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Everything posted by kvintanzil
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Hello people! i need help regarding merging my plugins because i've reached my limit of 255 plugins for SSE i have never merge plugins before so i have absolutely zero knowledge on how to do it, but i do have some experience of building bashed patch using Wrye Bash or Mator Smash but it's only bashed patch, now i need the merge plugin options from wrye bash to free up some space to my understanding, merging plugins is the same as creating bashed patch? so i should just tick all my plugins and rebuild the bashed patch? do wrye bash automatically detect which mod can be merged or can't ? also do i need to tick all the options when rebuilding a bashed patch, such as import cell, import graphic, tweak settings and leveled list? i read somewhere that mator smash did better job for bashing these leveled list thingy, so should i untick them and only merge my plugins and use mator smash after that? thank you very much in advance, if anyone could help me i would really appreciate it
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- merge patch
- merge plugin
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I messed up my game because i tried to use the japanese voice mod https://www.nexusmod...tab=description and have the patches for RDO - Japanese voice patch https://www.nexusmod...on/mods/8511and USSEP - japanese voice patch https://www.nexusmods.com/skyrimspecialedition/mods/11009 so they would work together ( japanese voice with english text ) i use Vortex for my mod manager, but during the installation of USSEP - japanese voice edit, i messed up my installation by checking / ticking the first option of the mod (which was in japanese so i have no idea what it do) but it replaces the BSA and ESP files from USSEP, i should've picked the 2nd option according to the picture on the mod page.. damn me for not checking the images after that i went into my game and i could talk to them normally, they have japanese voice, but all the text interface is shown in blocky square [] [] [] [] [] like this, i could choose that option and there's no CTD going on. i tried to fix it by uninstalling all of those 3 japanese voice mods and even reinstall the USSEP but it didn't work, my game still has this blocky square text... i wish i have an older version of my saves to see if the font will comeback, but my dumbass ocd brain decided to delete it before i found out about this problem because i has more than 4 saves already, and all those 4 saves are saved when i already installed those japanese voice mods.. (damn me) can anyone help me how to fix this problem? thank you so much ================= solved: turns out i forgot to remash my patches using smashes patch
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Is there a way to let me unadopt my children?
kvintanzil replied to kvintanzil's topic in Skyrim's Skyrim LE
the command script is not working on my console, i dont know why but i found this from oldrim forum SetFactionRank 03004290 0 but for this to work the adoption must be restarted... so first write this commands stopquest BYOHRelationshipAdoptableresetquest BYOHRelationshipAdoptable setstage BYOHRelationshipAdoptable 0 stopquest BYOHRelationshipAdoptableOrphanage resetquest BYOHRelationshipAdoptableOrphanage setstage BYOHRelationshipAdoptableOrphanage 0 setstage BYOHRelationshipAdoptableOrphanage 100 this is working and now i dont have a child anymore but a have 2 problems1. the kid i adopted still have dovahkiir name in the end (i am using multiple adoption mod)2. the kid keep saying oh hi, what am i going to do? or sigh. being sad in general.. will they ever get back to their normal activity from before i adopted them? like begging on the street or telling me how they become orphan etc3. it seems i have to do the command outside of my house or they will still stuck inside my house, so like the question above will they go back to their previous location from before i adopted them if i use this command? -
Hearthfire: A console command or way to unadopt children?
kvintanzil replied to tylersigiloeper's topic in Skyrim's Skyrim LE
tried this and it works but the kid keep saying oh.. hi, or sigh. will they do their normal activity like before i adopted them? like asking for money and stuff in the streets- 13 replies
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i just adopted a children and don't like his personality very well and there are other children that deserves more but skyrim won't let me unadopt my current one so im stuck with him, is there a way to unadopt him without removing or killing him from my game? with or without mod, anything. i read you can do it by resetting the hearthfire dlc but how do you do it? thanks in advance
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NMM won't deactivate or uninstall a mod, stuck with this mod.
kvintanzil replied to kvintanzil's topic in Skyrim's Skyrim SE
so i put back the ECE files i deleted from the directory folder and now it's detected again on my NMM and i don't have the warning missing mod file anymore everytime i open NMM i have already restarted my PC multiple times but each time it's just giving me the same result: i get this "mod was not deactivated" and a red circle everytime i try to uninstall / delete the mod from NMM https://imgur.com/4o2CRxb so i can't remove it from NMM, also the mod is still detected as an Installed Mod.. so i will always have this 1 extra active mod installed.. and if i try to install / activate the mod from NMM, the progress window will close immediately as if the data is corrupted (so its permanent red circle now, can't tick it or make it blank) tried to install the newer version over the old one and it seems to have stuck at 50% https://imgur.com/9lAHGyC but weird the ECE new version already have a check mark in NMM which means it is installed.. the only option working for me now is installing newer ECE version as a new mod but what is bugging me is i have 1 extra installed mod detected on NMM ( 329 installed mods where i only have 328 total mods ) which come from the old ECE .. ugh my head -
i want to upgrade my old version of ECE to the latest version and usually i will just uninstall / delete the old version from my data altogether but this time it didn't work with ECE, when i try to uninstall it from my active profile it says that the mod was not deactivated but it has red circle in it, see this to see what i mean https://imgur.com/byeejAu i also tried the option to delete mod permanently and uninstall but it didn't work either. now after all that i tried to re-install it but it didn't work, the installer just closed immediately and nothing appear on the screen. so i guess something must have corrupted... my question is how do i uninstall this from my NMM? it is still detected as 'installed mod' and when i try to remove the mod file from the directory file Local disc:/Games/NMM/SkyrimSEMods/ when i try to open NMM it says that i have a missing mod file which is obvious because the ECE file was deleted & cannot be found, and NMM gave me 2 options https://imgur.com/BVf1Dyv which is 1. selecting YES to input the location of my mod folder 2. selectin NO to automatically uninstall the missing mod file i obviously pick the 2nd option and the uninstallation screen appear from NMM before going to the application like usual, now after the app is open the mod is deleted from my mod list but it is still detected as installed mod by NMM! so if i activate the latest ECE, i would still have this data https://imgur.com/9rabbow 326 total mods 327 installed mods 326 mods enabled i have 1 extra installed mod so i guess the old ECE file is stuck in my skyrim data?? AND not only that! i tried closing the NMM and reopening it again and guess what! NMM still giving me warning about a missing mod file from ECE even though i have already deleted the file and pick NO to uninstall the missing mod file, so now i will keep having this warning everytime i open NMM.. how do i fix this?!?!
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Broken house near whiterun goes through the ground
kvintanzil replied to kvintanzil's topic in Skyrim's Skyrim SE
woah you're actually right i am so silly, broken house is there near the fort and the house i mentioned is actually not the broken house near the fort! the house i mentioned is a different house with a rooftop o.O then i wonder where did i get this house from? i think it's not on the vanilla.. but i don't remember installing any mod that adds a broken house near whiterun... does anyone know from my load order which mod might add it? strange.. the location is near the pond near white run stable.. pic: https://s9.postimg.cc/ua4720xod/Screen_Shot2.png pic 2: https://s9.postimg.cc/njnpsoxot/Screen_Shot3.png map location: https://s9.postimg.cc/fe5num1r1/Untitled.jpg sry for long post, i wish there's a spoiler tag -
Broken house near whiterun goes through the ground
kvintanzil replied to kvintanzil's topic in Skyrim's Skyrim SE
because im using a mod to make it rebuilt-able i am using this mod https://www.nexusmods.com/skyrimspecialedition/mods/15895?tab=description it adds several broken house to be rebuild and i've already use wrye bash to bash my patch but it doesn't fix the issue. probably something that change the land or something.. i dont know yet :/ -
Broken house near whiterun goes through the ground
kvintanzil replied to kvintanzil's topic in Skyrim's Skyrim SE
because im using a mod to make it rebuilt-able -
Broken house near whiterun goes through the ground
kvintanzil replied to kvintanzil's topic in Skyrim's Skyrim SE
quoting doesn't seem to work so i will just post here, the rundown house is located between the whiterun stable and the first burnt tower for the mission where we met the first dragon, it's on the right side of the road.. or if you have elysium estate its right across it -
The broken house near whiterun in my game goes through the ground and i don't know what's causing it, can someone help? picture: https://s9.postimg.cc/5e9ubvsl9/Screen_Shot40.png and https://s9.postimg.cc/8l4dvkxml/Screen_Shot41.png how do i fix this? my load order:
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solved, should not bash patch insignificant object remover, its the one who causes the infinity loading screen.
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- infinity loading screen
- wrye bash
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i have Claralux Light overhaul mod and custom player home Elysium Estate, both mod works with the patch claralux provided but when i try to sort it with LOOT, i was given an error that says Claralux elysium estate.esp plugin requires ElysiumeEstateSE.esp to be installed, but is is missing and i found out that the current version of Elysium Estate mod is named ElysiumeEstateSSE.esp (with an extra S) so LOOT can't find it, is it safe if i just rename the file and remove the extra S? will the mod work and LOOT can sort it?
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Optimizer Textures (Ordenador) for Skyrim SE
kvintanzil replied to kvintanzil's topic in Skyrim's Skyrim LE
tha thanks! that seems promising, i'll try this right now. but still i need some software to downgrade my texture because the main problem is the stuttering i have because the lack of VRAM, you know when you download texture mods in nexus, people are usually giving options which resolution to download from 1k to 4k, but there are some mods that is only available at 4k and i need to downgrade that 4k res to 2k.. i wish that optimizer textures work for SSE..- 4 replies
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- optimize
- optimizer texture
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Hello guys, i've been using this tool called Optimizer Textures (Ordenador) that you can find here http://www.nexusmods.com/skyrim/mods/12801/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D12801%26preview%3D&pUp=1 for a long time in Skyrim 32 bit version (oldrim) and l gotta admit that tool help me a lot, like really lot for optimizing my game because my graphic card only have 1GB of VRAM so i usually divided the texture that is more than 2K because for my PC/monitor anything above 2K is meaningless and only make the game heavier/stutter. but unfortunately the tool can't be used for Skyrim Special Edition, when i optimize the texture my games always crash. i didn't even use the feature that compress the files & change the image files, i only use the rezise down texture but it still crashes. My question is can this tool be used for SSE? or is there any tool that function like this for SSE? because i really needed this to play the game with mods
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- optimize
- optimizer texture
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i think this is caused by SkyTEST - Realistic animal and predators because the mod description said predators such as wolf will hunt 2-3 times a day but unfortunately for me they hunt in the village like riverwood farm or whiterun's farm instead of in the wild, usually at night where there are not many people around resulting the farm animals to die.... even the dogs.... and i'm kinda sad to see that sometimes it also happen in afternoon.. i literally just closed the gate for the farm animal and went in to sell some things in the shop but when i go out the gate is opened by the farm owner and the wolf already killed all the animals inside it... even the dog is there any way i could avoid this? will the farm animals respawn if they got killed?? and the dogs also
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So i just uninstalled a mod (more to replace it) to a better one from "Skyrim Realistic Archery - Bows - Arrows - Crossbows - Bolts" to "ABT - Arrows and Bolts Tweaks" and as you expected, when i tried to load my saved file i get this message "This save relies on content that is no longer present" i can load the save file just fine and nothing seems to be abnormal and the ABT arrow and bolt tweaks work just fine my question is will there be future problems if i continue to play in this saved file? or is it safe? thank you very much.
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i finally finished installing all my mods, a total of 203 plugins (including main game plugins) but when i run the skse through MO, my game freezes at skyrim logo right after bethesda logo. i couldn't find the problem, i already have SSME and already running the plug in orders through LOOT and i got no errors from MO nor LOOT except some dirty plug ins.. i also haven't installed an ENB. here is my load order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Skyrim Project Optimization - Full Version.esm 7 7 Lanterns Of Skyrim - All In One - Main.esm 8 8 SkyTEST-RealisticAnimals&Predators.esm 9 9 Campfire.esm 10 a Inn Girls Resources.esm 11 b ClimatesOfTamriel.esm 12 c ETaC - RESOURCES.esm 13 d EFFCore.esm 14 e RSkyrimChildren.esm 15 f SGHairPackBase.esm 16 10 ApachiiHair.esm 17 11 TravellersOfSkyrim.esm 18 12 ApachiiHairFemales.esm 19 13 TouringCarriages.esp 20 14 Cutting Room Floor.esp 21 15 EnhancedLightsandFX.esp 22 16 ETaC - Complete.esp 23 17 Bijin Wives.esp 24 18 MintyLightningMod_COT_Patch.esp 25 19 CoT-WeatherPatch.esp 26 1a ClimatesOfTamriel-Dawnguard-Patch.esp 27 1b RSChildren - CRF Patch.esp 28 1c DeadlyDragons.esp 29 1d ELFX - Exteriors.esp 30 1e UIExtensions.esp 31 1f FNIS.esp 32 20 FNISSexyMove.esp 33 21 Footprints.esp 34 22 Relationship Dialogue Overhaul.esp 35 23 Castle Volkihar Rebuilt.esp 36 24 Prometheus_No_snow_Under_the_roof.esp 37 25 Hothtrooper44_ArmorCompilation.esp 38 26 Hothtrooper44_Armor_Ecksstra.esp 39 27 Guard Dialogue Overhaul.esp 40 28 Weapons & Armor Fixes_Remade.esp 41 29 Clothing & Clutter Fixes.esp 42 2a Complete Crafting Overhaul_Remade.esp 43 2b ELFXEnhancer.esp 44 2c Skyrim Immersive Creatures.esp 45 2d Weapons & Armor_TrueWeaponsLvlLists.esp 46 2e Immersive Weapons.esp 47 2f Bijin NPCs.esp 48 30 Bijin Warmaidens.esp 49 31 WetandCold.esp 50 32 WetandCold - Ashes.esp 51 33 ClimatesOfTamriel-Dragonborn-Patch.esp 52 34 CoT-WeatherPatch_DB.esp 53 35 Immersive Orc Strongholds.esp 54 36 RealShelter.esp 55 37 Helgen Reborn.esp 56 38 RealShelter_ETAC13.esp 57 39 SkyFalls + SkyMills + DG + DB.esp 58 3a Immersive Wenches.esp 59 3b SoS - The Wilds.esp 60 3c SoS - Civilization.esp 61 3d Vividian - Extended Weathers - CoT.esp 62 3e Immersive Solstheim.esp 63 3f Holidays.esp 64 40 ETaC - Complete Holidays Patch.esp 65 41 Skyrim Immersive Creatures - DLC2.esp 66 42 SoS - The Dungeons.esp 67 43 ELFX - Weathers.esp 68 44 Immersive Whiterun.esp 69 45 ETaC - Complete LoS Patch.esp 70 46 SFO - Expanded Diversity.esp 71 47 WeaponsArmorFixes_ImmersiveWeapons_Patch.esp 72 48 ETaC - Complete NoSnow Patch.esp 73 49 RDO - EFF v4.0.2 Patch.esp 74 4a ETaC - Complete ELFX Patch.esp 75 4b Point The Way.esp 76 4c SoS - Civilization-PatchELFX.esp 77 4d Inconsequential NPCs.esp 78 4e EFFDialogue.esp 79 4f Cloaks.esp 80 50 Run For Your Lives.esp 81 51 SMIM-Merged-All.esp 82 52 Darkwater Crossing.esp 83 53 fallentreebridges.esp 84 54 ETaC - Complete CRF Patch.esp 85 55 Bring Out Your Dead - Legendary Edition.esp 86 56 SkyUI.esp 87 57 Hunterborn.esp 88 58 Skysan_ELFX_SMIM_Fix.esp 89 59 Dual Sheath Redux.esp 90 5a Immersive Patrols II.esp 91 5b Shor's Stone.esp 92 5c ETaC - Dragon Bridge South.esp 93 5d Ivarstead.esp 94 5e SFO - Dragonborn.esp 95 5f Provincial Courier Service.esp 96 60 Whistling Mine.esp 97 61 Kynesgrove.esp 98 62 RealShelter USLEEP Patch.esp 99 63 Storefront.esp 100 64 Karthwasten.esp 101 65 Soljund's Sinkhole.esp 102 66 Skyrim Flora Overhaul.esp 103 67 Verdant - A Skyrim Grass Plugin.esp 104 68 TravellersOfSkyrim - CCF-CCOR Dragonborn and Bags and Pouches Addon.esp 105 69 ETaC - Complete Helgen Reborn Patch.esp 106 6a manny Lantern Caretakers.esp 107 6b ArtOfTheCatch.esp 108 6c ETaC - Complete RS Patch.esp 109 6d immersive wenches -hotfix patch-.esp 110 6e imp_helm_legend.esp 111 6f ICH - Helgen Reborn Patch.esp 112 70 mintylightningmod.esp 113 71 MoonGlow.esp 114 72 PrettyMotionMCM.esp 115 73 EpisodeParallax.esp 116 74 RaceMenu.esp 117 75 RaceMenuPlugin.esp 118 76 RSPatch.esp 119 77 RealisticRoomRental-Basic.esp 120 78 RSChildren - Complete.esp 121 79 Serana.esp 122 7a SGHairPackAIO.esp 123 7b FarmhouseChimneys.esp 124 7c SkyFalls Dragonborn Small waterfalls.esp 125 7d RealisticWaterTwo.esp 126 7e RealisticWaterTwo - Legendary.esp 127 7f RealisticWaterTwo - Waves.esp 128 80 RealisticWaterTwo - Dragonborn.esp 129 81 1nivWICCloaks.esp 130 82 1nivWICSkyCloaksPatch.esp 131 83 WondersofWeather.esp 132 84 AMatterOfTime.esp 133 85 AMB Glass Variants Lore.esp 134 86 Differently Ebony.esp 135 87 Auto Unequip Ammo.esp 136 88 Dr_Bandolier.esp 137 89 Bathing in Skyrim - Main.esp 138 8a better_torches_brighter_torchlight.esp 139 8b BS-TheHag_Overlays.esp 140 8c Brawl Bugs CE.esp 141 8d Brows.esp 142 8e BS-TheHag_WarPaints.esp 143 8f Chaconne.esp 144 90 Cloaks - Dawnguard.esp 145 91 Convenient Horses.esp 146 92 SPTDiverseGuardsSkyrim.esp 147 93 Dragon Claw Stands.esp 148 94 Immersive Sounds - Compendium.esp 149 95 aMidianborn_Skyforge_Weapons.esp 150 96 dD - Enhanced Blood Main.esp 151 97 dD-DG-DB-Immersive Creatures EBT Patch.esp 152 98 Facelight.esp 153 99 fFastTravelSpeedMult_4.esp 154 9a HelmetToggle2.02b.esp 155 9b HoldBorderBanners.esp 156 9c RealisticWaterTwo - Waves - Dawnguard.esp 157 9d ISC CCF Patch.esp 158 9e ISC WAFR Patch.esp 159 9f ISCompendium CCO Patch.esp 160 a0 ISCompendium Enhanced Blood Patch.esp 161 a1 Lanterns Of Skyrim - AIO - Dawnguard.esp 162 a2 RealisticWaterTwo - Dawnguard.esp 163 a3 iNeed.esp 164 a4 Immersive Whiterun - Verdant Patch.esp 165 a5 Gildergreen Regrown.esp 166 a6 Lokir's House.esp 167 a7 TheEyesOfBeauty.esp 168 a8 LanternsOfSkyrimELFXpatch.esp 169 a9 No More Glowing Edges.esp 170 aa dD-No Spinning Death Animation Merged.esp 171 ab SoS - The Dungeons-PatchELFX.esp 172 ac dD - Realistic Ragdoll Force - Realistic.esp 173 ad Patch - ETaC Complete - RS kids.esp 174 ae Patch - Inconsequential NPCs - RS kids.esp 175 af SGEyebrows.esp 176 b0 Skyrim Realistic Archery.esp 177 b1 5 Minute Arrow Stick Duration.esp 178 b2 Skytest Immersive Creatures.esp 179 b3 Babette.esp 180 b4 TKDodge.esp 181 b5 Toccata as Elisif.esp 182 b6 TravellersOfSkyrim - Vanilla.esp 183 b7 TrueStorms.esp 184 b8 TrueStorms-ClimatesOfTamriel.esp 185 b9 TrueStorms-CoT-WeatherPatch.esp 186 ba Supreme Storms - Cot Version.esp 187 bb SoS - The Wilds-PatchCoT.esp 188 bc ExpandedSnowSystems-CoT.esp 189 bd Vividian - Weather Patch CoT - ESS + SS.esp 190 be SoS - Civilization-PatchCoT.esp 191 bf CoT-WeatherPatch_ESS.esp 192 c0 CoT-WeatherPatch_Snow-40.esp 193 c1 CoT-WeatherPatch_SupStorms.esp 194 c2 TrueStorms-SupremeStorms-CoT.esp 195 c3 UnreadBooksGlow.esp 196 c4 VioLens.esp 197 c5 When Vampires Attack.esp 198 c6 Dead Body Collision.esp 199 c7 XPMSE.esp 200 c8 Hunterborn_Campfire_Patch.esp 201 c9 Alternate Start - Live Another Life.esp 202 ca ETaC - Complete AS-LAL Patch.esp 203 cb FarmhouseChimneysLAL+CRF+ArthmoorVillages.espanyone have any idea what is wrong and how do i fix this?
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thank you very much, figures out you don't need to overwrite stuff using MO.. lol so the mod priority order is automatically arranged by MO and i don't need to change them right? just install and play? XD
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- skyrim mods
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by the way one thing i notice is whenever i install texture mod that should replace previous texture mod (example: HD2k texture and SMIM) i didn't get the overwrite notice... could it be i don't need this kind of stuff to install them? just install and play and it will be okay? thanks. but i still get overwrite notice for compatibility patch such as RS children overhaul for ETAC and what if i have 2 texture mods that should've used in the same character (example: Amidianborn's creature & Bellyaches animals & creature pack) but i didn't get the overwrite notice, which one of them will be used when i play the game?
- 5 replies
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- skyrim mods
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so i just begun modding skyrim again after 1 year hiatus and previously i have never used Mod Organizer and only use NMM, and i do my install order manually using that and it wastes my time so much because i have many mods and sometimes i'm lost in the middle of that. (when overwriting previous files and stuff) so i read on the internet that Mod Organizer can tell you your Mod install order but unfortunately i didn't know how to use it, can anyone please help me how do i use it? i have over 150 mods and most of them are texture mods, but i don't know in which order should i install them. thank you very much!
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- skyrim mods
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I think i hit the 3.1GB engine limit, can someone help?
kvintanzil replied to kvintanzil's topic in Skyrim's Skyrim LE
nevermind Moto it looks like my freezing problem has fixed after using SSME... although before this i have already installed SKSE.ini file which edit something to 768 but it looks like that doesn't work because after installing SSME which have the same ability i believe, my game run just fine.- 9 replies
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- 3.1gb
- engine limit
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