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a4nic8er

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Posts posted by a4nic8er

  1. =========================================================

     

    ================================

    INSTALLING MORE MODS:

    ================================

     

    =========================================================

    ==04 GAMEPLAY TWEAKS==

     

    0401 _Barons_Dugeon_Begone_Quick_Start-18229.7z

    A quick start mod that allows you to bypass the trainer dungeon, moves you to just inside the exit gate and gives you any item you could have picked up if you had gone through the dungeon. Note: I Bash Tag this with 'NoMerge' as I don't ever want to merge it into the Bashed Patch. I only activate it for a new character, get to inside sewer exit, save, exit game, deactivate mod, load saved game, save again, exit game, load 2nd saved game, then continue choosing Star Sign/Class.

     

    0402 Harvest_Flora_v3_0_1-2037.zip (Newer than the OOO version)

    Makes all flora behave more realistically by changing their appearance when you harvest them.

    Has issues (see post #5 "Patches & Making Them Do What You Want Them To" for details).

     

    0403 Pitcher_Plant_and_Lily_Ingredients_v1_0-15609.7z

    Adds Pitcher Plant Nectar to Pitcher Plants and Lily of the Valley Nectar to Lilies of the Valley.

     

    0404 Days_And_Months-3504.rar

    Adds real names for the months and days of the week after tamriel's names.

     

    0405 Dude_Wheres_My_Horse_100-3861.zip

    Keep track of horse (or mount, including those added by other mods) via a quest marker pointing directly to your last ridden mount.

     

    0406 Decorator_Assistant-6021.zip

    Choose ONLY "DecoratorAssistant with OBSE v1.1.esp" or "DecoratorAssistant v1.1.esp" NOT BOTH!

     

    0407 Cliff_BetterLetters.esp (Cleaned: 7 ITM, 81 UDR) + ReneersNotesMod.esp (& readmes) = BetterLetters+ReneersNotes-a4BAIN_CL.7z.

     

    0408 Get_Wet_1_1-10803.zip

    Choose ONLY ONE of the three esp files (I prefer "Get Wet - just droplets.esp").

     

    =========================================================

    ==05 COMPANIONS, MOUNTS & NPCS==

     

    0501 CMPartnersMod2_SI-NoInvis-a4BAIN.7z

    I created my own BAIN package from the download, for SI with OBSE & no invisibility.

     

    00 Core -------------------------|- "CM Partners.esm" (from "CMPartners - OblivionandSI OBSE\OblivionandSI OBSE NoInvisibility" folder)
                                    |- "CM Partners.esp" (from "CMPartners - OblivionandSI OBSE\OblivionandSI OBSE NoInvisibility" folder)
                                    |- "Sound" folder
    
    01 9 NPC Essential --------------|- "CM Partners NPC.esp"
    
    01 9 NPC NonEss  ----------------|- "CM Partners NPC NE.esp"
    
    10 +10 Extra NPCs (Essential) ---|- "CM Partners Extra NPCs.esp"
    
    20 +2 Special NPCs (Train Rep) --|- "CM Partners Special NPCs.esp"
    
    30 +2 Marked NPCs (Essential) ---|- "CM Partners Marker NPCs.esp"
    
    50 +58 More NPC Essential -------|- "CM Partners More NPCs.esp"
    
    50 +58 More NPC NonEss ----------|- "CM Partners More NPCs NE.esp"
    
    CM Partners Basic 2.0 Readme.doc
    CM Partners Creating Custom Partners.doc
    CM Partners FAQ.doc
    CM Partners Mod Features List.doc
    CM Partners Revision History.doc
    

    from which I chose

    00 Core

    01 9 NPC Essential

    10 +10 Extra NPCs (Essential)

    20 +2 Special NPCs (Train Rep)

    to get

    Files: 176

    Configured: 172 (2,492 KB)

    Matched: 172

    Missing: 0

    Conflicts: 0

     

    == Configured Files

    CM Partners Extra NPCs.esp

    CM Partners NPC.esp

    CM Partners Special NPCs.esp

    CM Partners.esm

    CM Partners.esp

    Docs\CM Partners Basic 2.0 Readme.doc

    Docs\CM Partners Creating Custom Partners.doc

    Docs\CM Partners FAQ.doc

    Docs\CM Partners Mod Features List.doc

    Docs\CM Partners Revision History.doc

    Sound\Voice\CM Partners.esp\Argonian\F\cmPartnersQuest_GREETING_000047B2_1.lip

    Sound\Voice\CM Partners.esp\Argonian\F\cmPartnersQuest_GREETING_000047B2_1.mp3

    Sound\Voice\CM Partners.esp\Argonian\F\cmPartnersQuest_GREETING_00004C99_1.lip

    Sound\Voice\CM Partners.esp\Argonian\F\cmPartnersQuest_GREETING_00004C99_1.mp3

    Sound\Voice\CM Partners.esp\Argonian\F\cmPartnersQuest_GREETING_00004C9A_1.lip

    etc.

     

    0502 Gimli_ver_1-12184.7z

     

    0503 Summon_Doppleganger-7294.zip

    Choose only ONE esp NOT BOTH.

     

    0504 Akatosh Mount By Saiden Storm Release 1.9.7z

    Download the "Akatosh_Mount_By_Saiden_Storm_R19-10819.7z" and extract the "Akatosh Mount By Saiden Storm Release 1.9.7z" archive inside it to "Bash Installers" folder.

     

    0504a Akatosh_Mount_Earn_The_Wyrm_v1dot0-25394.rar

     

    0504b Akatosh_Mount_Retexture-14216.rar

    Has 5 conflicts - it is supposed to (because it is a retexture).

     

    0505 City_Life_2.2-11351.7z (non-"Beautiful People" version)

    Has one conflict = Lower ==24== 0809 Cobl_Cosmetics_Res_01-a4BAIN.7z == meshes\characters\hair\nordfemalebunches.nif

     

    0506 Dungeon_Actors_Have_Torches_1.6-11169.zip

    Choose only ONE esp NOT BOTH. DT=Default Torch, CT=Copied Torch (dropable). I chose CT.

     

    0507 Exterior_Actors_Have_Torches_1.3-11478.zip

    Choose only ONE esp NOT BOTH. DT=Default Torch, CT=Copied Torch (dropable). I chose DT.

     

    0508 a4sFlamingNightmare3-35219-1.7z

     

    =========================================================

    ==06 NEW LANDS & BUILDINGS==

     

    0601 Valenwood_Improved_1020_Full_EV-22555-a4BAIN.7z (Patches are for compatability with "Unique Landscapes" mod)

    Unpacked the English Translation into the unpacked Full German version, deleted the DV patch folders. Can be used without, but HGEC body mod is recommended.

     

    0602 ElsweyrAnequinaV3 Dec2010.rar

    Didn't install "ElsweyrAnequina.esp", using the one from Optional Files.

     

    0602a ElsweyrAnequina Optional Files Dec 2010-a4BAIN.7z

    The "Elsweyr Optional Files & Patches @ Megaupload" archive "ElsweyrAnequina Optional Files Dec 2010.rar" is not BAIN-compatible and requires unpacking, the contents all moved up one level, then repacking.

    Installed "ElsweyrAnequina.esp" & "ElsweyrValinwoodImprovedPatch.esp" from "Elsweyr Patch Valenwood Improved" folder (to avoid LOD errors at borders).

     

    0602b Reaper'sAnequina'sManorV3-a4BAIN.7z

    "Reapers_Anequina_Manor_V_2-29808.zip" & "Reapers_Anequina_Manor_V_3-29808.zip" combined into a BAIN package.

     

    0602c Elsweyr_Plantations_and_Co-Southland_Plantation_V1_11-34931-1.rar

     

    =========================================================

     

    =====================

    MESHES & LODS:

    =====================

     

    Ran a few tests in windowed mode:

    At this point I was getting a constant 28-30 FPS (the default FPS cap for 0002 Oblivion Stutter Remover) with Oblivion.exe using up to 950,000K of RAM.

    Backed up my DistantLOD folder into "DistantLOD_pre-RAEVWD.7z"

     

    Ran TES4LODGen (v3.0.25 Experimental) to see if the results affected performance.

    Result: Still getting 24-30 FPS. No increase in memory usage. It's great being able to see Frostcrag spire plus all the towns, cities, and forts from miles away.

    Backed up this DistantLOD folder into "DistantLOD-Gen_pre-RAEVWD.7z"

     

    =========================================================

    ==07 RAEVWD==

    Note: RAEVWD was updated just 2 months ago in March 2011 and, as it uses UOP corrected resource meshes and contains replacement default meshes that are also used by other mods (i.e. Valenwood_Improved), I placed it at this position in my install order.

     

    0701 RAEVWD-20053-1-9-1.7z

    Y = 00 Core

    N = 01 City Plugins (incompatible with BBC)

    N = 02 City Architecture (FPS hit)

    N = 03 Imperial City Architecture (FPS hit)

    Y = 04 Wilderness Architecture

    Y = 05 Ayleid Ruins

    Y = 06 Imperial Forts

    N = 07 Large Rocks (FPS hit)

    y = 08 Ships

    Y = 09 Statues

    Y = 10 Higher Detail Castles

    Y = 11 Higher Detail IC Bridges

    0701a RAEVWD_QTP3_Texture_Pack_by_Brumbek-20053-1-5.7z

    0701b RAEVWD_Darker_Regal_IC_Texture_Pack-20053.7z

    0701c RAEVWD_Koldorn_Ayleid_Ruins-20053.7z

    0701d RAEVWD_Elsweyr_Anequina_V2-20053.7z

     

    0702 RAEVWD_SI_Edition-20053-1-7.7z

    Y = 00 Core

    N = 01 City Plugin

    N = 02 New Sheoth Architecture

    Y = 03 Wilderness Architecture

    Y = 04 Dungeons

    N = 05 Rocks

    Y = 06 Mushroom Trees

    Y = 07 Higher Detail New Sheoth Palace

    Y = 08 Higher Detail New Sheoth City Walls

    0702a RAEVWD_SI_Bomret_Textures-20053.7z

     

    Ran the same tests again:

    Installed the RAEVWD group (without the PiFFY meshes). Rebuilt bashed patch. Ran TES4LODGen.

    Result: 15-30 FPS, up to 1,200,000K RAM. More detailed visible distant objects.

     

    Installed the two RAEVWD group PiFFY mesh archives. Rebuilt bashed patch. Ran TES4LODGen.

    Result: 16-30 FPS, up to 1,115,000K RAM.

     

    Note: Once RAEVWD is installed, run TES4LODGen every time after rebuilding the Bashed Patch!

     

    =========================================================

     

    =========================

    A FEW MORE MODS:

    =========================

     

    =========================================================

    ==08 QUESTS==

     

    0801 RTT_3_0-3027.7z + RTT_3_0_1-3027.7z = RTTv3_0_1FULL-3027-a4BAIN_CL.7z (Cleaned: 32 ITM, 3 UDR)

    Note: Needs "Dialogue Subtitles" turned on in Gameplay options.

    Note: Use console command: "StartQuest BCRTTReset" if you want to remove Better Cities Cheydinhal (or a full version) and continue to use RTT normally or (if installing Banansplit Better Cities) install BBC "Open Cities" option and set Cheydinhal to be "Open".

     

    0802 TOTF_1_2_2-11598_CL.7z (Cleaned: 76 ITM, 2 UDR) Be wary when you sleep!

     

    0803 TheLostSpiresv14_CL.7z (Cleaned: 165 ITM, 433 UDR)

     

    0804 SentientWeaponV3.rar + SentientWeaponPatchV31.rar = SentientWeaponV31Patched-a4BAIN_CL.7z (Cleaned: 47 ITM, 0 UDR)

     

    =========================================================

    ==0900 OVERHAULS - Late==

     

    0901 TamrielTravellers139cSI-a4BAIN.7z

    Y = "00 Core Files" [TamrielTravellers.esm (SI version), meshes, Textures]

    Y = 01 SI Basic [shiveringIsleTravellers.esp (Cleaned: 7 ITM, 0 UDR)]

    N = "02 TT esps" [shiveringIsleTravellersFriendlyFactions.esp, TamrielTravellers.esp]

    N = "02 TT+MMM esps" [shiveringIsleTravellersFriendlyFactions4MMM.esp, TamrielTravellers4MMM.esp]

    Y = "02 TT+OOO esps (MMMforOOO FCOM)" [shiveringIsleTravellersFriendlyFactions4MMM.esp, TamrielTravellers4OOO.esp (Cleaned: 78 ITM, 0 UDR)]

    N = "03 Items Level = Fran OOO" [TamrielTravellersItemsNPC.esp]

    N = "03 Items Level = Town vendors" [TamrielTravellersItemsVendor.esp]

    N = "03 Items Level = Unscaled (NOT Fran OOO)" [TamrielTravellersItemsUnscaled.esp]

    Y = "04 COBL (Salmo's Beers)" [TamrielTravellersItemsCobl.esp]

    Y = "05 Optional Flaming Death" [TamrielTravellerAdvScript.esp]

    N = "06 Not Recommended (break mods factions)" [TamrielTravellersFactionAll.esp, Travellers4MMMHostileFactions.esp]

    07 Docs

     

    Note: If you want the Travellers to sell SI items, don't activate/install any "03 Items Level = x" esp

    0901a TravellersBelt-4387.7z

     

    0902 LessAnnoyingMagicExperienceEV 1,7.7z

    Y = "00 Main Files" [bgMagicEV.bsa, bgMagicEV.esp, ReadMe Less Annoying Magic Experience (EV).txt]

     

    S = "01 Modules - recommended"

    - [Y = bgMagicEVPaperChase.esp, bgMagicEVStartspells.esp, bgMagicShaderLifeDetect.esp, bgMagicSpellTomes_for_WryeBash.esp]

    - [N = bgMagicAlchemy.esp, bgMagicBonus.esp, bgMagicEVAddEnVar.esp, bgMagicEVShader.esp, bgMagicItemSigil.esp, bgMagicLightningbolt.esp, bgMagicPotionNumberSoulGemValue.esp]

     

    Y = "02 Alternative Script Effect Icon" [Textures]

     

    N = "03 Menus - not for DarN UI"

     

    N = "04 Modules - not recommended"

     

    N = "05 Supreme Magicka Conjuration Overwrite EV"

    Tip: If you don't want "bgMagicEV.esp" to rename all your spells, don't select it "Import Names" section of Bashed Patch selections.

     

    =========================================================

     

    ==10 CITY & WORLD AESTHETICS==

    1001 Natural_Environments_213-a4BAIN.7z

    Habitat, Vegetation, but NOT Water or Weather (& NONE of the "Natural Environments Unsupported Extras").

     

    1002 Enhanced_Water_v2-a4BAIN.7z

     

    1003 Enhanced_Water_v2_HD_SI-a4BAIN.7z

     

    1004 Clocks_of_Cyrodiil-NoArcaneU-a4BAIN.7z (a combination of both downloads, with "ClocksOfCyrodiilNoArcane.esp" renamed to"ClocksOfCyrodiil.esp")

    Note: If installing BBC, use the esp from that and don't install this one.

     

    1005a Better_Cities_4-9-7-16513-4-9-7.7z

    Right-click the installer > Wizard

    Note: If you intend to install "Sensual Walks for Female NPCs" and want compatibility with this mod, you need to choose "Merged" not "Separate Cities".

    Separate Cities

    Yes = Merged

    Yes = FPS Patches

    No = Flood Removal

    No = LOD (Unless you want a FPS hit)

    Yes = Open Cities

    Y = Replacer Plugins [Clocks of Cyrodiil]

     

    Note: The wizard detected Cobl, RTT, ToTF, The Lost Spires.

    Select "Apply these selections" > Finish

    Right-click the installer > Install

     

    1005b Better_Cities_Permanent_Resources-16513.7z

    Right-click the installer > Wizard

    No = Grumblepunk's Shipyard Mod

    Select "Apply these selections" > Finish

    Right-click the installer > Install

     

    1005c Better_Cities_Resources_4-9-6-16513-4-9-6.7z

    Right-click the installer > Wizard

    Select "Apply these selections" > Finish

    Right-click the installer > Install

     

    Note: Uninstall/Anneal out "Mart's Monster Mod - City Defences.esp" !

     

    1006 Animated_Window_Lighting_System_v5-5-4-19628.7z > Wizard

     

    1007 All_Natural-18305.7z > Wizard

    All Natural - Real Lights.esp increases the light sources in cells such as shops, so I reduce my brightness settings to compensate in Oblivion.ini

    [Display]

    fGamma=1.2000

     

    =========================================================

  2. =========================================================

    ==03 uFCOM INSTALLATION==

    Previously, this was in my ==08 OVERHAULS== group using the TESIV:POSitive install order recommendations as a template.

     

    FCOM Install Order:

    01 - UOP, USIP, DLCs & UOMP (done)

    02 - Francesco's Leveled Creatures Items

    03 - OOO 1.33 FULL & OOO 1.34 beta5 patch (patch requires OOO 1.33 Full version only ATM).

    04 - Oblivion WarCry and the WarCry 1.085b and WarCry 1.09 patches

    05 - Bob's Armory 1.1 and Loth's Blunt Weapons for NPC's (optional)

    06 - Armamentarium and Artifacts (optional)

    07 - Martigen's Monster Mod 3.7b3 (required), Diverse WaterLife Update 3.7b3pF (optional, if applicable)

    08 - Cobl (optional), MMM 3.7b3 Cobl Update (optional, if applicable)

    09 - MMM Runeskull Rebalance Beta 2 (optional)

    10 - Cobl Races or Race Balancing Project (optional)

    11 - FCOM 9.9 beta and UFCOM, the FCOM_WarCry 109 update

    12 - OMOBS 2.0

     

    Comparison Table of FCOM install order changes (2009-2011)

     

    [RELz] FCOM Convergence and UFCOM thread#75 (check for newer threads as time goes by).

     

    My Installers List now looks like this...

    Bain Packages:
    [spoiler]Bain Packages:
    000 - ==00 UTILITIES==
    ++ 001 - 0001 FastExit_2-22410.zip (33FF14FA) (Installed)
    ++ 002 - 0002 OSR_4-1-24_RC-23208-1.zip (668BC37A) (Installed)
    ++ 003 - 0003 MenuQue_v9a-32200-1.zip (E17E8B93) (Installed)
    ++ 004 - 0004 Super_Hotkeys_054-22326.zip (5B0F0E24) (Installed)
    ++ 005 - 0005 Reset_Your_Status_Page.zip (B7B66407) (Installed)
    ++ 006 - 0006 OBSE_-Elys-_USV_v93-a4BAIN-16622.7z (4249925D) (Installed)
    007 - ==01 LARGE MESH REPLACERS==
    ++ 008 - 0100 Bomret's Texture Pack SI 1_0-a4BAIN.7z (41F597A1) (Installed)
    ++ 009 - 0100+ PyFFI_Bomret's Texture Pack SI 1_0-a4BAIN.7z (1B66A493) (Installed)
    -- 010 - 0101 Operation_Optimization_1_1_1-BAIN-22170.7z (4C11179E) (Not Installed)
    ++ 011 - 0101+ PyFFI_Operation_Optimization_1_1_1-BAIN-22170.7z (365608C6) (Installed)
    -- 012 - 0102 Optimised_Distant_Land_MAX_1_1-15278.rar (59C4AF31) (Not Installed)
    ++ 013 - 0102+ PyFFI_Optimised_Distant_Land_MAX_1_1-15278.7z (7220CED0) (Installed)
    ++ 014 - 0103 QTP3Redimized+Patch-a4BAIN.7z (0DB6A01A) (Installed)
    ++ 015 - 0103+ PyFFI_QTP3Redimized+Patch-a4BAIN.7z (7C42429F) (Installed)
    ++ 016 - 0103a QTP3R-Reduced_Lite-26038.7z (F0107C5F) (Installed)
    017 - ==02 UNOFFICIAL PATCHES==
    ++ 018 - 0201 Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z (BCBA7B56) (Installed)
    ++ 019 - 0201+ PyFFI_Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z (2A8D69CD) (Installed)
    ++ 020 - 0202 ISIPv1_4_0_Manual_install_7Z_version-10739.7z (79CE866D) (Installed)
    ++ 021 - 0202+ PyFFI_ISIPv1_4_0_Manual_install_7Z_version-10739.7z (980A93BB) (Installed)
    ++ 022 - 0203 Unofficial_Official_Mods_Patch_v15_Manual_Version-9969.7z (59895567) (Installed)
    ++ 023 - 0203+ PyFFI_Unofficial_Official_Mods_Patch_v15_Manual_Version-9969.7z (EECE28AA) (Installed)
    ++ 024 - 0204 Unofficial_Patch_Supplementals-27710-3-3-5.7z (576BF6E0) (Installed)
    ++ 025 - 0204+ PyFFI_Unofficial_Patch_Supplementals-27710-3-3-5.7z (0FCCB4FE) (Installed)
    026 - ==03 uFCOM INSTALLATION==
    -- 027 - 0301 Fran-4_5b-for_uFCOM-a4BAIN_CL.7z (2E41E28B) (Not Installed)
    -- 028 - 0301+ PyFFI_FCOM_Convergence_FraNewItems-bsa.7z (F3A75D95) (Not Installed)
    -- 029 - 0301a Fran_Lv30Items_Maltz-a4BAIN.7z (AB797B16) (Not Installed)
    -- 030 - 0302 OOO_133_Complete-a4BAIN.7z (A88056A2) (Not Installed)
    -- 031 - 0302+ PyFFI_OOO_133_Complete-a4BAIN.7z (B5549DF3) (Not Installed)
    -- 032 - 0302a OOO_134_Beta_5_Patch-15256.7z (316172B2) (Not Installed)
    -- 033 - 0302a+ PyFFI_OOO_134_Beta_5_Patch-15256.7z (EE2423B3) (Not Installed)
    -- 034 - 0303 Oblivion_WarCry-1_09-a4BAIN.7z (04D0772B) (Not Installed)
    -- 035 - 0303+ PyFFI_Oblivion_WarCry-1_09-a4BAIN.7z (7A081814) (Not Installed)
    -- 036 - 0304 Bobs_Armory_Oblivion1_1_CL.7z (1354D3E9) (Not Installed)
    -- 037 - 0304+ PyFFI_Bobs_Armory_Oblivion1_1_CL.7z (981645B4) (Not Installed)
    -- 038 - 0305 Loth_Blunt_Weapons_ver_3-0-1-12939.rar (E14D8906) (Not Installed)
    -- 039 - 0305+ PyFFI_Loth_Blunt_Weapons_ver_3-0-1-12939.7z (07B5D8A5) (Not Installed)
    -- 040 - 0306 Artifacts1_1-a4BAIN-25309_CL.7z (2713F659) (Not Installed)
    -- 041 - 0306+ PyFFI_Artifacts-bsa.7z (C5F13A07) (Not Installed)
    -- 042 - 0307 ArmaComplete1_35+Resources-a4BAIN-18417.7z (6DAED7F3) (Not Installed)
    -- 043 - 0307+ PyFFI_ArmaComplete1_35+Resources-a4BAIN-18417.7z (F6B69FEB) (Not Installed)
    -- 044 - 0308 MMM37b3PR+pF-for_uFCOM-a4BAIN.7z (93C3117C) (Not Installed)
    -- 045 - 0308+ PyFFI_FCOM_Convergence_Mart'sMonsterMod-bsa.7z (F60BD0A2) (Not Installed)
    -- 046 - 0309 Cobl_Cosmetics_Res_01-a4BAIN.7z (C1254BEC) (Not Installed)
    -- 047 - 0309+ PyFFI_Cobl_Cosmetics_Res_01-a4BAIN.7z (BB77E819) (Not Installed)
    -- 048 - 0310 Cobl_172-21104.7z (BFECAEE3) (Not Installed)
    -- 049 - 0310+ PyFFI_Cobl_172-21104.7z (01AFC544) (Not Installed)
    -- 050 - 0310a Loot-Drop-Merchant_changes_Proposal-21104.7z (A95C9B6F) (Not Installed)
    -- 051 - 0310b MMM-Cobl.7z (9478B271) (Not Installed)
    -- 052 - 0310c Salmo_test_fix-21104.7z (7361256E) (Not Installed)
    -- 053 - 0311 FCOM_ConvergenceB99+uFCOM-a4BAIN.7z (06D94AFD) (Not Installed)
    -- 054 - 0311+ PyFFI_FCOM_ConvergenceB99+uFCOM-a4BAIN.7z (594B1554) (Not Installed)
    -- 055 - 0311a FCOM_EntropicOrderRebalance.7z (7EB6028A) (Not Installed)
    -- 056 - 0312 OMOBS_Shivering_Isles-28537.7z (77C8070E) (Not Installed)
    057 - ==FRAN PATCHES== ==
    -- 058 - 0321 Dark_Green_Glass_Armor4FRAN-2996+17621.7z (948E8EBB) (Not Installed)
    -- 059 - 0321+ PyFFI_Dark_Green_Glass_Armor4FRAN-2996+17621.7z (07CD59CA) (Not Installed)
    -- 060 - 0322 Frans_Optional_Leveled_Quests-SI_Only-17621.rar (44B46A86) (Not Installed)
    -- 061 - 0323 10FRANs_OBSE_menu_plug-17621.zip (6DDDDBB1) (Not Installed)
    -- 062 - 0324 Dark_Seducer_Weapon_Fix-17621.rar (97FA1AAF) (Not Installed)
    063 - ==OOO PATCHES==
    -- 064 - 0331 Vanilla_House_Prices_for_OOO-33649.7z (86CF800B) (Not Installed)
    -- 065 - 0332 OOO-Better_Priced_Clutter-29633.7z (103F98E7) (Not Installed)
    -- 066 - 0333 Geomancy_Gem_Dust_1_1-21102.zip (BC3F755E) (Not Installed)
    067 - ==FCOM PATCHES== ==
    -- 068 - 0341 RuneSkulls-9412.zip (4D3A03F3) (Not Installed)
    -- 069 - 0341+ PyFFI_RuneSkulls-9412.7z (AF4529D2) (Not Installed)
    070 - ==04 GAMEPLAY TWEAKS==
    -- 071 - 0401_Barons_Dugeon_Begone_Quick_Start-18229.7z (668B1E71) (Not Installed)
    -- 072 - 0402 Harvest_Flora_v3_0_1-2037_CL.7z (6E270EE7) (Not Installed)
    -- 073 - 0402+ PyFFI_Harvest_Flora_v3_0_1-2037_CL.7z (AED41657) (Not Installed)
    -- 074 - 0403 Pitcher_Plant_and_Lily_Ingredients_v1_0-15609.7z (A05B042D) (Not Installed)
    -- 075 - 0404 Days_And_Months-3504.rar (149D8E9F) (Not Installed)
    -- 076 - 0405 Dude_Wheres_My_Horse_100-3861.zip (33F64B70) (Not Installed)
    -- 077 - 0406 Decorator_Assistant-6021.zip (1DD0C35D) (Not Installed)
    -- 078 - 0407 BetterLetters+ReneersNotes-a4BAIN_CL.7z (97402876) (Not Installed)
    -- 079 - 0408 Get_Wet_1_1-10803.zip (5187E9F7) (Not Installed)
    080 - ==05 COMPANIONS, MOUNTS & NPCS==
    -- 081 - 0501 CMPartnersMod2_SI-NoInvis-a4BAIN_CL.7z (374EA397) (Not Installed)
    -- 082 - 0502 Gimli_ver_1-12184_CL.7z (669EC91F) (Not Installed)
    -- 083 - 0503 Summon_Doppleganger-7294.zip (36FB5351) (Not Installed)
    -- 084 - 0504 Akatosh Mount By Saiden Storm Release 1.9.7z (9B25C020) (Not Installed)
    -- 085 - 0504+ PyFFI_Akatosh Mount By Saiden Storm Release 1_9.7z (7C8E55B0) (Not Installed)
    -- 086 - 0504a Akatosh_Mount_Earn_The_Wyrm_v1dot0-25394.rar (5ABB54B9) (Not Installed)
    -- 087 - 0504b Akatosh_Mount_Retexture-14216.rar (71A92808) (Not Installed)
    -- 088 - 0505 City_Life_2.2-11351_CL.7z (B5CAC6C5) (Not Installed)
    -- 089 - 0506 Dungeon_Actors_Have_Torches_1.6-11169.zip (CCB3822A) (Not Installed)
    -- 090 - 0507 Exterior_Actors_Have_Torches_1.3-11478.zip (FAE3FD19) (Not Installed)
    -- 091 - 0508 a4sFlamingNightmare3-35219-1.7z (74002416) (Not Installed)
    -- 092 - 0508+ PyFFI_a4sFlamingNightmare3-35219-1.7z (B15DF19A) (Not Installed)
    093 - ==06 NEW LANDS & BUILDINGS== ==
    -- 094 - 0601 Valenwood_Improved_1020_Full_EV-22555-a4BAIN.7z (D86C3AA6) (Not Installed)
    -- 095 - 0601+ PyFFI_Valenwood_Improved_1020_Full_EV-22555-a4BAIN.7z (E1978060) (Not Installed)
    -- 096 - 0602 ElsweyrAnequinaV3 Dec2010.rar (92C8F872) (Not Installed)
    -- 097 - 0602+ PyFFI_ElsweyrAnequinaV3 Dec2010.7z (FD47FB9A) (Not Installed)
    -- 098 - 0602a ElsweyrAnequina Optional Files Dec 2010-a4BAIN.7z (99F8AC7D) (Not Installed)
    -- 099 - 0602a+ PyFFI_ElsweyrAnequina Optional Files Dec 2010-a4BAIN.7z (F69EEE03) (Not Installed)
    -- 100 - 0602b  Reaper'sAnequina'sManorV3-a4BAIN_CL.7z (C88C4ACD) (Not Installed)
    -- 101 - 0602b+ PyFFI_Reaper'sAnequina'sManorV3-a4BAIN_CL.7z (4C22A40D) (Not Installed)
    -- 102 - 0602c Elsweyr_Plantations_and_Co-Southland_Plantation_V1_11-34931_CL.7z (60E1C20F) (Not Installed)
    103 - ==07 RAEVWD==
    -- 104 - 0701 RAEVWD-20053-1-9-1.7z (DE3AA518) (Not Installed)
    -- 105 - 0701+ PyFFI_RAEVWD-20053-1-9-1.7z (08B2CBD6) (Not Installed)
    -- 106 - 0701a RAEVWD_QTP3_Texture_Pack_by_Brumbek-20053-1-5.7z (3D064337) (Not Installed)
    -- 107 - 0701b RAEVWD_Darker_Regal_IC_Texture_Pack-20053.7z (911475E6) (Not Installed)
    -- 108 - 0701c RAEVWD_Koldorn_Ayleid_Ruins-20053.7z (68860D68) (Not Installed)
    -- 109 - 0701d RAEVWD_Elsweyr_Anequina_V2-20053.7z (C24FEB03) (Not Installed)
    -- 110 - 0701d+ PyFFI_RAEVWD_Elsweyr_Anequina_V2-20053.7z (F1CD22E2) (Not Installed)
    -- 111 - 0702 RAEVWD_SI_Edition-20053-1-7.7z (437C0655) (Not Installed)
    -- 112 - 0702+ PyFFI_RAEVWD_SI_Edition-20053-1-7.7z (9DE1EE0D) (Not Installed)
    -- 113 - 0702a RAEVWD_SI_Bomret_Textures-20053.7z (ABBE189F) (Not Installed)
    114 - ==08 QUESTS==
    -- 115 - 0801 RTTv3_0_1FULL-3027-a4BAIN_CL.7z (15933B77) (Not Installed)
    -- 116 - 0801+ PyFFI_RTTv3_0_1FULL-3027-a4BAIN_CL.7z (4001676E) (Not Installed)
    -- 117 - 0802 TOTF_1_2_2-11598_CL.7z (A0A76CF3) (Not Installed)
    -- 118 - 0802+ PyFFI_TOTF_1_2_2-11598_CL.7z (A2899C9C) (Not Installed)
    -- 119 - 0803 TheLostSpiresv14_CL.7z (75F15A95) (Not Installed)
    -- 120 - 0803+ PyFFI_The Lost Spires-bsa.7z (BD5913B4) (Not Installed)
    -- 121 - 0804 SentientWeaponV31Patched-a4BAIN_CL.7z (0B4F65ED) (Not Installed)
    -- 122 - 0804+ PyFFI_SentientWeaponV31Patched-a4BAIN_CL.7z (82EF6411) (Not Installed)
    123 - ==09 OVERHAULS - Late==
    -- 124 - 0901 TamrielTravellers139cSI-a4BAIN_CL.7z (FC60E685) (Not Installed)
    -- 125 - 0901+ PyFFI_TamrielTravellers139cSI-a4BAIN_CL.7z (B1C00BB6) (Not Installed)
    -- 126 - 0901a TravellersBelt-4387.7z (E81BDBD9) (Not Installed)
    -- 127 - 0901a+ PyFFI_TravellersBelt-4387.7z (6D634C5A) (Not Installed)
    -- 128 - 0902 LessAnnoyingMagicExperienceEV 1,7.7z (5F151FEF) (Not Installed)
    -- 129 - 0902+ PyFFI_bgMagicEV-bsa.7z (23CA6E4D) (Not Installed)
    130 - ==10 CITY & WORLD AESTHETICS==
    -- 131 - 1001 Natural_Environments_213-a4BAIN.7z (C4CB375F) (Not Installed)
    -- 132 - 1001+ PyFFI_Natural_Environments_213-a4BAIN.7z (907F918B) (Not Installed)
    -- 133 - 1002 Enhanced_Water_v2-a4BAIN.7z (33D2B4AE) (Not Installed)
    -- 134 - 1003 Enhanced_Water_v2_HD_SI-a4BAIN.7z (D0DD093F) (Not Installed)
    -- 135 - 1004 Clocks_of_Cyrodiil-NoArcaneU-a4BAIN.7z (6D31D546) (Not Installed)
    -- 136 - 1004+ PyFFI_Clocks_of_Cyrodiil-NoArcaneU-a4BAIN.7z (EFA93099) (Not Installed)
    -- 137 - 1005a Better_Cities_4-9-7-16513-4-9-7.7z (C229EC7B) (Not Installed)
    -- 138 - 1005b Better_Cities_Permanent_Resources-16513.7z (E40E8173) (Not Installed)
    -- 139 - 1005b+ PyFFI_Better_Cities_Permanent_Resources-16513.7z (9BBBF990) (Not Installed)
    -- 140 - 1005c Better_Cities_Resources_4-9-6-16513-4-9-6.7z (AABF6A9F) (Not Installed)
    -- 141 - 1005c+ PyFFI_Better_Cities_Resources_4-9-6-16513-BSAs.7z (B2009BA5) (Not Installed)
    -- 142 - 1006 Animated_Window_Lighting_System_v5-5-4-19628.7z (C81E2E3B) (Not Installed)
    -- 143 - 1006+ PyFFI_Animated_Window_Lighting_System_v5-5-4-19628.7z (E7A8DBD5) (Not Installed)
    -- 144 - 1007 All_Natural-18305.7z (525AF603) (Not Installed)
    -- 145 - 1007+ PyFFI_All_Natural-bsa.7z (702A9E79) (Not Installed)
    146 - ==11 SOUNDS & AUDIO ENHANCEMENTS==
    -- 147 - 1101 OblivionStereoSoundOverhaul_a4BAIN.7z (F9CD7730) (Not Installed)
    -- 148 - 1102 DiverseVoicesSI+GoTY-Complete-a4BAIN.7z (4C2042F4) (Not Installed)
    -- 149 - 1103 Symphony_of_Violence_0_5-13987.rar (78B5C41F) (Not Installed)
    -- 150 - 1104 Storms+Sound-v3Full+Patches-a4BAIN_CL.7z (FA4475CF) (Not Installed)
    -- 151 - 1104+ PyFFI_Storms+Sound-v3Full+Patches-a4BAIN_CL.7z (0B37E7B3) (Not Installed)
    152 - ==12 USER INTERFACE==
    -- 153 - 1201 Color_Map_Mod_zipversion-1951.zip (D22B39A9) (Not Installed)
    -- 154 - 1202 Elsweyr_Color_Map_v1x0-28432.zip (59F268E2) (Not Installed)
    -- 155 - 1203 DarNified_UI_132-BAIN-22170.7z (FEA185A1) (Not Installed)
    -- 156 - 1203a a4sDarNnified_menu.7z (B2A4C365) (Not Installed)
    -- 157 - 1204 Map_Marker_Overhaul_3_9-26389.rar (383BEA7A) (Not Installed)
    -- 158 - 1204a MapMarkerOverhaul_a4s-INIs-BAIN.7z (C6D005BD) (Not Installed)
    159 - ==13 EXTENDED & UI-MODIFYING GAME TWEAKS==
    -- 160 - 1301 Quest_Award_Leveler_-_Now_supports_Battlehorn_Castle-13536.rar (9ED3C3EC) (Not Installed)
    -- 161 - 1305 Soulgem_Magic_1_0-35393.rar (1B1B256D) (Not Installed)
    -- 162 - 1306a Companion_Horse_Support_V_2-28742.rar (AC7EB937) (Not Installed)
    -- 163 - 1306b FIX_for_CM-Partners_Mod-28742.rar (E81F18A7) (Not Installed)
    -- 164 - 1307a MD_Saddlebags_3_RC1-2008.7z (B04EA9BB) (Not Installed)
    -- 165 - 1307a+ PyFFI_MD_Saddlebags_3_RC1-2008.7z (7E0729BB) (Not Installed)
    -- 166 - 1307b MD_Saddlebags_v3_Alternative_Trader_Script_0p92-22084.zip (F8097740) (Not Installed)
    167 - ==14 TEXTURE & SHADER REPLACERS==
    -- 168 - 1401 Heavens-a4BAIN.7z (A4B4E617) (Not Installed)
    -- 169 - 1402 BeamingSunglare-a4BAIN.7z (AFBC2738) (Not Installed)
    -- 170 - 1403 LODnoiseReplacerFINAL-a4BAIN.7z (F15C44C4) (Not Installed)
    -- 171 - 1411 Better_Potion_Bottles_Reduced_1dot2-14347.7z (93FC23BE) (Not Installed)
    -- 172 - 1411+ PyFFI_Better_Potion_Bottles_Reduced_1dot2-14347.7z (42B34571) (Not Installed)
    -- 173 - 1412 GrimbotsSpellTomes+SIBookJackets-16247-a4BAIN.7z (C6DA003A) (Not Installed)
    -- 174 - 1412+ PyFFI_GrimbotsSpellTomes+SIBookJackets-16247-a4BAIN.7z (452256D4) (Not Installed)
    -- 175 - 1413 Book_Jackets_Oblivion_High_Res-5570-a4BAIN_CL.7z (B2830EFE) (Not Installed)
    -- 176 - 1413+ PyFFI_Book_Jackets_Oblivion_High_Res-5570-a4BAIN_CL.7z (1BEBC6C7) (Not Installed)
    -- 177 - 1414 Improved+Weathered_Signs-a4BAIN.7z (C46FFA5A) (Not Installed)
    -- 178 - 1414+ PyFFI_Improved+Weathered_Signs-a4BAIN.7z (8B0A747C) (Not Installed)
    -- 179 - 1451 Initial_Glow-5138.rar (E03EBA12) (Not Installed)
    -- 180 - 1452 a4sEWVE_BAIN.7z (65BB2CF7) (Not Installed)
    181 - ==15 MERGED LEVELS LISTS & COMPATIBILITY PATCHES==
    182 - ==16 COSMETIC, RACE, & BODY MODS==
    -- 183 - 1601 Robert_Muscular_Stock_Clothing_and_Armor-14982.7z (15B676E9) (Not Installed)
    -- 184 - 1601+ PyFFI_Robert_Muscular_Stock_Clothing_and_Armor-14982.7z (4E612488) (Not Installed)
    -- 185 - 1601a 1st-person_fixes-14982.7z (177CF3A3) (Not Installed)
    -- 186 - 1601a+ PyFFI_1st-person_fixes-14982.7z (89B32A7A) (Not Installed)
    -- 187 - 1602 Robert_Muscular_SI_Clothing_and_Armor-14983.7z (9C50A6DC) (Not Installed)
    -- 188 - 1602+ PyFFI_Robert_Muscular_SI_Clothing_and_Armor-14983.7z (79F4A9D6) (Not Installed)
    -- 189 - 1603 Robert_Muscular_Fran_Armor-15097.7z (36F2A402) (Not Installed)
    -- 190 - 1603+ PyFFI_Robert_Muscular_Fran_Armor-15097.7z (D4183F04) (Not Installed)
    -- 191 - 1604 Robert_Male_Muscular_OOO_Armor-14984.7z (254AA989) (Not Installed)
    -- 192 - 1604+ PyFFI_Robert_Male_Muscular_OOO_Armor-14984.7z (F2B1D895) (Not Installed)
    -- 193 - 1605 Robert_Muscular_MMM_Armor-15096.7z (7770DF7B) (Not Installed)
    -- 194 - 1605+ PyFFI_Robert_Muscular_MMM_Armor-15096.7z (3A272721) (Not Installed)
    -- 195 - 1606 Artifacts_Roberts_Male-25309.7z (2C84F5D0) (Not Installed)
    -- 196 - 1606+ PyFFI_Artifacts_Roberts_Male-25309.7z (CC3DE04C) (Not Installed)
    -- 197 - 1607 ArmamentariumComplete_ROBERT_Musc-18417-a4BAIN.7z (B04D6DC6) (Not Installed)
    -- 198 - 1607+ PyFFI_ArmamentariumComplete_ROBERT_Musc-18417-a4BAIN.7z (C18E5DBC) (Not Installed)
    -- 199 - 1608 HGEC_and_Robert_Male_patch-30901-1-2-a4BAIN.7z (6EFED155) (Not Installed)
    -- 200 - 1608+ PyFFI_HGEC_and_Robert_Male_patch-30901-1-2-a4BAIN.7z (FF28430F) (Not Installed)
    -- 201 - 1609 EVE_for_Oscuro_Oblivion_Overhaul_1_3_BAIN-24078.7z (1FEE0F34) (Not Installed)
    -- 202 - 1609+ PyFFI_EVE_for_Oscuro_Oblivion_Overhaul_1_3_BAIN-24078.7z (18271DA4) (Not Installed)
    -- 203 - 1611 BBB_HGEC_EVE_RbrtsM_Stock_BAIN-35906-1-0.7z (FFF63B85) (Not Installed)
    -- 204 - 1611+ PyFFI_BBB_HGEC_EVE_RbrtsM_Stock_BAIN-35906-1-0.7z (8A0D17B9) (Not Installed)
    -- 205 - 1621 SlofsOblivionRobeTrader1_4-24320-a4BAIN.7z (65C1A980) (Not Installed)
    -- 206 - 1621+ PyFFI_SlofsOblivionRobeTrader1_4-24320-a4BAIN.7z (E9F91387) (Not Installed)
    -- 207 - 1622 Raewyn_updated_v1_2_CM_Partner-12134.7z (2BC7FDD9) (Not Installed)
    -- 208 - 1651 Moonshadow_Elves_v1_1-30707-fixed-a4BAIN.7z (E1E9BFA7) (Not Installed)
    -- 209 - 1651+ PyFFI_Moonshadow_Elves_v1_1-30707-fixed-a4BAIN.7z (8318EC8B) (Not Installed)
    210 - ==17 ANIMATION REPLACERS & POSERS==
    -- 211 - 1701a Sensual_Walks_BAIN-28223.7z (4DFE7CB6) (Not Installed)
    -- 212 - 1702 Seductive_Idles_1.1.zip-11105.7z (DD3D20BD) (Not Installed)
    -- 213 - 1751 CTAddpose_v_1-13220.7z (C2BF8645) (Not Installed)
    -- 214 - 1752 CTAddPose_OTPair2_patched1_01-33100-a4BAIN.7z (E297EC7E) (Not Installed)
    -- 215 - 1752+ PyFFI_CTAddPose_OTPair2_patched1_01-33100-a4BAIN.7z (C6F50152) (Not Installed)
    -- 216 - 1753 CTAddPose-OSR_0_5_1+Translated-a4BAIN.7z (69D82115) (Not Installed)
    -- 217 - 1753+ PyFFI_CTAddPose-OSR_0_5_1+Translated-a4BAIN.7z (4BA86C92) (Not Installed)
    -- 218 - 1754 ActorsInEmotions-15124.zip (86EEE616) (Not Installed)
    219 - ==18 BBB ARMOUR & CLOTHES==
    -- 220 - 1801a+ PyFFI_FB_DC_Mega_Pack_OMOD1_8-omod.7z (20F05066) (Not Installed
    -- 221 - 1801b BBB_for_DarkCrusader-a4BAIN.7z (40C9CC56) (Not Installed)
    -- 222 - 1801b+ PyFFI_BBB_for_DarkCrusader-a4BAIN.7z (7B7B7225) (Not Installed)
    -- 223 - 1802 BBB_HomuraBlack-Fixed-38838-1.7z (0DD6E4AA) (Not Installed)
    -- 224 - 1802+ PyFFI_BBB_HomuraBlack-Fixed-38838-1.7z (068A866A) (Not Installed)
    -- 225 - 1803 BuiessArmors1_HGEC_EcBBB-a4BAIN.7z (5868EED5) (Not Installed)
    -- 226 - 1803+ PyFFI_BuiessArmors1_HGEC_EcBBB-a4BAIN.7z (7717D098) (Not Installed)
    -- 227 - 1804  HGEC_Companionmail_EcBBB-a4BAIN.7z (7E026A31) (Not Installed)
    -- 228 - 1804+ PyFFI_ HGEC_Companionmail_EcBBB-a4BAIN.7z (372FA6FC) (Not Installed)
    -- 229 - 1805 AgeaKaran-H+L_HGEC_Dcup_BBB-a4BAIN.7z (4B8116F9) (Not Installed)
    -- 230 - 1805+ PyFFI_AgeaKaran-H+L_HGEC_Dcup_BBB-a4BAIN.7z (6EB13344) (Not Installed)
    -- 231 - 1806 NeovinciPack-2+3+5_BBB+BBC-a4BAIN.7z (1E4AAFEC) (Not Installed)
    -- 232 - 1806+ PyFFI_NeovinciPack-2+3+5_BBB+BBC-a4BAIN.7z (66F081E6) (Not Installed)
    -- 233 - 1807 NexonsArmory101_RM+HGEC_CcBBB-a4BAIN.7z (413EE81F) (Not Installed)
    -- 234 - 1807+ PyFFI_NexonsArmory101_RM+HGEC_CcBBB-a4BAIN.7z (76D76CB4) (Not Installed)
    -- 235 - 1808 R18PN_Armor+Dress_DcBBB-a4BAIN.7z (51EE1E78) (Not Installed)
    -- 236 - 1808+ PyFFI_R18PN_Armor+Dress_DcBBB-a4BAIN.7z (7B6F91E8) (Not Installed)
    -- 237 - 1809 HGEC_DarkIllusion-1_2-BBB-a4BAIN.7z (D298CFFC) (Not Installed)
    -- 238 - 1809+ PyFFI_HGEC_DarkIllusion-1_2-BBB-a4BAIN.7z (9AF75181) (Not Installed)
    -- 239 - 1810 SchattenLaufArmor1_2_HGEC_EcBBB-a4BAIN.7z (7DC16094) (Not Installed)
    -- 240 - 1810+ PyFFI_SchattenLaufArmor1_2_HGEC_EcBBB-a4BAIN.7z (E3E6A6C6) (Not Installed)
    -- 241 - 1811 HGEC_Lady_Death_v0.9_DHcBBB-a4BAIN.7z (10D74C32) (Not Installed)
    -- 242 - 1811+ PyFFI_HGEC_Lady_Death_v0.9_DHcBBB-a4BAIN.7z (0E12FB24) (Not Installed)
    243 - ==Last==
    -- 244 - 1812 HGEC_KunaiGarter (411AEC18) (Not Installed)
    
    

    And I'm ready to start my uFCOM install, referring to the Readmes and Install Guides at each step.

     

    Tip: If you are unsure about any of a mod's installed .esp or .esm components and whether they may be incorrect with regard to other mods, you can run BOSS at any time (button at bottom of Wrye Bash) and read notes and suggestions about those components that BOSS gives in the log which opens in your Internet Browser. To remove, add, or exchange .esp/.esm files within an installed mod, using the Installers tab, click on the installer package, deselect and/or select the components you want to change (the + icon on the left will turn red), then right-click > "Anneal".

     

    ---------------

    0301 #1: Install Fran 4.5b BAIN package

    Straight-forward install, right-click the package in Wrye Bash "Installers" Tab window and select "Install"

    == Configured Files

    FCOM_Convergence_FraNewItems.bsa

    Francesco's Leveled Creatures-Items Mod.esm

    Francesco's Optional Chance of More Enemies.esp

    Francesco's Optional Chance of Stronger Bosses.esp

    Francesco's Optional Chance of Stronger Enemies.esp

    Francesco's Optional Leveled Guards.esp

    Francesco's Optional New Items Add-On.esm

    Docs\Francesco's leveled creatures-items.htm

    Docs\ReadmeBG01.jpg

    Docs\ReadmeBG02.jpg

    ---------------

    0301a (OPTIONAL) and #1a: Unofficial Lv30 Francescos Leveled Item by Maltz repackaged for BAIN.

    Repackage = unpack, open "Fran_Lv30Items_Maltz_v1dot0-15411" folder, rename "Fran_Lv30Items_Maltz" folder to "0801a Fran_Lv30Items_Maltz-a4BAIN", open it, select all, right-click > 7-Zip > add to "0801a Fran_Lv30Items_Maltz-a4BAIN.7z". Move new archive to "Bash Installers folder and delete unpacked folder.

    == Configured Files

    Fran_Lv30Item_Maltz.esp

    Docs\30fran_readme.txt

    Docs\Armors.jpg

    Docs\Weapons.jpg

    Meshes\Armor\30fran\ares\aresbt.nif

    Meshes\Armor\30fran\ares\aresbt_gnd.nif

    Meshes\Armor\30fran\ares\arescu.nif

    Meshes\Armor\30fran\ares\arescu_gnd.nif

    Meshes\Armor\30fran\ares\aresga.nif

    Meshes\Armor\30fran\ares\aresga_gnd.nif

    Meshes\Armor\30fran\ares\aresgr.nif

    Meshes\Armor\30fran\ares\aresgr_gnd.nif

    Meshes\Armor\30fran\ares\areshlm.nif

    Meshes\Armor\30fran\ares\areshlm_gnd.nif

    Meshes\Armor\30fran\ares\femcuirass.nif

    Meshes\Armor\30fran\ares\femcuirass_gnd.nif

    Meshes\Armor\30fran\ares\femgreaves.nif

    Meshes\Armor\30fran\hf\shield.nif

    Meshes\Armor\30fran\mirage\BlackShield.nif

    Meshes\Armor\30fran\mirage\DILmask.nif

    Meshes\Armor\30fran\mirage\DILmask_gnd.nif

    Meshes\Armor\30fran\mirage\DILshoes.nif

    Meshes\Armor\30fran\mirage\DILshoes_gnd.nif

    Meshes\Armor\30fran\mirage\phelmet.nif

    Meshes\Armor\30fran\mirage\phelmet_gnd.nif

    Meshes\Armor\30fran\mirage\SaGauntlets.nif

    Meshes\Armor\30fran\mirage\Sagauntlets_gnd.nif

    Meshes\Armor\30fran\mirage\SaintCuirass.nif

    Meshes\Armor\30fran\mirage\SaintCuirass_gnd.nif

    Meshes\Armor\30fran\mirage\Saskirt.nif

    Meshes\Armor\30fran\mirage\Saskirt_gnd.nif

    Meshes\Weapons\blackaxe\blackaxe.nif

    Meshes\Weapons\bone\Bow of Bones.nif

    Meshes\Weapons\crescent\crescent.nif

    Meshes\Weapons\daggerstars\umethar.nif

    Meshes\Weapons\excalibur\Bkclaymore.nif

    Meshes\Weapons\khan\The Bow of the Hunter.nif

    Meshes\Weapons\legion\legionaxe.nif

    Meshes\Weapons\luciendar\luciendar.nif

    Meshes\Weapons\masamune\BlusterBlackGold.nif

    Meshes\Weapons\requiem\crescentmoonstaff.nif

    Meshes\Weapons\slaughterfish\Fish.nif

    Meshes\Weapons\soulgun\Blunderbuss.nif

    Sound\fx\wpn\2544magnum25.wav

    Textures\Armor\30fran\ares\aresbt.dds

    Textures\Armor\30fran\ares\aresbt_n.dds

    Textures\Armor\30fran\ares\arescu.dds

    Textures\Armor\30fran\ares\arescu_n.dds

    Textures\Armor\30fran\ares\aresga.dds

    Textures\Armor\30fran\ares\aresga_n.dds

    Textures\Armor\30fran\ares\aresgr.dds

    Textures\Armor\30fran\ares\aresgr_n.dds

    Textures\Armor\30fran\ares\areshlm.dds

    Textures\Armor\30fran\ares\areshlm_n.dds

    Textures\Armor\30fran\ares\aresshield.dds

    Textures\Armor\30fran\ares\aresshield_n.dds

    Textures\Armor\30fran\hf\shield.dds

    Textures\Armor\30fran\hf\shield_n.dds

    Textures\Armor\30fran\hf\shieldwing.dds

    Textures\Armor\30fran\hf\shieldwing_n.dds

    Textures\Armor\30fran\mirage\belt.dds

    Textures\Armor\30fran\mirage\belt_n.dds

    Textures\Armor\30fran\mirage\BkArms2.dds

    Textures\Armor\30fran\mirage\BkArms2_n.dds

    Textures\Armor\30fran\mirage\Chain2048.dds

    Textures\Armor\30fran\mirage\Chain2048_n.dds

    Textures\Armor\30fran\mirage\chainmail1_bk.dds

    Textures\Armor\30fran\mirage\chainmail1_n.dds

    Textures\Armor\30fran\mirage\chainmail1_sa.dds

    Textures\Armor\30fran\mirage\cuirass_n.dds

    Textures\Armor\30fran\mirage\cuirass_sa.dds

    Textures\Armor\30fran\mirage\DImask.dds

    Textures\Armor\30fran\mirage\DImask_n.dds

    Textures\Armor\30fran\mirage\DIshoes.dds

    Textures\Armor\30fran\mirage\DIshoes_n.dds

    Textures\Armor\30fran\mirage\flat_gold.dds

    Textures\Armor\30fran\mirage\flat_n.dds

    Textures\Armor\30fran\mirage\gauntlet_n.dds

    Textures\Armor\30fran\mirage\gauntlet_sa.dds

    Textures\Armor\30fran\mirage\Glasscuirass_g.dds

    Textures\Armor\30fran\mirage\Glasscuirass_n.dds

    Textures\Armor\30fran\mirage\Glasscuirass_sa.dds

    Textures\Armor\30fran\mirage\MetalSteelNet_n.dds

    Textures\Armor\30fran\mirage\MetalSteelNet_TransBk.dds

    Textures\Armor\30fran\mirage\peghelmet.dds

    Textures\Armor\30fran\mirage\peghelmet_g.dds

    Textures\Armor\30fran\mirage\peghelmet_n.dds

    Textures\Armor\30fran\mirage\quiver.dds

    Textures\Armor\30fran\mirage\quiver_n.dds

    Textures\Armor\30fran\mirage\Saintcuirass.dds

    Textures\Armor\30fran\mirage\Saintcuirass_g.dds

    Textures\Armor\30fran\mirage\Saintcuirass_n.dds

    Textures\Armor\30fran\mirage\SaSkirt.dds

    Textures\Armor\30fran\mirage\SaSkirt_n.dds

    Textures\Armor\30fran\mirage\shield.dds

    Textures\Armor\30fran\mirage\shield_n.dds

    Textures\Armor\30fran\mirage\WS_FTP.LOG

    Textures\Menus\Icons\30fran\ares\neboots.dds

    Textures\Menus\Icons\30fran\ares\necuirass.dds

    Textures\Menus\Icons\30fran\ares\negauntlets.dds

    Textures\Menus\Icons\30fran\ares\negreaves.dds

    Textures\Menus\Icons\30fran\ares\nehelmet.dds

    Textures\Menus\Icons\30fran\blackaxe\blackaxe.dds

    Textures\Menus\Icons\30fran\bone\bone.dds

    Textures\Menus\Icons\30fran\crescent\crescent.dds

    Textures\Menus\Icons\30fran\excalibur\excalibur.dds

    Textures\Menus\Icons\30fran\exterminator\exterminator.dds

    Textures\Menus\Icons\30fran\hf\neshield.dds

    Textures\Menus\Icons\30fran\khan\khan.dds

    Textures\Menus\Icons\30fran\luciendar\luciendar.dds

    Textures\Menus\Icons\30fran\masamune\2hbk.dds

    Textures\Menus\Icons\30fran\mirage\cuirass.dds

    Textures\Menus\Icons\30fran\mirage\gauntlets.dds

    Textures\Menus\Icons\30fran\mirage\helmet.dds

    Textures\Menus\Icons\30fran\mirage\mask.dds

    Textures\Menus\Icons\30fran\mirage\shield.dds

    Textures\Menus\Icons\30fran\mirage\shoes.dds

    Textures\Menus\Icons\30fran\mirage\skirt.dds

    Textures\Menus\Icons\30fran\requiem\requiem.dds

    Textures\Menus\Icons\30fran\slaughterfish\icon_Slaughterfish.dds

    Textures\Menus\Icons\30fran\soulgun\Blunderbuss2.dds

    Textures\Menus\Icons\30fran\stars\stars.dds

    Textures\Weapons\30fran\blackaxe\blackaxe.dds

    Textures\Weapons\30fran\blackaxe\blackaxe_g.dds

    Textures\Weapons\30fran\blackaxe\blackaxe_n.dds

    Textures\Weapons\30fran\bone\bow of bones.dds

    Textures\Weapons\30fran\bone\bow of bones_n.dds

    Textures\Weapons\30fran\crescent\ebonylongsword.dds

    Textures\Weapons\30fran\crescent\ebonylongsword_n.dds

    Textures\Weapons\30fran\daggerstars\umethar.dds

    Textures\Weapons\30fran\daggerstars\umethar_n.dds

    Textures\Weapons\30fran\excalibur\Bkclaymore1.dds

    Textures\Weapons\30fran\excalibur\Bkclaymore1_g.dds

    Textures\Weapons\30fran\excalibur\Bkclaymore1_n.dds

    Textures\Weapons\30fran\excalibur\Bkclaymore2.dds

    Textures\Weapons\30fran\excalibur\Bkclaymore2_g.dds

    Textures\Weapons\30fran\excalibur\Bkclaymore2_n.dds

    Textures\Weapons\30fran\khan\The Bow of the Hunter.dds

    Textures\Weapons\30fran\khan\The Bow of the Hunter.dds.psd

    Textures\Weapons\30fran\khan\The Bow of the Hunter_n.dds

    Textures\Weapons\30fran\legion\blacklegionaxe.dds

    Textures\Weapons\30fran\legion\blacklegionaxe_g.dds

    Textures\Weapons\30fran\legion\blacklegionaxe_n.dds

    Textures\Weapons\30fran\luciendar\Luciendar.dds

    Textures\Weapons\30fran\luciendar\Luciendar_n.dds

    Textures\Weapons\30fran\masamune\Bksilver_bk.dds

    Textures\Weapons\30fran\masamune\Bksilver_n.dds

    Textures\Weapons\30fran\masamune\Bksilversheath_bk.dds

    Textures\Weapons\30fran\masamune\Bksilversheath_n.dds

    Textures\Weapons\30fran\masamune\bladeBkgold.dds

    Textures\Weapons\30fran\masamune\bladeBkgold_g.dds

    Textures\Weapons\30fran\masamune\bladeBkgold_n.dds

    Textures\Weapons\30fran\requiem\crescentmoonstaff.dds

    Textures\Weapons\30fran\requiem\crescentmoonstaff_n.dds

    Textures\Weapons\30fran\slaughterfish\texture.dds

    Textures\Weapons\30fran\slaughterfish\texture_n.dds

    Textures\Weapons\30fran\soulgun\black.dds

    Textures\Weapons\30fran\soulgun\black_n.dds

    Textures\Weapons\30fran\soulgun\metallijuttu.dds

    Textures\Weapons\30fran\soulgun\metallijuttu_n.dds

    Textures\Weapons\30fran\soulgun\piippu.dds

    Textures\Weapons\30fran\soulgun\piippu_n.dds

    Textures\Weapons\30fran\soulgun\trigger.dds

    Textures\Weapons\30fran\soulgun\trigger_n.dds

    Textures\Weapons\30fran\soulgun\tukkipaska.dds

    Textures\Weapons\30fran\soulgun\tukkipaska_n.dds

    ---------------

    0302 #2: Install OOO 1.33 BAIN package

    Select ONLY "OO Core Files", right-click the package in Wrye Bash "Installers" Tab window and "Install"

    Configured Files should be "Oscuro's_Oblivion_Overhaul.esm" & "Oscuro's_Oblivion_Overhaul.esp" and a lot of meshes, sound & textures files (no other ESP or ESM files at top of list).

    == Configured Files

    Oscuro's_Oblivion_Overhaul.esm

    Oscuro's_Oblivion_Overhaul.esp

    meshes\architecture\DreadArmorQuest\JephreEmeraldProp.nif

    meshes\architecture\LadyofEmbersQuest\DaedricVAProp.nif

    meshes\architecture\MelusPetiliusQuest\MelusBootsProp.nif

    etc.

    etc.

    etc.

    etc.

    ---------------

    0302a #2a: Install OOO_134_Beta_5_Patch-15256.7z

    The OOO 1.33 BAIN package turns orange, as I have just created my first conflict/overwrite. Nothing to worry about, it is supposed to happen, that is what patches do.

    == Configured Files

    OOO-WaterFish.esp

    Oscuro's_Oblivion_Overhaul.esm

    Oscuro's_Oblivion_Overhaul.esp

    Meshes\Clutter\ayleidcoin.nif

    Meshes\harvest\containers\XMSmiddlepaintingforest02b.nif

    Meshes\va\weapons\LoD_1h_flame.nif

    etc.

    etc.

    etc.

    ---------------

    0303 #3: Install Oblivion WarCry BAIN package

    Select ONLY ONE of the .esp files: "Oblivion WarCry EV.esp" is the English Version ("Oblivion WarCry.esp" is in German).

    == Configured Files

    Oblivion WarCry EV.esp

    Docs\OWC 1.08 EV Readme.txt

    Docs\OWC 1.085 readme.txt

    Docs\WarCryEV109 readme.txt

    meshes\OE\Fun-Skelett.nif

    meshes\OE\Armor\Blessed Dwarven\akhulakans helmet.nif

    meshes\OE\Armor\Blessed Dwarven\akhulakans helmet_gnd.nif

    etc.

    etc.

    ---------------

    0304 (OPTIONAL) #4: Install Bobs_Armory_Oblivion1_1.7z

    Choose ONLY ONE of the .esp files: "Bob's Armory Oblivion.esp" is the playable version ("Cheat Bob's Armory Oblivion.esp" is for testing).

    == Configured Files

    Bob's Armory Oblivion.esp

    Docs\Bob's v1_1 ReadMe.txt

    meshes\dam\damalt01.nif

    meshes\dam\damarm01.nif

    etc.

    ---------------

    0305 (OPTIONAL) #5: Install Loth_Blunt_Weapons_ver_3-0-1-12939.rar

    Choose "Loth's Blunt Weapons for Npcs.esp" but not "Loth's Blunt Weapons.esp" nor "Loth's Blunt Weapons- Mobs.esp" (will be using "FCOM_LothsBluntWeapons.esp').

    == Configured Files

    Loth's Blunt Weapons for Npcs.esp

    Docs\Loth's Blunt Weapon List.jpg

    Docs\Loth's Blunt Weapons Readme.txt

    Meshes\Blunt Set\ballmace01.nif

    Meshes\Blunt Set\battleaxe01.nif

    etc.

    ---------------

    0306 (OPTIONAL) #6: Install Artifacts 1-1

    I Combined files "Artifacts-25309.7z" & "Artifacts1-1-25309.7z" into "Artifacts1_1-a4BAIN-25309.7z"

    I unpacked "Artifacts-25309.7z" and renamed the folder "Artifacts1_1-a4BAIN-25309"

    Created "00 Core Files" and moved "Artifacts.bsa", "Artifacts.esm", "Artifacts.esp" into it.

    Appended 01 to "Artifacts_OptionalFiles" folder, so it became "01 Artifacts_OptionalFiles"

    Renamed "Artifacts_ReadMe.htm" to "Artifacts1_ReadMe.htm"

    Opened "Artifacts1-1-25309.7z" (left-click on it, right-click > 7-Zip > Open Archive)

    Selected "Artifacts.esm" & "Artifacts.esp" then extracted them into "00 Core Files" folder (overwriting the older versions)

    Selected "Artifacts_ReadMe.htm" and extracted it to the folder above "00 Core Files", exited 7-Zip, renamed "Artifacts_ReadMe.htm" to "Artifacts1-1_ReadMe.htm"

    Selected everything in the "Artifacts1_1-a4BAIN-25309" folder, right-click > 7-Zip > add to "Artifacts1_1-a4BAIN-25309.7z"

    Install the Core Files and choose the Optional Files if you want the DistantLOD files for the camp installed.

    == Configured Files

    Artifacts.bsa

    Artifacts.esm

    Artifacts.esp

    DistantLOD\Tamriel.cmp

    DistantLOD\Tamriel_2_5.lod

    DistantLOD\Tamriel_2_6.lod

    DistantLOD\Tamriel_3_5.lod

    DistantLOD\Tamriel_3_6.lod

    Docs\Artifacts1-1_ReadMe.htm

    Docs\Artifacts1_ReadMe.htm

    Docs\readmebkg.jpg

    ---------------

    0307 (OPTIONAL) #7: Install Armamentarium Complete 1-35

    I Combined files "ArmamentariumComplete_ver_1_35-18417.7z" & "ArmaCompleteResources-18417.7z" into "ArmaComplete1_35+Resources-a4BAIN-18417.7z"

    Could write a whole page on how I did this, but I won't. The final structure of the "ArmaComplete1_35+Resources-a4BAIN-18417.7z" archive is this...
    00 Core Files -----------------|-- "Meshes" folder
                                  |-- "Textures" folder
                                  |-- Armamentarium.esm
    
    01 OOO ------------------------|-- ArmamentariumLL4OOO.esp
                                  |-- ArmamentariumLLMagicOOO.esp
                                  |-- ArmamentariumLLVendors.esp
    
    01 Vanilla --------------------|-- ArmamentariumLL.esp
                                  |-- ArmamentariumLLArmaVendor.esp
                                  |-- ArmamentariumLLMagic.esp
    
    10 Armamentarium Quest --------|-- ArmamentariumArtifacts.esp
    
    20 Artifacts 1.1 compatiblity -|-- ArmamentariumArtifacts.esp
    
    ArmamentariumComplete_ReadMe.htm
    readmebkg.jpg

    I deleted the omod conversion data.

    You might decide to use the original archives. It is very important to install the correct components in relation to other mods you are installing.

    + "Armamentarium.esm", "Meshes" folder, "Textures" folder = Core components (REQUIRED for any install).

    + "ArmamentariumLL4OOO.esp", "ArmamentariumLLMagicOOO.esp", "ArmamentariumLLVendors.esp" = OOO components (REQUIRED for this install).

    - "ArmamentariumLL.esp", "ArmamentariumLLArmaVendor.esp", "ArmamentariumLLMagic.esp" = non-OOO components (NOT required for this install).

    + "ArmamentariumArtifacts.esp" = Quest component (optional, highly recommended).

    + "Artifacts - ArmaCompleteAddon.esp" = compatibility component for Artifacts 1.1 (REQUIRED for this install - not if you aren't installing Artifacts 1.1).

    == Configured Files

    Armamentarium.esm

    ArmamentariumArtifacts.esp

    ArmamentariumLL4OOO.esp

    ArmamentariumLLMagicOOO.esp

    ArmamentariumLLVendors.esp

    Artifacts - ArmaCompleteAddon.esp

    Docs\Armamentarium Complete 1-35.rtf

    Docs\ArmamentariumComplete_ReadMe.htm

    Docs\readmebkg.jpg

    Meshes\trfar\armor2\arenaheavyb\f\cuirass.nif

    Meshes\trfar\armor2\arenaheavyb\f\cuirass_gnd.nif

    Meshes\trfar\armor2\arenaheavyb\m\cuirass.nif

    Meshes\trfar\armor2\arenaheavyb\m\cuirass_gnd.nif

    etc.

    ---------------

    0308 #8: Install MMM 3.73b BAIN package

    Referring to CorePC's PLUGINS ? DESCRIPTION and FUNCTIONS , [RELZ] MartsMonsterMod37b3 Public Release 3 [RELZ] #9, and DevNull's FCOM Expanded Load Order, these are my choices. Yours may differ (apart from the required ones, of course). Y = YES, N = NO

     

    00 Core Files

    Y = Mart's Monster Mod.esm (REQUIRED)

    01 Main MMM

    NONE

    01 Main MMM+Fran

    NONE

    01 Main MMM+OOO

    N = Mart's Monster Mod for OOO.esm (INCOMPATIBLE with FCOM)

    N = Mart's Monster Mod for OOO.esp (NOT REQUIRED for FCOM)

    02 Modifiers

    N = Mart's Monster Mod - Diverse Imperial Armor.esp (Do not use with OOO) (INCOMPATIBLE with FCOM, use "FCOM_DiverseGuardUnity.esp" instead)

    N = Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp (Am not using MMM - Gems and GemDust)

    Y = Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp (Am using MMMforOOO, but not MMM - Gems and GemDust.)

    N = Mart's Monster Mod - Diverse Runeskulls Loot.esp (Not if using MMM - Gems & GemDust or MMM for OOO )

    Y = Mart's Monster Mod - Diverse WaterLife.esp (In my archive, this is the MMMDiverseWaterLifeUpdate version)

    N = Mart's Monster Mod - Durability & Damage.esp (Do not use with OOO (FCOM))

    N = Mart's Monster Mod - Fran's leveled quests.esp (Integrated into FCOM)

    N = Mart's Monster Mod - Gems & Gem Dust.esp (Will be using OOO Geomancy Gem Dust OBSE)

    N = Mart's Monster Mod - Hunting & Crafting.esp (No thanks, maybe later)

    Y = Mart's Monster Mod - Looting NPCs & Creatures.esp

    Y = Mart's Monster Mod - Resized Races.esp

    Y = Mart's Monster Mod - Zombies for Body Meshes.esp (Will be using body mods later)

    03 Loot Concentration

    N = Mart's Monster Mod - Less Bone Loot.esp

    N = Mart's Monster Mod - No Bone Loot.esp

    04 Reduced Creature Spawns

    N = Mart's Monster Mod - Less Rats.esp (INCOMPATIBLE with FCOM, use "FCOM_LessRats.esp" instead)

    Y = Mart's Monster Mod - Less Reavers.esp

    N = Mart's Monster Mod - No Adventurers.esp

    N = Mart's Monster Mod - No Balrogs.esp

    N = Mart's Monster Mod - No Beholdens.esp

    N = Mart's Monster Mod - No Blood.esp

    N = Mart's Monster Mod - No Carrion Rats.esp

    N = Mart's Monster Mod - No Fiends.esp

    N = Mart's Monster Mod - No Giants.esp

    N = Mart's Monster Mod - No Lanterns.esp

    N = Mart's Monster Mod - No Pests.esp

    N = Mart's Monster Mod - No Reavers.esp

    N = Mart's Monster Mod - No Skeep.esp

    N = Mart's Monster Mod - No Slimes.esp

    N = Mart's Monster Mod - No Spiders.esp (INCOMPATIBLE with FCOM, use "FCOM_NoSpiders.esp" instead)

    N = Mart's Monster Mod - No Swarms.esp

    N = Mart's Monster Mod - No Uberhulks.esp

    Y = Mart's Monster Mod - No Undead Rise.esp

    N = Mart's Monster Mod - No Werewolves.esp

    N = Mart's Monster Mod - No Wyvern.esp (INCOMPATIBLE with FCOM, use "FCOM_NoWyverns.esp" instead)

    05 Spawn Rates

    N = Mart's Monster Mod - Spawn Rates - Increased.esp (Not recommended)

    N = Mart's Monster Mod - Spawn Rates - Moderate Increased.esp (Not recommended)

    N = Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp (Not with "Safer Roads") (Not recommended)

    N = Mart's Monster Mod - Spawn Rates - Reduced Vanilla.esp (Not with "Safer Roads") (Not recommended)

    N = Mart's Monster Mod - Spawn Rates - Reduced.esp (Not with "Safer Roads") (INCOMPATIBLE with FCOM, use "FCOM_SpawnRatesReduced.esp" instead)

    06 Miscellaneous

    Y = Mart's Monster Mod - Additional Enemy NPC Vars.esp (Has been updated since DevNull recommended not in march 2009)

    Y = Mart's Monster Mod - City Defences.esp (Has been updated with less guards who shouldn't fall off walls) INCOMPATIBLE with Better Cities - City Defences

    Y = Mart's Monster Mod - Dungeons of MMM.esp (Bats!)

    Y = Mart's Monster Mod - Extra Wounding.esp

    Y = Mart's Monster Mod - Farm Animals.esp

    N = Mart's Monster Mod - Friendlier Factions MMM+Fran.esp (INCOMPATIBLE with FCOM, use "FCOM_FriendlierFactions.esp" instead)

    N = Mart's Monster Mod - Friendlier Factions OOO.esp (INCOMPATIBLE with FCOM, use "FCOM_FriendlierFactions.esp" instead)

    N = Mart's Monster Mod - Knights.esp (Do NOT use with OOO or FCOM)

    N = Mart's Monster Mod - More Passive Wildlife.esp

    Y = Mart's Monster Mod - More Wilderness Life No Gates.esp (Can use this OR "Mart's Monster Mod - More Wilderness Life.esp" NOT both)

    N = Mart's Monster Mod - More Wilderness Life.esp (Can use this OR "Mart's Monster Mod - More Wilderness Life No Gates.esp" NOT both)

    Y = Mart's Monster Mod - Safer Quest Locations.esp

    N = Mart's Monster Mod - Safer Roads.esp (INCOMPATIBLE with FCOM, use "FCOM_SaferRoads.esp" instead)

    Y = Mart's Monster Mod - Shivering Isles.esp

    Y = Mart's Monster Mod - Slof Horses Complete.esp (INCOMPATIBLE with Slof's Horses.esp or Extra.esp. Probably also conflict with Slof's Horses Base.esp)

    N = Mart's Monster Mod for OOO - Knights .esp (INCOMPATIBLE with FCOM, use "FCOM_knights.esp" instead)

    N = Mart's Monster Mod for OOO - LessReaversInGates.esp (INCOMPATIBLE with FCOM, use "FCOM_LessReaversInGates.esp" instead)

    N = Mart's Monster Mod for OOO - NoReaversInGates.esp (INCOMPATIBLE with FCOM, use "FCOM_NoReaversInGates.esp" instead)

    To arrive at this...

    Configured: 18 (1,192,318 KB)

    Matched: 18

    Missing: 0

    Conflicts: 0

     

    == Configured Files

    FCOM_Convergence_Mart'sMonsterMod.bsa

    Mart's Monster Mod - Additional Enemy NPC Vars.esp

    Mart's Monster Mod - City Defences.esp

    Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp

    Mart's Monster Mod - Diverse WaterLife.esp

    Mart's Monster Mod - Dungeons of MMM.esp

    Mart's Monster Mod - Extra Wounding.esp

    Mart's Monster Mod - Farm Animals.esp

    Mart's Monster Mod - Less Reavers.esp

    Mart's Monster Mod - Looting NPCs & Creatures.esp

    Mart's Monster Mod - More Wilderness Life No Gates.esp

    Mart's Monster Mod - No Undead Rise.esp

    Mart's Monster Mod - Resized Races.esp

    Mart's Monster Mod - Safer Quest Locations.esp

    Mart's Monster Mod - Shivering Isles.esp

    Mart's Monster Mod - Slof Horses Complete.esp

    Mart's Monster Mod - Zombies for Body Meshes.esp

    Mart's Monster Mod.esm

     

    Note: "Mart's Monster Mod - Slof Horses Complete.esp" (incompatible with Slof's Horses.esp or Extra.esp. Probably also conflict with Slof's Horses Base.esp)

    See Also: If using FCOM & Slof's Horse Base, load Slof's Horses/Armored Horses early (before OOO). Tag Slof's Horses Base.esp with {{BASH:Graphics}} and use "Import Graphics" in the Bashed patch. Leave it virtually active

    ---------------

    0309 (OPTIONAL) #9: Install COBL Cosmetics Resources 01 package (only required if installing Cobl Races).

    I will be installing "Cobl Races.esp" (not to be confused with "Cobl Races - Balanced.esp" - which I won't be using).

    For now, I won't install any of the body mod ("Install Next - IF using x Bodies") components. When I do install body mods later, I will come back to this installer, adjust, and "Anneal" it.

    Configured: 1,273 (527,035 KB)

    Matched: 1,273

    Missing: 0

    Conflicts: 0

     

    == Configured Files

    meshes\babe\babehair01.nif

    meshes\babe\babehair02.egm

    meshes\babe\babehair02.nif

    meshes\babe\babehair03.egm

    meshes\babe\babehair03.nif

    meshes\babe\babehair04.nif

    meshes\babe\babehair05.nif

    meshes\characters\argonian\eyeleftargonian.egm

    meshes\characters\argonian\eyeleftargonian.nif

    meshes\characters\argonian\eyeleftargonian.tri

    meshes\characters\argonian\eyerightargonian.egm

    meshes\characters\argonian\eyerightargonian.nif

    meshes\characters\argonian\eyerightargonian.tri

    meshes\characters\asxivilai\earxivilai.egm

    meshes\characters\asxivilai\earxivilai.egt

    meshes\characters\asxivilai\earxivilai.nif

    meshes\characters\asxivilai\eyeleftxivilai.egm

    meshes\characters\asxivilai\eyeleftxivilai.nif

    meshes\characters\asxivilai\eyeleftxivilai.tri

    meshes\characters\asxivilai\eyerightxivilai.egm

    meshes\characters\asxivilai\eyerightxivilai.nif

    meshes\characters\asxivilai\eyerightxivilai.tri

    meshes\characters\asxivilai\fangsxivilai.egm

    meshes\characters\asxivilai\fangsxivilai.nif

    meshes\characters\asxivilai\fangsxivilai.tri

    meshes\characters\asxivilai\headxivilai.egm

    meshes\characters\asxivilai\headxivilai.egt

    meshes\characters\asxivilai\headxivilai.nif

    meshes\characters\asxivilai\headxivilai.tri

    meshes\characters\asxivilai\hornsxivilai.egm

    meshes\characters\asxivilai\hornsxivilai.nif

    meshes\characters\asxivilai\hornsxivilai.tri

    meshes\characters\asxivilai\mmouthxivilai.egm

    meshes\characters\asxivilai\mmouthxivilai.nif

    meshes\characters\asxivilai\mmouthxivilai.tri

    meshes\characters\asxivilai\xivilaihair01.egm

    meshes\characters\asxivilai\xivilaihair01.nif

    meshes\characters\asxivilai\xivilaihair01.tri

    meshes\characters\asxivilai\xivilaihair02.egm

    meshes\characters\asxivilai\xivilaihair02.nif

    meshes\characters\asxivilai\xivilaihair02.tri

    meshes\characters\asxivilai\xivilaihair03.egm

    meshes\characters\asxivilai\xivilaihair03.nif

    meshes\characters\asxivilai\xivilaihair03.tri

    meshes\characters\CH4O\hair01.egm

    meshes\characters\CH4O\hair01.nif

    meshes\characters\CH4O\hair02.egm

    meshes\characters\CH4O\hair02.nif

    meshes\characters\CH4O\hair03.egm

    meshes\characters\CH4O\hair03.nif

    meshes\characters\CH4O\hair04.egm

    meshes\characters\CH4O\hair04.nif

    meshes\characters\CH4O\hair05.egm

    meshes\characters\CH4O\hair05.nif

    meshes\characters\CH4O\hair06.egm

    meshes\characters\CH4O\hair06.nif

    meshes\characters\CH4O\hair07.egm

    meshes\characters\CH4O\hair07.nif

    meshes\characters\CH4O\hair08.egm

    meshes\characters\CH4O\hair08.nif

    meshes\characters\CH4O\hair09.egm

    meshes\characters\CH4O\hair09.nif

    meshes\characters\CH4O\hair10.egm

    meshes\characters\CH4O\hair10.nif

    meshes\characters\CH4O\hair11.egm

    meshes\characters\CH4O\hair11.nif

    meshes\characters\CH4O\hair12.egm

    meshes\characters\CH4O\hair12.nif

    meshes\characters\CH4O\hair13.egm

    meshes\characters\CH4O\hair13.nif

    meshes\characters\CH4O\hair14.egm

    meshes\characters\CH4O\hair14.nif

    meshes\characters\CH4O\hair15.egm

    meshes\characters\CH4O\hair15.nif

    meshes\characters\CH4O\hair16.egm

    meshes\characters\CH4O\hair16.nif

    meshes\characters\CH4O\hair17.egm

    meshes\characters\CH4O\hair17.nif

    meshes\characters\CH4O\hair18.egm

    meshes\characters\CH4O\hair18.nif

    meshes\characters\CH4O\hair19.egm

    meshes\characters\CH4O\hair19.nif

    meshes\characters\CH4O\hair20.egm

    meshes\characters\CH4O\hair20.nif

    meshes\characters\CH4O\hair21.egm

    meshes\characters\CH4O\hair21.nif

    meshes\characters\CH4O\hair22.egm

    meshes\characters\CH4O\hair22.nif

    meshes\characters\CH4O\hair23.egm

    meshes\characters\CH4O\hair23.nif

    meshes\characters\CH4O\hair24.egm

    meshes\characters\CH4O\hair24.nif

    meshes\characters\CH4O\hair25.egm

    meshes\characters\CH4O\hair25.nif

    meshes\characters\CH4O\hair26.egm

    meshes\characters\CH4O\hair26.nif

    meshes\characters\hair\nordfemalebunches.egm

    meshes\characters\hair\nordfemalebunches.nif

    meshes\characters\hair\nordfemalebunches.tri

    meshes\characters\hair\orcfemalebunches.egm

    meshes\characters\hair\orcfemalebunches.nif

    meshes\characters\hair\orcfemalebunches.tri

    meshes\characters\hair\woodelffemalepony.egm

    meshes\characters\hair\woodelffemalepony.nif

    meshes\characters\hair\woodelffemalepony.tri

    meshes\characters\hair\Capucine\cap_argdecoratedspikes.egm

    meshes\characters\hair\Capucine\cap_argdecoratedspikes.nif

    meshes\characters\hair\Capucine\cap_argdecoratedspikes.tri

    meshes\characters\hair\Capucine\cap_argfins.egm

    meshes\characters\hair\Capucine\cap_argfins.nif

    meshes\characters\hair\Capucine\cap_argfins.tri

    meshes\characters\hair\Capucine\cap_argjeweledfins.egm

    meshes\characters\hair\Capucine\cap_argjeweledfins.nif

    meshes\characters\hair\Capucine\cap_argjeweledfins.tri

    meshes\characters\hair\Capucine\cap_argridge.egm

    meshes\characters\hair\Capucine\cap_argridge.nif

    meshes\characters\hair\Capucine\cap_argridge.tri

    meshes\characters\hair\Capucine\cap_argspikes.egm

    meshes\characters\hair\Capucine\cap_argspikes.nif

    meshes\characters\hair\Capucine\cap_argspikes.tri

    meshes\characters\hair\Capucine\cap_argspines.egm

    meshes\characters\hair\Capucine\cap_argspines.nif

    meshes\characters\hair\Capucine\cap_argspines.tri

    meshes\characters\hair\Capucine\cap_bald.nif

    meshes\characters\hair\Capucine\cap_dremora.nif

    meshes\characters\hair\Capucine\cap_dremorab.nif

    meshes\characters\hair\Capucine\cap_dremorahorns1.nif

    meshes\characters\hair\Capucine\cap_dremorahorns2.nif

    meshes\characters\hair\Capucine\cap_dremorahorns3.nif

    meshes\characters\hair\Capucine\cap_dremoralord.nif

    meshes\characters\hair\Capucine\cap_khajiitbraid.egm

    meshes\characters\hair\Capucine\cap_khajiitbraid.nif

    meshes\characters\hair\Capucine\cap_khajiitbraid.tri

    meshes\characters\hair\Capucine\cap_khajiitcommon.egm

    meshes\characters\hair\Capucine\cap_khajiitcommon.nif

    meshes\characters\hair\Capucine\cap_khajiitcommon.tri

    meshes\characters\hair\Capucine\cap_khajiitdreds.egm

    meshes\characters\hair\Capucine\cap_khajiitdreds.nif

    meshes\characters\hair\Capucine\cap_khajiitdreds.tri

    meshes\characters\hair\Capucine\cap_khajiitheadband.egm

    meshes\characters\hair\Capucine\cap_khajiitheadband.nif

    meshes\characters\hair\Capucine\cap_khajiitheadband.tri

    meshes\characters\hair\Capucine\cap_khajiitmane.egm

    meshes\characters\hair\Capucine\cap_khajiitmane.nif

    meshes\characters\hair\Capucine\cap_khajiitmane.tri

    meshes\characters\hair\Capucine\cap_khajiitwisps.egm

    meshes\characters\hair\Capucine\cap_khajiitwisps.nif

    meshes\characters\hair\Capucine\cap_khajiitwisps.tri

    meshes\characters\hair\Capucine\cap_mohawk.nif

    meshes\characters\hair\Capucine\cap_mohawk2.nif

    meshes\characters\hair\Capucine\cap_shaved.egm

    meshes\characters\hair\Capucine\cap_shaved.nif

    meshes\characters\hair\Capucine\cap_thepixie.nif

    meshes\characters\hair\KD\shortbangs.egm

    meshes\characters\hair\KD\shortbangs.NIF

    meshes\characters\hair\throttle\Barbarian.egm

    meshes\characters\hair\throttle\Barbarian.nif

    meshes\characters\hair\throttle\Barbarian.tri

    meshes\characters\hair\throttle\Barbarian2.egm

    meshes\characters\hair\throttle\Barbarian2.nif

    meshes\characters\hair\throttle\Barbarian2.tri

    meshes\characters\hair\throttle\FWavy01.egm

    meshes\characters\hair\throttle\FWavy01.nif

    meshes\characters\hair\throttle\FWavy01.tri

    meshes\characters\hair\throttle\Messy1.egm

    meshes\characters\hair\throttle\Messy1.nif

    meshes\characters\hair\throttle\Messy1.tri

    meshes\characters\hair\throttle\Messy2.egm

    meshes\characters\hair\throttle\Messy2.nif

    meshes\characters\hair\throttle\Messy2.tri

    meshes\characters\hair\throttle\ShortLayered.egm

    meshes\characters\hair\throttle\ShortLayered.nif

    meshes\characters\hair\throttle\ShortLayered.tri

    meshes\characters\hair\throttle\ShortLayeredMale.egm

    meshes\characters\hair\throttle\ShortLayeredMale.nif

    meshes\characters\hair\throttle\ShortStacked1.egm

    meshes\characters\hair\throttle\ShortStacked1.nif

    meshes\characters\hair\throttle\ShortStacked1.tri

    meshes\characters\imperial\eyelefthuman.egm

    meshes\characters\imperial\eyelefthuman.nif

    meshes\characters\imperial\eyelefthuman.tri

    meshes\characters\imperial\eyerighthuman.egm

    meshes\characters\imperial\eyerighthuman.nif

    meshes\characters\imperial\eyerighthuman.tri

    meshes\characters\Ren\Eyes\Ren_Eye01L.egm

    meshes\characters\Ren\Eyes\Ren_Eye01L.nif

    meshes\characters\Ren\Eyes\Ren_Eye01L.tri

    meshes\characters\Ren\Eyes\Ren_Eye01R.egm

    meshes\characters\Ren\Eyes\Ren_Eye01R.nif

    meshes\characters\Ren\Eyes\Ren_Eye01R.tri

    meshes\characters\Ren\Hair\ren_hair01f.egm

    meshes\characters\Ren\Hair\ren_hair01f.nif

    meshes\characters\Ren\Hair\ren_hair01fnd.egm

    meshes\characters\Ren\Hair\ren_hair01fnd.nif

    meshes\characters\Ren\Hair\ren_hair02f.egm

    meshes\characters\Ren\Hair\ren_hair02f.nif

    meshes\characters\Ren\Hair\ren_hair02fnd.egm

    meshes\characters\Ren\Hair\ren_hair02fnd.nif

    meshes\characters\Ren\Hair\ren_hair02m.egm

    meshes\characters\Ren\Hair\ren_hair02m.nif

    meshes\characters\Ren\Hair\ren_hair02mbr.egm

    meshes\characters\Ren\Hair\ren_hair02mbr.nif

    meshes\characters\Ren\Hair\ren_hair02mnd.egm

    meshes\characters\Ren\Hair\ren_hair02mnd.nif

    meshes\characters\Ren\Hair\ren_hair03f.egm

    meshes\characters\Ren\Hair\ren_hair03f.nif

    meshes\characters\Ren\Hair\ren_hair03fnd.egm

    meshes\characters\Ren\Hair\ren_hair03fnd.nif

    meshes\characters\Ren\Hair\ren_hair04f.egm

    meshes\characters\Ren\Hair\ren_hair04f.nif

    meshes\characters\Ren\Hair\ren_hair04fnd.egm

    meshes\characters\Ren\Hair\ren_hair04fnd.nif

    meshes\characters\Ren\Hair\ren_hair05f.egm

    meshes\characters\Ren\Hair\ren_hair05f.nif

    meshes\characters\Ren\Hair\ren_hair05fnd.egm

    meshes\characters\Ren\Hair\ren_hair05fnd.nif

    meshes\characters\Ren\Hair\ren_hair05m.egm

    meshes\characters\Ren\Hair\ren_hair05m.nif

    meshes\characters\Ren\Hair\ren_hair05mbr.egm

    meshes\characters\Ren\Hair\ren_hair05mbr.nif

    meshes\characters\Ren\Hair\ren_hair05mnd.egm

    meshes\characters\Ren\Hair\ren_hair05mnd.nif

    meshes\characters\Ren\Hair\ren_hair06f.egm

    meshes\characters\Ren\Hair\ren_hair06f.nif

    meshes\characters\Ren\Hair\ren_hair06fnd.egm

    meshes\characters\Ren\Hair\ren_hair06fnd.nif

    meshes\characters\Ren\Hair\ren_hair06foc.nif

    meshes\characters\Ren\Hair\ren_hair07f.egm

    meshes\characters\Ren\Hair\ren_hair07f.nif

    meshes\characters\Ren\Hair\ren_hair07fnd.egm

    meshes\characters\Ren\Hair\ren_hair07fnd.nif

    meshes\characters\Ren\Hair\ren_hair07foc.nif

    meshes\characters\Ren\Hair\ren_hair08f.egm

    meshes\characters\Ren\Hair\ren_hair08f.nif

    meshes\characters\Ren\Hair\ren_hair08fnd.egm

    meshes\characters\Ren\Hair\ren_hair08fnd.nif

    meshes\characters\Ren\Hair\ren_hair09f.egm

    meshes\characters\Ren\Hair\ren_hair09f.nif

    meshes\characters\Ren\Hair\ren_hair09fnd.egm

    meshes\characters\Ren\Hair\ren_hair09fnd.nif

    meshes\characters\Ren\Hair\ren_hair09m.egm

    meshes\characters\Ren\Hair\ren_hair09m.nif

    meshes\characters\Ren\Hair\ren_hair09mbr.egm

    meshes\characters\Ren\Hair\ren_hair09mbr.nif

    meshes\characters\Ren\Hair\ren_hair09mnd.egm

    meshes\characters\Ren\Hair\ren_hair09mnd.nif

    meshes\characters\Ren\Hair\ren_hair10f.egm

    meshes\characters\Ren\Hair\ren_hair10f.nif

    meshes\characters\Ren\Hair\ren_hair10fnd.egm

    meshes\characters\Ren\Hair\ren_hair10fnd.nif

    meshes\characters\Ren\Hair\ren_hair10m.egm

    meshes\characters\Ren\Hair\ren_hair10m.nif

    meshes\characters\Ren\Hair\ren_hair10mbr.egm

    meshes\characters\Ren\Hair\ren_hair10mbr.nif

    meshes\characters\Ren\Hair\ren_hair10mnd.egm

    meshes\characters\Ren\Hair\ren_hair10mnd.nif

    meshes\characters\Ren\Hair\ren_hair11f.egm

    meshes\characters\Ren\Hair\ren_hair11f.nif

    meshes\characters\Ren\Hair\ren_hair11fnd.egm

    meshes\characters\Ren\Hair\ren_hair11fnd.nif

    meshes\characters\Ren\Hair\ren_hair11m.egm

    meshes\characters\Ren\Hair\ren_hair11m.nif

    meshes\characters\Ren\Hair\ren_hair11mbr.egm

    meshes\characters\Ren\Hair\ren_hair11mbr.nif

    meshes\characters\Ren\Hair\ren_hair11mnd.egm

    meshes\characters\Ren\Hair\ren_hair11mnd.nif

    meshes\characters\Ren\Hair\ren_hair12f.egm

    meshes\characters\Ren\Hair\ren_hair12f.nif

    meshes\characters\Ren\Hair\ren_hair12fnd.egm

    meshes\characters\Ren\Hair\ren_hair12fnd.nif

    meshes\characters\Ren\Hair\ren_hair13f.egm

    meshes\characters\Ren\Hair\ren_hair13f.nif

    meshes\characters\Ren\Hair\ren_hair13fnd.egm

    meshes\characters\Ren\Hair\ren_hair13fnd.nif

    meshes\characters\Ren\Hair\ren_hair14f.egm

    meshes\characters\Ren\Hair\ren_hair14f.nif

    meshes\characters\Ren\Hair\ren_hair14fnd.egm

    meshes\characters\Ren\Hair\ren_hair14fnd.nif

    meshes\characters\Ren\Hair\ren_hair15f.egm

    meshes\characters\Ren\Hair\ren_hair15f.nif

    meshes\characters\Ren\Hair\ren_hair15fnd.egm

    meshes\characters\Ren\Hair\ren_hair15fnd.nif

    meshes\characters\Ren\Hair\ren_hair16f.egm

    meshes\characters\Ren\Hair\ren_hair16f.nif

    meshes\characters\Ren\Hair\ren_hair16fnd.egm

    meshes\characters\Ren\Hair\ren_hair16fnd.nif

    meshes\characters\Ren\Hair\ren_hair16m.egm

    meshes\characters\Ren\Hair\ren_hair16m.nif

    meshes\characters\Ren\Hair\ren_hair16mbr.egm

    meshes\characters\Ren\Hair\ren_hair16mbr.nif

    meshes\characters\Ren\Hair\ren_hair16mnd.egm

    meshes\characters\Ren\Hair\ren_hair16mnd.nif

    meshes\characters\Ren\Hair\ren_hair17f.egm

    meshes\characters\Ren\Hair\ren_hair17f.nif

    meshes\characters\Ren\Hair\ren_hair17fnd.egm

    meshes\characters\Ren\Hair\ren_hair17fnd.egm_bak

    meshes\characters\Ren\Hair\ren_hair17fnd.nif

    meshes\characters\Ren\Hair\ren_hair17m.egm

    meshes\characters\Ren\Hair\ren_hair17m.nif

    meshes\characters\Ren\Hair\ren_hair17mbr.egm

    meshes\characters\Ren\Hair\ren_hair17mbr.nif

    meshes\characters\Ren\Hair\ren_hair17mnd.egm

    meshes\characters\Ren\Hair\ren_hair17mnd.nif

    meshes\characters\Ren\Hair\ren_hair18f.egm

    meshes\characters\Ren\Hair\ren_hair18f.nif

    meshes\characters\Ren\Hair\ren_hair18fnd.egm

    meshes\characters\Ren\Hair\ren_hair18fnd.nif

    meshes\characters\Ren\Hair\ren_hair18m.egm

    meshes\characters\Ren\Hair\ren_hair18m.nif

    meshes\characters\Ren\Hair\ren_hair18mbr.egm

    meshes\characters\Ren\Hair\ren_hair18mbr.nif

    meshes\characters\Ren\Hair\ren_hair18mnd.egm

    meshes\characters\Ren\Hair\ren_hair18mnd.nif

    meshes\characters\Ren\Hair\ren_hair19f.egm

    meshes\characters\Ren\Hair\ren_hair19f.nif

    meshes\characters\Ren\Hair\ren_hair19fnd.egm

    meshes\characters\Ren\Hair\ren_hair19fnd.nif

    meshes\characters\Ren\Hair\ren_hair20m.egm

    meshes\characters\Ren\Hair\ren_hair20m.nif

    meshes\characters\Ren\Hair\ren_hair20mbr.egm

    meshes\characters\Ren\Hair\ren_hair20mbr.nif

    meshes\characters\Ren\Hair\ren_hair20mnd.egm

    meshes\characters\Ren\Hair\ren_hair20mnd.nif

    meshes\characters\Ren\Head\Ren_Head001.egm

    meshes\characters\Ren\Head\Ren_Head001.egt

    meshes\characters\Ren\Head\Ren_Head001.nif

    meshes\characters\Ren\Head\Ren_Head001.tri

    meshes\characters\Ren\Head\Ren_Head001_50.egm

    meshes\characters\Ren\Head\Ren_Head001_50.egt

    meshes\characters\Ren\Head\Ren_Head002.egm

    meshes\characters\Ren\Head\Ren_Head002.egt

    meshes\characters\Ren\Head\Ren_Head002.nif

    meshes\characters\Ren\Head\Ren_Head002.tri

    meshes\characters\Ren\Head\Ren_Head002_50.egm

    meshes\characters\Ren\Head\Ren_Head002_50.egt

    meshes\characters\saram\femalehair\type0\01.egm

    meshes\characters\saram\femalehair\type0\01.nif

    meshes\characters\saram\femalehair\type0\02.egm

    meshes\characters\saram\femalehair\type0\02.nif

    meshes\characters\saram\femalehair\type0\03.egm

    meshes\characters\saram\femalehair\type0\03.nif

    meshes\characters\saram\femalehair\type0\04.egm

    meshes\characters\saram\femalehair\type0\04.nif

    meshes\characters\saram\femalehair\type1\01.egm

    meshes\characters\saram\femalehair\type1\01.nif

    meshes\characters\saram\femalehair\type1\02.egm

    meshes\characters\saram\femalehair\type1\02.nif

    meshes\characters\saram\femalehair\type1\03.egm

    meshes\characters\saram\femalehair\type1\03.nif

    meshes\characters\saram\femalehair\type1\04.egm

    meshes\characters\saram\femalehair\type1\04.nif

    meshes\characters\saram\femalehair\type2\01.egm

    meshes\characters\saram\femalehair\type2\01.nif

    meshes\characters\saram\femalehair\type2\02.egm

    meshes\characters\saram\femalehair\type2\02.nif

    meshes\characters\saram\femalehair\type2\03.egm

    meshes\characters\saram\femalehair\type2\03.nif

    meshes\characters\saram\femalehair\type2\04.egm

    meshes\characters\saram\femalehair\type2\04.nif

    meshes\characters\saram\femalehair\type3\01.egm

    meshes\characters\saram\femalehair\type3\01.nif

    meshes\characters\saram\femalehair\type3\02.egm

    meshes\characters\saram\femalehair\type3\02.nif

    meshes\characters\saram\femalehair\type3\03.egm

    meshes\characters\saram\femalehair\type3\03.nif

    meshes\characters\saram\femalehair\type3\04.egm

    meshes\characters\saram\femalehair\type3\04.nif

    meshes\characters\saram\malehair\type0\01.egm

    meshes\characters\saram\malehair\type0\01.nif

    meshes\characters\saram\malehair\type0\02.egm

    meshes\characters\saram\malehair\type0\02.nif

    meshes\characters\saram\malehair\type0\03.egm

    meshes\characters\saram\malehair\type0\03.nif

    meshes\characters\saram\malehair\type0\04.egm

    meshes\characters\saram\malehair\type0\04.nif

    meshes\characters\saram\malehair\type1\01.egm

    meshes\characters\saram\malehair\type1\01.nif

    meshes\characters\saram\malehair\type1\02.egm

    meshes\characters\saram\malehair\type1\02.nif

    meshes\characters\tabaxi\ainmhiEyeLeft.egm

    meshes\characters\tabaxi\ainmhiEyeLeft.nif

    meshes\characters\tabaxi\ainmhiEyeLeft.tri

    meshes\characters\tabaxi\ainmhiEyeRight.egm

    meshes\characters\tabaxi\ainmhiEyeRight.nif

    meshes\characters\tabaxi\ainmhiEyeRight.tri

    meshes\characters\tabaxi\earskhajiit.egm

    meshes\characters\tabaxi\earskhajiit.egt

    meshes\characters\tabaxi\earskhajiit.nif

    meshes\characters\tabaxi\earskhajiit.tri

    meshes\characters\tabaxi\khajiittail.nif

    meshes\characters\tabaxi\teethuppervamp.egm

    meshes\characters\tabaxi\teethuppervamp.nif

    meshes\characters\tabaxi\teethuppervamp.tri

    meshes\characters\tabaxi\male\khajiittail.nif

    meshes\clothes\asxivilai\asxivilai_gnd.nif

    meshes\clothes\asxivilai\asxivilaiwig1.egm

    meshes\clothes\asxivilai\asxivilaiwig1.nif

    meshes\clothes\asxivilai\asxivilaiwig10.egm

    meshes\clothes\asxivilai\asxivilaiwig10.nif

    meshes\clothes\asxivilai\asxivilaiwig2.egm

    meshes\clothes\asxivilai\asxivilaiwig2.nif

    meshes\clothes\asxivilai\asxivilaiwig3.egm

    meshes\clothes\asxivilai\asxivilaiwig3.nif

    meshes\clothes\asxivilai\asxivilaiwig4.egm

    meshes\clothes\asxivilai\asxivilaiwig4.nif

    meshes\clothes\asxivilai\asxivilaiwig5.egm

    meshes\clothes\asxivilai\asxivilaiwig5.nif

    meshes\clothes\asxivilai\asxivilaiwig6.egm

    meshes\clothes\asxivilai\asxivilaiwig6.nif

    meshes\clothes\asxivilai\asxivilaiwig7.egm

    meshes\clothes\asxivilai\asxivilaiwig7.nif

    meshes\clothes\asxivilai\asxivilaiwig8.egm

    meshes\clothes\asxivilai\asxivilaiwig8.nif

    meshes\clothes\asxivilai\asxivilaiwig9.egm

    meshes\clothes\asxivilai\asxivilaiwig9.nif

    meshes\clothes\asxivilai\xivilaicollar.nif

    meshes\clothes\asxivilai\xivilaiear1.nif

    meshes\clothes\asxivilai\xivilaiear2.nif

    meshes\clothes\asxivilai\xivilaiear3.nif

    meshes\clothes\asxivilai\xivilaiear4.nif

    meshes\clothes\asxivilai\xivilaiear5.nif

    meshes\clothes\asxivilai\xivilaiear6.nif

    meshes\clothes\asxivilai\xivilaikilt.nif

    meshes\clothes\asxivilai\xivilaikiltf.nif

    meshes\soya\soyastyle01.nif

    meshes\soya\soyastyle02.nif

    meshes\soya\soyastyle03.egm

    meshes\soya\soyastyle03.nif

    meshes\soya\windhair.egm

    meshes\soya\windhair.nif

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000977a_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000977a_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000977b_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000977b_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000977c_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000977d_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000977d_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000977e_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000977e_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000977f_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000977f_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_00009780_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_00009780_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_00009781_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_00009782_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_00009783_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_00009783_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000ce31_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000ce32_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000ce33_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_goodbye_00010bb5_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_greeting_00009784_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_greeting_00009784_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hello_00010bb4_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_0000976f_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_0000976f_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009770_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009770_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009771_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009771_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009772_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009772_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009773_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009773_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009774_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009774_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009775_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009775_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009776_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009776_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009777_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009777_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009778_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009778_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009779_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_lost_00010ba9_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_lost_00010baa_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_noticed_00010bab_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_noticed_00010bac_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_noticed_00010bad_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_00009765_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_00009765_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_00009766_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_00009766_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_00009767_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_00009767_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_00009768_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_00009768_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_00009769_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_00009769_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_0000976a_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_0000976a_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_0000976b_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_0000976b_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_0000976c_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_0000976c_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_0000976d_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_0000976d_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_0000976e_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_0000976e_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_seen_00010bae_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_seen_00010baf_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_seen_00010bb0_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_unseen_00010bb1_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_unseen_00010bb2_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_unseen_00010bb3_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_0000977a_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_0000977a_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_0000977b_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_0000977b_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_0000977c_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_0000977c_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_0000977d_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_0000977d_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_0000977e_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_0000977e_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_0000977f_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_0000977f_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_00009780_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_00009780_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_00009781_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_00009781_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_00009782_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_00009782_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_00009783_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_00009783_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_goodbye_0000a534_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_goodbye_0000a536_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_greeting_00009784_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_greeting_00009784_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hello_00010bb4_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_0000976f_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_0000976f_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009770_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009770_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009771_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009771_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009772_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009772_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009773_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009773_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009774_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009774_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009775_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009775_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009776_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009776_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009777_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009777_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009778_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009778_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009779_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009779_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_idle_0000a531_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_idle_0000a532_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_idle_0000a533_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_lost_0000a52d_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_lost_0000a537_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_noticed_0000a52e_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_noticed_0000a53a_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_noticed_0000a53c_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_powerattack_00009765_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_powerattack_00009765_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_powerattack_00009766_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_powerattack_00009766_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_powerattack_00009767_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_powerattack_00009767_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_powerattack_00009768_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_powerattack_00009768_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_powerattack_00009769_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_powerattack_00009769_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_powerattack_0000976a_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_powerattack_0000976a_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_powerattack_0000976b_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_powerattack_0000976b_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_powerattack_0000976c_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_powerattack_0000976c_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_powerattack_0000976d_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_powerattack_0000976d_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_powerattack_0000976e_1.lip

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_powerattack_0000976e_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_seen_0000a52f_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_seen_0000a535_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_seen_0000a538_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_seen_0000a53b_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_unseen_0000a530_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_unseen_0000a539_1.mp3

    Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_unseen_0000a53d_1.mp3

    Sound\Voice\Oblivion.esm\Ohmes-raht\F\generic_hit_00023796_1.lip

    Sound\Voice\Oblivion.esm\Ohmes-raht\F\generic_hit_00023796_1.mp3

    Sound\Voice\Oblivion.esm\Ohmes-raht\F\generic_hit_00023798_1.lip

    Sound\Voice\Oblivion.esm\Ohmes-raht\F\generic_hit_00023798_1.mp3

    Sound\Voice\Oblivion.esm\Ohmes-raht\F\generic_hit_00023799_1.lip

    Sound\Voice\Oblivion.esm\Ohmes-raht\F\generic_hit_00023799_1.mp3

    Sound\Voice\Oblivion.esm\Ohmes-raht\F\generic_hit_0002379c_1.lip

    Sound\Voice\Oblivion.esm\Ohmes-raht\F\generic_hit_0002379c_1.mp3

    Sound\Voice\Oblivion.esm\Ohmes-raht\F\generic_hit_0002398c_1.lip

    Sound\Voice\Oblivion.esm\Ohmes-raht\F\generic_hit_0002398c_1.mp3

    Sound\Voice\Oblivion.esm\Ohmes-raht\F\generic_hit_00023e40_1.lip

    Sound\Voice\Oblivion.esm\Ohmes-raht\F\generic_hit_00023e40_1.mp3

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    Sound\Voice\Oblivion.esm\Ohmes-raht\F\generic_hit_00028aae_1.mp3

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    Sound\Voice\Oblivion.esm\Ohmes-raht\F\generic_hit_00028aaf_1.mp3

    Sound\Voice\Oblivion.esm\Ohmes-raht\F\generic_hit_00028ab0_1.lip

    Sound\Voice\Oblivion.esm\Ohmes-raht\F\generic_hit_00028ab0_1.mp3

    Sound\Voice\Oblivion.esm\Ohmes-raht\F\generic_hit_00028ab1_1.lip

    Sound\Voice\Oblivion.esm\Ohmes-raht\F\generic_hit_00028ab1_1.mp3

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    Sound\Voice\Oblivion.esm\Ohmes-raht\F\generic_powerattack_00028aa9_1.mp3

    Sound\Voice\Oblivion.esm\Ohmes-raht\F\generic_powerattack_00028aaa_1.lip

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    textures\characters\eyes\Seafoam_n.dds

    textures\characters\eyes\wildfire.dds

    textures\characters\eyes\wildfire_g.dds

    textures\characters\eyes\wildfire_n.dds

    textures\characters\eyes\woodland.dds

    textures\characters\eyes\woodland_g.dds

    textures\characters\eyes\woodland_n.dds

    textures\characters\eyes\tabaxi\ainNrmAmber.dds

    textures\characters\eyes\tabaxi\ainNrmAmber_g.dds

    textures\characters\eyes\tabaxi\ainNrmAqua.dds

    textures\characters\eyes\tabaxi\ainNrmAqua_g.dds

    textures\characters\eyes\tabaxi\ainNrmAzure.dds

    textures\characters\eyes\tabaxi\ainNrmAzure_g.dds

    textures\characters\eyes\tabaxi\ainNrmBlue.dds

    textures\characters\eyes\tabaxi\ainNrmBlue_g.dds

    textures\characters\eyes\tabaxi\ainNrmBrown.dds

    textures\characters\eyes\tabaxi\ainNrmBrown_g.dds

    textures\characters\eyes\tabaxi\ainNrmBrownDark.dds

    textures\characters\eyes\tabaxi\ainNrmBrownDark_g.dds

    textures\characters\eyes\tabaxi\ainNrmCerise.dds

    textures\characters\eyes\tabaxi\ainNrmCerise_g.dds

    textures\characters\eyes\tabaxi\ainNrmCerulean.dds

    textures\characters\eyes\tabaxi\ainNrmCerulean_g.dds

    textures\characters\eyes\tabaxi\ainNrmChartreuse.dds

    textures\characters\eyes\tabaxi\ainNrmChartreuse_g.dds

    textures\characters\eyes\tabaxi\ainNrmCrimson.dds

    textures\characters\eyes\tabaxi\ainNrmCrimson_g.dds

    textures\characters\eyes\tabaxi\ainNrmFuchsia.dds

    textures\characters\eyes\tabaxi\ainNrmFuchsia_g.dds

    textures\characters\eyes\tabaxi\ainNrmGold.dds

    textures\characters\eyes\tabaxi\ainNrmGold_g.dds

    textures\characters\eyes\tabaxi\ainNrmGreen.dds

    textures\characters\eyes\tabaxi\ainNrmGreen_g.dds

    textures\characters\eyes\tabaxi\ainNrmGrey.dds

    textures\characters\eyes\tabaxi\ainNrmGrey_g.dds

    textures\characters\eyes\tabaxi\ainNrmIndigo.dds

    textures\characters\eyes\tabaxi\ainNrmIndigo_g.dds

    textures\characters\eyes\tabaxi\ainNrmLemon.dds

    textures\characters\eyes\tabaxi\ainNrmLemon_g.dds

    textures\characters\eyes\tabaxi\ainNrmLilac.dds

    textures\characters\eyes\tabaxi\ainNrmLilac_g.dds

    textures\characters\eyes\tabaxi\ainNrmLime.dds

    textures\characters\eyes\tabaxi\ainNrmLime_g.dds

    textures\characters\eyes\tabaxi\ainNrmOlive.dds

    textures\characters\eyes\tabaxi\ainNrmOlive_g.dds

    textures\characters\eyes\tabaxi\ainNrmPink.dds

    textures\characters\eyes\tabaxi\ainNrmPink_g.dds

    textures\characters\eyes\tabaxi\ainNrmRed.dds

    textures\characters\eyes\tabaxi\ainNrmRed_g.dds

    textures\characters\eyes\tabaxi\ainNrmSapphire.dds

    textures\characters\eyes\tabaxi\ainNrmSapphire_g.dds

    textures\characters\eyes\tabaxi\ainNrmScarlet.dds

    textures\characters\eyes\tabaxi\ainNrmScarlet_g.dds

    textures\characters\eyes\tabaxi\ainNrmTangerine.dds

    textures\characters\eyes\tabaxi\ainNrmTangerine_g.dds

    textures\characters\eyes\tabaxi\ainNrmVermilion.dds

    textures\characters\eyes\tabaxi\ainNrmVermilion_g.dds

    textures\characters\eyes\tabaxi\ainNrmViolet.dds

    textures\characters\eyes\tabaxi\ainNrmViolet_g.dds

    textures\characters\eyes\tabaxi\ainNrmViridian.dds

    textures\characters\eyes\tabaxi\ainNrmViridian_g.dds

    textures\characters\hair\Capucine\argoniangrey.dds

    textures\characters\hair\Capucine\argoniangrey_hh.dds

    textures\characters\hair\Capucine\argoniangrey_hl.dds

    textures\characters\hair\Capucine\argoniangrey_n.dds

    textures\characters\hair\Capucine\capmohawk.dds

    textures\characters\hair\Capucine\capmohawk_hh.dds

    textures\characters\hair\Capucine\capmohawk_hl.dds

    textures\characters\hair\Capucine\capmohawk_n.dds

    textures\characters\hair\Capucine\capthepixie.dds

    textures\characters\hair\Capucine\capthepixie_hh.dds

    textures\characters\hair\Capucine\capthepixie_hl.dds

    textures\characters\hair\Capucine\capthepixie_n.dds

    textures\characters\hair\Capucine\dremorahorn.dds

    textures\characters\hair\Capucine\dremorahorn_hh.dds

    textures\characters\hair\Capucine\dremorahorn_hl.dds

    textures\characters\hair\Capucine\dremorahorn_n.dds

    textures\characters\hair\Capucine\shaved.dds

    textures\characters\hair\Capucine\shaved_hh.dds

    textures\characters\hair\Capucine\shaved_hl.dds

    textures\characters\hair\Capucine\shaved_n.dds

    textures\characters\hair\KD\shortbangs.dds

    textures\characters\hair\KD\shortbangsblk.dds

    textures\characters\hair\KD\shortbangsblnd.dds

    textures\characters\hair\KD\shortbangsbrn.dds

    textures\characters\hair\throttle\Barbarian.dds

    textures\characters\hair\throttle\Barbarian_hl.dds

    textures\characters\hair\throttle\Barbarian_n.dds

    textures\characters\hair\throttle\Messy1.dds

    textures\characters\hair\throttle\Messy1_hl.dds

    textures\characters\hair\throttle\Messy1_n.dds

    textures\characters\hair\throttle\ShortFine.dds

    textures\characters\hair\throttle\ShortFine_hl.dds

    textures\characters\hair\throttle\ShortFine_n.dds

    textures\characters\hair\throttle\ShortLayered2.dds

    textures\characters\hair\throttle\ShortLayered2_hl.dds

    textures\characters\hair\throttle\ShortLayered2_n.dds

    textures\characters\hair\throttle\Wavy01.dds

    textures\characters\hair\throttle\Wavy01_hl.dds

    textures\characters\hair\throttle\Wavy01_n.dds

    textures\characters\Ren\Eyes\RenEye01.dds

    textures\characters\Ren\Eyes\RenEye01_n.dds

    textures\characters\Ren\Eyes\RenEye02.dds

    textures\characters\Ren\Eyes\RenEye02_n.dds

    textures\characters\Ren\Eyes\RenEye03.dds

    textures\characters\Ren\Eyes\RenEye03_n.dds

    textures\characters\Ren\Eyes\RenEye04.dds

    textures\characters\Ren\Eyes\RenEye04_n.dds

    textures\characters\Ren\Eyes\RenEye05.dds

    textures\characters\Ren\Eyes\RenEye05_n.dds

    textures\characters\Ren\Eyes\RenEye06.dds

    textures\characters\Ren\Eyes\RenEye06_n.dds

    textures\characters\Ren\Eyes\RenEye07.dds

    textures\characters\Ren\Eyes\RenEye07_n.dds

    textures\characters\Ren\Eyes\RenEyeOdd01.dds

    textures\characters\Ren\Eyes\RenEyeOdd01_n.dds

    textures\characters\Ren\Eyes\RenEyeOdd02.dds

    textures\characters\Ren\Eyes\RenEyeOdd02_n.dds

    textures\characters\Ren\Eyes\RenEyeOdd03.dds

    textures\characters\Ren\Eyes\RenEyeOdd03_n.dds

    textures\characters\Ren\Eyes\RenEyeOdd04.dds

    textures\characters\Ren\Eyes\RenEyeOdd04_n.dds

    textures\characters\Ren\Hair\RenGrey.dds

    textures\characters\Ren\Hair\RenGrey_hh.dds

    textures\characters\Ren\Hair\RenGrey_hl.dds

    textures\characters\Ren\Hair\RenGrey_n.dds

    textures\characters\Ren\Hair\RenHair01.dds

    textures\characters\Ren\Hair\RenHair01_hh.dds

    textures\characters\Ren\Hair\RenHair01_hl.dds

    textures\characters\Ren\Hair\RenHair01_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenEars.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenEars_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadF.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadF_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadFF10.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadFF10_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadFF20.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadFF20_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadFF30.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadFF30_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadFF40.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadFF40_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadFF50.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadFF50_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadFF60.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadFF60_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadFM10.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadFM10_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadFM20.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadFM20_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadFM30.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadFM30_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadFM40.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadFM40_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadFM50.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadFM50_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadFM60.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadFM60_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadM.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadM_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadMF10.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadMF10_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadMF20.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadMF20_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadMF30.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadMF30_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadMF40.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadMF40_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadMF50.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadMF50_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadMF60.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadMF60_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadMM10.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadMM10_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadMM20.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadMM20_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadMM30.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadMM30_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadMM40.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadMM40_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadMM50.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadMM50_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadMM60.dds

    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadMM60_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\Female\RenFootFemale.dds

    textures\characters\Ren\Ren_MysticElf_tt01\Female\RenFootFemale_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\Female\RenHandFemale.dds

    textures\characters\Ren\Ren_MysticElf_tt01\Female\RenHandFemale_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\Female\RenLegFemale.dds

    textures\characters\Ren\Ren_MysticElf_tt01\Female\RenLegFemale_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\Female\RenUpperBodyFemale.dds

    textures\characters\Ren\Ren_MysticElf_tt01\Female\RenUpperBodyFemale_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\Male\RenFootMale.dds

    textures\characters\Ren\Ren_MysticElf_tt01\Male\RenFootMale_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\Male\RenHandMale.dds

    textures\characters\Ren\Ren_MysticElf_tt01\Male\RenHandMale_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\Male\RenLegMale.dds

    textures\characters\Ren\Ren_MysticElf_tt01\Male\RenLegMale_n.dds

    textures\characters\Ren\Ren_MysticElf_tt01\Male\RenUpperBodyMale.dds

    textures\characters\Ren\Ren_MysticElf_tt01\Male\RenUpperBodyMale_n.dds

    textures\characters\saram\hair\hair.dds

    textures\characters\saram\hair\hair_hh.dds

    textures\characters\saram\hair\hair_hl.dds

    textures\characters\saram\hair\hair_n.dds

    textures\characters\tabaxi\eartabaxi.dds

    textures\characters\tabaxi\eartabaxi_n.dds

    textures\characters\tabaxi\headtabaxi.dds

    textures\characters\tabaxi\headtabaxi_n.dds

    textures\characters\tabaxi\female\footfemale.dds

    textures\characters\tabaxi\female\footfemale_n.dds

    textures\characters\tabaxi\female\handfemale.dds

    textures\characters\tabaxi\female\handfemale_n.dds

    textures\characters\tabaxi\female\legfemale.dds

    textures\characters\tabaxi\female\legfemale_n.dds

    textures\characters\tabaxi\female\tail.dds

    textures\characters\tabaxi\female\tail_n.dds

    textures\characters\tabaxi\female\upperbodyfemale.dds

    textures\characters\tabaxi\female\upperbodyfemale_n.dds

    textures\characters\tabaxi\male\footmale.dds

    textures\characters\tabaxi\male\footmale_n.dds

    textures\characters\tabaxi\male\handmale.dds

    textures\characters\tabaxi\male\handmale_n.dds

    textures\characters\tabaxi\male\legmale.dds

    textures\characters\tabaxi\male\legmale_n.dds

    textures\characters\tabaxi\male\upperbodymale.dds

    textures\characters\tabaxi\male\upperbodymale_n.dds

    textures\clothes\asxivilai\asxivcollar.dds

    textures\clothes\asxivilai\asxivcollar_n.dds

    textures\clothes\asxivilai\asxivear.dds

    textures\clothes\asxivilai\asxivear_n.dds

    textures\clothes\asxivilai\asxivground.dds

    textures\clothes\asxivilai\asxivground_n.dds

    textures\clothes\asxivilai\asxivgroundchain.dds

    textures\clothes\asxivilai\asxivgroundchain_n.dds

    textures\clothes\asxivilai\asxivkilt.dds

    textures\clothes\asxivilai\asxivkilt_n.dds

    textures\clothes\asxivilai\asxivwig_1.dds

    textures\clothes\asxivilai\asxivwig_10.dds

    textures\clothes\asxivilai\asxivwig_2.dds

    textures\clothes\asxivilai\asxivwig_3.dds

    textures\clothes\asxivilai\asxivwig_4.dds

    textures\clothes\asxivilai\asxivwig_5.dds

    textures\clothes\asxivilai\asxivwig_6.dds

    textures\clothes\asxivilai\asxivwig_7.dds

    textures\clothes\asxivilai\asxivwig_8.dds

    textures\clothes\asxivilai\asxivwig_9.dds

    textures\clothes\asxivilai\asxivwig_n.dds

    textures\menus\icons\asxivilai\asxivcollaricon.dds

    textures\menus\icons\asxivilai\asxivearicon.dds

    textures\menus\icons\asxivilai\asxivkilticon.dds

    textures\menus\icons\asxivilai\asxivwigicon.dds

    textures\Soya\soyastyle01.dds

    textures\Soya\soyastyle01_hh.dds

    textures\Soya\soyastyle01_hl.dds

    textures\Soya\soyastyle01_n.dds

    textures\Soya\soyastyle02.dds

    textures\Soya\soyastyle02_hh.dds

    textures\Soya\soyastyle02_hl.dds

    textures\Soya\soyastyle02_n.dds

    textures\Soya\soyastyle03.dds

    textures\Soya\soyastyle03_hh.dds

    textures\Soya\soyastyle03_hl.dds

    textures\Soya\soyastyle03_n.dds

    textures\Soya\windhair.dds

    textures\Soya\windhair_hh.dds

    textures\Soya\windhair_hl.dds

    textures\Soya\windhair_n.dds

    ---------------

    0310 (OPTIONAL) #10: Install Cobl 172 package

     

    00 Cobl Core

    N = Cobl Filter Late MERGE ONLY.esp (Only if using a using a Cobl aware hunger mod. REQUIRES OBSE 15+) Do not activate this .esp, can ONLY be used by merging it into the Bashed Patch!

    Y = Cobl Glue.esp (REQUIRED)

    Y = Cobl Main.esm (REQUIRED)

    Y = Cobl Races.esp (Cobl's expanded Race/Cosmetics options. Requires Shivering Isles & COBL Cosmetics Resources 01)

    Y = Cobl Si.esp (Adds Cobl items to Shivering Isles)

    N = Cobl Tweaks.esp (NOT with FCOM)

    01 Balanced Races

    N = Cobl Races - Balanced.esp (Only If you want Cobl's re-balanced races and birthsigns)

    01 Salmo the Baker (May cause CTDs while resting, sleeping or traveling at certain times of day!)

    N = Salmo the Baker, Cobl.esp (Only if you want Salmo the Baker in Skingrad and are NOT installing Open Cities/Better Cities) "Salmo_test_fix-21104.7z" has a fixed version for those.

    01 TNR (REQUIRES "Cobl Cosmetics Res 01" be installed)

    Y = Cobl Races TNR SI.esp (Shivering Isles NPCs revamped to include new hairs and eyes)

    Y = Cobl Races TNR.esp (Tamriel NPCs revamped to include new hairs and eyes)

    02 Patches

    N = Cobl Silent Equip Misc.esp (Bash has a tweak to do this)

    Y = MMM-Cobl.esp (REQUIRES MMM 3.7 or higher. Swaps some MMM items for equivalent Cobl items)

    Y = OOO 1.32-Cobl.esp (Adds some Cobl features to OOO)

    03 Item Interchange

    Y = Item interchange - Extraction.esp (REQUIRED)

    Y = Item interchange - Option, Ingredients in Bulk, reduced.esp (Vendors stock slightly more ingredients)

    N = Item interchange - Option, Ingredients in Bulk.esp (Vendors stock more ingredients)

    Y = Item interchange - Placement for FCOM.esp

    N = Item interchange - Placement for Frostcrag Reborn.esp (Requires "Frostcrag Reborn" mod activated)

    N = Item interchange - Placement for Frostcrag Spire Revisited.esp (Requires "Frostcrag Spire Revisited" mod activated)

    Y = Item interchange - Placement for Frostcrag.esp (REQUIRES DLCFrostcrag.esp activated)

    N = Item interchange - Placement.esp (NOT with FCOM. Use "Item Interchange - Placement for FCOM.esp")

     

    == Configured Files

    Cobl Glue.esp

    Cobl Main.esm

    Cobl Races TNR SI.esp

    Cobl Races TNR.esp

    Cobl Races.esp

    Cobl Si.esp

    Item interchange - Extraction.esp

    Item interchange - Option, Ingredients in Bulk, reduced.esp

    Item interchange - Placement for FCOM.esp

    Item interchange - Placement for Frostcrag.esp

    MMM-Cobl.esp

    OOO 1.32-Cobl.esp

    Bash Patches\Cobl Rules.txt

    Docs\0810 Cobl_172-21104.package.txt

    Docs\Cobl.html

    Docs\Cobl.txt

    Docs\Item Interchange_readme.rtf

    Docs\Cobl Sources\1stEditionGuidetotheEmpire.txt

    Docs\Cobl Sources\Ayleid Coin Add-ons_readme.txt

    Docs\Cobl Sources\AyleidMeteoricWeaponsResource.txt

    Docs\Cobl Sources\BEER! for Oblivion.txt

    Docs\Cobl Sources\DaggerfallBooks.txt

    Docs\Cobl Sources\Ingredient Storage Shelves.html

    Docs\Cobl Sources\MorrowindBooks.txt

    Docs\Cobl Sources\Salmo the Baker.doc

    Docs\Cobl Sources\Tamrielic Ingredients.doc

    Docs\Cobl Sources\TSWM_readme.txt

    Docs\Images\TheLuggage.jpg

    Meshes\bakerstable.nif

    Meshes\bakingtin01.nif

    Meshes\bakingtin02.nif

    etc.

    ---------------

    Conflicts: 14

    = Lower ========================================

    ==16== 0802 OOO_133_Complete-a4BAIN.7z

    meshes\Weapons\Meteoric\met2hmace.nif

    meshes\Weapons\Meteoric\metarrow1.nif

    meshes\Weapons\Meteoric\metarrow2.nif

    meshes\Weapons\Meteoric\metarrow3.nif

    meshes\Weapons\Meteoric\metaxe.nif

    meshes\Weapons\Meteoric\metaxe2h.nif

    meshes\Weapons\Meteoric\metbow.nif

    meshes\Weapons\Meteoric\metdagger.nif

    meshes\Weapons\Meteoric\metglaive.nif

    meshes\Weapons\Meteoric\metgreatsword.nif

    meshes\Weapons\Meteoric\methalberd2.nif

    meshes\Weapons\Meteoric\metmace.nif

    meshes\Weapons\Meteoric\metscimitar.nif

    meshes\Weapons\Meteoric\metssword.nif

    meshes\Weapons\Meteoric\metstaff.nif

    textures\menus\icons\weapons\meteoric\metbowico.dds

    textures\menus\icons\weapons\meteoric\metgreatmaceico.dds

    textures\menus\icons\weapons\meteoric\metmaceico.dds

    textures\menus\icons\weapons\meteoric\metscimitarico.dds

    textures\menus\icons\weapons\meteoric\metsswordico.dds

    textures\menus\icons\weapons\meteoric\metstaffico.dds

    textures\weapons\Meteoric\metbow.dds

    textures\weapons\Meteoric\metbow_g.dds

    textures\weapons\Meteoric\metbow_n.dds

    ==17== 0802a OOO_134_Beta_5_Patch-15256.7z

    Meshes\weapons\Meteoric\metbow.nif

    ---------------

    0310a (OPTIONAL) #10a: Install Loot-Drop-Merchant_changes_Proposal-21104.7z (Only required if installing MMM 3.7b3 Cobl update) Overwrites some Cobl 172 .esp files

    Y = Cobl Glue.esp

    Y = Cobl Main.esm

    Y = Cobl Si.esp

    N = Cobl Tweaks.esp

    Y = MMM-Cobl.esp

    Y = OOO 1.32-Cobl.esp

     

    Conflicts: 5

    = Lower ========================================

    ==26== 0810 Cobl_172-21104.7z

    Cobl Glue.esp

    Cobl Main.esm

    Cobl Si.esp

    MMM-Cobl.esp

    OOO 1.32-Cobl.esp

    ---------------

    0310b (OPTIONAL) #10b: Install MMM 3.7b3 Cobl update (Only required if you want the update changes listed in the Quote below). 7z archive contains a single "MMM-Cobl.esp" file.

    Do Not Use FCOM_Cobl patch or Cobl Tweaks with this

     

    REQUIRES: Cobl 1.72 and 1.73 Dev Version - Loot-Drop-Merchant changes Proposal listed under Misc Downloads.

     

    *Intergrated all feature from Cobl Tweaks has needed into MMM Version, users do not need Cobl Tweaks anymore with MMM Cobl.

    *Fixed all Liches to have correct faction added to them from 3.7b3 Changes

    *Fixed Inventory on many creatures that where not set correctly to match MMM lvls

    *Load before MMM/MMMforOOO/FCOM Knights in load order, so that mmm cobl items get imported correctly and Knights patch work correctly.

    Read [RELZ] MartsMonsterMod37b3 Public Release 3 [RELZ] #9 (search that page for "cobl update").

    Overwrites "MMM-Cobl.esp"

    Configured: 1 (331 KB)

    Matched: 0

    Missing: 0

    Conflicts: 1

    = Lower ========================================

    ==26== 0810 Cobl_172-21104.7z

    MMM-Cobl.esp

    ==27== 0810a Loot-Drop-Merchant_changes_Proposal-21104.7z

    MMM-Cobl.esp

     

    == Configured Files

    MMM-Cobl.esp

    ---------------

    0310c (OPTIONAL) #10c: Install Salmo_test_fix-21104.7z

    ---------------

    0311 #11: Install FCOM 9.9 beta,UFCOM, & FCOM_WarCry 109 update (FCOM_ConvergenceB99+uFCOM-a4BAIN.7z)

     

    00 Core Files

    Y = FCOM_Convergence.esm (Required)

    Y = FCOM_Convergence.esp (required)

    01 Basic

    Y = FCOM_BobsArmory.esp (Recommended. Only if using Bobs Armory Oblivion)

    Y = FCOM_Francescos.esp (Required)

    Y = FCOM_FrancescosItemsAddOn.esp (Required if using "Francesco's Optional New Items Add-On.esm". Bug patch for Francesco's Optional Items Add-On.esm v4.5b)

    Y = FCOM_FrancescosNamedBosses.esp (Optional. Recommended, Fran's Named Bosses)

    Y = FCOM_LothsBluntWeapons.esp (Recommended. Only if using Loth's Blunt Weapons)

    Y = FCOM_RealSwords.esp (Recommended. FCOM version of Waalx RealSwords)

    Y = FCOM_WarCry.esp (Required)

    02 Spawn rates

    N = FCOM_SpawnRatesReduced.esp

    N = FCOM_SpawnRatesSlightlyReduced.esp

    N = FCOM_SpawnRatesStronger.esp

    03 Reduce Specific Spawns

    Y = FCOM_LessRats.esp (Use this instead of "Mart's Monster Mod - Less Rats.esp")

    N = FCOM_LessReaversInGates.esp (Use this instead of "Mart's Monster Mod for OOO - NoReaversInGates.esp")

    Y = FCOM_NoAdventurersInGates.esp

    Y = FCOM_NoReaversInGates.esp (Use this instead of "Mart's Monster Mod for OOO - NoReaversInGates.esp")

    N = FCOM_NoSpiders.esp (Use this instead of "Mart's Monster Mod - No Spiders.esp")

    N = FCOM_NoWyverns.esp (Use this instead of "Mart's Monster Mod - No Wyvern.esp")

    04 Randomize

    Y = FCOM_MoreRandomItems.esp (Increase the max level difference GMSTs of items, loot, & NPC gear)

    Y = FCOM_MoreRandomSpawns.esp (Increase the max level difference GMSTs of creature & NPC spawns)

    05 Mod Support (Patches for separate mods, use only for mods that are installed)

    N = FCOM_Blood&Mud.esp

    N = FCOM_Cobl.esp (NOT if #10b: MMM 3.7b3 Cobl update is installed)

    N = FCOM_DulanCult.esp

    N = FCOM_EnhancedDaedricInvasion.esp

    N = FCOM_ExnemRuneskulls.esp

    N = FCOM_KDCircletsOOOOptimizedNPCEquip.esp

    Y = FCOM_Knights.esp

    N = FCOM_MightyUmbra.esp

    N = FCOM_OMG.esp

    N = FCOM_OMGSRT.esp

    N = FCOM_Ruin.esp

    N = FCOM_SlofsRobeTrader.esp

    N = FCOM_TamrielicIngredients.esp

    Y = FCOM_TamrielTravelers.esp REQUIRED by TamrielTravellers4OOO.esp

    N = FCOM_UnofficialFranArmorAddon.esp

    N = FCOM_WelkyndSwordBlood&Mud.esp

    06 Modifiers

    N = FCOM_Archery.esp (Makes archery more deadly)

    N = FCOM_DurabilityAndDamage.esp (Increases melee damage)

    Y = FCOM_FriendlierFactions.esp (Use this instead of "Mart's Monster Mod - Friendlier Factions MMM+Fran.esp" and/or "Mart's Monster Mod - Friendlier Factions OOO.esp")

    Y = FCOM_SaferRoads.esp (Use this instead of "Mart's Monster Mod - Safer Roads.esp")

    07 Miscellaneous

    Y = FCOM_BobsGuardUnity.esp (Use this if you're using both Bob's Armory and DiverseGuardUnity. Merges several Imperial Legion changes from Bob's Armory with OOO and MMM - Diverse Imperial Armor)

    Y = FCOM_DiverseGuardUnity.esp (Use instead of MMM - Diverse Imperial Armor, merges MMM - Diverse Imperial Armor with OOO guards)

    Y = FCOM_HungersUnitySI.esp (Changes all of the Hungers from OOO & MMM to use the Shivering Isles Hungers art)

    08 Not Recommended

    N = FCOM_OscurosOverhaul.esp

    N = FCOM_WarCryNoSpawn.esp

    To get this...

    Files: 793

    Configured: 763 (282,515 KB)

    Matched: 763

    Missing: 0

    Conflicts: 0

     

    == Configured Files

    FCOM_BobsArmory.esp

    FCOM_BobsGuardUnity.esp

    FCOM_Convergence.esm

    FCOM_Convergence.esp

    FCOM_DiverseGuardUnity.esp

    FCOM_Francescos.esp

    FCOM_FrancescosItemsAddOn.esp

    FCOM_FrancescosNamedBosses.esp

    FCOM_FriendlierFactions.esp

    FCOM_HungersUnitySI.esp

    FCOM_Knights.esp

    FCOM_LessRats.esp

    FCOM_LothsBluntWeapons.esp

    FCOM_MoreRandomItems.esp

    FCOM_MoreRandomSpawns.esp

    FCOM_NoAdventurersInGates.esp

    FCOM_NoReaversInGates.esp

    FCOM_RealSwords.esp

    FCOM_SaferRoads.esp

    FCOM_TamrielTravelers.esp

    FCOM_WarCry.esp

    Meshes\armor\Eternal Dragon\boots.nif

    Meshes\armor\Eternal Dragon\bootsGND.nif

    Meshes\armor\Eternal Dragon\EternalDragonRobe.nif

    etc.

    etc.

    ---------------

    0311a (OPTIONAL) #11a: Install FCOM_EntropicOrderRebalance.7z

    Choose either "FCOM_EntropicOrderHardcore.esp" OR "FCOM_EntropicOrderRebalance.esp", NOT BOTH!

     

    Files: 2

    Configured: 1 (15 KB)

    Matched: 1

    Missing: 0

    Conflicts: 0

     

    == Configured Files

    FCOM_EntropicOrderRebalance.esp

     

    Now run BOSS and check the log for errors!

    Correct any errors by selecting/deselecting the appropriate components within each package in Wrye Bash Installers tab and then "Anneal" the package(s).

    ---------------

    0312 #12: Install OMOBS 2.0

    I'm installing "OMOBS_Shivering_Isles-28537.7z"

     

    N = OMOBS Optional Combat Settings.esp (NOT with FCOM)

    Y = OMOBS_SI.esp

     

    Files: 3

    Configured: 2 (312 KB)

    Matched: 2

    Missing: 0

    Conflicts: 0

     

    == Configured Files

    OMOBS_SI.esp

    Docs\OMOBS.rtf

    ---------------

     

    This installation phase of uFCOM is now completed. Next, building the Bashed Patch.

     

    =========================================================

     

    =================================

    Building the Bashed Patch:

    =================================

    ----------

    01 - It is advisable to start with a clean Bashed Patch. You can copy "Bashed Patch, 0.esp" from the \oblivion\Mopy\Extras folder to the \oblivion\Data folder.

    ----------

    02 - In Wrye Bash "Mods" window, click "Load Order" to have the mods listed accordingly.

    ----------

    03 - Run BOSS now, and read the log. Check that each mod has the correct Bash Tags, sometimes a tag needs to be removed!

    ----------

    04 - Left-click any mod. Use keyboard "Ctrl" and "A" keys together (this selects all in the current window).

    ----------

    05 - Right-click > "Mark Mergeable..."

    Mergeable

    ? FCOM_Francescos.esp

    ? FCOM_FrancescosItemsAddOn.esp

    ? Item interchange - Extraction.esp

    ? DLCSpellTomes - Unofficial Patch.esp

    ? FCOM_LothsBluntWeapons.esp

    ? ArmamentariumLLVendors.esp

    ? FCOM_EntropicOrderRebalance.esp

    ? FCOM_SaferRoads.esp

    ? FCOM_LessRats.esp

    ? FCOM_NoReaversInGates.esp

    ? FCOM_NoAdventurersInGates.esp

    ? Mart's Monster Mod - Looting NPCs & Creatures.esp

    ? Mart's Monster Mod - No Undead Rise.esp

    ? Mart's Monster Mod - Less Reavers.esp

    ? Mart's Monster Mod - Slof Horses Complete.esp

    ? Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp

    ? FCOM_DiverseGuardUnity.esp

    ? FCOM_BobsGuardUnity.esp

    ? FCOM_HungersUnitySI.esp

    ? Mart's Monster Mod - Shivering Isles.esp

    ? ArmamentariumLL4OOO.esp

    ? ArmamentariumLLMagicOOO.esp

    ? MMM-Cobl.esp

    ? Artifacts - ArmaCompleteAddon.esp

    ? FCOM_Knights.esp

    ? Item interchange - Placement for FCOM.esp

    ? Item interchange - Placement for Frostcrag.esp

    ? Item interchange - Option, Ingredients in Bulk, reduced.esp

    ? Mart's Monster Mod - Resized Races.esp

     

    Not Mergeable

    ? Francesco's Leveled Creatures-Items Mod.esm:

    Is esm.

    Unsupported types: CELL, GMST.

    New record(s) in block(s): ALCH, ARMO, CLAS, CLOT, CREA, CSTY, ENCH, GLOB, LVLC, LVLI, MISC, NPC_, PACK, QUST, SCPT, WEAP.

    Is a master of non-mergeable mod(s): FCOM_FrancescosNamedBosses.esp, Fran_Lv30Item_Maltz.esp, Francesco's Optional Chance of More Enemies.esp, Francesco's Optional Chance of Stronger Bosses.esp, Francesco's Optional Chance of Stronger Enemies.esp, Francesco's Optional Leveled Guards.esp, Francesco's Optional New Items Add-On.esm.

     

    ? Francesco's Optional New Items Add-On.esm:

    Is esm.

    New record(s) in block(s): ARMO, CLOT, ENCH, LIGH, LVLI, SCPT, WEAP.

    Is a master of non-mergeable mod(s): Fran_Lv30Item_Maltz.esp.

     

    ? Cobl Main.esm:

    Is esm.

    Unsupported types: CELL, GMST.

    New record(s) in block(s): ACTI, ALCH, AMMO, APPA, BOOK, CLOT, CONT, CREA, EFSH, ENCH, EYES, FACT, FLOR, GLOB, HAIR, INGR, LIGH, LVLI, MISC, NPC_, QUST, RACE, SCPT, SOUN, SPEL, STAT, WEAP.

    Is a master of non-mergeable mod(s): Cobl Glue.esp, Cobl Races.esp, Cobl Si.esp, OOO 1.32-Cobl.esp.

     

    ? Oscuro's_Oblivion_Overhaul.esm:

    Is esm.

    Unsupported types: CELL, DIAL.

    New record(s) in block(s): ACTI, ALCH, AMMO, ARMO, BOOK, CLAS, CLOT, CONT, CREA, CSTY, DOOR, EFSH, ENCH, FACT, GLOB, GRAS, IDLE, INGR, KEYM, LIGH, LVLC, LVLI, LVSP, MISC, NPC_, PACK, QUST, SCPT, SLGM, SOUN, SPEL, STAT, WEAP.

    Is a master of non-mergeable mod(s): FCOM_Convergence.esp, FCOM_FrancescosNamedBosses.esp, FCOM_RealSwords.esp, OOO 1.32-Cobl.esp, OOO-WaterFish.esp, Oscuro's_Oblivion_Overhaul.esp.

     

    ? Mart's Monster Mod.esm:

    Is esm.

    Unsupported types: DIAL, GMST.

    New record(s) in block(s): AMMO, ARMO, CLAS, CLOT, CREA, CSTY, EFSH, ENCH, EYES, FACT, GLOB, IDLE, INGR, LIGH, LVLC, LVLI, LVSP, MISC, NPC_, PACK, QUST, RACE, SCPT, SGST, SOUN, SPEL, WEAP.

    Is a master of non-mergeable mod(s): FCOM_Convergence.esp, FCOM_FrancescosNamedBosses.esp, FCOM_RealSwords.esp, Mart's Monster Mod - Additional Enemy NPC Vars.esp, Mart's Monster Mod - City Defences.esp, Mart's Monster Mod - Diverse WaterLife.esp, Mart's Monster Mod - Dungeons of MMM.esp, Mart's Monster Mod - Extra Wounding.esp, Mart's Monster Mod - Farm Animals.esp, Mart's Monster Mod - More Wilderness Life No Gates.esp, Mart's Monster Mod - Safer Quest Locations.esp, Mart's Monster Mod - Zombies for Body Meshes.esp.

     

    ? FCOM_Convergence.esm:

    Is esm.

    Has BSA archive.

    New record(s) in block(s): ARMO, CLAS, CLOT, CREA, CSTY, EFSH, ENCH, FACT, GLOB, LVLC, LVLI, LVSP, NPC_, PACK, QUST, SCPT, SOUN, SPEL, WEAP.

    Is a master of non-mergeable mod(s): FCOM_BobsArmory.esp, FCOM_Convergence.esp, FCOM_FrancescosNamedBosses.esp, FCOM_RealSwords.esp, FCOM_WarCry.esp.

     

    ? Armamentarium.esm:

    Is esm.

    Unsupported types: CELL.

    New record(s) in block(s): AMMO, ARMO, CONT, ENCH, LVLI, QUST, SCPT, SPEL, WEAP.

    Is a master of non-mergeable mod(s): ArmamentariumArtifacts.esp.

     

    ? Artifacts.esm:

    Is esm.

    Has BSA archive.

    Unsupported types: CELL.

    New record(s) in block(s): ACTI, ALCH, AMMO, ARMO, BOOK, CLOT, CONT, ENCH, FACT, LIGH, NPC_, PACK, QUST, REGN, SCPT, STAT, WEAP.

    Is a master of non-mergeable mod(s): Artifacts.esp.

     

    ? Cobl Races TNR.esp:

    Has 'NoMerge' tag.

     

    ? Cobl Races TNR SI.esp:

    Has 'NoMerge' tag.

     

    ? Unofficial Oblivion Patch.esp:

    Unsupported types: CELL, DIAL, GMST, WRLD.

    New record(s) in block(s): ACTI, CLAS, CLOT, CONT, CREA, FACT, FURN, GLOB, LIGH, LVLI, MISC, PACK, QUST, SCPT, SPEL, STAT.

     

    ? Oblivion Citadel Door Fix.esp:

    Unsupported types: CELL.

     

    ? DLCShiveringIsles.esp:

    Has BSA archive.

    Empty mod.

     

    ? Unofficial Shivering Isles Patch.esp:

    Unsupported types: CELL, DIAL, WRLD.

    New record(s) in block(s): ACTI, ARMO, BOOK, GLOB, LIGH, PACK, QUST, SCPT.

     

    ? Francesco's Optional Chance of Stronger Bosses.esp:

    New record(s) in block(s): CSTY, LVLC, NPC_.

     

    ? Francesco's Optional Chance of Stronger Enemies.esp:

    New record(s) in block(s): CSTY, LVLC, LVLI, NPC_.

     

    ? Francesco's Optional Chance of More Enemies.esp:

    New record(s) in block(s): LVLC.

     

    ? Francesco's Optional Leveled Guards.esp:

    New record(s) in block(s): CSTY, LVLI, MISC, NPC_, PACK, QUST, SCPT.

     

    ? FCOM_FrancescosNamedBosses.esp:

    New record(s) in block(s): CSTY, LVLC, LVLI, NPC_.

     

    ? Fran_Lv30Item_Maltz.esp:

    New record(s) in block(s): ARMO, ENCH, MGEF, SOUN, WEAP.

     

    ? Streamline 3.1.esp:

    Unsupported types: CELL.

    New record(s) in block(s): ACTI, BOOK, GLOB, QUST, SCPT, SPEL.

     

    ? sr_super_hotkeys.esp:

    Unsupported types: CELL.

    New record(s) in block(s): ACTI, CLOT, LVLI, MISC, QUST, SCPT, SPEL, WEAP.

     

    ? DLCHorseArmor.esp:

    Has BSA archive.

    Unsupported types: CELL, DIAL, WRLD.

    New record(s) in block(s): BOOK, CONT, CREA, DOOR, QUST, SCPT, SOUN.

    Is a master of non-mergeable mod(s): DLCHorseArmor - Unofficial Patch.esp.

     

    ? DLCHorseArmor - Unofficial Patch.esp:

    Unsupported types: CELL, DIAL.

    New record(s) in block(s): QUST, SCPT.

     

    ? DLCOrrery.esp:

    Has BSA archive.

    Unsupported types: CELL, DIAL, WRLD.

    New record(s) in block(s): ACTI, BOOK, DOOR, LIGH, LVLI, MISC, NPC_, PACK, QUST, SCPT, SOUN, SPEL, STAT.

    Is a master of non-mergeable mod(s): DLCOrrery - Unofficial Patch.esp.

     

    ? DLCOrrery - Unofficial Patch.esp:

    Unsupported types: CELL, DIAL.

    New record(s) in block(s): QUST, SCPT.

     

    ? DLCVileLair.esp:

    Has BSA archive.

    Unsupported types: CELL, DIAL, WRLD.

    New record(s) in block(s): ACTI, ARMO, BOOK, CLOT, CONT, DOOR, ENCH, FACT, FLOR, FURN, INGR, KEYM, LIGH, LVLI, MISC, NPC_, PACK, QUST, SCPT, SPEL, STAT, WEAP.

    Is a master of non-mergeable mod(s): DLCVileLair - Unofficial Patch.esp.

     

    ? DLCVileLair - Unofficial Patch.esp:

    Unsupported types: CELL, DIAL.

    New record(s) in block(s): CONT, QUST, SCPT, STAT.

     

    ? DLCMehrunesRazor.esp:

    Unsupported types: CELL, WRLD.

    New record(s) in block(s): ACTI, ALCH, ARMO, BOOK, CLAS, CLOT, CONT, DOOR, EFSH, ENCH, FACT, FURN, INGR, KEYM, LIGH, LSCR, LVLC, LVLI, MISC, NPC_, PACK, QUST, SCPT, SPEL, STAT, WEAP.

    Is a master of non-mergeable mod(s): DLCMehrunesRazor - Unofficial Patch.esp.

     

    ? DLCMehrunesRazor - Unofficial Patch.esp:

    Unsupported types: CELL.

    New record(s) in block(s): DOOR, SCPT, WEAP.

     

    ? DLCSpellTomes.esp:

    Unsupported types: CELL, DIAL, WRLD.

    New record(s) in block(s): BOOK, CONT, LVLI, NPC_, PACK, SCPT, SPEL.

     

    ? DLCThievesDen.esp:

    Has BSA archive.

    Unsupported types: CELL, DIAL, WRLD.

    New record(s) in block(s): ALCH, AMMO, ARMO, BOOK, CLOT, CONT, CREA, ENCH, FACT, LVLC, LVLI, MISC, NPC_, PACK, QUST, SCPT, SPEL, STAT, WEAP.

    Is a master of non-mergeable mod(s): DLCThievesDen - Unofficial Patch.esp.

     

    ? DLCThievesDen - Unofficial Patch.esp:

    Unsupported types: CELL, WRLD.

    New record(s) in block(s): DOOR, QUST, SCPT.

     

    ? Cobl Glue.esp:

    Unsupported types: CELL, WRLD.

    New record(s) in block(s): BOOK, CONT, QUST, SCPT, STAT.

     

    ? Cobl Si.esp:

    Unsupported types: CELL, WRLD.

    New record(s) in block(s): CONT, SCPT.

     

    ? Bob's Armory Oblivion.esp:

    Unsupported types: CELL, WRLD.

    New record(s) in block(s): ARMO, CONT, WEAP.

    Is a master of non-mergeable mod(s): FCOM_BobsArmory.esp.

     

    ? FCOM_BobsArmory.esp:

    New record(s) in block(s): LVLI, WEAP.

     

    ? Loth's Blunt Weapons for Npcs.esp:

    Unsupported types: CELL.

    New record(s) in block(s): CONT, LVLI, STAT, WEAP.

     

    ? Oblivion WarCry EV.esp:

    Unsupported types: CELL, GMST, WRLD.

    New record(s) in block(s): ARMO, CLAS, CLOT, CREA, CSTY, EFSH, ENCH, GLOB, LIGH, LVLC, LVLI, LVSP, MISC, NPC_, PACK, RACE, SCPT, SGST, SOUN, SPEL, STAT, WEAP.

    Is a master of non-mergeable mod(s): FCOM_WarCry.esp.

     

    ? FCOM_WarCry.esp:

    New record(s) in block(s): CREA, LVLC, LVLI, SCPT, WEAP.

     

    ? Oscuro's_Oblivion_Overhaul.esp:

    Unsupported types: CELL, DIAL, GMST, WRLD.

    Is a master of non-mergeable mod(s): FCOM_Convergence.esp.

     

    ? OMOBS_SI.esp:

    Has 'NoMerge' tag.

     

    ? ArmamentariumArtifacts.esp:

    Unsupported types: CELL.

    New record(s) in block(s): ACTI, ARMO, BOOK, CONT, CREA, GLOB, LIGH, NPC_, QUST, SCPT, SPEL, STAT.

     

    ? OOO 1.32-Cobl.esp:

    Unsupported types: CELL.

    New record(s) in block(s): MISC, QUST, SCPT.

     

    ? Mart's Monster Mod - Additional Enemy NPC Vars.esp:

    New record(s) in block(s): CLAS, LVLC, LVLI, NPC_.

     

    ? FCOM_Convergence.esp:

    Has BSA archive.

    Unsupported types: DIAL, GMST.

    New record(s) in block(s): CREA, LVLC, NPC_.

     

    ? FCOM_RealSwords.esp:

    New record(s) in block(s): AMMO, ARMO, CLOT, ENCH, LVLI, SCPT, SPEL, WEAP.

     

    ? Mart's Monster Mod - More Wilderness Life No Gates.esp:

    Unsupported types: WRLD.

    Empty mod.

     

    ? Mart's Monster Mod - Extra Wounding.esp:

    Unsupported types: CELL.

    New record(s) in block(s): ACTI, CLOT, QUST, SCPT, SPEL.

     

    ? Mart's Monster Mod - Zombies for Body Meshes.esp:

    New record(s) in block(s): ARMO.

     

    ? Mart's Monster Mod - Safer Quest Locations.esp:

    Unsupported types: CELL.

    Empty mod.

     

    ? Mart's Monster Mod - Dungeons of MMM.esp:

    Unsupported types: CELL, WRLD.

    New record(s) in block(s): CONT.

     

    ? Mart's Monster Mod - Farm Animals.esp:

    Unsupported types: WRLD.

    Empty mod.

     

    ? Mart's Monster Mod - Diverse WaterLife.esp:

    Unsupported types: WRLD.

    New record(s) in block(s): ALCH, CREA, CSTY, INGR, LVLC, PACK, SCPT.

     

    ? FCOM_FriendlierFactions.esp:

    Has 'NoMerge' tag.

     

    ? FCOM_MoreRandomSpawns.esp:

    Unsupported types: GMST.

    Empty mod.

     

    ? FCOM_MoreRandomItems.esp:

    Unsupported types: GMST.

    Empty mod.

     

    ? OOO-WaterFish.esp:

    Unsupported types: WRLD.

    New record(s) in block(s): QUST, SCPT.

     

    ? Artifacts.esp:

    Has BSA archive.

    Unsupported types: CELL, WRLD.

    Empty mod.

     

    ? DLCBattlehornCastle.esp:

    Has BSA archive.

    Unsupported types: CELL, DIAL, WRLD.

    New record(s) in block(s): ACTI, ALCH, ARMO, BOOK, CONT, CREA, CSTY, DOOR, ENCH, FACT, IDLE, KEYM, LVLI, NPC_, PACK, QUST, SCPT, SOUN, SPEL, STAT, WEAP.

    Is a master of non-mergeable mod(s): DLCBattlehornCastle - Unofficial Patch.esp.

     

    ? DLCBattlehornCastle - Unofficial Patch.esp:

    Unsupported types: CELL, DIAL, WRLD.

    New record(s) in block(s): PACK, QUST, SCPT, STAT.

     

    ? DLCFrostcrag.esp:

    Has BSA archive.

    Unsupported types: CELL, GMST, WRLD.

    New record(s) in block(s): ACTI, ALCH, BOOK, CLOT, CONT, CREA, DOOR, ENCH, FACT, FLOR, KEYM, LIGH, LVSP, MISC, NPC_, PACK, QUST, REGN, SCPT, SOUN, SPEL, STAT.

    Is a master of non-mergeable mod(s): DLCFrostcrag - Unofficial Patch.esp.

     

    ? DLCFrostcrag - Unofficial Patch.esp:

    Unsupported types: CELL, WRLD.

    New record(s) in block(s): QUST, SCPT.

     

    ? Knights.esp:

    Has BSA archive.

    Unsupported types: CELL, DIAL, WRLD.

    New record(s) in block(s): ACTI, ARMO, BOOK, CLOT, CONT, CREA, CSTY, DOOR, EFSH, ENCH, FACT, GLOB, IDLE, KEYM, LIGH, LVLC, LVLI, MISC, NPC_, PACK, QUST, SCPT, SOUN, SPEL, STAT, WEAP, WTHR.

    Is a master of non-mergeable mod(s): Knights - Unofficial Patch.esp.

     

    ? Knights - Unofficial Patch.esp:

    Unsupported types: CELL, DIAL, WRLD.

    New record(s) in block(s): CLAS, QUST, SCPT, STAT.

     

    ? Mart's Monster Mod - City Defences.esp:

    Unsupported types: WRLD.

    New record(s) in block(s): CLAS, CSTY, LVLC.

     

    ? Reset Your Status Page.esp:

    New record(s) in block(s): QUST, SCPT, SPEL.

     

    ? Cobl Races.esp:

    Unsupported types: DIAL.

     

    ? Bashed Patch, 0.esp:

    Is Bashed Patch.

    Empty mod.

    ----------

    06 - Activate any inactive mods. Some will become highlighted in red, these are supposed to be Deactivated. You can deactivate these ones yourself, or let Wrye Bash do it for you in the next step.

    ----------

    07 - Left-click "Bashed Patch, 0.esp" to select it, then right-click > "Rebuild Patch..."

    ----------

    08 - Click "Yes" button on first pop-up window.

    The following mods are tagged 'Filter'. These should be deactivated before building the patch, and then merged into the patch during build.

    *Item interchange - Extraction.esp

    * Item interchange - Placement for FCOM.esp

    * Item interchange - Placement for Frostcrag.esp

    * Item interchange - Option, Ingredients in Bulk, reduced.esp

     

    The following mods are mergeable. While it is not important to Wrye Bash functionality or the end contents of the bashed patch, it is suggest that they be deactivated and merged into the patch; this (helps) avoid the Oblivion maximum esp/m limit.

    *FCOM_Francescos.esp

    * FCOM_FrancescosItemsAddOn.esp

    * Item interchange - Extraction.esp

    * DLCSpellTomes - Unofficial Patch.esp

    * FCOM_LothsBluntWeapons.esp

    * ArmamentariumLLVendors.esp

    * FCOM_EntropicOrderRebalance.esp

    * FCOM_SaferRoads.esp

    * FCOM_LessRats.esp

    * FCOM_NoReaversInGates.esp

    * FCOM_NoAdventurersInGates.esp

    * Mart's Monster Mod - Looting NPCs & Creatures.esp

    * Mart's Monster Mod - No Undead Rise.esp

    * Mart's Monster Mod - Less Reavers.esp

    * Mart's Monster Mod - Slof Horses Complete.esp

    * Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp

    * FCOM_DiverseGuardUnity.esp

    * FCOM_BobsGuardUnity.esp

    * FCOM_HungersUnitySI.esp

    * Mart's Monster Mod - Shivering Isles.esp

    * ArmamentariumLL4OOO.esp

    * ArmamentariumLLMagicOOO.esp

    * MMM-Cobl.esp

    * Artifacts - ArmaCompleteAddon.esp

    * FCOM_Knights.esp

    * Item interchange - Placement for FCOM.esp

    * Item interchange - Placement for Frostcrag.esp

    * Item interchange - Option, Ingredients in Bulk, reduced.esp

    * Mart's Monster Mod - Resized Races.esp

     

    The following mods are tagged 'NoMerge'. These should be deactivated before building the patch and imported according to tag(s), and preferences.

    *Cobl Races TNR.esp

    * Cobl Races TNR SI.esp

    * OMOBS_SI.esp

    * FCOM_FriendlierFactions.esp

     

    Automatically deactivate those mods now?

    ----------

    09 - Now , at the second pop-up window, we are at the point where we select what goes into the Bashed Patch...

    Alias Mod Names (Leave unselected)

    Nothing here

    Merge Patches (Select)

    ALL

    Replace Form IDs (Leave unselected)

    NONE

    Import Actors (Select)

    ALL

    Import Actors: AIPackages (Select)

    ALL

    Import Actors: Animations (Select)

    Should be nothing here

    Import Actors: Death Items (Select)

    ALL

    Import Actors: Spells (Select)

    ALL

    Import Cells (Select)

    ALL

    Import Factions (Select)

    ALL, EXCEPT "Oscuro's_Oblivion_Overhaul.esp"

    Import Graphics (Select)

    ALL

    Import Inventory (select)

    ALL

    Import NPC Faces (select)

    ALL

    Import Names (select)

    ALL MODS, EXCEPT "Oscuro's_Oblivion_Overhaul.esp", NONE of the "x_Names.csv" files

    Import Relations (select)

    ALL MODS, EXCEPT "Oscuro's_Oblivion_Overhaul.esm" & "Oscuro's_Oblivion_Overhaul.esp"

    Import Roads (Leave unselected)

    Should be nothing here

    Import Script Contents (Leave unselected)

    Should be nothing here

    Import Scripts (Select)

    ALL

    Import Sounds (Leave unselected)

    Should be nothing here

    Import Spell Stats (Leave unselected)

    Should be nothing here

    Import Stats (Select)

    ALL

    Globals (User choice)

    Bash Tweaks (you can right-click and adjust each). The only one I ever use is Timescale

    Tweak Actors (User choice)

    Bash Tweaks (you can right-click and adjust some). "Quiet Feet" can help with on-board audio issues. I always select "Vanilla Beast Skeleton Tweaker"

    Tweak Assorted (User choice)

    Bash Tweaks (you can right-click and adjust some). I always select "Bow Reach Fix", "DarNified Books", "Default Icons", & "Harvest Chance [100%]"

    Tweak Clothes (User choice)

    Bash Tweaks (you can right-click and adjust some).

    Tweak Names (User choice)

    Bash Tweaks (you can right-click and adjust some).

    Tweak Settings (User choice)

    Bash Tweaks (you can right-click and adjust some). I always select "UOP Vampire Aging and Face Fix.esp"

    Cobl Catalogues (Select)

    It will only run if "Cobl Main.esm" is active.

    Cobl Exhaustion (Leave unselected)

    Contents Checker (Always Select)

    Leveled Lists (Select)

    Always select "Automatic"

    Morph Factions (Leave unselected)

    Power Exhaustion (Leave unselected)

    Race Records (Always Select)

    ALL

    SEWorld Tests (Always Select)

    ----------

    10 - Once those are set, click "Build Patch" button (and wait).

    After a few minutes you will get a pop-up window with results like this.

     

    Here is my Installers: (Installed Only) Packages List at this point ...

    Bain Packages:
    000 - ==00 UTILITIES==
    ++ 001 - 0001 FastExit_2-22410.zip (33FF14FA) (Installed)
    ++ 002 - 0002 OSR_4-1-24_RC-23208-1.zip (668BC37A) (Installed)
    ++ 003 - 0003 MenuQue_v9a-32200-1.zip (E17E8B93) (Installed)
    ++ 004 - 0004 Super_Hotkeys_054-22326.zip (5B0F0E24) (Installed)
    ++ 005 - 0005 Reset_Your_Status_Page.zip (B7B66407) (Installed)
    ++ 006 - 0006 OBSE_-Elys-_USV_v93-a4BAIN-16622.7z (4249925D) (Installed)
    007 - ==01 LARGE MESH REPLACERS==
    ++ 008 - 0100 Bomret's Texture Pack SI 1_0-a4BAIN.7z (41F597A1) (Installed)
    ++ 009 - 0100+ PyFFI_Bomret's Texture Pack SI 1_0-a4BAIN.7z (1B66A493) (Installed)
    ++ 011 - 0101+ PyFFI_Operation_Optimization_1_1_1-BAIN-22170.7z (365608C6) (Installed)
    ++ 013 - 0102+ PyFFI_Optimised_Distant_Land_MAX_1_1-15278.7z (7220CED0) (Installed)
    ++ 014 - 0103 QTP3Redimized+Patch-a4BAIN.7z (0DB6A01A) (Installed)
    ++ 015 - 0103+ PyFFI_QTP3Redimized+Patch-a4BAIN.7z (7C42429F) (Installed)
    ++ 016 - 0103a QTP3R-Reduced_Lite-26038.7z (F0107C5F) (Installed)
    017 - ==02 UNOFFICIAL PATCHES==
    ++ 018 - 0201 Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z (BCBA7B56) (Installed)
    ++ 019 - 0201+ PyFFI_Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z (2A8D69CD) (Installed)
    ++ 020 - 0202 ISIPv1_4_0_Manual_install_7Z_version-10739.7z (79CE866D) (Installed)
    ++ 021 - 0202+ PyFFI_ISIPv1_4_0_Manual_install_7Z_version-10739.7z (980A93BB) (Installed)
    ++ 022 - 0203 Unofficial_Official_Mods_Patch_v15_Manual_Version-9969.7z (59895567) (Installed)
    ++ 023 - 0203+ PyFFI_Unofficial_Official_Mods_Patch_v15_Manual_Version-9969.7z (EECE28AA) (Installed)
    ++ 024 - 0204 Unofficial_Patch_Supplementals-27710-3-3-5.7z (576BF6E0) (Installed)
    ++ 025 - 0204+ PyFFI_Unofficial_Patch_Supplementals-27710-3-3-5.7z (0FCCB4FE) (Installed)
    026 - ==03 uFCOM INSTALLATION==
    ++ 027 - 0301 Fran-4_5b-for_uFCOM-a4BAIN_CL.7z (2E41E28B) (Installed)
    ++ 028 - 0301+ PyFFI_FCOM_Convergence_FraNewItems-bsa.7z (F3A75D95) (Installed)
    ++ 029 - 0301a Fran_Lv30Items_Maltz-a4BAIN.7z (AB797B16) (Installed)
    ++ 030 - 0302 OOO_133_Complete-a4BAIN.7z (A88056A2) (Installed)
    ++ 031 - 0302+ PyFFI_OOO_133_Complete-a4BAIN.7z (B5549DF3) (Installed)
    ++ 032 - 0302a OOO_134_Beta_5_Patch-15256.7z (316172B2) (Installed)
    ++ 033 - 0302a+ PyFFI_OOO_134_Beta_5_Patch-15256.7z (EE2423B3) (Installed)
    ++ 034 - 0303 Oblivion_WarCry-1_09-a4BAIN.7z (04D0772B) (Installed)
    ++ 035 - 0303+ PyFFI_Oblivion_WarCry-1_09-a4BAIN.7z (7A081814) (Installed)
    ++ 036 - 0304 Bobs_Armory_Oblivion1_1_CL.7z (1354D3E9) (Installed)
    ++ 037 - 0304+ PyFFI_Bobs_Armory_Oblivion1_1_CL.7z (981645B4) (Installed)
    ++ 038 - 0305 Loth_Blunt_Weapons_ver_3-0-1-12939.rar (E14D8906) (Installed)
    ++ 039 - 0305+ PyFFI_Loth_Blunt_Weapons_ver_3-0-1-12939.7z (07B5D8A5) (Installed)
    ++ 040 - 0306 Artifacts1_1-a4BAIN-25309_CL.7z (2713F659) (Installed)
    ++ 041 - 0306+ PyFFI_Artifacts-bsa.7z (C5F13A07) (Installed)
    ++ 042 - 0307 ArmaComplete1_35+Resources-a4BAIN-18417.7z (6DAED7F3) (Installed)
    ++ 043 - 0307+ PyFFI_ArmaComplete1_35+Resources-a4BAIN-18417.7z (F6B69FEB) (Installed)
    ++ 044 - 0308 MMM37b3PR+pF-for_uFCOM-a4BAIN.7z (93C3117C) (Installed)
    ++ 045 - 0308+ PyFFI_FCOM_Convergence_Mart'sMonsterMod-bsa.7z (F60BD0A2) (Installed)
    ++ 046 - 0309 Cobl_Cosmetics_Res_01-a4BAIN.7z (C1254BEC) (Installed)
    ++ 047 - 0309+ PyFFI_Cobl_Cosmetics_Res_01-a4BAIN.7z (BB77E819) (Installed)
    ++ 048 - 0310 Cobl_172-21104.7z (BFECAEE3) (Installed)
    ++ 049 - 0310+ PyFFI_Cobl_172-21104.7z (01AFC544) (Installed)
    ++ 050 - 0310a Loot-Drop-Merchant_changes_Proposal-21104.7z (A95C9B6F) (Installed)
    ++ 051 - 0310b MMM-Cobl.7z (9478B271) (Installed)
    ++ 052 - 0310c Salmo_test_fix-21104.7z (7361256E) (Installed)
    ++ 053 - 0311 FCOM_ConvergenceB99+uFCOM-a4BAIN.7z (06D94AFD) (Installed)
    ++ 054 - 0311+ PyFFI_FCOM_ConvergenceB99+uFCOM-a4BAIN.7z (594B1554) (Installed)
    ++ 055 - 0311a FCOM_EntropicOrderRebalance.7z (7EB6028A) (Installed)
    ++ 056 - 0312 OMOBS_Shivering_Isles-28537.7z (77C8070E) (Installed)
    057 - ==FRAN PATCHES== ==
    063 - ==OOO PATCHES==
    067 - ==FCOM PATCHES== ==
    070 - ==04 GAMEPLAY TWEAKS==
    080 - ==05 COMPANIONS, MOUNTS & NPCS==
    093 - ==06 NEW LANDS & BUILDINGS== ==
    103 - ==07 RAEVWD==
    114 - ==08 QUESTS==
    123 - ==09 OVERHAULS - Late==
    130 - ==10 CITY & WORLD AESTHETICS==
    146 - ==11 SOUNDS & AUDIO ENHANCEMENTS==
    152 - ==12 USER INTERFACE==
    159 - ==13 EXTENDED & UI-MODIFYING GAME TWEAKS==
    167 - ==14 TEXTURE & SHADER REPLACERS==
    181 - ==15 MERGED LEVELS LISTS & COMPATIBILITY PATCHES==
    182 - ==16 COSMETIC, RACE, & BODY MODS==
    210 - ==17 ANIMATION REPLACERS & POSERS==
    217 - ==18 BBB ARMOUR & CLOTHES==
    241 - ==Last==
    

    ...and here is my Mods: Active Mod Files list at this point...

    Active Mod Files:
    00  Oblivion.esm
    01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
    02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
    03  Cobl Main.esm  [Version 1.73]
    04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
    05  Mart's Monster Mod.esm  [Version 3.7b3p3]
    06  FCOM_Convergence.esm  [Version 0.9.9MB3]
    07  Armamentarium.esm  [Version 1.35]
    08  Artifacts.esm  [Version 1.1]
    **  Cobl Races TNR.esp  [Version 1.53]
    **  Cobl Races TNR SI.esp  [Version 1.53]
    09  Unofficial Oblivion Patch.esp  [Version 3.3.5]
    0A  Oblivion Citadel Door Fix.esp
    0B  DLCShiveringIsles.esp
    0C  Unofficial Shivering Isles Patch.esp  [Version 1.4.2]
    0D  Francesco's Optional Chance of Stronger Bosses.esp
    0E  Francesco's Optional Chance of Stronger Enemies.esp
    0F  Francesco's Optional Chance of More Enemies.esp
    10  Francesco's Optional Leveled Guards.esp
    ++  FCOM_Francescos.esp  [Version 0.9.9]
    ++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
    11  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
    12  Fran_Lv30Item_Maltz.esp
    ++  Item interchange - Extraction.esp  [Version 0.76]
    13  sr_super_hotkeys.esp  [Version 0.54]
    14  DLCHorseArmor.esp
    15  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]
    16  DLCOrrery.esp
    17  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]
    18  DLCVileLair.esp
    19  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]
    1A  DLCMehrunesRazor.esp
    1B  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]
    1C  DLCSpellTomes.esp
    ++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
    1D  DLCThievesDen.esp
    1E  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.9]
    1F  Cobl Glue.esp  [Version 1.73]
    20  Cobl Si.esp  [Version 1.63]
    21  Bob's Armory Oblivion.esp
    22  FCOM_BobsArmory.esp  [Version 0.9.9]
    23  Loth's Blunt Weapons for Npcs.esp
    ++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]
    24  Oblivion WarCry EV.esp  [Version 1.09]
    25  FCOM_WarCry.esp  [Version 0.9.9MB3]
    26  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
    **  OMOBS_SI.esp  [Version 2.0]
    ++  ArmamentariumLLVendors.esp  [Version 1.35]
    27  ArmamentariumArtifacts.esp  [Version 1.35]
    28  OOO 1.32-Cobl.esp  [Version 1.72]
    29  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]
    2A  FCOM_Convergence.esp  [Version 0.9.9Mb3]
    ++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
    2B  FCOM_RealSwords.esp  [Version 0.9.9]
    2C  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]
    ++  FCOM_SaferRoads.esp  [Version 0.9.9]
    ++  FCOM_LessRats.esp  [Version 0.9.9]
    ++  FCOM_NoReaversInGates.esp  [Version 0.9.9]
    ++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]
    2D  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]
    ++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
    ++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]
    ++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]
    2E  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]
    2F  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]
    30  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
    31  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
    32  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]
    ++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
    ++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]
    ++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
    ++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]
    ++  FCOM_HungersUnitySI.esp  [Version 0.9.9]
    **  FCOM_FriendlierFactions.esp  [Version 0.9.9]
    33  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]
    34  FCOM_MoreRandomItems.esp  [Version 0.9.9]
    ++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
    ++  ArmamentariumLL4OOO.esp  [Version 2.01]
    ++  ArmamentariumLLMagicOOO.esp  [Version 1.35]
    35  OOO-WaterFish.esp  [Version 1.34]
    ++  MMM-Cobl.esp  [Version 1.73]
    36  Artifacts.esp  [Version 1.1]
    ++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]
    37  DLCBattlehornCastle.esp
    38  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.5]
    39  DLCFrostcrag.esp
    3A  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]
    3B  Knights.esp
    3C  Knights - Unofficial Patch.esp  [Version 1.1]
    3D  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]
    ++  FCOM_Knights.esp  [Version 0.9.9Mb3]
    3E  Salmo the Baker, Cobl.esp  [Version 3.09]
    3F  Reset Your Status Page.esp  [Version 0.0.8]
    ++  Item interchange - Placement for FCOM.esp  [Version 0.76]
    ++  Item interchange - Placement for Frostcrag.esp  [Version 0.76]
    ++  Item interchange - Option, Ingredients in Bulk, reduced.esp  [Version 0.76]
    40  Cobl Races.esp  [Version 1.52]
    ++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]
    41  Bashed Patch, 0.esp
    

    ----------

     

    For those who want a more detailed explanation of Bashed Patch selection options:

    Patch option reference (by Waruddar) stolen from the bottom of [RELZ] Wrye Bash -- Thread 69, post #1)...

    Please note, when I say that it should be checked, that only applies if there are items on the right side as well (except for one patch option which is detailed below). Also when I say mods, I mean just that, mods. Don't check any of the csv files unless you know that they're what you want.

     

    Alias Mod Names

    • Should you check it? Not normally.
    • What does it do? If a mod has been renamed, it allows patch options that use the original mod name to know that it needs to use the new mod name instead.
    • When does the user need it? If for instance, you rename Oscuros_Oblivion_Overhaul.esp to OOO.esp (for whatever reason), you'll need this option so that Bash knows that OOO.esp is really Oscuros_Oblivion_Overhaul.esp.

    Merge Patches

    • Should you check it? Yes. Unless you need it, it won't help you, but it also doesn't hurt to have it active.
    • What does it do? It copies mods into the Bashed Patch so that they don't have to be active.
    • When does the user need it? If you're running out of space in your load order (Oblivion can only handle 255 mods at a time) this can merge some mods into the Bashed Patch so that you have more space. Some mods have to be merged to work properly (filter mods, Item Interchange), but this should be noted in the mod's readme.
    • When does a modder need it? If you're creating a filter or item interchange type mod. See the readme for details.

    Replace Form IDs

    • Should you check it? No. This is an advanced option. If you need it, you'll know it (or be instructed to use it).
    • What does it do? It replaces a set of formIDs with another set of formIDs defined by a csv file.
    • When does the user need it? If you want to replace all usage of one item for another. For instance, P1DCandles replaces all static, non-movable candles with candles that can be picked up, moved around, stolen, etc. It only works for Oblivion.esm though. This option allows P1DCandles to work for all mods (assuming you have the original mod installed).
    • When does a modder need it? If you're systematically replacing a formID with another, this will do the work for you. It also works across all mods the user has.

    Import Actors

    • Should you check it? Yes. All mods should probably be checked unless you are told otherwise.
    • What does it do? Some mods make changes to NPCs and Creatures and want those changes to be preserved even if another mod changes the same NPC / Creature. This ensures that those changes are kept.
    • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other.
    • When does a modder need it? If you make changes to one of the following and it is important that the change is kept:
      • Actor aggression, confidence, energy level, responsibility, services, training skill, or training level you need to tag the mod with 'Actors.AIData'.
      • Actor skills (armorer, athletics, etc), health, attributes (strength, speed, etc) you need to tag the mod with 'Actors.Stats'.
      • Actor base spell, fatigue, barter gold, level, calc min, calc max, IsBiped, sex, IsEssential, IsWeaponAndShield, IsRespawn, IsSwims, IsFlies, IsWalks, IsAutoCalc, IsPCLevelOffset, IsNoLowLevel, IsNoBloodSpray, IsNoBloodDecal, IsNoHead, IsNoRightArm, IsNoLeftArm, IsNoCombatInWater, IsNoShadow IsNoRumors, IsSummonable, IsNoPersuasion, IsCanCorpseCheck you need to tag the mod with 'Actors.ACBS'.
      • NPC class you need to tag the mod with 'NPC.Class'.
      • NPC race you need to tag the mod with 'NPC.Race'.
      • Actor combat style you need to tag the mod with 'Actors.CombatStyle'.
      • Creature blood spray path, blood decal path you need to tag the mod with 'Creatures.Blood'.
      • Actor model path, bound radius, modt you need to tag the mod with 'Actors.Skeleton'.

    Import Actors: AIPackages

    • Should you check it? Yes. All mods should probably be checked unless you are told otherwise.
    • What does it do? Some mods make changes to NPCs and Creatures AI Packages and want those changes to be preserved even if another mod changes the same NPC / Creature. This merges the AI Packages so that they are all present from all tagged mods.
    • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other.
    • When does a modder need it? If you make changes to one of the following and it is important that the change is kept:
      • Actor AI Packages you need to tag the mod with 'Actors.AIPackages'. If you're re-adding an AI Package that was previously removed, you need to tag the mod with 'Actors.AIPackagesForceAdd' as well.

    Import Actors: Animations

    • Should you check it? Yes. All mods should probably be checked unless you are told otherwise.
    • What does it do? Some mods make changes to NPCs and Creatures animations and want those changes to be preserved even if another mod changes the same NPC / Creature. This merges the animations so that they are all present from all tagged mods.
    • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other.
    • When does a modder need it? If you make changes to one of the following and it is important that the change is kept:
      • Actor animations you need to tag the mod with 'Actors.Anims'.

    Import Actors: Death Items

    • Should you check it? Yes. All mods should probably be checked unless you are told otherwise.
    • What does it do? Some mods make changes to NPCs and Creatures death items (items that are added to the NPC / Creature only when it dies) and want those changes to be preserved even if another mod changes the same NPC / Creature. This ensures that those changes are kept.
    • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other.
    • When does a modder need it? If you make changes to one of the following and it is important that the change is kept:
      • Actor Death Items you need to tag the mod with 'Actors.DeathItem'.

    Import Actors: Spells

    • Should you check it? Yes. All mods should probably be checked unless you are told otherwise.
    • What does it do? Some mods make changes to NPCs and Creatures and want those changes to be preserved even if another mod changes the same NPC / Creature. This ensures that those changes are kept.
    • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other.
    • When does a modder need it? If you add or remove an actor's spell and it is important that the change is kept you need to tag the mod with 'Actors.Spells'. If you're re-adding a spell that was previously removed, you need to tag the mod with 'Actors.SpellsForceAdd' as well.

    Import Cells

    • Should you check it? Yes. All mods should probably be checked unless you are told otherwise.
    • What does it do? Some mods make changes to cells (the areas your character can enter) and want those changes to be preserved even if another mod changes the same cell. This ensures that those changes are kept.
    • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other.
    • When does a modder need it? If you make changes to one of the following and it is important that the change is kept:
      • Cell climate, or IsBehaveLikeExterior you need to tag the mod with 'C.Climate'.
      • Cell music type you need to tag the mod with 'C.Music'.
      • Cell name you need to tag the mod with 'C.Name'.
      • Cell owner, rank, global variable, or IsPublicPlace you need to tag the mod with 'C.Owner'.
      • Cell water, water height, IsHasWater you need to tag the mod with 'C.Water'.
      • Cell ambient, directional, or fog lighting you need to tag the mod with 'C.Light'.
      • Cell flags not mentioned above you need to tag the mod with 'C.RecordFlags'. Use with care, it also overrides the above flags.

    Import Factions

    • Should you check it? Yes. All mods should probably be checked unless you are told otherwise.
    • What does it do? Some mods make changes to the factions that an NPC / Creature belongs to and want those changes to be preserved even if another mod changes the same NPC / Creature. This ensures that those changes are kept.
    • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other.
    • When does a modder need it? If you make changes to one of the following and it is important that the change is kept:
      • Adding a faction, removing a faction, or changing the actor's rank in a faction you need to tag the mod with 'Factions'.

    Import Graphics

    • Should you check it? Depends. This is an aesthetic choice. Choose whichever mod graphics you prefer.
    • What does it do? Some mods make changes to the graphics of the game. This ensures that the graphics from the mod(s) you like are preserved even if another mod changes the same graphics.
    • When does the user need it? If you use a mod that changes the graphics of the game, and you want those graphics to always be used even if another mod changes the graphics to something else.
    • When does a modder need it? If you make changes to one of the following and it is important that the change is kept you need to tag the mod with 'Graphics':
      • Birthsign icon path
      • Loading Screen icon path
      • Class icon path
      • Land texture icon path
      • Region icon path
      • Activator model path, bound radius, or modt
      • Door model path, bound radius, or modt
      • Flora model path, bound radius, or modt
      • Furniture model path, bound radius, or modt
      • Grass model path, bound radius, or modt
      • Static model path, bound radius, or modt
      • Potion/Poison icon path, model path, bound radius, or modt
      • Ammo icon path, model path, bound radius, or modt
      • Alchemical Apparatus icon path, model path, bound radius, or modt
      • Book icon path, model path, bound radius, or modt
      • Ingredient icon path, model path, bound radius, or modt
      • Key icon path, model path, bound radius, or modt
      • Light icon path, model path, bound radius, or modt
      • Misc icon path, model path, bound radius, or modt
      • Sigil Stone icon path, model path, bound radius, or modt
      • Soul Gem icon path, model path, bound radius, or modt
      • Weapon icon path, model path, bound radius, or modt
      • Tree icon path, model path, bound radius, or modt
      • Armor or Clothing male body (model path, bound radius, or modt), male world, male icon path, female body, female world, female icon path, or flags (IsHead, IsHair, etc)
      • Creature body parts or nift
      • Magic Effect icon path, model path, bound radius, modt, effect shader, enchant effect or light
      • Almost anything in an Effect Shader

    Import Inventory

    • Should you check it? Yes. All mods should probably be checked unless you are told otherwise.
    • What does it do? Some mods make changes to the items that an NPC / Creature / Container start with and want those changes to be preserved even if another mod changes the same NPC / Creature / Container. This merges all these changes.
    • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other.
    • When does a modder need it? If you add, remove, or change the count of an item in an NPC / Creature / Container and it is important that the change is kept you need to tag the mod with 'Invent'.

    Import NPC Faces

    • Should you check it? Depends. This is an aesthetic choice. Choose whichever mod has the NPC faces that you prefer.
    • What does it do? Some mods make changes to NPC faces. This ensures that the NPC faces from the mod(s) you like are preserved even if another mod changes the same NPC faces.
    • When does the user need it? If you use a mod that changes the NPC faces of the game, and you want those NPC faces to always be used even if another mod changes the NPC faces to something else.
    • When does a modder need it? If you make changes to one of the following and it is important that the change is kept:
      • NPC Face-Gen Symmetric, Face-Gen Asymmetric, Face-Gen Texture Symmetry, eyes, hair, hair length, hair color, fnam you need to tag the mod with 'NpcFaces'. You may tag it with 'NpcFacesForceFullImport' if you want all of the previous attributes to be kept even if they haven't been changed.

    Import Names

    • Should you check it? Depends. This is an aesthetic choice. Choose whichever file has the names that you prefer.
    • What does it do? Some mods make changes to the various names in the game. This ensures that the names from the mod(s) you like are preserved even if another mod changes the same name.
    • When does the user need it? If you use a mod that changes the names of things in the game, and you want those names to always be used even if another mod changes the names to something else.
    • When does a modder need it? If you make changes to one of the following and it is important that the change is kept you need to tag the mod with 'Names':
      • Class name
      • Faction name
      • Hair name
      • Eyes name
      • Race name
      • Magic Effect name
      • Enchantment name
      • Spell name
      • Birthsign name
      • Activator name
      • Alchemical Apparatus name
      • Armor name
      • Book name
      • Clothing name
      • Container name
      • Door name
      • Ingredient name
      • Light name
      • Misc name
      • Flora name
      • Furniture name
      • Weapon name
      • Ammo name
      • NPC name
      • Creature name
      • Soul Gem name
      • Key name
      • Potion/Poison name
      • Sigil Stone name
      • World name
      • Cell name
      • Dialogue name
      • Quest name

    Import Relations

    • Should you check it? Yes. All mods should probably be checked unless you are told otherwise.
    • What does it do? Some mods make changes to the way that a faction interacts with another faction and want those changes to be preserved even if another mod changes the same faction. This ensures that those changes are kept.
    • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other.
    • When does a modder need it? If you add, or change the relation that a faction has with another and it is important that the change is kept you need to tag the mod with 'Relations'.

    Import Roads

    • Should you check it? Yes. All mods should probably be checked unless you are told otherwise.
    • What does it do? Some mods make changes to the layout of the world, and this requires that the roads match the new layout even if another mod changes the same world. This ensures that the road is kept.
    • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other.
    • When does a modder need it? If you change the road record of a world, and want that road kept even if the world is possibly changed by a later mod, you need to tag the mod with 'Roads'.

    Import Script Contents

    • Should you check it? No.
    • What does it do? It copies the actual script into the bashed patch.
    • When does the user need it? Never.
    • When does a modder need it? Never. It has a good chance of breaking the patch unless you know exactly what you're doing. It is disabled in CBash mode for safety.

    Import Scripts

    • Should you check it? Yes. All mods should probably be checked unless you are told otherwise.
    • What does it do? Some mods make changes to the script associated with an object and want those changes to be preserved even if another mod changes the same object. This ensures that those changes are kept.
    • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other.
    • When does a modder need it? If you make changes to one of the following and it is important that the change is kept you need to tag the mod with 'Scripts':
      • Activator script
      • Potion/Poison script
      • Alchemical Apparatus script
      • Armor script
      • Book script
      • Clothing script
      • Container script
      • Creature script
      • Door script
      • Flora script
      • Furniture script
      • Ingredient script
      • Key script
      • Light script
      • Leveled Creature script
      • Misc script
      • NPC script
      • Quest script
      • Sigil Stone script
      • Soul Gem script
      • Weapon script

    Import Sounds

    • Should you check it? Depends. This is an aesthetic choice. Choose whichever mod has the sounds that you prefer.
    • What does it do? Some mods make changes to the various sounds in the game. This ensures that the sounds from the mod(s) you like are preserved even if another mod changes the same sound.
    • When does the user need it? If you use a mod that changes the sounds of things in the game, and you want those sounds to always be used even if another mod changes the sounds to something else.
    • When does a modder need it? If you make changes to one of the following and it is important that the change is kept you need to tag the mod with 'Sound':
      • Activator sound
      • Container open, close sounds
      • Creature foot weight, inherits sounds from, other sounds
      • Door open, close, loop sounds
      • Light sound
      • Magic Effect casting, bolt, hit, area sounds
      • Weather sounds

    Import Spell Stats

    • Should you check it? Yes. All mods should probably be checked unless you are told otherwise (such as if you're using a spell overhaul, you'll probably want to only check that overhaul).
    • What does it do? Some mods change spells in order to fix bugs or to rebalance them. This ensures that these changes are kept even if another mod doesn't use the same changes.
    • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other. Some mods may instruct you on which items should be checked.
    • When does a modder need it? If you make changes to one of the following and it is important that the change is kept you need to tag the mod with 'SpellStats':
      • Spell name, cost, level type, spell type

    Import Stats

    • Should you check it? Yes. All mods should probably be checked unless you are told otherwise (such as if you're using an item overhaul, you'll probably want to only check that overhaul).
    • What does it do? Some mods change items in order to fix bugs or to rebalance them. This ensures that these changes are kept even if another mod doesn't use the same changes.
    • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other. Some mods may instruct you on which items should be checked.
    • When does a modder need it? If you make changes to one of the following and it is important that the change is kept you need to tag the mod with 'Stats':
      • Potion/Poison weight, value
      • Ammo weight value, damage, speed, enchantment points
      • Alchemical Apparatus weight, value, quality
      • Armor weight, value, health, strength
      • Book weight, value, enchantment points
      • Clothing weight, value, enchantment points
      • Ingredient weight, value
      • Key weight, value
      • Light weight, value, duration
      • Misc weight, value
      • Sigil Stone weight, value, uses
      • Weapon weight, value, health, damage, speed, reach, enchantment points

    Globals

    • Should you check it? Depends. Each option is entirely up to you and you may use or not use whatever option you want.
    • What does it do? Sets various global values for you.
    • When does the user need it? If you want to try one of the listed options. Each option is documented in Bash.

    Tweak Actors

    • Should you check it? Depends. Each option is entirely up to you and you may use or not use whatever option you want.
    • What does it do? Makes various changes to actors for you.
    • When does the user need it? If you want to try one of the listed options. Each option is documented in Bash.

    Tweak Assorted

    • Should you check it? Depends. The following options are recommended for all users: Bow Reach Fix, DarNified Books if you use DarN's UI, and Nvidia Fog Fix (even if you don't have an Nvidia graphics card). Each option is entirely up to you and you may use or not use whatever option you want.
    • What does it do? Makes various misc changes for you.
    • When does the user need it? If you want to try one of the listed options. Each option is documented in Bash.

    Tweak Clothes

    • Should you check it? Depends. Each option is entirely up to you and you may use or not use whatever option you want.
    • What does it do? Makes various changes to clothing for you.
    • When does the user need it? If you want to try one of the listed options. Each option is documented in Bash.

    Tweak Names

    • Should you check it? Depends. Each option is entirely up to you and you may use or not use whatever option you want.
    • What does it do? Mostly modifies names to make them sort "better" in game. Lore Friendly Names is the exception and simply replaces one word for another for consistency.
    • When does the user need it? If you want to try one of the listed options. Each option is documented in Bash.

    Tweak Settings

    • Should you check it? Depends. The following options are recommended for all users: UOP Vampire Aging and Face Fix.esp. Each option is entirely up to you and you may use or not use whatever option you want.
    • What does it do? Sets various game setting values for you.
    • When does the user need it? If you want to try one of the listed options. Each option is documented in Bash.

    Cobl Catalogs

    • Should you check it? If you use COBL, yes. Otherwise, no.
    • What does it do? It updates the in game COBL catalogs to include all ingredients and effects added by your mods.
    • When does the user need it? If you use COBL and want the in game catalogs to be accurate.

    Cobl Exhaustion

    • Should you check it? If you use COBL and use its Exhaustion feature, yes. Otherwise, no.
    • What does it do? It updates greater powers added by other mods that are listed in the selected csv files so that they're compatible with COBL's Exhaustion feature.
    • When does the user need it? If you use COBL and its Exhaustion feature.

    Contents Checker

    • Should you check it? Yes.
    • What does it do? It checks for some errors in your active mods.
    • When does the user need it? Always. Unless you know for certain that your actives mods are safe (because you ran this option previously and haven't changed your mods).

    Leveled Lists

    • Should you check it? Yes.
    • What does it do? It merges changes to leveled lists so that mods play nicely with each other.
    • When does the user need it? Always. Advanced users may want it disabled, or may want to take it off automatic.

    Morph Factions

    • Should you check it? If you use COBL and Wrye Morph, yes. Otherwise, no.
    • What does it do? It updates factions so that they are more likely to work with Wrye Morph.
    • When does the user need it? If you use COBL and Wrye Morph. Then again, you should only be using Wrye Morph if you're an advanced user, so you probably aren't reading this.

    Power Exhaustion

    • Should you check it? No. It is only available for backwards compatibility.
    • What does it do? It updates greater powers added by other mods so that they're compatible with Wrye's deprecated Power Exhaustion mod.
    • When does the user need it? Never. Update to COBL Exhaustion already.

    Race Records

    • Should you check it? Yes. Unlike all other options, even if there are no mods on the right, it should still be selected. All mods should probably be checked unless you are told otherwise.
    • What does it do? Some mods make changes to races and want those changes to be preserved even if another mod changes the same race. This ensures that those changes are kept. It also checks for and fixes various errors as described in the patch window.
    • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other. Some mods may instruct you on which items should be checked.
    • When does a modder need it? If you make changes to one of the following and it is important that the change is kept:
      • Race hairs you need to tag the mod with 'Hair'.
      • Race male height, weight, tail (model path, bound radius, modt), upper body texture path, lower body texture path, hand texture path, foot texture path, tail texture path you need to tag the mod with 'Body-M'.
      • Race female height, weight, tail (model path, bound radius, modt), upper body texture path, lower body texture path, hand texture path, foot texture path, tail texture path you need to tag the mod with 'Body-F'.
      • Race male voice you need to tag the mod with 'Voice-M'.
      • Race female voice you need to tag the mod with 'Voice-F'.
      • Race teeth lower (model path, bound radius, modt, icon path), or teeth upper (model path, bound radius, modt, icon path) you need to tag the mod with 'R.Teeth'.
      • Race mouth (model path, bound radius, modt, icon path), or tongue (model path, bound radius, modt, icon path) you need to tag the mod with 'R.Mouth'.
      • Race male ears (model path, bound radius, modt, icon path), or female ears (model path, bound radius, modt, icon path) you need to tag the mod with 'R.Ears'.
      • Race head (model path, bound radius, modt, icon path), Face-Gen Symmetric, Face-Gen Asymmetric, Face-Gen Texture Symmetry, or snam you need to tag the mod with 'R.Head'.
      • Race male attributes (strength, speed, etc) you need to tag the mod with 'R.Attributes-M'.
      • Race female attributes (strength, speed, etc) you need to tag the mod with 'R.Attributes-F'.
      • Race skills, skill modifiers you need to tag the mod with 'R.Skills'.
      • Race description you need to tag the mod with 'R.Description'.
      • Race factions (add/remove/change relation modifier) you need to tag the mod with 'R.Relations'.
      • Race spells (adding) you need to tag the mod with 'R.AddSpells'.
      • Race spells (removing or removing some and adding others) you need to tag the mod with 'R.ChangeSpells'. Don't use 'R.AddSpells' and 'R.ChangeSpells' at the same time.
      • Race eyes (adding,removing) you need to tag the mod with 'Eyes'.

    SEWorld Tests

    • Should you check it? Yes (assuming you aren't using a really old patch).
    • What does it do? It fixes any quests that aren't suspended while your character is in the Shivering Isles.
    • When does the user need it? Always (assuming you aren't using a really old patch). If you don't have the Shivering Isles expansion, this won't do you any good, but it also won't hurt you. So it's safer to just leave it enabled.

     

    The game is now ready to play, although I would recommend defragmenting the hard drive or partition containing the game folder first (unless it is on an SSD drive).

     

    =========================================================

     

    ========================

    Patching The Mods:

    ========================

    Sometimes small problems and personal tastes lead to modders creating patches for mods. These patches can usually still be applied if the original mod remains unchanged for long periods of time, but may be included within later updates of the original mod.

    ----------

    ==FRAN PATCHES==

     

    0321 (OPTIONAL) Dark_Green_Glass_Armor4FRAN-2996+17621.7z

    A mod that requires a patch to use with Fran's, and then needs a bit more work to get it functioning correctly (see post #5 "Patches & Making Them Do What You Want Them To" for details).

     

    0322 (OPTIONAL) Frans_Optional_Leveled_Quests-SI_Only-17621.rar

    Amber and Madness ore overhaul and single harder quest for Shivering Isles. Designed for use with FCOM. Updated 8-5-08.

    (I didn't install the original Fran's version).

     

    0323 (OPTIONAL) FRANs_OBSE_menu_plug-17621.zip

    Strategy Master's OBSE scripts to set the FransMenu to use OBSE calls and an .ini file. Should help stablize the menu system.

     

    0324 (OPTIONAL) Dark_Seducer_Weapon_Fix-17621.rar

    Strategy Master's SI Dark Seducer Weapon Fix. Fixes the high level item spawns for the dark seducer so that they yield the correct maces and swords instead of Golden Saint weapons.

    ----------

    ==OOO PATCHES==

     

    0331 (OPTIONAL) Vanilla_House_Prices_for_OOO-33649.7z

    Changes OOO house prices back to Vanilla prices.

     

    0332 (OPTIONAL) OOO-Better_Priced_Clutter-29633.7z

    Increases the value of the gems and clutter added by Oscuro's Oblivion Overhaul to match the values given to vanilla clutter by the 2, "Gems" by Dugray, & "AC's Realistically Priced Clutter"

     

    0333 (OPTIONAL) Geomancy_Gem_Dust_1_1-21102.zip (CHOOSE ONLY ONE esp, NOT BOTH)

    A rewrite of OOO's Geomancy & Gem dust plugin using OBSE. Includes bone grinding.

    ----------

    ==FCOM PATCHES==

    Not really patches, but an example of how to change components of an install (and others that are affected).

     

    0341 (OPTIONAL) RuneSkulls-9412.zip (Exnem Runeskulls 1.1)

    I didn't install the FCOM component that requires this, so I will now. This adds powerful Runeskulls to the game.

     

    (OPTIONAL, Requires Exnem Runeskulls) "FCOM_ExnemRuneskulls.esp" (this nerfs Exnem's Runskulls).

    In Wrye Bash "Installers" tab, highlight the "FCOM_Convergence..." package, select/activate "FCOM_ExnemRuneskulls.esp" in the lower right "Esp/m Filter" window. Package turns red. Now (over the installer package) right-click > "Anneal". Package turns green again.

     

    You will also need to uninstall "Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp" by deselecting it in the "Installers" tab and annealing the "MMM37b3PR..." package.

     

    Note: None of these alterations involved packages with any conflicts, which can often happen. I always check the conflicts panel before I Anneal, so I know whether I may need to also Anneal other packages afterwards.

    ----------

     

    Activate the newly installed files in "Mods" Tab, run BOSS, then Rebuild the Bashed Patch.

     

    =========================================================

  3. March 2012 Offline versions of this guide are now available in PDF and ODT formats for download from TESNexus, thanks to Bjornalf

    WHAT: This thread is an attempt to document, in meticulous detail, my progress so that others may (hopefully) benefit from the information provided by friendly people or which I discover.

    WHY: Some of the reasons for doing this are;
    A . To help people new to modding (such as a friend on a clan TeamSpeak server who was asking me to explain how to install one of the mods I created - which led to both of us experiencing extreme confusion and frustration).
    B . Having taken a break for several months, I find myself in the position of needing to relearn things and remember details, as well as determine what files and information are current and what are outdated. So, that makes it easier to see things through the eyes of someone who is new to modding.
    C . There are a lot of players new to modding since the game was released on Steam (and I have encouraged several friends to get it).
    D . Having done this before (not quite successfully) and recorded the steps in a .rtf document (not quite detailed enough) I desire to have something I can return to if I am ever foolish enough to want to repeat the process again.
    E . This should (hopefully) be easier to keep up to date, and having other people giving input should correct any mistakes I make.

    After a few months of playing my last modded install, I begun to get frustrated with some issues. I was getting a few CTDs and occaisionaly had duplicated and/or incorrectly positioned doors in some cities (depending upon which quest was active). Tried cleaning mods with TES4Edit (3.0.15), to no avail. I installed quite a lot of mods and it looks like I got the install order wrong and/or some of the omods I added later overwrote aspects of previous BAIN-installed ones.


    HOW: If at all possible, I will attempt to use only Wry Bash to install mods. That said, in previous attempts I have resorted to using OBMM because I don't understand the complex mechanics of some mods and prefer to trust the OMOD creaters and script writers. Throughout past installs I used 7-Zip File Manager to create my own archives when the structure of a downloaded mod is not suitable for immediate use with Wrye Bash and also to combine updates/patches to mods that are simple overwrites of components in the original mod. Any such packages used in this installation will be identifiable by "a4BAIN" (prefixing the TESNexus file ID number, if there is one). i.e. "0801 RTTv3_0_1FULL-3027-a4BAIN_CL.7z". The latest version of Wrye Bash may make this less necessary and I will revert to the original or updated downloaded archives where possible. I sort into groups and prefix all the archives/OMODS with a 4 digit number for easier sorting in Wrye Bash, OBMM and the install folders.

    So, I am starting all over once again. I will document my progress, update, and add more detail over time with links to the files used (sourced here at TESNexus where possible).
    To begin with, my base game is the Steam TES4:Oblivion GoTY, and my Operating System is WindowsXP 64-Bit Professional. My Steam folder and all my games are installed on a different drive than my operating system. My hardware is a couple of years old: Intel Q9650 Quad core CPU @ 3GHz; 8GB DDR2-800 (PC2 6400) (was 4GB until this month); ATI HD5870 2GB; 2x SSD drives.

    Updates will be indicated with green text.

    ========================
    ==GAME==

    Steam TES4:Oblivion GoTY (includes all DLCs). Vanilla game restored from a backup copy.
    With reference to TESIV:POSItive Complete Installation Guide, Step #2

    =========================================================

    ========================
    ==PREINSTALL==
    ========================

    00 CLEANED DLC ESPS (I use a .7z archive I made earlier, containing the cleaned esps).

    Do NOT the unofficial patches (UOP, USIP, UMP). They have already been cleaned.
    Do clean the official DLC.

    01 OBSE 0020 : Must have to run scripts.

    Copy obse_1_2_416.dll, obse_editor_1_2.dll, and obse_steam_loader.dll to your Oblivion directory.
    Copy the obse_loader.exe from the OBSE ZIP into the Oblivion install folder (Steam users do not need to use the EXE, but some OMOD scripts check for it).

    Note: "Enable Steam Community In-Game" is required for OBSE to work.

    02 Pluggy Dev v132 : Must have for some mods.

    Extract "OBSE_Elys_Pluggy.dlx" and "OBSE_Elys_Pluggy.dll" to "Oblivion Install Directory\Data\OBSE\Plugins". If you don't have an "..\OBSE\Plugins" directory, create one.

    03 OBMM Extended 10-12-24 : If you to create/install OMODs (.exe installer requires Admin rights).

    04 WryePython 03a or Microsoft Visual C++ 2008 SP1 Redistributable Package (x86) : One of these is required for Wrye Bash, depending upon which Wrye Bash install you want to use. (Installers require Admin rights)

    05 Wrye Bash 291 : Must have for BAIN installers & Bashed Patch. I tried 292 but found it had too many bugs for my liking.

    06 BOSS 1.7 : Must have for mod load order sorting (.exe installer requires Admin rights).

    07 TES4Edit 3.0.15 EXPERIMENTAL : Must have for cleaning mods & finding conflicts.

    08 TES4Gecko 15.2 : Sometimes usefull.

    09 Nifskope 1.0.22.8329d39 : Sometimes usefull.

    10 TESConstructionSet 1.2.404 : Usefull when creating your own mods.

    11 BulkFileChanger 1.02 : Used to change file dates.

    12 TES4LODGen 3.0.15 EXPERIMENTAL

    13a python-2.6.6.msi (Installer requires Admin rights)
    13b blender-2.49b-windows.exe (Installer requires Admin rights)
    13c PyFFI-2.1.9.c1c1c66.win32.exe (Installer requires Admin rights)
    13d Oblivion - PyFFI Optimization Kit v7

    At this point I launch the game and the launcher detects my video card, then click the "Data Files" and activate the DLCs and click "Options" to put in my preferences. Next is "Play" to get to the Main Menu where I adjust the rest of the settings and controls. This creates a new Oblivion.ini (I deleted the contents of My Games/Oblivion/ folder after backing it up). I then exit and perform some tweaks to Oblivion.ini as per TESIV:POSItive Oblivion.ini Tweaks (most of these are done using Wrye Bash).

    Tip: Download Wrye Bash Pictorial Guide (I choose the Optional files - WBPG - Complete JPGs)
    Unpack and study them. They cover a lot of recent changes to Wrye Bash.
    Here is another good link for BAIN information

    I now start Wrye Bash and adjust settings & check ini tweaks.
    Tip: Create a desktop shortcut for Wrye Bash.
    The "Target:" should be something like

    C:\Python26\pythonw.exe "D:\STEAM\steamapps\common\oblivion\Mopy\bash.py"

    and "Start in:"

    D:\steam\steamapps\common\oblivion\Mopy

    For an an icon

    D:\STEAM\steamapps\common\oblivion\Mopy\images\bash_32.ico

    See the wiki for more Wrye Bash installation info.

    Wrye Bash MOD tab & INSTALLER tab settings...
    - 1. Leave "Lock Times" on when popup asks.
    - 2. Go to Mods tab.
    - 3. Right-click the column header and check that the following are selected.
    + "Auto-ghost"
    + "Lock times"
    *1
    + "Boss Disable Lock Times"
    + "Always Update BOSS Masterlist prior to running BOSS."
    - 4. Go to Installers tab.
    - 5. Right-click the column header and check that the following are selected.
    + "Avoid at Startup"
    + "Enabled"
    + "Auto-Anneal"
    + "Auto-Refresh Projects"
    + "BSA Redirection"
    + "Clean Data Directory"
    + "Show Lower Conflicts"
    + "Enable installation of OBSE plugins"


    *1 This setting prevents the load order being changed and requires the "Boss disable lock times" be selected for BOSS to adjust the load times. BOSS 1.7 has a different install path than earlier versions and is not found by Wry Bash 291 and earlier. There should be no problems having "Lock Times" on if using Wrye Bash up to 291 with BOSS up to 1.65 or Wrye Bash 292 with BOSS 1.7. However, when using Wrye Bash 192 with BOSS 1.7, BOSS can't be activated from within Wrye Bash so "Lock Times" should be tured off.

    Wrye Bash "INI Edits" tab selections...

    Autosave, never
    Border Regions, disabled (Disables the invisible borders - necessary if using "new lands" mods like ElsweyrAnequinaMod)
    Fonts 1, ~Default
    Fonts, ~Default
    Grass, ~Fade 2k-3k
    Local Map Shader, ~Enabled
    Music, ~Enabled
    Refraction Shader, ~Enabled
    Save Backups, 1
    ShadowMapResolution, ~1024 (or 512 but NOT 256)
    Sound Card Channels, 64
    Sound, ~Enabled


    Note:Plus a few I created myself...
    Allow Scripted Autosave, Disabled [Oblivion].ini (Disables autosave during starter tutorial)

    [General]
    bAllowScriptedAutosave=0

    Allow Scripted Autosave, ~Enabled [Oblivion].ini

    [General]
    bAllowScriptedAutosave=1

    Controls, a4 Numpad [Oblivion].ini

    [Controls]
    Forward=00C8FFFF
    Forward=00C8FFFF
    Back=00D0FFFF
    Slide Left=001EFFFF
    Slide Right=0020FFFF
    Cast=0052FFFF
    Ready Item=0053FFFF
    Crouch/Sneak=009DFFFF
    Run=0036FFFF
    Always Run=00B8FFFF
    Auto Move=002BFFFF
    Jump=00CFFFFF
    Toggle POV=002F02FF
    Quick1=004FFFFF
    Quick2=0050FFFF
    Quick3=0051FFFF
    Quick4=004BFFFF
    Quick5=004CFFFF
    Quick6=004DFFFF
    Quick7=0047FFFF
    Quick8=0048FFFF
    Grab=000EFFFF
    bInvertYValues=1

    Controls, ~Default [Oblivion].ini

    [Controls]
    Forward=0011FFFF
    Back=001FFFFF
    Cast=002EFFFF
    Ready Item=0021FFFF
    Crouch/Sneak=001DFFFF
    Run=002AFFFF
    Always Run=003AFFFF
    Auto Move=0010FFFF
    Jump=0012FFFF
    Toggle POV=001302FF
    Quick1=0002FFFF
    Quick2=0003FFFF
    Quick3=0004FFFF
    Quick4=0005FFFF
    Quick5=0006FFFF
    Quick6=0007FFFF
    Quick7=0008FFFF
    Quick8=0009FFFF
    Grab=002CFFFF
    bInvertYValues=0

    ShadowMapResolution, 512 [Oblivion].ini

    [Display]
    iShadowMapResolution=512


    I also edited "Autosave, ~Always [Oblivion].ini" & "Autosave, Never [Oblivion].ini" to include "bSaveOnInteriorExteriorSwitch=1" and "bSaveOnInteriorExteriorSwitch=0" respectively.

    Then I do a couple of hand edits to Oblivion.ini..

    [Archive]
    
    SArchiveList=Oblivion - Meshes.bsa, ArchiveInvalidationInvalidated!.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa

    ^ ArchiveInvalidationInvalidated!

    
    [Interface]
    
    fDlgFocus=6.3000

    ^ Gives a more realistic distance when talking to NPCs

    And then copy to the Saves folder any vanilla game saves I want to use.

    Run BOSS

    Now I launch Oblivion and start a new game, playing through to the end of Emperor Uriel Septim's intro sequence in the prison cell and exit once I can move again. I also load a few vanilla game saves at various locations throughout the game world. No crashes means things are all good so far. The game is likely to crash every time you exit, until the FastExit utility is installed (see next section ==UTILITIES==).
    Note: If the game crashes when you attempt to start it, check your sound card's settings. My Xonar DX needs to have DSP modes (i.e. GX) turned off or Oblivion crashes at launch.

    Update: I you are using the latest version of Wrye Bash (292), you can skip this step as the issue with Wrye Bash's "ArchiveInvalidationInvalidated!.bsa" appears to have been fixed.
    If, like me, you are using Wrye Bash 291 or earlier, you may want to read this:


    Wrye Bash adds ArchiveInvalidationInvalidated!.bsa to the \oblivio\Data\ folder. Prior to Bash 292 that bsa had Modified time which was 23 days earlier than the Steam oblivion and DLC BSAs, which (if I understand correctly) sometimes gave me problems with textures. I may be wrong, it could have been something else (like another loose mesh or texture file that was dated earlier than the .bsa files). At this point, in the past, I use BulkFileChanger.exe to change the "Modified" date on the 6 original Oblivion BSA files to 1/1/2006 01:00:00am (23 hours older than Wrye Bash's "ArchiveInvalidationInvalidated!.bsa"). I recall having problems with texture replacers in the previous installs and that it took a long time to figure out this solution. May only be relevant for Steam version of TESIV:Oblivion.

    Oblivion is designed to automatically load any meshes, textures, etc. that it finds in your Data folder, as long as the timestamp (Modification Date) on each of these files is more recent than the timestamp on the original .bsa files. Since the .bsa files are older, items in them get replaced by any newer items with the same name that exist in your Data folders.

    http://cs.elderscrolls.com/constwiki/index.php/Oblivion_Mods_FAQ#Archive_Invalidation

    To be safe I now just like to make sure that ALL original Oblivion and DLC bsa files are dated the same as the ArchiveInvalidationInvalidated!.bsa which is how they are after installing Wrye Bash 292 (all are Saturday, December 31, 2005, 11:00:00 PM).


    Note: Wrye Bash 292 Bugs I can't deselect "UOP Vampire Aging & Face Fix.esp" in the Esp/m filter pane. "Deselect all" doesn't do it either.

    NOTE: that it is a ampersand buggy, and has been fixed with the SVN.
    This will happen with all mods that have an ampersand in the name.
    Either upgrade to latest svn or drop back to 291. Or just ignore the fact that you can't uncheck certain mods &292.
    Irritating little bug, yes.

    Version 292 also doesn't remember selections made in the Esp/m pane when you deselect multiple choice options, so you can't make "01 xx" .esp choices, deselect the "01 xx" section, select the "02 xx" section, make choices there, then go back and reselect "00 xx" section. You have to make all the selections at once from the Esp/m pane with all the .esp files in there.

    Backup shaders: Create a 7-Zip archive of the vanilla "Shaders" folder (found in "Data" folder). I do the same for the "Videos" and "Music" folders.

    =========================================================

    ===============================
    =uFCOM PREPARATION=
    ===============================


    =========================================================

    ---------------
    #1: Create Fran 4.5b BAIN package as per "Fran 4.5b - Convert" instructions at TESIV:POSItive - S2B: Make FCOM Components BAIN-Ready

    Selections made during the temporary Fran.exe installations:

     

    ___________________________________________
    Francescos_leveled_creatures-items_mod.exe:
    ------------------------
    Y = SI
    Y = Lyriondor Combat
    Y = MOBS (Fran's is the only exception to FCOM's usage of OMOBS balancing)
    Y = Hardcore Loot
    N = Living Economy
    ------------------------
    Optional Files Group one:
    N = Leveled Quests
    N = Leveled Arena
    Y = Leveled Guards (Required with Fran SI)

    Optional Files Group two:
    NONE

    Optional Files Group three:
    Y = Chance of Stronger Enemies
    Y = Chance of Stronger Bosses
    Y = Chance of More Enemies (Required with Fran SI) - Normal Version

    Optional Files Group four:
    NONE

    New 3rd Party Items/Creatues:
    Y = Francesco's new items add-on
    NOTHING ELSE - DEFINITELY NOT NEW CREATURES ADD-ON!
    ------------------------
    SEPARATE FILES!
    3 days = Cell Respawn (vanilla default)
    0.8 = Time scale (vanilla default)
    NO = Skill slowing (vanilla default)
    English
    ___________________________________________
    FrancescosOptionalNewItemsCreatures.exe:
    ------------------------
    Y = Francesco's optional new items add-on
    N = Francesco's optional new creatures add-on
    ------------------------
    N = Register BSAs in Oblivion.ini (use Plugin Association Loading) http://sites.google.com/site/oblivionpoinfo/intro/archiveinvalidation
    ___________________________________________

     

    Next, unpack Optimised_Items_pack-34830.7z into \Bash Installers\Fran 4.5b\data\ folder, overwriting the BSA, then rename "FraNewItems.bsa" to "FCOM_Convergence_FraNewItems.bsa". I created "0801 Fran-4_5b-for_uFCOM-a4BAIN.7z" then moved it up to the "Bash Installers" folder and uninstalled the two Frans .exes.
    ---------------
    #2: Create OOO 1.33 BAIN package as per "OOO 1.33 - Convert" instructions at TESIV:POSItive - S2B: Make FCOM Components BAIN-Ready
    I deleted 6x random "Thumbs.db" from the unpacked original archive folders and created "0802 OOO_133_Complete-a4BAIN.7z".
    I also downloaded the OOO 134 Beta 5 Patch, "OOO_134_Beta_5_Patch-15256.7z"
    ---------------
    #3: Create Oblivion WarCry BAIN package as per "OWC - Convert" instructions at TESIV:POSItive - S2B: Make FCOM Components BAIN-Ready
    I deleted 4x random "Thumbs.db" from the unpacked archive folders and created "0803 Oblivion_WarCry-1_09-a4BAIN.7z".
    Note: I also have "0803 OblivionWarCry109+BSA-a4BAIN.7z" which I created for my previous install (has "Oblivion WarCry EV.esp" & "Oblivion WarCry EV.bsa")
    ---------------
    #4: Create MMM 3.73b BAIN package as per "MMM 3.73b - Convert" instructions at TESIV:POSItive - S2B: Make FCOM Components BAIN-Ready
    I replaced the "Mart's Monster Mod - Diverse WaterLife.esp" in the "02 Modifiers" folder with the one from MMMDiverseWaterLifeUpdate.7z and created "0808 MMM37b3PR+pF-for_uFCOM-a4BAIN.7z".
    ---------------
    (OPTIONAL) #5: Create COBL Cosmetic Resources BAIN package (Only needed if you activate Cobl Races).
    I created "0809 Cobl_Cosmetics_Res_01-a4BAIN.7z".
    I have not found a guide for this, so you will have to decipher my instructions (assuming you think it is worth the hassle).

    Download Cobl_Cosmetics_Res_01-21104.7z (Cobl Cosmetics Res 01, under "Optional files")

    My reasoning for this is that the original package was intended for use in manual installations and I had feet texture problems when installing it with Wrye Bash. I wanted to ensure that the Exnem and Robert files were installed and not the vanilla ones. With the original archive, which does Wrye Bash choose when you select "Install FIRST" and "Install Next - IF using Exnem Bodies" and "Install Next - IF using Robert's Male Bodies" , the vanilla ones in the FIRST folder or the custom ones in the other folders? It is a bonus that I discovered the kilt mesh.

    -----------------------------------------------------------------------------
    Right-click the archive and select "Extract to "Cobl_Cosmetics_Res_01-21104\""

    Open that folder.
    Rename "Install FIRST" folder to "00 Core Files"

    Open that folder.
    Open "Docs" folder, rename "Cobl Sources" folder to "00 Docs"
    Move "00 Docs up two levels (to same folder as "OO Core Files".

    Open "00 Core Files and delete empty "Docs" folder.

    Go up one level.
    Rename "Install Next - IF using Exnem Bodies" folder to "01 For Exnem Female Bodies"
    Rename "Install Next - IF using FF Bodies" folder to "01 For FF Female Bodies"
    Rename "Install Next - IF using Robert's Male Bodies" folder to "02 For Robert's Male Bodies"

    Create New folder "01 For Vanilla Female"
    And move the the following files from "00 Core Files" PRESERVING THE FOLDER STRUCTURE!
    meshes\clothes\asxivilai\xivilaikiltf.nif
    textures\characters\asxivilai\female\footfemale.dds
    textures\characters\asxivilai\female\footfemale_n.dds
    textures\characters\Ren\Ren_MysticElf_tt01\RenHeadF.dds
    textures\characters\Ren\Ren_MysticElf_tt01\Female\RenFootFemale.dds
    textures\characters\Ren\Ren_MysticElf_tt01\Female\RenFootFemale_n.dds
    textures\characters\tabaxi\female\footfemale.dds
    textures\characters\tabaxi\female\footfemale_n.dds
    textures\characters\tabaxi\female\handfemale.dds

    Create New folder "02 For Vanilla Male"
    And move the the following files from "00 Core Files" PRESERVING THE FOLDER STRUCTURE!
    meshes\clothes\asxivilai\xivilaikilt.nif
    textures\characters\asxivilai\male\footmale.dds
    textures\characters\asxivilai\male\footmale_n.dds

    This is most easily achieved by using a tool such as WinMerge http://winmerge.org/

    Select all seven folders
    00 Core Files
    00 Docs
    01 For Exnem Female Bodies
    01 For FF Female Bodies
    01 For Vanilla Female
    02 For Robert's Male Bodies
    02 For Vanilla Male
    Right-click > (7-zip) > Add to "WhateverYouNameYourArchive" (I suggest using a slightly different name than the original download).
    -----------------------------------------------------------------------------

     

    ---------------
    #6: Create FCOM_Convergence_Beta9.9 BAIN package as per "FCOM Convergence 9.9 - Convert" instructions at TESIV:POSItive - S2B: Make FCOM Components BAIN-Ready
    I deleted 3x random "Desktop.ini" & 6x "Thumbs.db" from the unpacked original archive folders and created "FCOM_Convergence_Beta_9dot9-a4BAIN-12249.7z".

    Next, I added uFCOM update, creating "FCOM_ConvergenceB99+uFCOM-a4BAIN.7z".

     

    Unpacked ufcom.7z into the folder used to create the previous 7z archive, after renaming that folder "FCOM_ConvergenceB99+uFCOM-a4BAIN".

    Moved "FCOM_Convergence.esm" & "FCOM_Convergence.esp" to "00 Core files" folder, overwriting the FCOM9.9b originals. (noting the .esm had an older date than the FCOM9.9b original)

    Moved "FCOM_WarCry.esp" to "01 Basic" folder, overwriting the FCOM9.9b original.

    Moved 3x "FCOM_SpawnRatesXXX.esp" to "02 Spawn Rates" folder, overwriting the FCOM9.9b originals (noting that two .esps had an older date than the originals).

    Moved "FCOM_Knights.esp" to "05 Mod Support" folder, overwriting the FCOM9.9b original.

    Created "11 Docs" folder and moved "UnofficialFCOMUpdate.txt" to it.

    Deleted empty "ufcom" folder.

    Selected all 11 folders and right-click > 7-Zip > add to "FCOM_ConvergenceB99+uFCOM-a4BAIN.7z"

     


    And the FCOM WarCry109 update, creating "FCOM_ConvergenceB99+uFCOM+WC109-a4BAIN.7z"

     

    Unpacked FCOM_WarCry109.7z into the folder used to create the previous 7z archive, after renaming that folder "FCOM_ConvergenceB99+uFCOM+WC109-a4BAIN"

    Moved "FCOM_WarCry.esp" to "01 Basic" folder, overwriting the uFCOM version (which had overwrittten the FCOM9.9b original).

    Deleted the empty "FCOM_WarCry109" folder.

    Selected all 11 folders and right-click > 7-Zip > add to "FCOM_ConvergenceB99+uFCOM+WC109-a4BAIN.7z"

     

    ---------------
    #7: Download MOBS/OMOBS 2.0 and any of the optional files you want in the FCOM Install Order list at the top of this post. I chose "OMOBS Shivering Isles" because I will be installing OOO and my Steam version of the game includes SI.
    ---------------

    Place all the Installer archives in the \Oblivion Mods\Bash Installers\ folder

    This is my Installers List

    Bain Packages:
    000 - ==00 UTILITIES==
    -- 001 - 0001 FastExit_2-22410.zip (33FF14FA) (Not Installed)
    -- 002 - 0002 OSR_4-1-24_RC-23208-1.zip (668BC37A) (Not Installed)
    -- 003 - 0003 MenuQue_v9a-32200-1.zip (E17E8B93) (Not Installed)
    -- 004 - 0004 Super_Hotkeys_054-22326.zip (5B0F0E24) (Not Installed)
    -- 005 - 0005 Reset_Your_Status_Page.zip (B7B66407) (Not Installed)
    -- 006 - 0006 OBSE_-Elys-_USV_v93-a4BAIN-16622.7z (4249925D) (Not Installed)
    007 - ==01 LARGE MESH REPLACERS==
    -- 008 - 0100 Bomret's Texture Pack SI 1_0-a4BAIN.7z (41F597A1) (Not Installed)
    -- 009 - 0101 Operation_Optimization_1_1_1-BAIN-22170.7z (4C11179E) (Not Installed)
    -- 010 - 0102 Optimised_Distant_Land_MAX_1_1-15278.rar (59C4AF31) (Not Installed)
    -- 011 - 0103 QTP3Redimized+Patch-a4BAIN.7z (0DB6A01A) (Not Installed)
    -- 012 - 0103a QTP3R-Reduced_Lite-26038.7z (F0107C5F) (Not Installed)
    013 - ==02 UNOFFICIAL PATCHES==
    -- 014 - 0201 Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z (BCBA7B56) (Not Installed)
    -- 015 - 0202 ISIPv1_4_0_Manual_install_7Z_version-10739.7z (79CE866D) (Not Installed)
    -- 016 - 0203 Unofficial_Official_Mods_Patch_v15_Manual_Version-9969.7z (59895567) (Not Installed)
    -- 017 - 0204 Unofficial_Patch_Supplementals-27710-3-3-5.7z (576BF6E0) (Not Installed)
    018 - ==03 uFCOM INSTALLATION==
    -- 019 - 0301 Fran-4_5b-for_uFCOM-a4BAIN_CL.7z (2E41E28B) (Not Installed)
    -- 020 - 0301a Fran_Lv30Items_Maltz-a4BAIN.7z (AB797B16) (Not Installed)
    -- 021 - 0302 OOO_133_Complete-a4BAIN.7z (A88056A2) (Not Installed)
    -- 022 - 0302a OOO_134_Beta_5_Patch-15256.7z (316172B2) (Not Installed)
    -- 023 - 0303 Oblivion_WarCry-1_09-a4BAIN.7z (04D0772B) (Not Installed)
    -- 024 - 0304 Bobs_Armory_Oblivion1_1_CL.7z (1354D3E9) (Not Installed)
    -- 025 - 0305 Loth_Blunt_Weapons_ver_3-0-1-12939.rar (E14D8906) (Not Installed)
    -- 026 - 0306 Artifacts1_1-a4BAIN-25309_CL.7z (2713F659) (Not Installed)
    -- 027 - 0307 ArmaComplete1_35+Resources-a4BAIN-18417.7z (6DAED7F3) (Not Installed)
    -- 028 - 0308 MMM37b3PR+pF-for_uFCOM-a4BAIN.7z (93C3117C) (Not Installed)
    -- 029 - 0309 Cobl_Cosmetics_Res_01-a4BAIN.7z (C1254BEC) (Not Installed)
    -- 030 - 0310 Cobl_172-21104.7z (BFECAEE3) (Not Installed)
    -- 031 - 0310a Loot-Drop-Merchant_changes_Proposal-21104.7z (A95C9B6F) (Not Installed)
    -- 032 - 0310b MMM-Cobl.7z (9478B271) (Not Installed)
    -- 033 - 0310c Salmo_test_fix-21104.7z (7361256E) (Not Installed)
    -- 034 - 0311 FCOM_ConvergenceB99+uFCOM-a4BAIN.7z (06D94AFD) (Not Installed)
    -- 035 - 0311a FCOM_EntropicOrderRebalance.7z (7EB6028A) (Not Installed)
    -- 036 - 0312 OMOBS_Shivering_Isles-28537.7z (77C8070E) (Not Installed)
    037 - ==FRAN PATCHES== ==
    -- 038 - 0321 Dark_Green_Glass_Armor4FRAN-2996+17621.7z (948E8EBB) (Not Installed)
    -- 039 - 0322 Frans_Optional_Leveled_Quests-SI_Only-17621.rar (44B46A86) (Not Installed)
    -- 040 - 0323 FRANs_OBSE_menu_plug-17621.zip (6DDDDBB1) (Not Installed)
    -- 041 - 0324 Dark_Seducer_Weapon_Fix-17621.rar (97FA1AAF) (Not Installed)
    042 - ==OOO PATCHES==
    -- 043 - 0331 Vanilla_House_Prices_for_OOO-33649.7z (86CF800B) (Not Installed)
    -- 044 - 0332 OOO-Better_Priced_Clutter-29633.7z (103F98E7) (Not Installed)
    -- 045 - 0333 Geomancy_Gem_Dust_1_1-21102.zip (BC3F755E) (Not Installed)
    046 - ==FCOM PATCHES== ==
    -- 047 - 0341 RuneSkulls-9412.zip (4D3A03F3) (Not Installed)
    048 - ==04 GAMEPLAY TWEAKS==
    -- 049 - 0401_Barons_Dugeon_Begone_Quick_Start-18229.7z (668B1E71) (Not Installed)
    -- 050 - 0402 Harvest_Flora_v3_0_1-2037_CL.7z (6E270EE7) (Not Installed)
    -- 051 - 0403 Pitcher_Plant_and_Lily_Ingredients_v1_0-15609.7z (A05B042D) (Not Installed)
    -- 052 - 0404 Days_And_Months-3504.rar (149D8E9F) (Not Installed)
    -- 053 - 0405 Dude_Wheres_My_Horse_100-3861.zip (33F64B70) (Not Installed)
    -- 054 - 0406 Decorator_Assistant-6021.zip (1DD0C35D) (Not Installed)
    -- 055 - 0407 BetterLetters+ReneersNotes-a4BAIN_CL.7z (97402876) (Not Installed)
    -- 056 - 0408 Get_Wet_1_1-10803.zip (5187E9F7) (Not Installed)
    057 - ==05 COMPANIONS, MOUNTS & NPCS==
    -- 058 - 0501 CMPartnersMod2_SI-NoInvis-a4BAIN_CL.7z (374EA397) (Not Installed)
    -- 059 - 0502 Gimli_ver_1-12184_CL.7z (669EC91F) (Not Installed)
    -- 060 - 0503 Summon_Doppleganger-7294.zip (36FB5351) (Not Installed)
    -- 061 - 0504 Akatosh Mount By Saiden Storm Release 1.9.7z (9B25C020) (Not Installed)
    -- 062 - 0504a Akatosh_Mount_Earn_The_Wyrm_v1dot0-25394.rar (5ABB54B9) (Not Installed)
    -- 063 - 0504b Akatosh_Mount_Retexture-14216.rar (71A92808) (Not Installed)
    -- 064 - 0505 City_Life_2.2-11351_CL.7z (B5CAC6C5) (Not Installed)
    -- 065 - 0506 Dungeon_Actors_Have_Torches_1.6-11169.zip (CCB3822A) (Not Installed)
    -- 066 - 0507 Exterior_Actors_Have_Torches_1.3-11478.zip (FAE3FD19) (Not Installed)
    -- 067 - 0508 a4sFlamingNightmare3-35219-1.7z (74002416) (Not Installed)
    068 - ==06 NEW LANDS & BUILDINGS== ==
    -- 069 - 0601 Valenwood_Improved_1020_Full_EV-22555-a4BAIN.7z (D86C3AA6) (Not Installed)
    -- 070 - 0602 ElsweyrAnequinaV3 Dec2010.rar (92C8F872) (Not Installed)
    -- 071 - 0602a ElsweyrAnequina Optional Files Dec 2010-a4BAIN.7z (99F8AC7D) (Not Installed)
    -- 072 - 0602b Reaper'sAnequina'sManorV3-a4BAIN_CL.7z (C88C4ACD) (Not Installed)
    -- 073 - 0602c Elsweyr_Plantations_and_Co-Southland_Plantation_V1_11-34931_CL.7z (60E1C20F) (Not Installed)
    074 - ==07 RAEVWD==
    -- 075 - 0701 RAEVWD-20053-1-9-1.7z (DE3AA518) (Not Installed)
    -- 076 - 0701a RAEVWD_QTP3_Texture_Pack_by_Brumbek-20053-1-5.7z (3D064337) (Not Installed)
    -- 077 - 0701b RAEVWD_Darker_Regal_IC_Texture_Pack-20053.7z (911475E6) (Not Installed)
    -- 078 - 0701c RAEVWD_Koldorn_Ayleid_Ruins-20053.7z (68860D68) (Not Installed)
    -- 079 - 0701d RAEVWD_Elsweyr_Anequina_V2-20053.7z (C24FEB03) (Not Installed)
    -- 080 - 0702 RAEVWD_SI_Edition-20053-1-7.7z (437C0655) (Not Installed)
    -- 081 - 0702a RAEVWD_SI_Bomret_Textures-20053.7z (ABBE189F) (Not Installed)
    082 - ==08 QUESTS==
    -- 083 - 0801 RTTv3_0_1FULL-3027-a4BAIN_CL.7z (15933B77) (Not Installed)
    -- 084 - 0802 TOTF_1_2_2-11598_CL.7z (A0A76CF3) (Not Installed)
    -- 085 - 0803 TheLostSpiresv14_CL.7z (75F15A95) (Not Installed)
    -- 086 - 0804 SentientWeaponV31Patched-a4BAIN_CL.7z (0B4F65ED) (Not Installed)
    087 - ==09 OVERHAULS - Late==
    -- 088 - 0901 TamrielTravellers139cSI-a4BAIN_CL.7z (FC60E685) (Not Installed)
    -- 089 - 0901a TravellersBelt-4387.7z (E81BDBD9) (Not Installed)
    -- 090 - 0902 LessAnnoyingMagicExperienceEV 1,7.7z (5F151FEF) (Not Installed)
    091 - ==10 CITY & WORLD AESTHETICS==
    -- 092 - 1001 Natural_Environments_213-a4BAIN.7z (C4CB375F) (Not Installed)
    -- 093 - 1002 Enhanced_Water_v2-a4BAIN.7z (33D2B4AE) (Not Installed)
    -- 094 - 1003 Enhanced_Water_v2_HD_SI-a4BAIN.7z (D0DD093F) (Not Installed)
    -- 095 - 1004 Clocks_of_Cyrodiil-NoArcaneU-a4BAIN.7z (6D31D546) (Not Installed)
    -- 096 - 1005a Better_Cities_4-9-7-16513-4-9-7.7z (C229EC7B) (Not Installed)
    -- 097 - 1005b Better_Cities_Permanent_Resources-16513.7z (E40E8173) (Not Installed)
    -- 098 - 1005c Better_Cities_Resources_4-9-6-16513-4-9-6.7z (AABF6A9F) (Not Installed)
    -- 099 - 1006 Animated_Window_Lighting_System_v5-5-4-19628.7z (C81E2E3B) (Not Installed)
    -- 100 - 1007 All_Natural-18305.7z (525AF603) (Not Installed)
    101 - ==11 SOUNDS & AUDIO ENHANCEMENTS==
    -- 102 - 1101 OblivionStereoSoundOverhaul_a4BAIN.7z (F9CD7730) (Not Installed)
    -- 103 - 1102 DiverseVoicesSI+GoTY-Complete-a4BAIN.7z (4C2042F4) (Not Installed)
    -- 104 - 1103 Symphony_of_Violence_0_5-13987.rar (78B5C41F) (Not Installed)
    -- 105 - 1104 Storms+Sound-v3Full+Patches-a4BAIN_CL.7z (FA4475CF) (Not Installed)
    106 - ==12 USER INTERFACE==
    -- 107 - 1201 Color_Map_Mod_zipversion-1951.zip (D22B39A9) (Not Installed)
    -- 108 - 1202 Elsweyr_Color_Map_v1x0-28432.zip (59F268E2) (Not Installed)
    -- 109 - 1203 DarNified_UI_132-BAIN-22170.7z (FEA185A1) (Not Installed)
    -- 110 - 1203a a4sDarNnified_menu.7z (B2A4C365) (Not Installed)
    -- 111 - 1204 Map_Marker_Overhaul_3_9-26389.rar (383BEA7A) (Not Installed)
    -- 112 - 1204a MapMarkerOverhaul_a4s-INIs-BAIN.7z (C6D005BD) (Not Installed)
    113 - ==13 EXTENDED & UI-MODIFYING GAME TWEAKS==
    -- 114 - 1301 Quest_Award_Leveler_-_Now_supports_Battlehorn_Castle-13536.rar (9ED3C3EC) (Not Installed)
    -- 115 - 1305 Soulgem_Magic_1_0-35393.rar (1B1B256D) (Not Installed)
    -- 116 - 1306a Companion_Horse_Support_V_2-28742.rar (AC7EB937) (Not Installed)
    -- 117 - 1306b FIX_for_CM-Partners_Mod-28742.rar (E81F18A7) (Not Installed)
    -- 118 - 1307a MD_Saddlebags_3_RC1-2008.7z (B04EA9BB) (Not Installed)
    -- 119 - 1307b MD_Saddlebags_v3_Alternative_Trader_Script_0p92-22084.zip (F8097740) (Not Installed)
    120 - ==14 TEXTURE & SHADER REPLACERS==
    -- 121 - 1401 Heavens-a4BAIN.7z (A4B4E617) (Not Installed)
    -- 122 - 1402 BeamingSunglare-a4BAIN.7z (AFBC2738) (Not Installed)
    -- 123 - 1403 LODnoiseReplacerFINAL-a4BAIN.7z (F15C44C4) (Not Installed)
    -- 124 - 1411 Better_Potion_Bottles_Reduced_1dot2-14347.7z (93FC23BE) (Not Installed)
    -- 125 - 1412 GrimbotsSpellTomes+SIBookJackets-16247-a4BAIN.7z (C6DA003A) (Not Installed)
    -- 126 - 1413 Book_Jackets_Oblivion_High_Res-5570-a4BAIN_CL.7z (B2830EFE) (Not Installed)
    -- 127 - 1414 Improved+Weathered_Signs-a4BAIN.7z (C46FFA5A) (Not Installed)
    -- 128 - 1451 Initial_Glow-5138.rar (E03EBA12) (Not Installed)
    -- 129 - 1452 a4sEWVE_BAIN.7z (65BB2CF7) (Not Installed)
    130 - ==15 MERGED LEVELS LISTS & COMPATIBILITY PATCHES==
    131 - ==16 COSMETIC, RACE, & BODY MODS==
    -- 132 - 1601 Robert_Muscular_Stock_Clothing_and_Armor-14982.7z (15B676E9) (Not Installed)
    -- 133 - 1601a 1st-person_fixes-14982.7z (177CF3A3) (Not Installed)
    -- 134 - 1602 Robert_Muscular_SI_Clothing_and_Armor-14983.7z (9C50A6DC) (Not Installed)
    -- 135 - 1603 Robert_Muscular_Fran_Armor-15097.7z (36F2A402) (Not Installed)
    -- 136 - 1604 Robert_Male_Muscular_OOO_Armor-14984.7z (254AA989) (Not Installed)
    -- 137 - 1605 Robert_Muscular_MMM_Armor-15096.7z (7770DF7B) (Not Installed)
    -- 138 - 1606 Artifacts_Roberts_Male-25309.7z (2C84F5D0) (Not Installed)
    -- 139 - 1607 ArmamentariumComplete_ROBERT_Musc-18417-a4BAIN.7z (B04D6DC6) (Not Installed)
    -- 140 - 1608 HGEC_and_Robert_Male_patch-30901-1-2-a4BAIN.7z (6EFED155) (Not Installed)
    -- 141 - 1609 EVE_for_Oscuro_Oblivion_Overhaul_1_3_BAIN-24078.7z (1FEE0F34) (Not Installed)
    -- 142 - 1611 BBB_HGEC_EVE_RbrtsM_Stock_BAIN-35906-1-0.7z (FFF63B85) (Not Installed)
    -- 143 - 1621 SlofsOblivionRobeTrader1_4-24320-a4BAIN.7z (65C1A980) (Not Installed)
    -- 144 - 1622 Raewyn_updated_v1_2_CM_Partner-12134.7z (2BC7FDD9) (Not Installed)
    -- 145 - 1651 Moonshadow_Elves_v1_1-30707-fixed-a4BAIN.7z (E1E9BFA7) (Not Installed)
    146 - ==17 ANIMATION REPLACERS & POSERS==
    -- 147 - 1701a Sensual_Walks_BAIN-28223.7z (4DFE7CB6) (Not Installed)
    -- 148 - 1702 Seductive_Idles_1.1.zip-11105.7z (DD3D20BD) (Not Installed)
    -- 149 - 1751 CTAddpose_v_1-13220.7z (C2BF8645) (Not Installed)
    -- 150 - 1752 CTAddPose_OTPair2_patched1_01-33100-a4BAIN.7z (E297EC7E) (Not Installed)
    -- 151 - 1753 CTAddPose-OSR_0_5_1+Translated-a4BAIN.7z (69D82115) (Not Installed)
    -- 152 - 1754 ActorsInEmotions-15124.zip (86EEE616) (Not Installed)
    153 - ==18 BBB ARMOUR & CLOTHES==
    -- 154 - 1801b BBB_for_DarkCrusader-a4BAIN.7z (40C9CC56) (Not Installed)
    -- 155 - 1802 BBB_HomuraBlack-Fixed-38838-1.7z (0DD6E4AA) (Not Installed)
    -- 156 - 1803 BuiessArmors1_HGEC_EcBBB-a4BAIN.7z (5868EED5) (Not Installed)
    -- 157 - 1804 HGEC_Companionmail_EcBBB-a4BAIN.7z (7E026A31) (Not Installed)
    -- 158 - 1805 AgeaKaran-H+L_HGEC_Dcup_BBB-a4BAIN.7z (4B8116F9) (Not Installed)
    -- 159 - 1806 NeovinciPack-2+3+5_BBB+BBC-a4BAIN.7z (1E4AAFEC) (Not Installed)
    -- 160 - 1807 NexonsArmory101_RM+HGEC_CcBBB-a4BAIN.7z (413EE81F) (Not Installed)
    -- 161 - 1808 R18PN_Armor+Dress_DcBBB-a4BAIN.7z (51EE1E78) (Not Installed)
    -- 162 - 1809 HGEC_DarkIllusion-1_2-BBB-a4BAIN.7z (D298CFFC) (Not Installed)
    -- 163 - 1810 SchattenLaufArmor1_2_HGEC_EcBBB-a4BAIN.7z (7DC16094) (Not Installed)
    -- 164 - 1811 HGEC_Lady_Death_v0.9_DHcBBB-a4BAIN.7z (10D74C32) (Not Installed)
    165 - ==Last==
    -- 166 - 1812 HGEC_KunaiGarter (411AEC18) (Not Installed) <-- a small mod I have almost completed, but is still a project folder)


    =========================================================

    =========================
    =CLEANING MODS=
    =========================


    =========================================================

    I decided to clean mods with TES4Edit, using the method described at ElderScrolls Cleaning Guide

     

    
    -----------------------------------------------------------------------------------------------------
    
    Akatosh Mount By Saiden Storm.esp clean
    
    Akatosh Mount Earn The Wyrm.esp clean
    
    Artifacts.esp [Version 1.1] Cleaned: 0 ITM 1 UDR
    
    Bob's Armory Oblivion.esp [Version 1.1] Cleaned: 5 ITM 0 UDR
    
    boh_dungeonbgone.esp clean
    
    CM Partners.esp [Already clean]
    
    CM Partners Special NPCs.esp clean
    
    CM Partners NPC.esp 9 (essential) Cleaned: 7 ITM 0 UDR
    
    CM Partners Extra NPCs.esp +10 (essential) Cleaned: 2 ITM 0 UDR
    
    DAGimli.esp Cleaned: 3 ITM 0 UDR
    
    Dude Wheres My Horse.esp clean
    
    Dungeon Actors Have Torches 1.6 CT.esp [Already clean]
    
    ElsweyrAnequina.esp [Reports of ITM and UDR are all false positives. The mod is clean.]
    
    Elsweyr plantations & co..esp Cleaned: 0 ITM 133 UDR
    
    ExnemRuneskulls.esp clean
    
    Exterior Actors Have Torches 1.3 DT.esp clean
    
    Fran_Lv30Item_Maltz.esp clean
    
    Francesco's Optional Chance of Stronger Enemies.esp Cleaned: 3 ITM 0 UDR
    
    Geomancy & Gem Dust OOO (No Spell Change).esp clean
    
    Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] Cleaned: 2 ITM 0 UDR
    
    Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] Cleaned: 2 ITM 0 UDR
    
    
    
    JIM_Summon_Doppleganger.esp clean
    
    Loth's Blunt Weapons for Npcs.esp [Already clean]
    
    moDem's City Life.esp Cleaned: 286 ITM 19 UDR
    
    Pitcher Plant and Lily Ingredients.esp DID NOT clean 1 ITM 0 UDR
    
    Reaper's Esmeralda's Desert Manor.esp Cleaned: 48 ITM 32 UDR
    
    Reset Your Status Page.esp clean
    
    Valenwood Improved.esp Cleaned: 173 ITM 0 UDR

     

    Unpacked each archive, cleaned the esp file(s), overwrote the uncleaned esps with cleaned esps, repacked, appending "_CL" at the end of archive names. I will repeat this process for each group of mods that I install.

    =========================================================

    ===========================================
    =OPTIMISING MESHES WITH PyFFI=
    ===========================================


    =========================================================

    After reading oblivionmodwiki PyFFI and the instructions in the description for Oblivion - PyFFI Optimization Kit v7, I made my first attempt at optimising the default meshes within the .bsa files that came with the game. At this point there is not yet a "Meshes" folder in the "\oblivion\Data\" folder.


    #1: Unpacked to F:\Oblivion-PyFFI_Optimization_Kit_v7\ folder.

    #2: Right-click "run_oblivion_optimize.bat" > Send to > Desktop (create shortcut)

    #3: Started OBMM > [utilities] > BSA browser > [Open] and navigated to \oblivion\Data\ folder, selecting "Oblivion - Meshes.bsa" > [Extract all] to F:\Oblivion-PyFFI_Optimization_Kit_v7\in\ folder. Exited OBMM.

    #4: Renamed \oblivion\Data\"Oblivion - Meshes.bsa" to "ORIGINAL_Oblivion - Meshes.bsa"

    #5: Used the "run_oblivion_optimize.bat" Desktop shortcut.

    #6: Waited two hours (4 to 5 python.exe processes running, up to 350MB memory each, all 4 CPUs @ 100%).

    #7: Started OBMM > [utilities] > BSA creator > [Add folder(s)] and navigated to F:\Oblivion-PyFFI_Optimization_Kit_v7\in\ folder > [OK] > [Add folder(s)] and navigated to F:\Oblivion-PyFFI_Optimization_Kit_v7\out\ folder > [OK] > [Create] (with "No compression" for improved performance).
    Note: IN before OUT.

    #8: Typed "Oblivion - Meshes.bsa" (without parenthesis) in File name > [save]. When save completed, exited OBMM.

    #9: Deleted contents of "in" and "out" folders.

    #10: Appended "Oblivion - Meshes_" to beginning of 4x "PyFFI_Log_0x.txt" file names (to keep as records if needed later)

    Repeated steps #3 to #10 for:
    DLCBattlehornCastle.bsa (#6: = 2 minutes)
    DLCFrostcrag.bsa (#6: = 2 minutes)
    DLCHorseArmor.bsa (#6: = 30 seconds)
    DLCOrrery.bsa (#6: = 2 minutes)
    DLCShiveringIsles - Meshes.bsa (#6: = 23 minutes)
    DLCThievesDen.bsa (#6: = 1 minute)
    DLCVileLair.bsa (#6: = 45 seconds)
    Knights.bsa (#6: = 1 minute)

    #11: Used BulkFileChanger.exe to set all the new .bsa's Modified time to 12/31/2005 11:00:00 PM (same as originals and ArchiveInvalidationInvalidated!.bsa).

    #12: Created .7z archives of the original and new .bsa sets, and moved them to my backup storage.

    #13: Deleted the ORIGINAL_ .bsa files.

    That seems to have been successful. If anyone is interested, the log files are here.

    I now go through my install list and PyFFI each mod that has meshes, 7-zip the results into an archive for each mod. When all are done, I start the actual installation.
    That took about 20 hours to complete (including the Oblivion & DLC .bsa files).

    Here's my methods explained...

    While it is necessary to run the Fran's .exe files to create our BAIN archive, once that is done we don't have to install any mods to PyFFI them.

    For mods with meshes contained in .bsa files I used 7-Zip to extract the .bsa files from those archives to \oblivion\Data\ folder, used OBMM to extract the contents of those .bsa files to \Oblivion-PyFFI_Optimization_Kit_v7\in\ folder, (renamed \oblivion\Data\"x.bsa" to "ORIGINAL_x.bsa") ran the PyFFI Kit .bat file, used OBMM to build a new "x.bsa" from the IN then OUT folders, set "x.bsa" Modified date/time to same as "ORIGINAL_x.bsa", 7-Zipped "x.bsa" into an archive with same number and name as the pre-PyFFI one, (appending "+ PyFFI_" to the name so that I can spot them all easier in correct order in a folder - if the PyFFI archive contains only .bsa files, I usually put "-bsa" somewhere in the archive name). Moved the archive to "Bash Installers" folder. Deleted "x.bsa", "ORIGINAL_x.bsa", and the contents of the IN and OUT folders.

    For mods that contain loose meshes (not .bsa files) I just extract the whole archive to the PyFFI IN folder, run the PyFFI Kit .bat file, 7-Zip the contents of the OUT folder ( using same naming method as above). By extracting the whole archive to "IN" folder we ensure that all meshes in all subfolders are checked and that the results we get in the "OUT" folder have the same folder structure as the original, which makes it much easier to replace the correct meshes in multiple-choice mods.

    The results of both these methods give us archives containing .bsa file(s) with some meshes replaced by PyFFI versions, and/or archives with replacemnent PyFFI meshes only (not containing any meshes that haven't been optimised).

    I will be installing the PyFFI versions on top of the non-PyFFI versions, overwriting the .bsa files and meshes. Some mods, such as a couple of the large mesh replacers, I will use the PyFFI versions only, as the replacement contains the same number of meshes as the non-PyFFI one. Some others have only a single mesh.

    Some people prefer to install groups of mods and just PyFFI all the meshes in that group, archive those, uninstall and do the next group. I prefer to do each mod individually, so I can track problems and drop individual mods in and out of the installation easier.

    Note: Any time a .bsa is repacked by OBMM, the Modified time will be set to current and may need to be adjusted again. They can easily be checked by starting BulkfileChanger, selecting the whole bunch of them and dragg'n'dropping them into the BulkFileChanger window.


    This is what my Install List looks like now..

    Bain Packages:
    000 - ==00 UTILITIES==
    -- 001 - 0001 FastExit_2-22410.zip (33FF14FA) (Not Installed)
    -- 002 - 0002 OSR_4-1-24_RC-23208-1.zip (668BC37A) (Not Installed)
    -- 003 - 0003 MenuQue_v9a-32200-1.zip (E17E8B93) (Not Installed)
    -- 004 - 0004 Super_Hotkeys_054-22326.zip (5B0F0E24) (Not Installed)
    -- 005 - 0005 Reset_Your_Status_Page.zip (B7B66407) (Not Installed)
    -- 006 - 0006 OBSE_-Elys-_USV_v93-a4BAIN-16622.7z (4249925D) (Not Installed)
    007 - ==01 LARGE MESH REPLACERS==
    -- 008 - 0100 Bomret's Texture Pack SI 1_0-a4BAIN.7z (41F597A1) (Not Installed)
    -- 009 - 0100+ PyFFI_Bomret's Texture Pack SI 1_0-a4BAIN.7z (1B66A493) (Not Installed)
    -- 010 - 0101 Operation_Optimization_1_1_1-BAIN-22170.7z (4C11179E) (Not Installed)
    -- 011 - 0101+ PyFFI_Operation_Optimization_1_1_1-BAIN-22170.7z (365608C6) (Not Installed)
    -- 012 - 0102 Optimised_Distant_Land_MAX_1_1-15278.rar (59C4AF31) (Not Installed)
    -- 013 - 0102+ PyFFI_Optimised_Distant_Land_MAX_1_1-15278.7z (7220CED0) (Not Installed)
    -- 014 - 0103 QTP3Redimized+Patch-a4BAIN.7z (0DB6A01A) (Not Installed)
    -- 015 - 0103+ PyFFI_QTP3Redimized+Patch-a4BAIN.7z (7C42429F) (Not Installed)
    -- 016 - 0103a QTP3R-Reduced_Lite-26038.7z (F0107C5F) (Not Installed)
    017 - ==02 UNOFFICIAL PATCHES==
    -- 018 - 0201 Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z (BCBA7B56) (Not Installed)
    -- 019 - 0201+ PyFFI_Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z (2A8D69CD) (Not Installed)
    -- 020 - 0202 ISIPv1_4_0_Manual_install_7Z_version-10739.7z (79CE866D) (Not Installed)
    -- 021 - 0202+ PyFFI_ISIPv1_4_0_Manual_install_7Z_version-10739.7z (980A93BB) (Not Installed)
    -- 022 - 0203 Unofficial_Official_Mods_Patch_v15_Manual_Version-9969.7z (59895567) (Not Installed)
    -- 023 - 0203+ PyFFI_Unofficial_Official_Mods_Patch_v15_Manual_Version-9969.7z (EECE28AA) (Not Installed)
    -- 024 - 0204 Unofficial_Patch_Supplementals-27710-3-3-5.7z (576BF6E0) (Not Installed)
    -- 025 - 0204+ PyFFI_Unofficial_Patch_Supplementals-27710-3-3-5.7z (0FCCB4FE) (Not Installed)
    026 - ==03 uFCOM INSTALLATION==
    -- 027 - 0301 Fran-4_5b-for_uFCOM-a4BAIN_CL.7z (2E41E28B) (Not Installed)
    -- 028 - 0301+ PyFFI_FCOM_Convergence_FraNewItems-bsa.7z (F3A75D95) (Not Installed)
    -- 029 - 0301a Fran_Lv30Items_Maltz-a4BAIN.7z (AB797B16) (Not Installed)
    -- 030 - 0302 OOO_133_Complete-a4BAIN.7z (A88056A2) (Not Installed)
    -- 031 - 0302+ PyFFI_OOO_133_Complete-a4BAIN.7z (B5549DF3) (Not Installed)
    -- 032 - 0302a OOO_134_Beta_5_Patch-15256.7z (316172B2) (Not Installed)
    -- 033 - 0302a+ PyFFI_OOO_134_Beta_5_Patch-15256.7z (EE2423B3) (Not Installed)
    -- 034 - 0303 Oblivion_WarCry-1_09-a4BAIN.7z (04D0772B) (Not Installed)
    -- 035 - 0303+ PyFFI_Oblivion_WarCry-1_09-a4BAIN.7z (7A081814) (Not Installed)
    -- 036 - 0304 Bobs_Armory_Oblivion1_1_CL.7z (1354D3E9) (Not Installed)
    -- 037 - 0304+ PyFFI_Bobs_Armory_Oblivion1_1_CL.7z (981645B4) (Not Installed)
    -- 038 - 0305 Loth_Blunt_Weapons_ver_3-0-1-12939.rar (E14D8906) (Not Installed)
    -- 039 - 0305+ PyFFI_Loth_Blunt_Weapons_ver_3-0-1-12939.7z (07B5D8A5) (Not Installed)
    -- 040 - 0306 Artifacts1_1-a4BAIN-25309_CL.7z (2713F659) (Not Installed)
    -- 041 - 0306+ PyFFI_Artifacts-bsa.7z (C5F13A07) (Not Installed)
    -- 042 - 0307 ArmaComplete1_35+Resources-a4BAIN-18417.7z (6DAED7F3) (Not Installed)
    -- 043 - 0307+ PyFFI_ArmaComplete1_35+Resources-a4BAIN-18417.7z (F6B69FEB) (Not Installed)
    -- 044 - 0308 MMM37b3PR+pF-for_uFCOM-a4BAIN.7z (93C3117C) (Not Installed)
    -- 045 - 0308+ PyFFI_FCOM_Convergence_Mart'sMonsterMod-bsa.7z (F60BD0A2) (Not Installed)
    -- 046 - 0309 Cobl_Cosmetics_Res_01-a4BAIN.7z (C1254BEC) (Not Installed)
    -- 047 - 0309+ PyFFI_Cobl_Cosmetics_Res_01-a4BAIN.7z (BB77E819) (Not Installed)
    -- 048 - 0310 Cobl_172-21104.7z (BFECAEE3) (Not Installed)
    -- 049 - 0310+ PyFFI_Cobl_172-21104.7z (01AFC544) (Not Installed)
    -- 050 - 0310a Loot-Drop-Merchant_changes_Proposal-21104.7z (A95C9B6F) (Not Installed)
    -- 051 - 0310b MMM-Cobl.7z (9478B271) (Not Installed)
    -- 052 - 0310c Salmo_test_fix-21104.7z (7361256E) (Not Installed)
    -- 053 - 0311 FCOM_ConvergenceB99+uFCOM-a4BAIN.7z (06D94AFD) (Not Installed)
    -- 054 - 0311+ PyFFI_FCOM_ConvergenceB99+uFCOM-a4BAIN.7z (594B1554) (Not Installed)
    -- 055 - 0311a FCOM_EntropicOrderRebalance.7z (7EB6028A) (Not Installed)
    -- 056 - 0312 OMOBS_Shivering_Isles-28537.7z (77C8070E) (Not Installed)
    057 - ==FRAN PATCHES== ==
    -- 058 - 0321 Dark_Green_Glass_Armor4FRAN-2996+17621.7z (948E8EBB) (Not Installed)
    -- 059 - 0321+ PyFFI_Dark_Green_Glass_Armor4FRAN-2996+17621.7z (07CD59CA) (Not Installed)
    -- 060 - 0322 Frans_Optional_Leveled_Quests-SI_Only-17621.rar (44B46A86) (Not Installed)
    -- 061 - 0323 10FRANs_OBSE_menu_plug-17621.zip (6DDDDBB1) (Not Installed)
    -- 062 - 0324 Dark_Seducer_Weapon_Fix-17621.rar (97FA1AAF) (Not Installed)
    063 - ==OOO PATCHES==
    -- 064 - 0331 Vanilla_House_Prices_for_OOO-33649.7z (86CF800B) (Not Installed)
    -- 065 - 0332 OOO-Better_Priced_Clutter-29633.7z (103F98E7) (Not Installed)
    -- 066 - 0333 Geomancy_Gem_Dust_1_1-21102.zip (BC3F755E) (Not Installed)
    067 - ==FCOM PATCHES== ==
    -- 068 - 0341 RuneSkulls-9412.zip (4D3A03F3) (Not Installed)
    -- 069 - 0341+ PyFFI_RuneSkulls-9412.7z (AF4529D2) (Not Installed)
    070 - ==04 GAMEPLAY TWEAKS==
    -- 071 - 0401_Barons_Dugeon_Begone_Quick_Start-18229.7z (668B1E71) (Not Installed)
    -- 072 - 0402 Harvest_Flora_v3_0_1-2037_CL.7z (6E270EE7) (Not Installed)
    -- 073 - 0402+ PyFFI_Harvest_Flora_v3_0_1-2037_CL.7z (AED41657) (Not Installed)
    -- 074 - 0403 Pitcher_Plant_and_Lily_Ingredients_v1_0-15609.7z (A05B042D) (Not Installed)
    -- 075 - 0404 Days_And_Months-3504.rar (149D8E9F) (Not Installed)
    -- 076 - 0405 Dude_Wheres_My_Horse_100-3861.zip (33F64B70) (Not Installed)
    -- 077 - 0406 Decorator_Assistant-6021.zip (1DD0C35D) (Not Installed)
    -- 078 - 0407 BetterLetters+ReneersNotes-a4BAIN_CL.7z (97402876) (Not Installed)
    -- 079 - 0408 Get_Wet_1_1-10803.zip (5187E9F7) (Not Installed)
    080 - ==05 COMPANIONS, MOUNTS & NPCS==
    -- 081 - 0501 CMPartnersMod2_SI-NoInvis-a4BAIN_CL.7z (374EA397) (Not Installed)
    -- 082 - 0502 Gimli_ver_1-12184_CL.7z (669EC91F) (Not Installed)
    -- 083 - 0503 Summon_Doppleganger-7294.zip (36FB5351) (Not Installed)
    -- 084 - 0504 Akatosh Mount By Saiden Storm Release 1.9.7z (9B25C020) (Not Installed)
    -- 085 - 0504+ PyFFI_Akatosh Mount By Saiden Storm Release 1_9.7z (7C8E55B0) (Not Installed)
    -- 086 - 0504a Akatosh_Mount_Earn_The_Wyrm_v1dot0-25394.rar (5ABB54B9) (Not Installed)
    -- 087 - 0504b Akatosh_Mount_Retexture-14216.rar (71A92808) (Not Installed)
    -- 088 - 0505 City_Life_2.2-11351_CL.7z (B5CAC6C5) (Not Installed)
    -- 089 - 0506 Dungeon_Actors_Have_Torches_1.6-11169.zip (CCB3822A) (Not Installed)
    -- 090 - 0507 Exterior_Actors_Have_Torches_1.3-11478.zip (FAE3FD19) (Not Installed)
    -- 091 - 0508 a4sFlamingNightmare3-35219-1.7z (74002416) (Not Installed)
    -- 092 - 0508+ PyFFI_a4sFlamingNightmare3-35219-1.7z (B15DF19A) (Not Installed)
    093 - ==06 NEW LANDS & BUILDINGS== ==
    -- 094 - 0601 Valenwood_Improved_1020_Full_EV-22555-a4BAIN.7z (D86C3AA6) (Not Installed)
    -- 095 - 0601+ PyFFI_Valenwood_Improved_1020_Full_EV-22555-a4BAIN.7z (E1978060) (Not Installed)
    -- 096 - 0602 ElsweyrAnequinaV3 Dec2010.rar (92C8F872) (Not Installed)
    -- 097 - 0602+ PyFFI_ElsweyrAnequinaV3 Dec2010.7z (FD47FB9A) (Not Installed)
    -- 098 - 0602a ElsweyrAnequina Optional Files Dec 2010-a4BAIN.7z (99F8AC7D) (Not Installed)
    -- 099 - 0602a+ PyFFI_ElsweyrAnequina Optional Files Dec 2010-a4BAIN.7z (F69EEE03) (Not Installed)
    -- 100 - 0602b Reaper'sAnequina'sManorV3-a4BAIN_CL.7z (C88C4ACD) (Not Installed)
    -- 101 - 0602b+ PyFFI_Reaper'sAnequina'sManorV3-a4BAIN_CL.7z (4C22A40D) (Not Installed)
    -- 102 - 0602c Elsweyr_Plantations_and_Co-Southland_Plantation_V1_11-34931_CL.7z (60E1C20F) (Not Installed)
    103 - ==07 RAEVWD==
    -- 104 - 0701 RAEVWD-20053-1-9-1.7z (DE3AA518) (Not Installed)
    -- 105 - 0701+ PyFFI_RAEVWD-20053-1-9-1.7z (08B2CBD6) (Not Installed)
    -- 106 - 0701a RAEVWD_QTP3_Texture_Pack_by_Brumbek-20053-1-5.7z (3D064337) (Not Installed)
    -- 107 - 0701b RAEVWD_Darker_Regal_IC_Texture_Pack-20053.7z (911475E6) (Not Installed)
    -- 108 - 0701c RAEVWD_Koldorn_Ayleid_Ruins-20053.7z (68860D68) (Not Installed)
    -- 109 - 0701d RAEVWD_Elsweyr_Anequina_V2-20053.7z (C24FEB03) (Not Installed)
    -- 110 - 0701d+ PyFFI_RAEVWD_Elsweyr_Anequina_V2-20053.7z (F1CD22E2) (Not Installed)
    -- 111 - 0702 RAEVWD_SI_Edition-20053-1-7.7z (437C0655) (Not Installed)
    -- 112 - 0702+ PyFFI_RAEVWD_SI_Edition-20053-1-7.7z (9DE1EE0D) (Not Installed)
    -- 113 - 0702a RAEVWD_SI_Bomret_Textures-20053.7z (ABBE189F) (Not Installed)
    114 - ==08 QUESTS==
    -- 115 - 0801 RTTv3_0_1FULL-3027-a4BAIN_CL.7z (15933B77) (Not Installed)
    -- 116 - 0801+ PyFFI_RTTv3_0_1FULL-3027-a4BAIN_CL.7z (4001676E) (Not Installed)
    -- 117 - 0802 TOTF_1_2_2-11598_CL.7z (A0A76CF3) (Not Installed)
    -- 118 - 0802+ PyFFI_TOTF_1_2_2-11598_CL.7z (A2899C9C) (Not Installed)
    -- 119 - 0803 TheLostSpiresv14_CL.7z (75F15A95) (Not Installed)
    -- 120 - 0803+ PyFFI_The Lost Spires-bsa.7z (BD5913B4) (Not Installed)
    -- 121 - 0804 SentientWeaponV31Patched-a4BAIN_CL.7z (0B4F65ED) (Not Installed)
    -- 122 - 0804+ PyFFI_SentientWeaponV31Patched-a4BAIN_CL.7z (82EF6411) (Not Installed)
    123 - ==09 OVERHAULS - Late==
    -- 124 - 0901 TamrielTravellers139cSI-a4BAIN_CL.7z (FC60E685) (Not Installed)
    -- 125 - 0901+ PyFFI_TamrielTravellers139cSI-a4BAIN_CL.7z (B1C00BB6) (Not Installed)
    -- 126 - 0901a TravellersBelt-4387.7z (E81BDBD9) (Not Installed)
    -- 127 - 0901a+ PyFFI_TravellersBelt-4387.7z (6D634C5A) (Not Installed)
    -- 128 - 0902 LessAnnoyingMagicExperienceEV 1,7.7z (5F151FEF) (Not Installed)
    -- 129 - 0902+ PyFFI_bgMagicEV-bsa.7z (23CA6E4D) (Not Installed)
    130 - ==10 CITY & WORLD AESTHETICS==
    -- 131 - 1001 Natural_Environments_213-a4BAIN.7z (C4CB375F) (Not Installed)
    -- 132 - 1001+ PyFFI_Natural_Environments_213-a4BAIN.7z (907F918B) (Not Installed)
    -- 133 - 1002 Enhanced_Water_v2-a4BAIN.7z (33D2B4AE) (Not Installed)
    -- 134 - 1003 Enhanced_Water_v2_HD_SI-a4BAIN.7z (D0DD093F) (Not Installed)
    -- 135 - 1004 Clocks_of_Cyrodiil-NoArcaneU-a4BAIN.7z (6D31D546) (Not Installed)
    -- 136 - 1004+ PyFFI_Clocks_of_Cyrodiil-NoArcaneU-a4BAIN.7z (EFA93099) (Not Installed)
    -- 137 - 1005a Better_Cities_4-9-7-16513-4-9-7.7z (C229EC7B) (Not Installed)
    -- 138 - 1005b Better_Cities_Permanent_Resources-16513.7z (E40E8173) (Not Installed)
    -- 139 - 1005b+ PyFFI_Better_Cities_Permanent_Resources-16513.7z (9BBBF990) (Not Installed)
    -- 140 - 1005c Better_Cities_Resources_4-9-6-16513-4-9-6.7z (AABF6A9F) (Not Installed)
    -- 141 - 1005c+ PyFFI_Better_Cities_Resources_4-9-6-16513-BSAs.7z (B2009BA5) (Not Installed)
    -- 142 - 1006 Animated_Window_Lighting_System_v5-5-4-19628.7z (C81E2E3B) (Not Installed)
    -- 143 - 1006+ PyFFI_Animated_Window_Lighting_System_v5-5-4-19628.7z (E7A8DBD5) (Not Installed)
    -- 144 - 1007 All_Natural-18305.7z (525AF603) (Not Installed)
    -- 145 - 1007+ PyFFI_All_Natural-bsa.7z (702A9E79) (Not Installed)
    146 - ==11 SOUNDS & AUDIO ENHANCEMENTS==
    -- 147 - 1101 OblivionStereoSoundOverhaul_a4BAIN.7z (F9CD7730) (Not Installed)
    -- 148 - 1102 DiverseVoicesSI+GoTY-Complete-a4BAIN.7z (4C2042F4) (Not Installed)
    -- 149 - 1103 Symphony_of_Violence_0_5-13987.rar (78B5C41F) (Not Installed)
    -- 150 - 1104 Storms+Sound-v3Full+Patches-a4BAIN_CL.7z (FA4475CF) (Not Installed)
    -- 151 - 1104+ PyFFI_Storms+Sound-v3Full+Patches-a4BAIN_CL.7z (0B37E7B3) (Not Installed)
    152 - ==12 USER INTERFACE==
    -- 153 - 1201 Color_Map_Mod_zipversion-1951.zip (D22B39A9) (Not Installed)
    -- 154 - 1202 Elsweyr_Color_Map_v1x0-28432.zip (59F268E2) (Not Installed)
    -- 155 - 1203 DarNified_UI_132-BAIN-22170.7z (FEA185A1) (Not Installed)
    -- 156 - 1203a a4sDarNnified_menu.7z (B2A4C365) (Not Installed)
    -- 157 - 1204 Map_Marker_Overhaul_3_9-26389.rar (383BEA7A) (Not Installed)
    -- 158 - 1204a MapMarkerOverhaul_a4s-INIs-BAIN.7z (C6D005BD) (Not Installed)
    159 - ==13 EXTENDED & UI-MODIFYING GAME TWEAKS==
    -- 160 - 1301 Quest_Award_Leveler_-_Now_supports_Battlehorn_Castle-13536.rar (9ED3C3EC) (Not Installed)
    -- 161 - 1305 Soulgem_Magic_1_0-35393.rar (1B1B256D) (Not Installed)
    -- 162 - 1306a Companion_Horse_Support_V_2-28742.rar (AC7EB937) (Not Installed)
    -- 163 - 1306b FIX_for_CM-Partners_Mod-28742.rar (E81F18A7) (Not Installed)
    -- 164 - 1307a MD_Saddlebags_3_RC1-2008.7z (B04EA9BB) (Not Installed)
    -- 165 - 1307a+ PyFFI_MD_Saddlebags_3_RC1-2008.7z (7E0729BB) (Not Installed)
    -- 166 - 1307b MD_Saddlebags_v3_Alternative_Trader_Script_0p92-22084.zip (F8097740) (Not Installed)
    167 - ==14 TEXTURE & SHADER REPLACERS==
    -- 168 - 1401 Heavens-a4BAIN.7z (A4B4E617) (Not Installed)
    -- 169 - 1402 BeamingSunglare-a4BAIN.7z (AFBC2738) (Not Installed)
    -- 170 - 1403 LODnoiseReplacerFINAL-a4BAIN.7z (F15C44C4) (Not Installed)
    -- 171 - 1411 Better_Potion_Bottles_Reduced_1dot2-14347.7z (93FC23BE) (Not Installed)
    -- 172 - 1411+ PyFFI_Better_Potion_Bottles_Reduced_1dot2-14347.7z (42B34571) (Not Installed)
    -- 173 - 1412 GrimbotsSpellTomes+SIBookJackets-16247-a4BAIN.7z (C6DA003A) (Not Installed)
    -- 174 - 1412+ PyFFI_GrimbotsSpellTomes+SIBookJackets-16247-a4BAIN.7z (452256D4) (Not Installed)
    -- 175 - 1413 Book_Jackets_Oblivion_High_Res-5570-a4BAIN_CL.7z (B2830EFE) (Not Installed)
    -- 176 - 1413+ PyFFI_Book_Jackets_Oblivion_High_Res-5570-a4BAIN_CL.7z (1BEBC6C7) (Not Installed)
    -- 177 - 1414 Improved+Weathered_Signs-a4BAIN.7z (C46FFA5A) (Not Installed)
    -- 178 - 1414+ PyFFI_Improved+Weathered_Signs-a4BAIN.7z (8B0A747C) (Not Installed)
    -- 179 - 1451 Initial_Glow-5138.rar (E03EBA12) (Not Installed)
    -- 180 - 1452 a4sEWVE_BAIN.7z (65BB2CF7) (Not Installed)
    181 - ==15 MERGED LEVELS LISTS & COMPATIBILITY PATCHES==
    182 - ==16 COSMETIC, RACE, & BODY MODS==
    -- 183 - 1601 Robert_Muscular_Stock_Clothing_and_Armor-14982.7z (15B676E9) (Not Installed)
    -- 184 - 1601+ PyFFI_Robert_Muscular_Stock_Clothing_and_Armor-14982.7z (4E612488) (Not Installed)
    -- 185 - 1601a 1st-person_fixes-14982.7z (177CF3A3) (Not Installed)
    -- 186 - 1601a+ PyFFI_1st-person_fixes-14982.7z (89B32A7A) (Not Installed)
    -- 187 - 1602 Robert_Muscular_SI_Clothing_and_Armor-14983.7z (9C50A6DC) (Not Installed)
    -- 188 - 1602+ PyFFI_Robert_Muscular_SI_Clothing_and_Armor-14983.7z (79F4A9D6) (Not Installed)
    -- 189 - 1603 Robert_Muscular_Fran_Armor-15097.7z (36F2A402) (Not Installed)
    -- 190 - 1603+ PyFFI_Robert_Muscular_Fran_Armor-15097.7z (D4183F04) (Not Installed)
    -- 191 - 1604 Robert_Male_Muscular_OOO_Armor-14984.7z (254AA989) (Not Installed)
    -- 192 - 1604+ PyFFI_Robert_Male_Muscular_OOO_Armor-14984.7z (F2B1D895) (Not Installed)
    -- 193 - 1605 Robert_Muscular_MMM_Armor-15096.7z (7770DF7B) (Not Installed)
    -- 194 - 1605+ PyFFI_Robert_Muscular_MMM_Armor-15096.7z (3A272721) (Not Installed)
    -- 195 - 1606 Artifacts_Roberts_Male-25309.7z (2C84F5D0) (Not Installed)
    -- 196 - 1606+ PyFFI_Artifacts_Roberts_Male-25309.7z (CC3DE04C) (Not Installed)
    -- 197 - 1607 ArmamentariumComplete_ROBERT_Musc-18417-a4BAIN.7z (B04D6DC6) (Not Installed)
    -- 198 - 1607+ PyFFI_ArmamentariumComplete_ROBERT_Musc-18417-a4BAIN.7z (C18E5DBC) (Not Installed)
    -- 199 - 1608 HGEC_and_Robert_Male_patch-30901-1-2-a4BAIN.7z (6EFED155) (Not Installed)
    -- 200 - 1608+ PyFFI_HGEC_and_Robert_Male_patch-30901-1-2-a4BAIN.7z (FF28430F) (Not Installed)
    -- 201 - 1609 EVE_for_Oscuro_Oblivion_Overhaul_1_3_BAIN-24078.7z (1FEE0F34) (Not Installed)
    -- 202 - 1609+ PyFFI_EVE_for_Oscuro_Oblivion_Overhaul_1_3_BAIN-24078.7z (18271DA4) (Not Installed)
    -- 203 - 1611 BBB_HGEC_EVE_RbrtsM_Stock_BAIN-35906-1-0.7z (FFF63B85) (Not Installed)
    -- 204 - 1611+ PyFFI_BBB_HGEC_EVE_RbrtsM_Stock_BAIN-35906-1-0.7z (8A0D17B9) (Not Installed)
    -- 205 - 1621 SlofsOblivionRobeTrader1_4-24320-a4BAIN.7z (65C1A980) (Not Installed)
    -- 206 - 1621+ PyFFI_SlofsOblivionRobeTrader1_4-24320-a4BAIN.7z (E9F91387) (Not Installed)
    -- 207 - 1622 Raewyn_updated_v1_2_CM_Partner-12134.7z (2BC7FDD9) (Not Installed)
    -- 208 - 1651 Moonshadow_Elves_v1_1-30707-fixed-a4BAIN.7z (8C34246D) (Not Installed)
    -- 209 - 1651+ PyFFI_Moonshadow_Elves_v1_1-30707-fixed-a4BAIN.7z (8318EC8B) (Not Installed)
    210 - ==17 ANIMATION REPLACERS & POSERS==
    -- 211 - 1701a Sensual_Walks_BAIN-28223.7z (4DFE7CB6) (Not Installed)
    -- 212 - 1702 Seductive_Idles_1.1.zip-11105.7z (DD3D20BD) (Not Installed)
    -- 213 - 1751 CTAddpose_v_1-13220.7z (C2BF8645) (Not Installed)
    -- 214 - 1752 CTAddPose_OTPair2_patched1_01-33100-a4BAIN.7z (E297EC7E) (Not Installed)
    -- 215 - 1753 CTAddPose-OSR_0_5_1+Translated-a4BAIN.7z (69D82115) (Not Installed)
    -- 216 - 1754 ActorsInEmotions-15124.zip (86EEE616) (Not Installed)
    217 - ==18 BBB ARMOUR & CLOTHES==
    -- 218 - 1801a+ PyFFI_FB_DC_Mega_Pack_OMOD1_8-omod.7z (20F05066) (Not Installed)
    -- 219 - 1801b BBB_for_DarkCrusader-a4BAIN.7z (40C9CC56) (Not Installed)
    -- 220 - 1801b+ PyFFI_BBB_for_DarkCrusader-a4BAIN.7z (7B7B7225) (Not Installed)
    -- 221 - 1802 BBB_HomuraBlack-Fixed-38838-1.7z (0DD6E4AA) (Not Installed)
    -- 222 - 1802+ PyFFI_BBB_HomuraBlack-Fixed-38838-1.7z (068A866A) (Not Installed)
    -- 223 - 1803 BuiessArmors1_HGEC_EcBBB-a4BAIN.7z (5868EED5) (Not Installed)
    -- 224 - 1803+ PyFFI_BuiessArmors1_HGEC_EcBBB-a4BAIN.7z (7717D098) (Not Installed)
    -- 225 - 1804 HGEC_Companionmail_EcBBB-a4BAIN.7z (7E026A31) (Not Installed)
    -- 226 - 1804+ PyFFI_ HGEC_Companionmail_EcBBB-a4BAIN.7z (372FA6FC) (Not Installed)
    -- 227 - 1805 AgeaKaran-H+L_HGEC_Dcup_BBB-a4BAIN.7z (4B8116F9) (Not Installed)
    -- 228 - 1805+ PyFFI_AgeaKaran-H+L_HGEC_Dcup_BBB-a4BAIN.7z (6EB13344) (Not Installed)
    -- 229 - 1806 NeovinciPack-2+3+5_BBB+BBC-a4BAIN.7z (1E4AAFEC) (Not Installed)
    -- 230 - 1806+ PyFFI_NeovinciPack-2+3+5_BBB+BBC-a4BAIN.7z (66F081E6) (Not Installed)
    -- 231 - 1807 NexonsArmory101_RM+HGEC_CcBBB-a4BAIN.7z (413EE81F) (Not Installed)
    -- 232 - 1807+ PyFFI_NexonsArmory101_RM+HGEC_CcBBB-a4BAIN.7z (76D76CB4) (Not Installed)
    -- 233 - 1808 R18PN_Armor+Dress_DcBBB-a4BAIN.7z (51EE1E78) (Not Installed)
    -- 234 - 1808+ PyFFI_R18PN_Armor+Dress_DcBBB-a4BAIN.7z (7B6F91E8) (Not Installed)
    -- 235 - 1809 HGEC_DarkIllusion-1_2-BBB-a4BAIN.7z (D298CFFC) (Not Installed)
    -- 236 - 1809+ PyFFI_HGEC_DarkIllusion-1_2-BBB-a4BAIN.7z (9AF75181) (Not Installed)
    -- 237 - 1810 SchattenLaufArmor1_2_HGEC_EcBBB-a4BAIN.7z (7DC16094) (Not Installed)
    -- 238 - 1810+ PyFFI_SchattenLaufArmor1_2_HGEC_EcBBB-a4BAIN.7z (E3E6A6C6) (Not Installed)
    -- 239 - 1811 HGEC_Lady_Death_v0.9_DHcBBB-a4BAIN.7z (10D74C32) (Not Installed)
    -- 240 - 1811+ PyFFI_HGEC_Lady_Death_v0.9_DHcBBB-a4BAIN.7z (0E12FB24) (Not Installed)
    241 - ==PyFFI==
    242 - ==Last==
    -- 243 - 1812 HGEC_KunaiGarter (411AEC18) (Not Installed)


    Some have two of each number, the ones with "+ PyFFI_" in the name contain the optimised .bsa/mesh files for the mod immediately above it. I will be installing those in sequence, overwriting the .bsa/mesh files with optimised versions. A couple will ONLY have the optimised versions installed, as they contain the same number of meshes as the unoptimised versions (e.g. "0101 Operation_Optimization_1_1_1-BAIN-22170" "0102+ PyFFI_Optimised_Distant_Land_MAX_1_1-15278").

    Without any doubt, PyFFI optimising meshes is the single most effective method of improving performance (or preventing loss of performance) that I have found. It greatly reduces the memory overheads for Oblivion.exe and directly affects FPS. I recommend PyFFIing all meshes with one exception: Body replacer mods (including skeletons). PyFFIing those can lead to partial or fully matt-black corpses.

    =========================================================

    ==========================
    ==THE INSTALL==
    ==========================

    =========================================================
    ==00 UTILITIES==

    0001 FastExit_2-22410.zip

    0002 OSR_4-1-24_RC-23208-1.zip

    0003 MenuQue_v9a-32200-1.zip

    0004 Super_Hotkeys_054-22326.zip
    The default additional wheel keys can be edited in "\oblivion\Data\sr_super_hotkeys.ini" using DEC values from DirectX_Key_Scancodes.txt

    0005 Reset_Your_Status_Page.zip

    0006 OBSE_-Elys-_USV_v93-a4BAIN-16622.7z
    This is a BAIN archive I created from the download.

    -edit-
    0007 Actor_details_1p3-29127.7z For repairing Character stats and/or examining NPC inventories.

    0008 ConScribe_90-26510.zip For printing console output to a text file during troubleshooting.
    -endedit-

    Note: Regarding Streamline 3.1, I used this performance mod for almost a year. I recently tested it with a heavily modified game and concluded that it is not worth installing again. For me, performance took a big hit once Mesh Replacers, RAEVWD, & Quest mods were installed. Memory usage went up by about 20% and fps went way down. No adjustments to Streamline (I went as far as disabling all it's features except the purge) made much difference. However, deactivating the Streamline esp immediately resulted in reduced memory usage and improved fps. Fine tuning Oblivion Stutter Remover and tweaking oblivion.ini settings will produce far better results than Streamline does.

    Activate the mods & Run BOSS

    I repeat the "play new game to the end of Emperor Uriel Septim's intro sequence until I can move" test, and then some vanilla game saves at various locations (as I do at the end of every group of mod installs).

    =========================================================
    ==01 LARGE MESH REPLACERS==
    Note: This is where my previous installation order came to grief regarding conflicts. Some of these mods conflict with UOP meshes and would overwrite them, so I moved this group up the install order and placed them before the UOPs. Last time, after installing them, I went down the list "Annealing" all the mods they conflicted with. If they are installed in this position, that is no longer an issue.

    0100 Bomret's Texture Pack SI 1_0-a4BAIN.7z
    Conflicts: (higher) Operation_Optimization, UOPv3.2.0, ISIPv1.4.0, UPSupplementals.

    0101 0501 Operation_Optimization_1_1_1-BAIN-22170.7z
    Conflicts: (higher) UOPv3.2.0, ISIPv1.4.0, UPSupplementals.

    0102 0502 Optimised_Distant_Land_MAX_1_1-15278.rar I chose "50 Percent Optimised Distant Land"
    Conflicts: (higher) UOPv3.2.0, Valenwood_Improved, ElsweyrAnequinaV3, ElsweyrAnequina Optional Files

    0103 QTP3Redimized.zip + QTP3R-Patch.7z = "QTP3Redimized+Patch-a4BAIN.7z"
    Conflicts: (higher) UOPv3.2.0, UPSupplementals.

    0103a QTP3R-Reduced_Lite-26038.7z
    Conflicts: (lower) QTP3R : (higher) UOPv3.2.0.

    These have a much less detrimental effect on performance once they have been through the PyFFI process.

    =========================================================
    ==02 UNOFFICIAL PATCHES==

    0201 Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z : BAIN
    + Select:
    - Oblivion Citadel Door Fix.esp
    + Don't select:
    - Unoficial Oblivion Patch.esp (0104 Unofficial_Patch_Supplementals-27710-3-3-5.7z will overwrite it)
    - UOP Vampire Aging Face Fix.esp (Bashed Patch obsoletes).

    0202 USIPv1_4_0_Manual_install_7Z_version-10739.7z : BAIN
    + Don't select
    - Unoficial Shivering Isles Patch.esp (0104 Unofficial_Patch_Supplementals-27710-3-3-5.7z will overwrite it).

    0203 Unofficial_Official_Mods_Patch_v15_Manual_Version-9969.7z : BAIN
    + Select:
    - DLCSpellTomes - Unofficial Patch.esp
    + Don't select:
    - DLCThievesDen - Unofficial Patch - SSSB.esp (Not needed for 'DLCThievesDen - Unofficial Patch.esp' v1.0.7+)
    + Don't select:
    - DLCBattlehornCastle - Unofficial Patch.esp
    - DLCFrostcrag - Unofficial Patch.esp
    - DLCHorseArmor - Unofficial Patch.esp
    - DLCMehrunesRazor - Unofficial Patch.esp
    - DLCOrrery - Unofficial Patch.esp
    - DLCThievesDen - Unofficial Patch.esp
    - DLCVileLair - Unofficial Patch.esp
    - Knights - Unofficial Patch.esp
    (will all be overwritten by 0104 Unofficial_Patch_Supplementals-27710-3-3-5.7z)

    0204 Unofficial_Patch_Supplementals-27710-3-3-5.7z
    + Install everything

    Note: When I previously attempted installing these UOPs first (without installing the Utilities), at this point I had crash-on-exit (from game or just main menu). Reverting and installing ==00 UTILITIES== (OBSE mods) before installing ==02 UNOFFICIAL PATCHES== fixed it. Probably the Fast2Exit mod.

    Activate the mods & Run BOSS

    Start game and test (there is no need to build a Bashed Patch yet).
    Backup: \My Games\Oblivion folder, \oblivion (game) folder, \Oblivion Mods folder.

    =========================================================

     

  4. Hi Zaelers, you could learn how to use Wrye Bash and it's Bashed Patch.

     

    I'm a late-comer too and am in the process of changing as many of the 175 mods I am using to BAIN installers for Wrye Bash. 10 to go and I have fully merged (with TES4Gecko) about a dozen in those 165 so far. I found out that Wrye Bash is absolutely essential in order to use the overhauls and other complex mods I want (Frans, OOO, WarCry, Bobs Armory, MMM, COBL, uFCOM).

     

    Here's the tools I use...

     

    #          Name            Install Method                 Info
    
    01	WryePython		EXE		Requirement for Wrye Bash (Need Admin rights to install)
    
    02	Wrye Bash               EXE		Effortless install. Turn "Lock Times" off when asked on first run after install.
    
    03	OBMM			EXE		(Requires Admin rights to install)  Wrye Bash has internal button.
    
    04	OBSE			MANUAL	        Copy obse_x_x_xxx.dll, obse_editor_x_x.dll, and obse_steam_loader.dll to your Oblivion directory. 
    					Copy the obse_loader.exe from the OBSE ZIP into the Oblivion directory. 
                                                     Steam users do not need to use the EXE, but some OMOD scripts check for it.
    						"Enable Steam Community In-Game" is required for OBSE to work.
    
    05	Pluggy			MANUAL	        Extract "OBSE_Elys_Pluggy.dlx" and "OBSE_Elys_Pluggy.dll" to "Oblivion Install Directory\Data\OBSE\Plugins\". 
                                                            If you don't have an "..\OBSE\Plugins\" directory, create one.
    
    06	TES4Edit/TES4View       MANUAL	        1.Extract the archive into your Oblivion folder.    
                                                   2.Duplicate the executable, and rename the copy TES4View.exe. >> notes: TES4View.exe is the view-only version
                                                               Wrye Bash has internal button.
    
    07	TES4Gecko		MANUAL	        Extract the TES4Gecko 15.2 folder anywhere e.g. \Oblivion Mods\ folder. Create a shortcut to TES4Gecko.jar
    
    08	TES4LODGen		MANUAL	        Extract to Oblivion folder. Create a shortcut to TES4LODGen.exe  Wrye Bash has internal button.
    
    09	BOSS			MANUAL	        Extract BOSS.bat, BOSS.exe, masterlist.txt to \oblivion\Data\ folder run .bat file NOT .exe. 
    			                            Update masterlist.txt frequently.  Wrye Bash has internal button.  
    
    10 	TES Construction Set 	EXE		(Requires Admin rights to install)  Wrye Bash has internal button.  
    
    11	Oblivion Content Validator              Checks the following folders: "textures", "meshes", "sounds" and all the subfolders. 
    					Every .dds texture, every ".nif" mesh and every sound file that should override the default ones is added to the ArchiveInvalidation.txt.

     

    Google should find you all of those, it did for me.

  5. Well, I solved my problem by creating a new .esp that uses copies of the hires textures and then merged it into the bashed patch.

     

    Although they didn't have a specific esp, I still don't understand why the textures in the previous bashed patch weren't being rendered.

  6. Which "Oblivion patch"?

     

    I'm having an issue with missing nipples on original races females. The nips are on Coreans and Ren's Elves, and TES4Edit shows my bashed patch is pointing to the correct hirez textures but those textures aren't the ones that are being rendered for original races.

  7. While I predominantly use the Unified\Full Cities & IC (less .esps), I do very much like the option to use modular apects if and when working out compatiblity issues and fiddling around with other mods, especially quests.

     

    While you cover a large number of these (including all the major ones) I do not expect full compatibility with all mods, so I like having the fall-back options that modularity offers.

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