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layne135

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  1. Hello, I would like to make a new companion using the RR Companion Vault mod. I am having trouble with the GECK in creating the companion's face. I want the companion to look like Lesley Gore. I used FaceGen to create the face, which came out real well, but when I copy the facial symetry and stuff like that to the face advanced tab on the Geck, the Geck keeps changing other values when I change one value. Can someone help me with getting this started, please? Please respond back asap. -Layne135
  2. It happened when I was in the middle of playing A Quest For Heaven 2. Before the core, there is a room of Horribalis (sp) and they were the first creatures to do that
  3. Hello? If I don't get help, I won't be able to play my game. Please someone respond back soon!
  4. I have a lot, but here it is: Unofficial Fallout 3 Patch.esm Fallout3.esm Anchorage.esm ThePitt.esm StreetLights.esm BrokenSteel.esm PointLookout.esm Zeta.esm Destruction.esm The Librarian.esm CRAFT.esm CALIBR.esm xCALIBR.esm 20th Century Weapons.esm Vault 101 Revisited.esm Mothership Crew.esm EVE.esm Apocalypse Armory.esm LingsFinerThings.esm Nos' Cosmetic Resource.esm RRCompanionVault.esm RRGuards.esm RR5MoreMales.esm RR5MoreFemales.esm EnclaveCommander-OA-Pitt-Steel.esm DCInteriors_ComboEdition.esm Sharing and Caring Companions.esm Bunker 72 V4 Beta 2.esm new vehicles.esm My RR Companion.esm FOW - The Last Child of Gallifrey v2 - clean MASTER FILE.esm EVE 1.esm EVE Operation Anchorage.esm vault1morenpcs.esm Spawn-O-Matic.esm National Cathedral.esm Unofficial Fallout 3 Patch - Operation Anchorage.esp Unofficial Fallout 3 Patch - The Pitt.esp Unofficial Fallout 3 Patch - Broken Steel.esp Unofficial Fallout 3 Patch - Point Lookout.esp Unofficial Fallout 3 Patch - Mothership Zeta.esp BrokenSteel_StarPaladinCross_Fix.esp SGsUA - No Borders v.1.0-EN.esp norepairneededv2.esp StreetLights - Wasteland.esp CASM.esp CRAFT - Activation Perk.esp CALIBRxMerchant.esp Console Key Binder.esp Sprint Mod.esp Feng Shui.esp PurgeCellBuffers.esp GalaxyNewsRadio100[M].esp GalaxyNewsRadio80[M].esp GalaxyNewsRadio60[M].esp GalaxyNewsRadio40[M].esp GalaxyNewsRadio20[M].esp HeirApparent.esp CitadelArmory.esp BeefedUpCitadel.esp Chimera.esp ZetaEnableSomahPaulson.esp The Mantis Imperative - Mantis.esp The Mantis Imperative - Jello.esp TecVault.esp Coins.esp Fixed Cathedral.esp Dad My Companion.esp KDS Restoreout.esp Museum_of_Technology_Rebuild.esp AQFH.esp AQFH2.esp Gatling MIRV.esp WW2Uniforms.esp Liberty.esp Anchorage Better.esp OpAccessible.esp Heavy Duty Radiation Armor.esp Megaton Park v2.esp SCC - Talk to Anyone.esp Followers Allowed - The Pitt.esp Followers Allowed - Mothership Zeta.esp Followers Allowed - Point Lookout.esp PersonalTerminal.esp Enable Wasteland Radios - PL.esp Nuke Weapons.esp Point lookout new uniques.esp Citadel redesigned EN.esp RRWastelandPosters.esp RR Vanilla Companion Integration.esp RR Companion Vault 20thCW Supply.esp MoreMapMarkers.esp Treasure Maps_A Fist Full of Caps.esp DriveableMotorCycle.esp UNDCity.esp UndergroundHideout.esp DCInteriors_DLC_Collectables.esp Megaton House and Theme Overhaul.esp Greenerworld.esp MyMansion.esp MyMansion_FastTravelIndoors.esp teleportmodified-PL-redone.esp Essential Brotherhood.esp Jojo's Advanced Energy Weapons.esp Moon.esp Bonds GNR Studios.esp The White House Rebuilt.esp Fixed White House.esp Apocalypse Armory.esp Apocalypse Armory - CALIBR.esp Apocalypse Armory - xCALIBR.esp Apocalypse Armory - DLC Enhancements.esp xCALIBRmunitions.esp xCALIBRmunitions_FOSEnhancements.esp CS_ LightsaberQuest.esp CS_LightsaberQuest - Companion Patch.esp CS_LightsaberQuest - Objectives Patch.esp All Anchorage Armors Usable.esp AsharasFormalClothing.esp Colossus Outcast.esp colossus BOS.esp FatherandNun.esp NAPA.esp Stealthboy Recon Armor - CRAFT.esp AutoGates.esp FalloutFood.esp EVE.esp Apocalypse Armory + EVE.esp AfrosNukaCola.esp Improved Nuka Cola Hallway.esp LingsFinerThings.esp LucyWestCompanion.esp Lucy to Nancy.esp Warhead.esp The Pitt Crash Fix.esp 101 Fixes.esp 101 Reactor Fixes.esp Sydney Follower.esp BLTC.esp BLTC Immersion Patch.esp BLTC Less Addictions.esp BLTC No Overdosing.esp MZC Addon - Shorter Zeta DLC.esp MZC Addon - Gear Improv-All in One.esp MZC Addon-Olympus Armory.esp RR Vault 1 No Automatic Doors.esp Monster_Costumes.esp NukaColaPlus.esp Church.esp Vault87EntryFix.esp Vault87CompanionFix.esp pinionsuite.esp Megaton House No Enhancements.esp Lighthouse.esp FasterMorePowerfulMines.esp Fellout-pipboylight.esp Fellout-Full.esp Fellout-Anchorage.esp Fellout-BrokenSteel.esp Fellout-PointLookout.esp Fellout-Zeta.esp 20th Century v5 ALIVE (Vendor).esp 20th Century v5 ALIVE (Containers).esp 20th Century v5 ALIVE (NPC_Settler).esp 20th Century v5 ALIVE (Vault 101).esp 20th Century v5 ALIVE (RivetCity).esp 20th Century v5 ALIVE (Brotherhood_Outcast).esp 20th Century v5 ALIVE (TEST Container).esp F3UmpaAnimation.esp The Groovatron.esp The Groovatron_DLC_Pitt_Addon.esp The Groovatron_DLC_PL_Addon.esp xCALIBRammo_override.esp LincolnSuit.esp lincoln1.esp allracesplayble.esp The5 Visors Mod F3.esp B72v4 Beta2 TestContainers.esp MiniNukeThrowables.esp Error Fixes V1.4.esp Error Fixes V1.4 - Unofficial Fallout 3 Patch.esp Error Fixes V1.4 - Fellout.esp Error Fixes V1.4 - Mothership Zeta Crew.esp Tenpenny Tower Fix.esp PureWater-NoRad-.esp RR_Refurbished.esp fixed bridges.esp TVtoV1.esp Vault 1 SatComArray.esp clean up.esp Unique Food Items Fallout 3.esp Nuka Cola Plus Enhanced.esp Total active plugins: 192 Total plugins: 195
  5. Hello, My game started acting really weird today. My usual enemies (Deathclaws, Enclave, Super Mutants, etc.) are switching from friend to foe in a split second! I look at the compass at the tick marks for nearby characters, and they are flasing red and white! Can someone help me ASAP! P.S. I also went into megaton and shot someone. Nobody came after me! I lost Karma but everyone was not mad and just walking around when usually I would have been attacked! -Layne135
  6. Hello, I have finnished building my castle and now I need to create specific containers for my items. I looked on the Oblivion wiki to see the different catagories for things like armor, weapons, clothes, etc. and it wasn't very specific. How should I organize the names of my different containers that way when I try to find some armor, I know what specific container it is in? I would really like to see a specific layout of how I could separate my items into their specific containers. Please respond asap! Thanks! -Layne135
  7. Well, I restored the file back to about a week ago. I have lost my progress on the Mall, Museum of Tech, and Museum of History, which really stinks. From now on, I am going to back up the file everytime I edit it. I tried the suggestions, and still, it crashed when I tried to enter Vernon Square. Thank you all for the great advice! -Layne135
  8. It's just really stange that it happened only at Vernon Square. I fixed the Mall and Mason District and they did not have any problems. I'm appling a filter right now to see what that does.
  9. I have been working on a mod that attemps to restore the wasteland to its Pre-War Glory. I recently finished up clearing Vernon Square of its rubble and nasties. When I go to play the mod in Fallout 3, it crashes when I try to enter Vernon Square. It worked before, and now it doesn't. Can somebody help me? I will give you any information you need, I just need help figuring out what went wrong. Please resomnd back ASAP!!! Sincerly, -Layne 135
  10. Hello, I made a mod and I added placeable water to a fountain. I accidently pushed g I think, and a huge square of water appeared. I cannot select it, and I can't find it in the cell view/objects menu. How can I get rid of this water? Please respond asap! -Layne135
  11. What if you need to make two or more mods "active files" I don't know if there is a way to do that. When I put one file as active, i can't make more files active. I need some more help, please. -Layne135
  12. What if you need to make two or more mods "active files" I don't know if there is a way to do that. When I put one file as active, i can't make more files active. I need some more help, please. -Layne135 (oops! Hit button twice!)
  13. Hello! I am Making a new cell and connecting it to an existing cell via a door. I put both doors in the locations I want. I place the orange spawn things where I like them. When I open Fallout 3, the door isn't there. I go back to the geck and see that the door that was in the cell i created transported to the door I created in the existing cell, but it was just a door, no interior!!! Also, the real existing cell turned into "existing cell name"DUPLICATE000. How do I make the door be normal and transfer to the existing cell? Please respond back ASAP!!! -Layne135
  14. I am working in the GECK, putting in a pristine nuka cola machine into a mod house, because the machine in the house won't take Afroslayer's Nuka Cola flavors mod. I open the machine in Fallout 3, and the machine just eats the all of the nuka cola. I open the machine and the only ones in there where the ones in there before I put the others in. Could someone help me? Please respond back quickly!
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