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daemonbarber

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  1. If you're worried about emptying your quest log, you have bigger problems. :wallbash: Edit - But let us know how it goes!
  2. Nothing OP described sounds like it's unique and innovative in Skyrim. And even if it was, how is that a bad thing? Skyrim is a good game, should they not take the good ideas and use them?
  3. This is exactly how Gas prices work. "Some event" causes prices to go up. Suppliers raise their prices. Distributors raise their prices. Gas stations raise their prices. "Some event" goes away and is no longer an impact Suppliers lower their price. Distributors lower their price, after some time. Gas stations keep their prices the same for longer. -- 2 reasons for this. They already bought the gas at the higher price -- This is where they make a profit on gas.
  4. Reduce passive mana regen to require 24 hours for 100% mana regen. Fully resting doubles passive regen (12 hours for 100%). Regular resting increases regen by 50% (16 hours for 100%). Increase mana pool or decrease spell cost so an apprentice level mage can complete a 'basic' dungeon (12 average mobs). Scale mana pool growth with level, so more experienced casters can handle more. Why I'd like to see this - Today, mana refills from fight to fight, so as long as you can make it through one fight, you're prepared for the next. I prefer a magic system where excessive magic use has a real cost, and a risk. Sure you can squash that spider with the biggest spell in your arsenal, but why not just hit it with a stick so you can survive the dragon that's planning to jump you once you make it out of the dungeon?
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