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Posts posted by gamevsreality
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It's better then Oblivion's combat system wich is good enough for me.
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I have the sims 3 and all the expansion packs and two stuff packs.
I haven't played it since the university one came out though. Too many games to finish at the moment.
Usually i just create a sim and move him into a cheap house and play it from there.
I always try saving some money so the sim(s) can buy a house i really like in the game and then exand it by building more rooms and such as ideas pops in while playing as the sims dies, gets born, promoted, married etc.
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Today i looked at a user profile at skyrim nexus and when i got to the forum version of the profile the avatar was different then from skyrim nexus.
Has the skyrim site simply not updated with the profile information or is it possible to use two different avatars? One for the forum and one for the other sites.
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I updated Dance of death and Freedom of speech but the problem stays. Updating freedom of speech made me think of The choice is yours mod but removing it and starting a new game didn't help either.
EDIT: Having disabled all mods except Live another life the problem stays. I might have to re install the game then.
Thank you for your help gsmanners.
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I started a new game today when i discovered that several npcs in whiterun were missing their dialogue option that leads to their radiant quest.
Ysolda's fetch quest and Uthgerd's brawl etc.
I made some SEQ files for the newest mods that i installed that added dialogue but it did not fix the problem.
Here my BOSS log if it helps. Note i deleted the immersive creatures esp after using BOSS.
- Skyrim.esm Active
- Update.esm Active
- Dawnguard.esm Active
- Hearthfires.esm Active
- RaceCompatibility.esm Active
- JSwords.esm Active
- LB_MuchAdoSnowElves.esm Active
- Skyrim Immersive Creatures.esm Active
- Bash Tag suggestion(s): {{BASH: Delev, Relev}}
- SkyMoMod.esm Active
- WinterholdDestruction.esm Active
- portal2mod.esp Active
- HighResTexturePack01.esp Active
- HighResTexturePack02.esp Active
- HighResTexturePack03.esp Active
- unofficial skyrim patch.esp Active
- Bash Tag suggestion(s): {{BASH: Delev, Relev}}
- chopping_block_wood_fires.esp Active
- Error: Delete. Fixed in Bethesda's official update February 2013.
- Unofficial Dawnguard Patch.esp Active
- Bash Tag suggestion(s): {{BASH: Delev, Relev}}
- Unofficial Hearthfire Patch.esp Active
- MoreRainWindy66percentLessView.esp Active
- MoreSnowWindyand150percentLessView.esp Active
- Rainbows.esp Active
- zeldaaudio.esp Active
- Vidani's Bag of Holding.esp Active
- prometheus_beastskeletons.esp Active
- BellyachesNewDragonSpecies_FactionlessDragons.esp Active
- Birdsofskyrim.esp Active
- Bring Out Your Dead.esp Active
- Catsofskyrim.esp Active
- Chesko_WearableLantern.esp Active
- CraftingMaterialsRecipes.esp Active
- Dogsofskyrim.esp Active
- extra encounters.esp Active
- MoreVillageAnimals.esp Active
- NoSaltRecipes.esp Active
- poshmudcrabs.esp Active
- Prides of Skyrim.esp Active
- Bash Tag suggestion(s): {{BASH: Delev, Relev}} not tested
- skyBirds - Airborne Perching Birds.esp Active
- Skyrim Immersive Creatures.esp Active
- Bash Tag suggestion(s): {{BASH: Delev}} Note that users of versions below 5.1.1 should also include the Relev tag.
- Warning: Use either Skyrim Immersive Creatures.esm or Skyrim Immersive Creatures.esp, not both.
- SkyMoMod Extras Collectables.esp Active
- SkyMoMod Extras Conjuration.esp Active
- underwater_treasure.esp Active
- Wolfs_Buff_Recipes.esp Active
- Wolfs_Simple_Recipes.esp Active
- Wolfs_Intermediate_Recipes.esp Active
- Wolfs_Advanced_Recipes.esp Active
- Destructible_bottles.esp Active
- SIM - Treasure Anywhere.esp Active
- DEAsprint&jump.esp Active
- Note: Won't work if sprint/jump key is remapped to mouse button.
- SkyUI.esp Active
- Cloaks.esp Active
- DragonBoneWeaponsComplete.esp Active
- I5KWeaponOH.esp Active
- Bash Tag suggestion(s): {{BASH: Delev, Relev}}
- KCEBattleClaws.esp Active
- Knight Of Thorns Armor.esp Active
- mask.esp Active
- MaskofBlades.esp Active
- Medusa and Drakul Armors.esp Active
- NagaPuspa.esp Active
- throwingweapons.esp Active
- Throwing_Weapons_Misc_Plugin.esp Active
- VampireHuntersCoat.esp Active
- Note: Obsolete. Update to the latest renamed version, InquisitorGear.esp
- Dr_Bandolier.esp Active
- DeadlyDragons.esp Active
- Bash Tag suggestion(s): {{BASH: Delev, Relev}}
- DeadlyDragonsArmory.esp Active
- Monster Wars.esp Active
- SkyRe_Main.esp Active
- Bash Tag suggestion(s): {{BASH: Relev, Delev}}
- Warning: The SkyRe has many conflicts with other mods. Please read the readme before playing with mod. This will prevent many problems. Read it here.
- Note: If lockpicikng is not work then try to delete 'interface\lockpickingmenu.swf'
- Note: If you have a problem with aiming try to install this mod.
- Note: To make aiming easier, recommend to add the following lines to Skyrim.ini:
- Note: [Actor]
- Note: fVisibleNavmeshMoveDist=12288.0000
- Note: [Combat]
- Note: f1PArrowTiltUpAngle=0.64
- Note: f3PArrowTiltUpAngle=0.64
- Note: fMagnetismStrafeHeadingMult=0.0
- Note: fMagnetismLookingMult=0.0
- SkyRe_Combat.esp Active
- SkyRe_EncounterZones.esp Active
- SkyRe_EnemyScaling.esp Active
- Bash Tag suggestion(s): {{BASH: Relev}}
- SkyRe_StandingStones.esp Active
- SkyRe_Plugin_BetterBows_1.4.1.esp Active
- Note: Remember to install the original mod before activating a patch or skyrim will crash when it can't find the supporting files.
- SkyRe_Plugin_DaggerCraft_1.3.esp Active
- Note: Remember to install the original mod before activating a patch or skyrim will crash when it can't find the supporting files.
- SkyRe_Plugin_DragonBoneWeaponsComplete_1.03.esp Active
- Note: Remember to install the original mod before activating a patch or skyrim will crash when it can't find the supporting files.
- SkyRe_Plugin_DreadKnightWeaponSet_0.99.esp Active
- Note: Remember to install the original mod before activating a patch or skyrim will crash when it can't find the supporting files.
- SkyRe_Plugin_JaySuSSwords_1.3D.esp Active
- Bash Tag suggestion(s): {{BASH: Delev}}
- Note: Obsolete. Update to the latest renamed version, SkyRe_Plugin_JaySuSSwords.esp
- SkyRe_Plugin_NicoroshiCreations_1.1.esp Active
- Note: Remember to install the original mod before activating a patch or skyrim will crash when it can't find the supporting files.
- adalmatar.esp Active
- Contains dirty edits: 183 ITM, 1 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
- Warning: This file contains 5 deleted NavMesh records that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.
- Quest_AndTheRealmsOfDaedra.esp Active
- BuildableHouse.esp Active
- Camps.esp Active
- CAMPS2.esp Active
- crimsonquest2.esp Active
- CZHCAD.esp Active
- CZHCAD_DG.esp Active
- CZHCAD_HF.esp Active
- dragonmourninn.esp Active
- Contains dirty edits: 343 ITM, 19 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
- Warning: This file contains 4 deleted NavMesh records that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.
- Elvenwood.esp Active
- Fleetford.esp Active
- Freedom of Speech.esp Active
- hg.esp Active
- Hunting in Skyrim - No Perks.esp Active
- jnl - lots more followers.esp Active
- LB_MuchAdoSnowElves_Quest.esp Active
- Main Refugee Camp Whiterun.esp Active
- missingapprentices.esp Active
- MU.esp Active
- Quest_NoMercy.esp Active
- quest_pitfighter.esp Active
- quest_sorcery.esp Active
- Reaper's The Dark Tower.esp Active
- RiverWood Redux.esp Active
- Riverwood Redux Expanded Basement.esp Active
- Quest_SeaOfGhosts.esp Active
- SuperSkyrimBros.esp Active
- Tame Beast.esp Active
- theaviary.esp Active
- Quest_TheBiggerTheyAre.esp Active
- thedomain.esp Active
- thefrontier.esp Active
- the mcmiller chronicles.esp Active
- The Paarthurnax Dilemma.esp Active
- thunderbolt - the shout package.esp Active
- windfall.esp Active
- dbassassin.esp Active
- AchieveThat.esp Active
- Argonian Breathless Emerge.esp Active
- BetterQuestObjectives.esp Active
- faster vanilla horses.esp Active
- getdrunk.esp Active
- Guard Dialogue Overhaul.esp Active
- Mercy.esp Active
- NoAutoQuestStart_ThievesGuild_Med.esp Active
- Note: Obsolete. Update to latest renamed version, Thieves Guild Requirements.esp
- palistovspinningarrows.esp Active
- palistovspinningarrows_dawnguard.esp Active
- Riften Bigger Trees.esp Active
- Skyrim bigger trees.esp Active
- SkyTEST-RealisticAnimals&Predators.esp Active
- TheChoiceIsYours.esp Active
- Jump85.esp Active
- adocatchemall.esp Active
- Apocalypse - The Spell Package.esp Active
- Elementalist.esp Active
- force grip mastery.esp Active
- ssapbwk.esp Active
- testspells.esp Active
- sheogorath_shout.esp Active
- The Dance of Death.esp Active
- Warning: Dawnguard detected. Use The Dance of Death - Dawnguard Edition.esp instead.
- private_nokillblur_test.esp Active
- JulesRankPerks.esp Active
- Sneak Tools.esp Active
- hornsareforever.esp Active
- 3DNPC.esp Active
- EMCompViljaSkyrim.esp Active
- UFO - Ultimate Follower Overhaul.esp Active
- Note: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on mod page.
- UFO - Dawnguard AddOn.esp Active
- UFO - Heartfire AddOn.esp Active
- mayatola UFF.esp Active
- CerwidenCompanion.esp Active
- Alternate Start - Live Another Life.esp Active
- argonianraptor.esp Active
- SkyRe_Races.esp Active
- Skyrim Performance MOD.esp Active
- ASIS-Dependency.esp Active
- SkyRe_EnemyAI.esp Active
- Note: Deactivate 'SkyRe_EnemyAI.esp' before creation of ASIS patch and activate only after creation of ASIS patch.
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Have you kept the RAR files of the mods you installed? If so you can open them up and see if you can find the esp file. Have you checked the esp file with the creation kit to see if it adds or changes anything?
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You can use steam and nexus mods at the same time. The only problem will be mods that conflict with each other but thats a risk with all mods you download.
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If you use skse and the elys uncapper you can change the amount of perk points.
Go to the C:\Program Files\Steam\SteamApps\common\skyrim\Data\SKSE\Plugins and open the SKSE_Elys_Uncapper ini document.
Find the
;Enable(1) or Disable(0) the number of perks gained, set by the Uncapper, at each level up
;Default value = 0
bUsePerksAtLevelUp=0
Change the bUsePerksAtLevelUp=0 to bUsePerksAtLevelUp=1
Find
[PerksAtLevelUp]
;Set the number of perks gained at each level up. If a specific level is not specified then the closest lower level setting is used.
;Default game value is one perk per level (you can also use float as value, for example 1.25 per points per level)
; Level (2..10000) = Perks (0..255)
;
;In the following inactive commented example the player will gain 1 perk per level at and from level 2 to 9, then 2 perks per level at and from level 10 to 29,
; then 4 perks per level at and from level 30 to 94, then no perk at all per level for level 95 and above
;
;2=1
;10=2
;30=4
;95=0
2=1
Here change it to whatever you like of amount of perk points you want to gain at level up.
You can also change the amount of health, magicka and stamina gained at level up in the ini document.
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Phenderix magic evolved has some nature spells in the Terra category in the mod.
One of the Terra spells shoots leafs from your hand when you use it.
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I really miss this from Oblivion having all three increased when you level up.
Having it increase them by five points would be great and hopefully not too unbalanced/overpowered.
What i mean is that when you level up you get to choose wich one you want to increase by ten points as usual but you get five extra points in all three aswell
EDIT: clarification.
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The Void can be really unforgiving.
If you do a mistake and don't realise it until later you may have to restart the game if you don't have any earlier saves.
The game is hard by default so someone made a medium and easy difficulty patch for the game.
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I often play as a pure magic user in Skyrim most often a necromancer and i use Better Magic. http://skyrim.nexusmods.com/downloads/file.php?id=4374
It changes the magic school perks so all the mastery perks in each magic school also increases the power for all spells.
Example: restoration spells becomes stronger, lasts longer etc when you choose a mastery perk in its perk tree.
I use Phenderix Magic Evolved since it adds new spells to the game and some spells by verteiron
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By doing a quick search on Text-Enhance it seems like its somekind of adware you may have on your computer.
Try a virus/spyware search on your computer and look in your list of downloaded plugins on Chrome and see if you find anything.
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DB assassin's.
Hired thugs.
Imperial and Thalmor patrols with and without a prisoner.
Those fake imperial guards who are bandits.
Vigilant of Stendarr groups who attacks me on sight.
Conjuration skill related probably.
I had just arrived in Morthal by the horse cart when a Challenger approached me and wanted to fight to see who was the best wizard.
Probably because of my destruction skill.
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Haha reminds me of those cartoons from the 80's. :laugh:
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The PCs gasping for air sound when he/she have been underwater for some time.
Its just annoying when im playing my Argonian character.
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If they are done right they will probably be fun for a while.
I just hope they don't break the flow of combat like the finishing moves in Hunted Dem's Forge did.
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Ive been giving Oblivion one last playtrough wich started in september and im done with most of the offical content exept for the thieves guild and knights of the nine wich i dont want to do since i cant be bothered doing the pilgrimage and i dont want to loose my high infamy.
Ever since i started installing mods for oblivion ive just been starting a new save every now and then before i even finish the main quest, and the only guilds i finish then is the thieves guild and the dark brotherhood so i got the idea to play it one more time before Skyrim and finish all offical and mod added quests.
Im trying to finish as many games as i can before Skyrim is released so i woont have a large pile of games glaring at me for not playing them while playing Skyrim.
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Pre - ordered it on Steam during the Quakecon sale.
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What? no albino argonian? :sad:
Guess il have to stick to the original skin color then.
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Khajiit : V`Raja.
Argonian: Cold Heart after my white and light blue skinned Oblivion argonian if it is possible for for the race to have white scales as in oblivion or if it even will look good on them.
Punches Fast, if i create a argonian brawler who often gets into tavern brawls.
Taeek, this one seems the most likely to be used.
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Hi ive been searching both the nexus site and on google but i haven't been able to find a mod that adds the Majora's mask from the old Zelda game The legend of Zelda: Majora's mask.
If someone could create it, it would been great.
There is a mod named Majora's moon that replaces the original moon in oblivion with the moon from Majora's mask but im wondering if it is possible to create a animated version of it that blinks with its eyes and looks around with it eyes?
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It may be Elys Uncapper.
http://www.tesnexus.com/downloads/file.php?id=13841
It lets skills and attribute go up to 200 instead of 100.
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I did the quest yesterday and the only place i know of that sells the book is First Edition.
Phintias is supposed to be set as essential so you will proabably have to use the resurrect cheat to get him back.

Invisibility spell requires 2 hands now?
in Skyrim LE
Posted
I know SkyRe makes some changes to the necromancer spells so it might have changed the invisibility spell aswell.