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cheajiwon

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Everything posted by cheajiwon

  1. after unlocking the Quick Reflexes perk, time slows down whenever player blocks an enemy's power attack. but the duration of slow time is too short to evade an enemy's power attack as the name of perk indicates. so please, increase the slow time to evade an enemy's power attack.
  2. I am pretty much having fun with SKYRIM now. But I can't deny the fact that Skyrim is too much limited in its way of making your own character. the one of the good characteristics that the elder scrolls oblivion had was its unlimited( though it was limited still ;;) possibility of making your character by combining those stat distribution. however in skyrim, my character is already 35 of its level, and i mastered most of the one-hand sword perks already. and then i felt like i'm done already, finished... all i wanted to do was being the best blade master with dual sword play and at my level of 35, i felt like I am done?!!! i don't think we need the old style stat distribution system. but i think we need to improve these perk system more by adding new perks that can affect the magicka regen or health regen things and the perks that can change how sword damages or magic damages work. and also, i think the perks are too short. i think it will be much better if we can extend and put more perks.
  3. if that happens, you will be a master in all kind of section of skill at your level of 20 already. i'd like to suggest to increase the number of perk, to spend more points and to be a master in specific field at higher level. i'm not talking about perk points.
  4. what if you can level up your favorite magic spells and if the spells level up according to your usage. for instance, if you use flame destruction magic several times, it will be adept level and the range and the damage of the spell increases. and for the case of fire ball spell, if you increase its level, you can charge the power and the size of the ball increase, and each level ables the character charge more, like a magic in Fable 3. in case of ice spike, you can cast more spikes at a time. conjuration will be changed in duration and the number of the possible summon atronach. if the magic system of Skyrim is like this , you can actually make more distinguishable mage character with details. like fire mastery mage expert in flame magic. or frost mastery mage expert in ice spike. so you have to chose and spend more time to be a better mage in specific field of spell you like. so each elements of spell should be developed and trained.
  5. when I think about becoming a werewolf or a vampire, first I imagine the basic distingushing physical body ability like Jumping high and running fast things in the movie like Underworld, or Van Hellsing( personally i love the werewolf model in Van Hellsing ^^) and the special powers granted as the character stays or survives long enough to level up as an elder werewolf or an elder vampire. the werewolf presented in Skyrim is already good with nice tranforming animation, but still it has no strong characteristics as werewolf or vampire i think. ( I can not run fast , jump high and sneak behind a prey to hunt down like wild animals do) so please, if anyone who is capable of modding is there, consider my request.
  6. i'm very sure that there were footprints in youtube video demo of skyrim. but, after i played few hours, i could notice that there are nothing left behind my character ... no footprints TT. but i'm still pretty much satisfied ^^
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