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Posts
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Everything posted by rnnlmb
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http://www.tvequals.com/wp-content/uploads/2013/04/Doctor-Who-Season-7-Episode-7-The-Rings-of-Akhaten-29.jpg Does anyone know of any mods that recreate the Doctor's costume, pictured above? If not, any chance some bored modder could turn it into a thing? Cheers.
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Hello, I've downloaded the Big Daddy Super Mutant meshes from here: http://newvegas.nexusmods.com/mods/41117 My question is, how do I actually go about retexturing a SM with these files? I want to use it with the Marcus Companion Mod so I have a Big Daddy following me around.
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Hi, I'm currently in the process of creating a companion mod for New Vegas. I've spent a few days messing around with the GECK and familiarizing myself with it, and having watched Seddon4494's excellent YouTube tutorials I think I'll be able to make a simple companion without too much trouble. However, I need help implementing a certain feature; specifically, giving my NPC a "companion weapon/armor" - one unique to them that doesn't deteriorate or use ammunition. Any tips on how to do this? Thanks in advance!
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Does anybody have a mod that allows you to set your companions' home, so when you fire them they return there? I'm sure one exists. but I haven't been able to find it through searching the Nexus or Google.
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Are there any mods that make the Super Mutants in FNV look like the Capital Wasteland version of the Mutants from Fallout 3? I know the New Vegas mutants are more in keeping with the original game, but I found the FO3 versions to be much more intimidating. If there aren't any mods that do this, how would I go about doing this myself through the GECK or some other program? I own Fallout 3, of course, so I should have the textures (though I have no idea where they're stored), and I know basic GECK stuff.
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I'm looking for mods that add more NPCs/creatures that spawn along with vanilla creatures around the Wasteland. I already have the obvious ones, like AWOP and MoMod, but are there any others?
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What are the best voiced companion mods for new Vegas? Preferably with an accompanying quest or something. I've been using the Willow, Niner and Desmond Harper mods, and I like 'em all. I tried the Wendy Gilbert and Misty mods as well, but the voice acting on those is pretty limited (it only covers the basic follower commands, and there's next to no backstory for the followers). Does anyone know of any other mods similar to the three I'm using?
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This is actually from a game, but I'd love to see the armor from Dante's Inferno put in Skyrim. Here are some reference pics: http://www.hiveworkshop.com/forums/attachments/requests-341/74837d1265285242-need-model-dante-dantes-inferno-dantes-inferno-01.jpg http://i1-games.softpedia-static.com/screenshots/Dante-s-Inferno-Gameplay-Trailer_4.jpg http://upload.wikimedia.org/wikipedia/en/c/c6/Dante's_Inferno.jpg
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I think it would be cool if followers could be recruited into a faction after that faction's quest line has been completed. Maybe it could be based on the followers' morality, with hirelings and other followers who'll commit any crime being able to join the Dark Brotherhood and Thieves' Guild, and those like Mjoll the Lioness who won't commit crimes being able to join the Companions or College of Winterhold (only warriors for the Companions and mages for the College, obviously). Followers who join a faction could have their default armor replaced by a full set of that faction's armor (Shrouded Armor for the DB, Thieves Guild armor for the Guild, Wolf or maybe Ancient Nord armor for the Companions, and generic enchanted robes for the College), and they'd permanently relocate to that faction's headquarters (The Dawnstar Sanctuary, Ragged Flagon, Jorrvaskr and Winterhold respectively). So basically, this mod would be exactly like the quest where you recruit members into the Blades, but with other factions. Would any kind modder out there please attempt making it? Thanks in advance. :)
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Maybe you should read up on your lore. The Dark Brotherhood split off from the Morag Tong years ago, the two are enemies.
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If you open up the console, click on Cicero and type "Addtofaction 19809 1" (no quotation marks) you should be able to marry him. Be warned though, his voice might change to that of a generic male Imperial whenever he speaks a line of dialogue unique to spouses, since there's no marriage dialogue for him.
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I was playing Fallout: New Vegas recently and I noticed it possesses a convenient feature which Skyrim lacks: rather than having your followers going back to where they each came from, you had the option to send them back to the Lucky 38 and wait for you there. This made switching out companions both easy and practical, since they were all there in the same room. I think it would be pretty cool if there was a mod out there that added a large house to the game (maybe in one of the Hold Capitals that doesn't have a house of its own in the vanilla game, like Morthal or Dawnstar) where you could send your followers after parting ways with them. Granted, there'd have to be a limit to how many followers you could send there, since having too many NPCs in the same cell could crash the game. But yeah, there could maybe be an eating area, beds, training room, forge, enchanter, etc, and the followers residing in the house could basically wander around the house using these when they aren't accompanying you. I honestly don't know the first thing about making mods, but I think this would be a cool idea for a mod. Would anyone be interested in making it?