Please forgive my ignorance as this is really the first time I have used these forums seriously, if at all, so I hope I am not whipping the proverbial dead horse or some other faux-pas. I am curious to know if there is any systematic effort underway to reorganize the formidable number of files into more specific categories so as to eliminate the ghastly 1,000+ category counts and so cut down on time spent searching through files which are irrelevant. A lot of items are oft found in categories which are counter-intuitive or one would expect them to be else where but for whatever reason they have ended up in another category. Perhaps worst of all, these huge category counts can discourage many people from using this database, which is never a good thing. It can reduce enjoyment of games which kills visit counts to this database as a consequence. I, for example, would have scrapped F03 years ago (and so never come back here) if I had not found the CFWR mod. However, I doubt that everyone who comes here looking for the mods to keep the game worthwhile (OR equally relevant, the fixes to vanilla features which annoy players about the regular game) is going to tolerate the 300+ pages of files I had to look through before I found CFWR. If you cut down the counts, you probably would find more repeat visitors which will improve the Nexus' standing with its benefactors. Perhaps, if such is not already the case, all uploads should be submitted to Nexus and it be up to Nexus to define the category best suited for the module? A few categories which might be useful to include and so clean out a large number of existing categories might be as follows: 1.) Incomplete Models: This category would be for modders who create a mesh which, for whatever reason, is incomplete. By having a specific category, modders now don't have to dig through the 2000 weapons to find out about a gun mesh which is great save for its want of texturing. Indeed, these files which often have a "I made this but can't finish it so feel free to take on the task" in the description may now actually get finished more often! 2.) Modder Resources: I have found dozens of wonderful resource kits which have been lovingly made but are buried amidst mountains of other files. Imagine the time modders could save and spend making more mods that will bring prestige to the Nexus if they didn't have to comb through every category to find these files which have the perfect texture or mesh for their own modules 3.) Subdivisions of the Weapon Category such as "Non-Replacer," "Vanilla Retexture," or "Major Weapon Pack (For those truly big packages like CFWR and 20th-century firearms)" : You could probably cut the Weapon category in half if you separated the retextures of vanilla weapons from the truly new weapons 4. Probably one of the messiest categories is clothing, armour, and accessories like hair and body-art. With so many body-replacers and specialized outfits, lots of good clothes and the like are very difficult to sort out. I think it would be very helpful if the particularly popular body-replacers like type-3 given their own categories and all files related to that replacer (like new clothes, retextures of old clothes, and tatoos) be kept there. That way, instead of having 200 Type-3 dependent files mixed up with hundreds of others, users of the Type-3 need only look at one place for all the pretty accessories they want. 5.) Buildings would do well to be split into Modified Player Homes (all mods which involve a major overhaul of the reward houses for the Power of Atom Quest), New Player Homes (new cells created to substitute for these houses, like the Daniel's Family Vault), New World Locations (Entirely new cells added to the world like DC Interiors which are primarily intended to expand gameplay and experience, not provide a home/base), and Modified World Locations (tweaking an existing vanilla cell to improve it in some meaningful way, like adding a bridge in Megaton to speed up travel to Moira's or fortifying Canterbury Commons against critter attack.) Thank You for your time and for this great site which I hope will continue to be the best Module Website I have ever seen in 15 years of serious gaming.