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Posts posted by gary62
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4/9 Issue just as mysteriously disappeared. Thank you to two who responded!
My description page is still there in edit mode but nothing appears after edit is complete. File page displays. Images display.
I've made the file hidden until this has somehow been corrected as information on the description page is essential for use of the files.
BTW - it's a very long description page. Never had a problem before now and I've made plenty of edits.
For Fallout 4 - Legends.
Thanks in advance for any info or help.
gary
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Log into Steam > Library > Tools > Creation Kit
Right click on Creation Kit > Properties > Local Files and Verify Integrity of Tool Cache
Let it load
Preview window for face fixed. -
This feature is very much appreciated. Thank you. Thank you.
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Is it a violation of the TOS to use my own link in the mod description to my YouTube video? I've read the part about linking to copyrighted materials and am not sure if such a link outside of your usual video upload section applies.
Thanks,
gary
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As things are the pip-boy does a good job of sorting all your stuff into categories, but as soon as you go to an open container to place some items into it, you have to scroll through your entire inventory. I've got this weapon locker sitting over here. How nice it would be if I could just select my weapons in the pip-boy to move into it if I chose to do so. Thanks for considering. I've no doubt this would take a scripting genius to accomplish while I'm not even qualified to become a scripting idiot.
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Gary! Looking forward to your mod. (but you already know that)
Anyway, those "ghostly trees" are actually the LOD models of the trees, not the "normal" versions of them. Have you tried removing their LOD's as well?
Well hey, big guy! I'm sure what you say is true but I've no earthly idea how to go about that when they don't appear in the GECK. Any clues?
thanks.
I've dug on my own, BR, and it looks pretty grim. It's amazing that there are only three considering what I've changed. I may just conceal them with new ones. :)
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Gary! Looking forward to your mod. (but you already know that)
Anyway, those "ghostly trees" are actually the LOD models of the trees, not the "normal" versions of them. Have you tried removing their LOD's as well?
Well hey, big guy! I'm sure what you say is true but I've no earthly idea how to go about that when they don't appear in the GECK. Any clues?
thanks.
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Explanation:
I've completed a mod. I change my game setting to "high" in order to take some
screenshots. And what should appear in the middle of my courtyard but the aforementioned
trees. They were not there in my "low" setting during gameplay but are now.
They do not appear in this location in the GECK - on ground, above ground, or below
ground.
What I did:
Checked the Fallout3 esm in GECK. The trees are there in that specific location.
I removed the 3 trees and created an esp "treeremoval.esp"
I tried my mod with this other esp checked. I still have the ghosts in "high" setting only.
Something else I tried.
I removed every single "treedead" (2 of the 3 are these) from the cell my mod is in and all
adjoining cells. Still have the ghosts!
I'm at my wit's end. Help please. I want people with higher end computers to be able
to use this mod without these three unsightly (and without collision) trees in the middle
of the courtyard. Thank you for reading and double blessings on your house if you can help.
ps. I also ran FO3Edit on this file for cleaning - created a master. Still have 'em.
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I hate to toot my own horn but I'm gonna. Check out the Lore House (that is the Megaton player home) or the 101 safehouse that sits below the Megaton Jail. The floors have been swept in both of them and neither can be considered extravagant. And Wadsworth and his computer rack are gone in the Megaton Lore_Friendly home. Both are located (along with the rest of my stuff) here:
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Want a gazillion downloads? I'll be the first in line.
The Mare's Leg would go perfectly with Backsteppo's already created Lever-Action animation.
I use it now with a modified Winchester sawed-off shotgun - converted to a .44mag
but can't begin to do the mesh or texture for the mare's required 1) somewhat shorter barrel length,
(2) modified handle or (3) the larger cocking lever. What a great looking weapon this could be in Fallout!
Good ol' Steve McQeen used one of these as the bounty hunter Josh Randall in the series "Wanted Dead or Alive" and also Zoe in the "Firefly" series and subsequent film "Serenity".
Win a copy of Fallout New Vegas or Fallout 3 with GOG.com
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