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Hazardousbio

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  1. Still need help on this mod, even if you can make little dungeons, help would be appreciated!
  2. Use onhit as your blocktype. Then set a variable to your target. The target gets hit and dies and it will still call the function and run everything in your block.
  3. Bahahah, that's awesome. Since this a more realistic mod, Ill need more guys than girls (women were treated as possesions and didn't talk much) Send me some of your stuff. I need a 3d modeler (including 2d uvw maps), someone to help me with the storyline/lore (couple speed bumps), and a minion (to help me decorate the world space).
  4. Coming Soon: Tired of Tamriel? Spent too many hours in the boring land of Skyrim? This mod is a new land with new dungeons, new enemies, and new gameplay features. The Forlorn Lands is a hybrid between a sandbox adventure game and Chapter based game. Caves, forts, and dungeons artistically crafted to achieve unique atmospheres i.e. horror dungeons, unforgiving badlands and more! New storyline containing nordic styles, motifs, and a believable story! Customizable Fort - including sieges and Aimable Catapults! Nordic names! New spells such as Meteor strike and Singularity! -How can I help? Send me a message! (Anyone how I can upload big [6027KB] screenshots?)
  5. Hello fellow modders, I got a monoprice for xmas this year and wanted to begin to use it for creating textures for armor, creatures, and scenery. Got any good leads?
  6. titles says it all, message me, friend me, and tell me what u can do.
  7. Unless I can get some helpers with this mod, i will resign this customization to hearthfire
  8. anyone know any good random encounter tutorials or 3dsmax skinning tutorials? or Gimp tutorials?
  9. There is going to be a moment in this mod where you either back stormcloaks or imperials. Should I auto Detect, or should i let the player chose?
  10. Well, that sounds incredibly indepth and fun. If you can help out any way plz message me.
  11. Ahah, i meant 1 mine. sorry about that. Go google stronghold:Crusader and you'll see what i'm trying to achieve.
  12. Isn't there a mod you are describing already? It was recently in the top 100 from what I remember.
  13. If you've ever played stronghold, you'll understand the mod I'm making. So there will be an empty fort, which you will take over (kill bandits) you will set up an hq, a mine, houses, a mine, a smithy, mill, a barracks and guards. I am working on aimable catapults and being able to control a small army. it will be lore friendly and difficult sorta realistic (food supply and other things) send me your ideas/requests!
  14. Well, so ive settled down onto a mod idea and began to flesh it out. it is a fort you clear of bandits and begin to fix it up, you will produce wood iron and stone and have your fort rapidly expand. Questions and further Ideas are welcomed. (There is going to be a story line hopefully)
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