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kvintanzil

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  1. Hello people! i need help regarding merging my plugins because i've reached my limit of 255 plugins for SSE i have never merge plugins before so i have absolutely zero knowledge on how to do it, but i do have some experience of building bashed patch using Wrye Bash or Mator Smash but it's only bashed patch, now i need the merge plugin options from wrye bash to free up some space to my understanding, merging plugins is the same as creating bashed patch? so i should just tick all my plugins and rebuild the bashed patch? do wrye bash automatically detect which mod can be merged or can't ? also do i need to tick all the options when rebuilding a bashed patch, such as import cell, import graphic, tweak settings and leveled list? i read somewhere that mator smash did better job for bashing these leveled list thingy, so should i untick them and only merge my plugins and use mator smash after that? thank you very much in advance, if anyone could help me i would really appreciate it
  2. I messed up my game because i tried to use the japanese voice mod https://www.nexusmod...tab=description and have the patches for RDO - Japanese voice patch https://www.nexusmod...on/mods/8511and USSEP - japanese voice patch https://www.nexusmods.com/skyrimspecialedition/mods/11009 so they would work together ( japanese voice with english text ) i use Vortex for my mod manager, but during the installation of USSEP - japanese voice edit, i messed up my installation by checking / ticking the first option of the mod (which was in japanese so i have no idea what it do) but it replaces the BSA and ESP files from USSEP, i should've picked the 2nd option according to the picture on the mod page.. damn me for not checking the images after that i went into my game and i could talk to them normally, they have japanese voice, but all the text interface is shown in blocky square [] [] [] [] [] like this, i could choose that option and there's no CTD going on. i tried to fix it by uninstalling all of those 3 japanese voice mods and even reinstall the USSEP but it didn't work, my game still has this blocky square text... i wish i have an older version of my saves to see if the font will comeback, but my dumbass ocd brain decided to delete it before i found out about this problem because i has more than 4 saves already, and all those 4 saves are saved when i already installed those japanese voice mods.. (damn me) can anyone help me how to fix this problem? thank you so much ================= solved: turns out i forgot to remash my patches using smashes patch
  3. the command script is not working on my console, i dont know why but i found this from oldrim forum SetFactionRank 03004290 0 but for this to work the adoption must be restarted... so first write this commands stopquest BYOHRelationshipAdoptableresetquest BYOHRelationshipAdoptable setstage BYOHRelationshipAdoptable 0 stopquest BYOHRelationshipAdoptableOrphanage resetquest BYOHRelationshipAdoptableOrphanage setstage BYOHRelationshipAdoptableOrphanage 0 setstage BYOHRelationshipAdoptableOrphanage 100 this is working and now i dont have a child anymore but a have 2 problems1. the kid i adopted still have dovahkiir name in the end (i am using multiple adoption mod)2. the kid keep saying oh hi, what am i going to do? or sigh. being sad in general.. will they ever get back to their normal activity from before i adopted them? like begging on the street or telling me how they become orphan etc3. it seems i have to do the command outside of my house or they will still stuck inside my house, so like the question above will they go back to their previous location from before i adopted them if i use this command?
  4. tried this and it works but the kid keep saying oh.. hi, or sigh. will they do their normal activity like before i adopted them? like asking for money and stuff in the streets
  5. i just adopted a children and don't like his personality very well and there are other children that deserves more but skyrim won't let me unadopt my current one so im stuck with him, is there a way to unadopt him without removing or killing him from my game? with or without mod, anything. i read you can do it by resetting the hearthfire dlc but how do you do it? thanks in advance
  6. so i put back the ECE files i deleted from the directory folder and now it's detected again on my NMM and i don't have the warning missing mod file anymore everytime i open NMM i have already restarted my PC multiple times but each time it's just giving me the same result: i get this "mod was not deactivated" and a red circle everytime i try to uninstall / delete the mod from NMM https://imgur.com/4o2CRxb so i can't remove it from NMM, also the mod is still detected as an Installed Mod.. so i will always have this 1 extra active mod installed.. and if i try to install / activate the mod from NMM, the progress window will close immediately as if the data is corrupted (so its permanent red circle now, can't tick it or make it blank) tried to install the newer version over the old one and it seems to have stuck at 50% https://imgur.com/9lAHGyC but weird the ECE new version already have a check mark in NMM which means it is installed.. the only option working for me now is installing newer ECE version as a new mod but what is bugging me is i have 1 extra installed mod detected on NMM ( 329 installed mods where i only have 328 total mods ) which come from the old ECE .. ugh my head
  7. i want to upgrade my old version of ECE to the latest version and usually i will just uninstall / delete the old version from my data altogether but this time it didn't work with ECE, when i try to uninstall it from my active profile it says that the mod was not deactivated but it has red circle in it, see this to see what i mean https://imgur.com/byeejAu i also tried the option to delete mod permanently and uninstall but it didn't work either. now after all that i tried to re-install it but it didn't work, the installer just closed immediately and nothing appear on the screen. so i guess something must have corrupted... my question is how do i uninstall this from my NMM? it is still detected as 'installed mod' and when i try to remove the mod file from the directory file Local disc:/Games/NMM/SkyrimSEMods/ when i try to open NMM it says that i have a missing mod file which is obvious because the ECE file was deleted & cannot be found, and NMM gave me 2 options https://imgur.com/BVf1Dyv which is 1. selecting YES to input the location of my mod folder 2. selectin NO to automatically uninstall the missing mod file i obviously pick the 2nd option and the uninstallation screen appear from NMM before going to the application like usual, now after the app is open the mod is deleted from my mod list but it is still detected as installed mod by NMM! so if i activate the latest ECE, i would still have this data https://imgur.com/9rabbow 326 total mods 327 installed mods 326 mods enabled i have 1 extra installed mod so i guess the old ECE file is stuck in my skyrim data?? AND not only that! i tried closing the NMM and reopening it again and guess what! NMM still giving me warning about a missing mod file from ECE even though i have already deleted the file and pick NO to uninstall the missing mod file, so now i will keep having this warning everytime i open NMM.. how do i fix this?!?!
  8. woah you're actually right i am so silly, broken house is there near the fort and the house i mentioned is actually not the broken house near the fort! the house i mentioned is a different house with a rooftop o.O then i wonder where did i get this house from? i think it's not on the vanilla.. but i don't remember installing any mod that adds a broken house near whiterun... does anyone know from my load order which mod might add it? strange.. the location is near the pond near white run stable.. pic: https://s9.postimg.cc/ua4720xod/Screen_Shot2.png pic 2: https://s9.postimg.cc/njnpsoxot/Screen_Shot3.png map location: https://s9.postimg.cc/fe5num1r1/Untitled.jpg sry for long post, i wish there's a spoiler tag
  9. because im using a mod to make it rebuilt-able i am using this mod https://www.nexusmods.com/skyrimspecialedition/mods/15895?tab=description it adds several broken house to be rebuild and i've already use wrye bash to bash my patch but it doesn't fix the issue. probably something that change the land or something.. i dont know yet :/
  10. quoting doesn't seem to work so i will just post here, the rundown house is located between the whiterun stable and the first burnt tower for the mission where we met the first dragon, it's on the right side of the road.. or if you have elysium estate its right across it
  11. The broken house near whiterun in my game goes through the ground and i don't know what's causing it, can someone help? picture: https://s9.postimg.cc/5e9ubvsl9/Screen_Shot40.png and https://s9.postimg.cc/8l4dvkxml/Screen_Shot41.png how do i fix this? my load order:
  12. solved, should not bash patch insignificant object remover, its the one who causes the infinity loading screen.
  13. i have Claralux Light overhaul mod and custom player home Elysium Estate, both mod works with the patch claralux provided but when i try to sort it with LOOT, i was given an error that says Claralux elysium estate.esp plugin requires ElysiumeEstateSE.esp to be installed, but is is missing and i found out that the current version of Elysium Estate mod is named ElysiumeEstateSSE.esp (with an extra S) so LOOT can't find it, is it safe if i just rename the file and remove the extra S? will the mod work and LOOT can sort it?
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