In my Opinion Dead Money was pretty enjoyable. The most impressive part, was the design of the Sierra Madre. It was refreshingly different from everything else in the Mohave and really helped set the mood, with it's small and narrow alley and the building which looked like the were actually build by somebody, unlike the cement blocks that one usually encountered. Second came the characters. Dog really had me hooked and especially his voice acting was awesome (but that could just be my love for the mentally ill, who knows). While the DM companions were much more distinctive then the vanilla companions, the lacked somewhat in regards of Character development (with christine it pretty much boiled down to one Speech check). The only character that realy disapointed me was Elijah. During the whole game he remained somewhat of an blank page to me and when I killed him in the end he fellt just like any other random NPC that i came across so far. After the game i was left with the impression that Elijah was just some guy doing his thing and i just happened to stumble into it, there wasn't anything that enabled me to feel emotional conected to him. The Ghost People were definetly creepy but i would have wished for them to be a little more dangerous. I didn't realy get the feel that an encounter with them was something to avoid or fear (mabey they are more fearsome in Hard mode). Making some of them sneek up on you or prepare an ambush for you (imagine one of them droping in on you from the ceiling) would have made them perfect. Gameplaywise I think that resources were a little to plentiful around the SM. While you started out with an Survival feeling, just like with The Pit you just collected equipment to fast (again I don't know if this was better in hard mode, but i doubt it since the item placement isn't realy effected). All in all i would say that Dead Money was really good while playing, but after completing it, I lacked an sense of accomplishment since everything that happened in DM was just far to removed from the courier (and the player).