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mrlostsoul

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About mrlostsoul

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    Fallout 3
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    Knights of Legend

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  1. I've done it the ammo dispenser works. Thank you all for the script help. It works great. The only thing I now have to do is copy the award weapons; ie Backwater rifle, so it can be detected by the dispenser. Which is no big deal. And I've also started playing Mother-ship Zeta. And guess what I found? I found a nice looking health healer/re generator. And guess what my character is going to collect next??? :) Amullinix, wish I could help but I have no idea what you're working on. And I'm new to scripting. Good luck.
  2. I have other ideas I want to do. But I don't want to pollute this posts. I'll start a new post. I'll be back this weekend.
  3. Due to work and PC repair I do on the side, I play FO3 on weekends. But I have to admit, I wasn't expecting to get these great tips and examples so quickly.. And I definitely need a lesson in scripting. And I got it. In fact, it even helped amullinix on his path. So thanks FakePersonality and xab666. I'm very excited to get started. I'm not too crazy for forums. Someone starts with a valid topic and before you know it, there are like 1000 replies about anything else but the topic. And the history of replies are always filled with pissing contests between people who know the subject, and others that think they know. And to make things worse, by the time you find the correct forum, you're so pissed from your own failed attempts, you give up. But I don't want to start a tangent. So that's the last off topic comment I'll make :) I'll definitely start with one weapon and tweak it till it works. After that, the other weapons will be easy to do. I've always had a problem with if commands, and nested loops. I understand what they do and how to use them in MS Excel, batch files, and HTML, but I have to admit, they've always confused me. It's easier to write your own than change an existing one. I start to track what they're doing, and just before I get it, suddenly all of it turns Chinese. And I don't speak Chinese. lol I am surprised I couldn't find a mod on the ammo dispenser. But I read somewhere that many mods are disappearing because more complex mods are replacing them. Please, feel free to continue on topic with more suggestions and samples. I'll reply with my attempts, successes, and failures, this weekend. Thanks again. MrLostsoul.
  4. Hi, I want to add the Alaska DLC Ammo Dispenser to the player house in Megaton. Now, I already made it into its own plug-in. I've already placed the ammo dispenser where I want it. I've been able to use it, but I only get the message "No ammo added", "maximum Ammo reached." I can't remember what the message actually said. But basically it's telling me I can't add anymore ammo. So I gave all my 10mm ammo to a companion to see if I have to have 0 before it gives me more ammo. And I'm carrying a weapon that requires 10mm. But the dispenser still won't give me ammo. I took a look at the script. I'm new to modding. But I'm slowly picking things up by asking questions when I make a small mod, or when I download a mod, and it doesn't work. So I have to fix something the author forgot to do. For example, I just created summon pills for my companions including Clover and Cross. But I still have very little clue about script. So I need help. Basically, I want the dispenser to give 50 rounds to whatever weapon, I'm carrying that is empty of ammo. Even though I may have another weapon of different ammo type that is fully stocked. If it's possible. If I have to, I can make more dispensers with each having specific ammo, if that's the only solution. I've already made the dispenser and script unique. I've copied, renamed them, and created a new form. So any changes I do, will only affect my plug-in and my unique dispenser. But my attempts at changing the script have failed. I've added the original script below. scn DLC02AmmoBoxSCRIPT ;This script handles the giving of ammo the player when he activates the ammo box, and the random flickering that occures on the box. short hasAmmo ;Number of specific ammo the player has in his inventory short giveAmmo float disableTimer short switched short ammoAdded short MaxMicroFusionCell short MaxGrenadeFrag short MaxMineFrag short MaxMissile ;GLOBALS ;DLC02Max10mm ;DLC02Max556mm ;DLC02MaxFuel ;DLC02Max5mm ;DLC02Max308Caliber ;DLC02MaxShells ;-----Flickering Stuff---- short flickering short flickerOnSecond ;(must be less than 100) float myTimer ;COUNTS UP to DLC02RezFlickerTime float timerToStopShader ;COUNTS DOWN Begin OnLoad set disableTimer to .5 set MaxMicroFusionCell to 10 set MaxGrenadeFrag to 4 set MaxMineFrag to 4 set MaxMissile to 4 ;-----Flickering Stuff---- set flickerOnSecond to GetRandomPercent * DLC02RezFlickerTime/100 + 1 ;example, if 25, this rolls a die between 1 and 25 set myTimer to 0 set flickering to 1 End Begin OnActivate if ( IsActionRef Player == 1 ) set ammoAdded to 0 ;--------10MM Weapons-------- if (player.GetItemCount DLC02Weap10mmPistol >0) || (player.GetItemCount DLC02Weap10mmPistolSilenced >0) || (player.GetItemCount DLC02Weap10mmSubmachineGun >0) || (player.GetItemCount DLC02WeapChinesePistol >0) if (player.GetItemCount Ammo10mm >= DLC02Max10mm) ;Do Nothing elseif (player.GetItemCount Ammo10mm < DLC02Max10mm) set hasAmmo to player.GetItemCount Ammo10mm set giveAmmo to DLC02Max10mm - hasAmmo player.AddItem Ammo10mm giveAmmo 1 set ammoAdded to 1 endif endif ;--------556MM Weapons-------- if (player.GetItemCount DLC02WeapChineseAssaultRifle >0) || (player.GetItemCount DLC02WeapAssaultRifle >0) if (player.GetItemCount Ammo556mm >= DLC02Max556mm) ;Do Nothing elseif (player.GetItemCount Ammo556mm < DLC02Max556mm) set hasAmmo to player.GetItemCount Ammo556mm set giveAmmo to DLC02Max556mm - hasAmmo player.AddItem Ammo556mm giveAmmo 1 set ammoAdded to 1 endif endif ;--------Flamer-------- if (player.GetItemCount DLC02WeapFlamer > 0) if (player.GetItemCount AmmoFlamerFuel >= DLC02MaxFuel) ;Do Nothing elseif (player.GetItemCount AmmoFlamerFuel < DLC02MaxFuel) set hasAmmo to player.GetItemCount AmmoFlamerFuel set giveAmmo to DLC02MaxFuel - hasAmmo player.AddItem AmmoFlamerFuel giveAmmo 1 set ammoAdded to 1 endif endif ;--------Gauss Rifle-------- ; if (player.GetItemCount DLC02WeapGaussRifle > 0) ; ; if (player.GetItemCount AmmoMicroFusionCell >= MaxMicroFusionCell) ; ; ;Do Nothing ; elseif (player.GetItemCount AmmoMicroFusionCell < MaxMicroFusionCell) ; ; set hasAmmo to player.GetItemCount AmmoMicroFusionCell ; set giveAmmo to MaxMicroFusionCell - hasAmmo ; player.AddItem AmmoMicroFusionCell giveAmmo 1 ; set ammoAdded to 1 ; endif ; ; endif ;--------Frag Grenade-------- ; if (player.GetItemCount DLC02WeapGrenadeFrag >= MaxGrenadeFrag ) ; ; ;Do Nothing ; ; elseif (player.GetItemCount DLC02WeapGrenadeFrag < MaxGrenadeFrag ) ; ; set hasAmmo to player.GetItemCount DLC02WeapGrenadeFrag ; set giveAmmo to MaxGrenadeFrag - hasAmmo ; player.AddItem DLC02WeapGrenadeFrag giveAmmo 1 ; set ammoAdded to 1 ; endif ;--------Frag Mine------- ; if (player.GetItemCount DLC02WeapMineFrag >= MaxMineFrag ) ; ; ;Do Nothing ; ; elseif (player.GetItemCount DLC02WeapMineFrag < MaxMineFrag ) ; ; set hasAmmo to player.GetItemCount DLC02WeapMineFrag ; set giveAmmo to MaxMineFrag - hasAmmo ; player.AddItem DLC02WeapMineFrag giveAmmo 1 ; set ammoAdded to 1 ; endif ;--------Minigun-------- if (player.GetItemCount DLC02WeapMinigun > 0) if (player.GetItemCount Ammo5mm >= DLC02Max5mm ) ;Do Nothing elseif (player.GetItemCount Ammo5mm < DLC02Max5mm ) set hasAmmo to player.GetItemCount Ammo5mm set giveAmmo to DLC02Max5mm - hasAmmo player.AddItem Ammo5mm giveAmmo 1 set ammoAdded to 1 endif endif ;--------Missile Launcher-------- ; if (player.GetItemCount DLC02WeapMissileLauncher > 0) ; ; if (player.GetItemCount AmmoMissile >= MaxMissile ) ; ; ;Do Nothing ; elseif (player.GetItemCount AmmoMissile < MaxMissile ) ; ; set hasAmmo to player.GetItemCount AmmoMissile ; set giveAmmo to MaxMissile - hasAmmo ; player.AddItem AmmoMissile giveAmmo 1 ; set ammoAdded to 1 ; endif ; ; endif ;--------Sniper Rifle-------- if (player.GetItemCount DLC02WeapSniperRifle > 0) if (player.GetItemCount Ammo308Caliber >= DLC02Max308Caliber ) ;Do Nothing elseif (player.GetItemCount Ammo308Caliber < DLC02Max308Caliber ) set hasAmmo to player.GetItemCount Ammo308Caliber set giveAmmo to DLC02Max308Caliber - hasAmmo player.AddItem Ammo308Caliber giveAmmo 1 set ammoAdded to 1 endif endif ;--------Shotgun-------- if (player.GetItemCount DLC02WeapShotgunCombat > 0) if (player.GetItemCount AmmoShotgunShell >= DLC02MaxShells ) ;Do Nothing elseif (player.GetItemCount AmmoShotgunShell < DLC02MaxShells ) set hasAmmo to player.GetItemCount AmmoShotgunShell set giveAmmo to DLC02MaxShells - hasAmmo player.AddItem AmmoShotgunShell giveAmmo 1 set ammoAdded to 1 endif endif if (ammoAdded == 1) PlaySound3d FXObjectUse ShowMessage DLC02AmmoRefill activate elseif (ammoAdded == 0) PlaySound3d QSTToneSequenceFail ShowMessage DLC02AmmoFull activate endif pms DLC02DeRezItemShader set timerToStopShader to 2 set flickering to 1 set switched to 1 endif End Begin GameMode ;-----Flickering Stuff---- if flickering == 1 if timerToStopShader > 0 set timerToStopShader to timerToStopShader - getSecondsPassed else sms DLC02DeRezItemShader set flickering to -1 endif endif if myTimer < DLC02RezFlickerTime set myTimer to myTimer + getSecondsPassed if flickering == 0 if myTimer >= flickerOnSecond playSound3D FXObjectHighlight pms DLC02DeRezItemShader set timerToStopShader to 2 set flickering to 1 endif endif elseif flickering != 1 set myTimer to 0 set flickering to 0 ;pick a random second to start flickering next pass set flickerOnSecond to GetRandomPercent * DLC02RezFlickerTime/100 + 1 ;example, if DLC02RezFlickerTime == 25, this rolls a die between 1 and 25 endif End
  5. Hi, I forget how old these posts are. But I just saw female armor from oblivion. I think that's the game. It's medieval armor. I also read about it may or may not be illegal to use the images from one game to another. I'm not planning to sell the artwork or mods, I just want to use it for my own fun. Has anyone collected female oblivion armor for fallout3? I'd like to get a copy. and i already found the modest knight armor in fallout3nexus. Its nice, but I'm interested in something more sexy looking. Alex
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