, the game simply freezes for a few seconds then it will load the target cell.


    I have SkyUI installed, only had this problem once before but fixed upon relog. Now it's happening very often.


    Anyone know what's going on?



    Edit:


    I found out it has nothing to do with alt-tab, has to do with MCM instead (probably alt-tabbed after viewing MCM earlier). Viewing MCM causes all huds, menus and loading screens to disappear (hp/stamina/magika, settings, inventory, magic, console, etc). Pressing their keys will cause the game to pause with that blur effect but nothing pops up. Loading screens disappear too, the game simply freezes for a few seconds then it will load the target cell. I have latest SkyUI and moreHUD installed.


  10. Can someone tell me how the jump animations are handled in Skyrim?

    I'm getting the feeling that backwards, standing and forward jump all share the same animation file or something? What's "mt_jump" and "mt_jumpfowardtest"?

    I'm having trouble combining several jump mods:

    - Momo's acrobat jump (I only want the backflip for this one, not the forward jump), contains files: mt_jumpfastback, mt_jumplandback

    - Jump animations (contains forward, left and right jump), contains files: mt_jumpfast, mt_jumpland, mt_jumpfall

    - Amazing jump (only standing jump), contains files: mt_jump, mt_jumpfast

    The first two works great together with no conflict, but the moment I add in the third one, forward/back/left/right jumps are all messed up (kind of a static pose) but standing jump will work as intended.

     

    And yes I run FNIS generator pretty much every time I start the game. No errors, and the only consistency problem is from the "duplicate files from Momo acrobat jump", which to common knowledge is a false alert.

     

    Thanks.

  11. They're always stuck in the ground. NPCs don't have this problem, so can't be the terrain. Also I have no terrain modes installed, closest thing is "climates of tamriel".

    I had HDT high heels system installed, but removed it, and problem still persists.

  12. Hiya,

     

    I tried installing the FNIS creature pack, then suddenly all creatures in Skyrim are stuck in the T-pose, they don't move or attack, but can be killed. I ran the FNIS generator for users and came back with no errors.

    Then I uninstalled FNIS creature pack, ran generator again with no errors, but the problem is still not fixed. Also tried uninstalling the pack and reinstalling it, still no luck.

    Does anyone know how to fix this?

     

    Thanks,

  13. Hi everyone,

     

    Ever since installing Extended Character Edit, my character's feet are sunk a few inches into the ground, probably some messed up height offset. I don't see any value in ECE that can raise the height offset (not height). How do I fix this (besides uninstalling ECE as most people don't have this problem and use ECE)?

     

    Relevant active mods:

    - XP32 max compatibility skeleton

    - Pretty female idles

    - HDT physics extension

    - Unofficial Skyrim, Hearthfire, Dawnguard, Dragonborn patch

    - Skyrim Project Optimization

     

    Thanks.

  14. I'm having a weird bug with latest version of nexus mod manager. A few mods do not show up in the mods list in NMM, yet they're 100% there (since I see them as installed in the load order, and the .rar/.zip is obviously in [install directory]/mods). Yes I have double and triple checked, and yes I know sometimes NMM does not display the actual name of the .rar/.zip file but change it to some random one. The only way I figured to solve this is to manually delete/rename the .rar/.zip file in /mods, then when I load up NMM it'll say something about the file has changed and force me to uninstall it. After it gets rid of it I move the file out of /mods, then move it back in, and sometimes it will appear in the list.

    Anyone got a solution to this?

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