I guess I should start this off with a question: How far can player animation edits go on a weapon mod? Point being, what if we use the base of a weapon and use that to build a vehicle mod. I am very new to creating mods, but would love to give it a go when the creation kit comes out. My thoughts are essentially the vehicle is treated as a weapon mod, specifically a ranged weapon. If on a normal weapon the reload button is for reloading, equipping and stowing. We could use that same function to spawn/mount the vehicle, and despawn/unmount the vehicle. In a way, it would be like a sparrow from Destiny. The movement would still be the character, but the animations would be worked to have the character "ride" the vehicle, rather than a walk/run/crouch animation. I know this would be difficult, but it may be a way to get a "vehicle" in the game. Additionally, Im assuming (maybe incorrectly) that changing the traversal speed would be a short console command string when the vehicle is equipped; player.setav speedmult X. If this can work as a weapon mod, this would also give access to the weapon workbench for modifications to the vehicle. These are just some thoughts I've had, excited to try them out with the creation kit. Let me know what you all think.