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psoliver

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  1. I was wondering if anyone out there, considering the recent release of Dredd 3D, would be interested in making a model of the Judge armour and helmet?
  2. Unfortunately that thread is all to do with -90 degree turns when you add the hat. Mine is at the correct angle when I import it, just that the bone is off to the side and just hovers in mid air off to the side, like in the attachment. Thank you for directing me to the thread though.
  3. Hello, I'm making a Sulik companion mod and I want to have a bone facemask/hair/hat (whichever it needs to be) under his nose to make him look like he does in Fallout 2. However, even after making the custom .EGM, the hat is offset to the side. It's in the right orientation and I have tried updating the facegen but all it does is rotate the bone 90 degrees to the orientation I don't want. I've upload an image of the problem so you can see what I mean. Thanks in advance
  4. Thanks looked through the tutorial but didn't really solve my problem, but thanks for suggesting it! Edit: Didn't see Sindrie's post. Thank you for the script! I shall copy it and see what happens
  5. Hello, I'm struggling to find a tutorial or mod that explains how to copy an entire vanilla companion's scripts to another companion. I am in the process of making Marcus a companion so I have copied and renamed Lily's packages, messages that pop etc. But copying parts from the vNPCFollowersQuestSCRIPT to another script doesn't seem to work. I have the script I'm making set as quest. I even typed out the script and it still wouldn't compile. The tutorials I've found are either about companions with extra features and it's difficult to sift through and find what I want, or are not very clear on what I've got to do. Anyone able to give me a step by step guide, or point me to a tutorial that copies exactly a vanilla companion? I would be truly grateful thanks in advance
  6. I'm making a mod inspired by this image: http://www.nma-fallout.com/forum/album_page.php?pic_id=4579 I loaded the T-51b mesh into blender and changed the UV Image for each area I wanted to change. Right Pauldron has a BOS T-51b texture with radiation symbol using a modified T-51bpowarmvar.dds Left Pauldron has the US Flag using another modified T-51bpowarmvar.dds All the green areas on a normal (army) T-51b have been turned blue using a colourised T-51b powerarmor.dds The cod piece has also been turned blue using the same colourised version. In Blender the textured mesh appears the way I want it. My problem is that in the GECK it is impossible (as far as I know) to have multiple textures for corresponding parts of the upperbody. So, is there a way to either get the upperbody to have multiple textures or to combine the altered textures all into one texture file in blender? Thanks in advance
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