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KiddieGrinder

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  1. Hey Nanodoc, I actually got some minor edits to the ini file working. If you like we can talk about. I'm subscribing to the thread. if anyone needs help, just reply here. I'll get the notification in my email.
  2. I know it's more than a year later, still playing xcom on my phone. Anyone still interested on working making this port? I'm subscribing to this thread, so I'll get a notification as soon as you post. Or you can PM. Even if it's weeks or months later, don't hesitate to reach out
  3. Nah it's cool. But just imagine man, we toil away for dozens, maybe hundreds of hours. Overcoming setback after set back. Late hours, headaches, arguments, and then boom, months later, here we are. Xcom long war on our phones and tablets and it is magnificent. Trust me man, it will be worth it. I honestly believe we can do this. I don't even need anyone capable. Just someone willing and determined.
  4. Hey, gewone1. I see you that replied even months later. Are you still interested in porting it? I did a bit of testing myself and gave up, but the idea of eventually porting this mod has been gnawing at me for months. I still come back to it now and then. if you're still interested maybe we can work together with the mod developers to get it working. Much like what they did with the linux and mac version. Also, Android is based off of linux, so maybe there should be some similarities. If anyone is interested in working on this together just message me and we can give it the old communist try.
  5. So has research into scripting with the UDK stopped or...? I don't know much about any of this and I'm kinda sad to have missed all of the action, but I'm going to start looking into this myself. At the very least thanks for getting the ball rolling.
  6. I'm surprised no one followed up with this. Anyway peoples, I would like your help. I'm looking to get this thing working on my Iphone and I was wondering about how to exactly cook packages?I was looking at UFE and only saw two profiles. If I wanted to cook the packages for use on other systems would I need the corresponding profile? More plainly,Do I need the Android profile in Unreal Front End to get it running on my Phone? Ultimately I would like to get this working for ALL platforms, but if I can only get this working for android I'd be ok with that too. Thanks guys!
  7. Hello Men, I've been searching and wondering if there's a way to decompress an Xbox360 Coalesced_Int.bin? Or if there's a way to mod Xcom for the x360 in a way similar to it's PC counterpart,. Something kind of like how Mass effect 3's Coalesced.bin for the xbox360 could be edited similar to its PC counterpart.
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