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Kronos7714

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About Kronos7714

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    United States
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    Oldschool Runescape
  • Favourite Game
    Fallout 3-NV-4, The Elder Scrolls 4-5, Mass Effect 1-3, Halo 3, and quite a few more I can't think of at the moment.

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  1. Well, I've got the problem half-fixed. I can get a material and textures on it, but they don't display correctly. It gives me some shade of grey, like steel, but that's it, no matter what. The thing is, if I take collision out of the equation, the material and textures are displayed correctly, but without collision, of course. Small textures, say, that of the fusion core, display correctly, but in the way that a misplaced material does, obviously, so they're not usable. None of the materials that would look right will work. That's the problem.. It's very odd, as always with this.. "issue".
  2. I've uploaded a .nif and a plugin (if you want to test in-game), if you'd like to look at the .nif, at least. I feel like it's a problem with 3ds Max, the BGS exporter, or the Elrich converter. (By the way, the file paths are absolutely spot on; it can't be that. I'm using vanilla material files/.BGMS', and vanilla textures. But, I have checked and made sure, ((I've been doing it everyday for a week, really, lol)) so I don't really know what to do, now.) I can make a clean mesh in 3ds Max, export it, convert it, and it always ends up being black, purple, or invisible. If I clear the Alpha Vertex data in 3ds Max (in channel info), it ends up as a big red exclamation mark. If I clear the Alpha Color data in 3ds Max (again, in channel info), it ends up being purple. If I clear both, it's the big red exclamation mark. If I just export it without clearing any Vertex data (clearing it was suggested by the maker of a tutorial, by the way), it turns out black. If I use the converted mesh's original BSLightingShaderEffect (material), it's invisible. (Or I've got the black and invisible mixed up..) Maybe that information will help a bit to pinpoint the problem.. But it still doesn't make sense; I've done everything exactly the way it should be done. That's why I'm so confused, and quite desperate to get this figured out. I don't want to just.. give up. I want to mod. I mean, I already do mod, but this whole mesh thing has been a mess for me since I first started, over a week ago. Thank you for your reply, though, I will keep looking into it! :smile:
  3. Yessir! I have it already uploaded just in case. It also comes with a plugin (to craft it in game), but you must manually extract/install it, and have the Contraptions DLC to use it. (Or you could change the keywords for the COBJ.) (Unless you only want to look at the .nif, of course) http://s000.tinyupload.com/index.php?file_id=33124394942298051772 (In the crafting menu, it's under Power > Manufacturing > Miscellaneous, and it's at the far right, if you decide to check it out in-game.) Thanks for taking a look, man. I appreciate it. :smile:
  4. My other topic was made invisible, apparently because I made two similar topics. I kind of needed them both to get it to as many people as possible; it's not a widely known issue (obviously, otherwise I'd have it solved). :|
  5. (Also posted in Fallout 4 Technical Support for a wider audience, not many know about the problem or the process.) Okay, so I have an issue. First, I'd like to say that I've been using NifSkope and FO4Edit for 8 months, now, and I know what I'm doing with both. (NifSkope is ((at least somewhat)) relevant to this issue, however, xEdit/FO4Edit is not.) I've been trying to get a custom mesh in-game for about a week now. (By the way, this is going to be a constructable mesh I can create the mesh, give it a material and collision, export it, run it through Elrich, replace the BSLightingShaderProperty with one from a vanilla .nif, and that's where the fun stops. No matter what I do, I get either a black mesh, a purple mesh, an invisible mesh, or a large red exclamation mark. No matter what, I cannot get the mesh to show up with the correct material and textures. I believe it has something to do with Vertex information, possibly in the BSTriShape block, itself. I've got 3ds Max 2013, the BGS exporter, and Elrich. The only tools you need (as far as I can tell). I've done nothing incorrectly, followed multiple tutorials to a tee, even got additional help -- no luck. I need help figuring this out. I've been it at for a week, and nothing I've done helps.. It's driving me to madness, I tell you! I can post any additional info needed, any pictures, et cetera, just let me know if there's anything you want to know. If anyone has any ideas, please, throw them my way. I'm doing everything possible to get this working. Thank you! I really want to get this worked out..! (Any suggestions/ideas/etc *at all, whatsoever,* will be appreciated GREATLY!)
  6. Shouldn't you just be able to copy and paste the shapes into the Radstag's .nif, rather than the other way around? I think that'd be easier.
  7. In response to post #36264185. #36272420, #36280400, #36281620, #36294745, #36295480, #36307360, #36313620, #36340025, #36344490, #36347635, #36348020, #36368590, #36372830 are all replies on the same post. Yeah, I believe the question was more like, "Do you have to use the new Survival Mode versus the old Survival Mode, or are you forced to use the new Survival Mode, period?". I am also interested in the answer to this. Also, Eruadur, it's not a "stupid question", if you can understand the English language. You also appear quite child-like, with your "Like I care?", and "I say what I want" nonsense. I literally haven't heard, or seen, the phrase, "Like I care?", since I was probably.. 14 or so.
  8. I posted this here, and in Mod Talk, as I'm not sure which one it should be in, and also, I'm kinda desperate for an answer, as I've been trying and failing forever. I'm a noob, and I'd like to know how I'm supposed to find the correct translation/position XYZ values for an item's connect points in NifSkope. I'm trying to make something snap to walls, but I don't know how to find the correct values for the item to snap. I'm also trying to connect stairs together, and I'm not quite sure if I have the correct connect points for those. Can anyone help, or should I start a new topic? I've been testing different values for hours, I have the correct connect points for the wall item, I just can't find the correct XYZ values. I'd appreciate absolutely *any* advice. :yes: I'm new to modding, almost completely. And in particular, I find NifSkope very confusing and difficult to understand. Thanks!
  9. I'm a noob, and I'd like to know how I'm supposed to find the correct translation/position XYZ values for an item's connect points in NifSkope. I'm trying to make something snap to walls, but I don't know how to find the correct values for the item to snap. I'm also trying to connect stairs together, and I'm not quite sure if I have the correct connect points for those. Can anyone help, or should I start a new topic? I've been testing different values for hours, I have the correct connect points for the wall item, I just can't find the correct XYZ values. I'd appreciate absolutely *any* advice. :yes: I'm new to modding, almost completely. And in particular, I find NifSkope very confusing and difficult to understand. Thanks!
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