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Gawl40

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Everything posted by Gawl40

  1. I haven't really messed with part mods too much but couple of problems that I noticed You need a constructible object for each receiver in order for it to be craftable. For the object modifications they seem to be set up well you just need to get rid of some of the keywords. You only really need "ap_gun_InternalModA" for the "keywords" section. The ap_gun_Scope looks to be what's causing your duplicate scope issue.
  2. Red outline is the spread, the 08 next to it is the number of projectiles. http://i.imgur.com/FmTr8zq.png
  3. I would have added one to my mod but it doesn't seem to work very well, you walk on the water for a little bit but you start to sink after a few seconds. I would have thought waterwalking implied the ability to walk on water like it was just the ground :psyduck:
  4. It's mostly for RP value. I would like (and I'm sure I'm not the only one) a animation for feeding on bodies as a cannibal rather than just standing there. Some way to have that first animation when you feed on the priest happen every time.
  5. The Beast Immunity mod, removes the 100% disease resistance from Werewolfs and Vampires. I also made a mod where the Sanguinare Vampiris disease (which you gain vampirism from) is an enchantment so that it bypasses the disease resistance, haven't released it yet though. I do know that using the Werewolf's Beast Form breaks the Vampire's feeding ability, so you will eventually get stuck at stage 4. This seems to be a problem with the game itself, a conflict between the two race scripts maybe.
  6. There was a mod for Fallout 3 that allowed you to consume a dead body completely so it was removed from the game. I can't find the mod anymore (I think the creator removed it) but it was a neat way to get rid of bodies cluttering up the landscape. I'm making a request for someone to get this to work in Skyrim, though it will probably have to wait until the Ck comes out.
  7. There's also Double Bound Weapon Damage by DNA3.
  8. Nevermind, I was able to fix the problem.
  9. I agree, as well as the gasping for breath sound when you exit the water.
  10. You can't sprint useless you exit sneak mode, the only "sprint" in sneak mode is the silent roll.
  11. How about the Detect Life spell? Attach it somehow to the Eagle Eye perk, then friendly NPCs will glow blue and hostile ones glow red. Make it a third level of that perk.
  12. I like the look of Sheogorath's Outfit, but there's no first person view of it. Instead it changes to one of the fine clothes outfits. Is this even fixable?
  13. I've never liked SKSE, not since the first time it cause my game to crash.
  14. Has it already been done in a way that doesn't require SKSE or a Trainer or a bat file command?
  15. The problem with Aura Whisper is that it doesn't highlight enemies like the detect spells do, everything is red.
  16. I have a couple of requests, both of which would be great but either one would make the game a little bit better. 1: Combine Detect Life and Detect Dead into one spell. 2: Make Detect Life and Detect Dead into "cast and forget spells," meaning they last for 60 seconds or longer rather than have them having to be continuously cast.
  17. There's already a mod like that: ShutUpStealthSuit Voice by Covsire You don't get the Stimpak or Med-X auto injecting though since they're controlled by the same script.
  18. The weapon model is still in the game files, just unused.
  19. There's the Cheat Terminal which among it's many options has the ability to add and remove any perks and traits. It can't remove or add perks and traits added by mods though.
  20. Do you want the DT boost for the item? The easiest way is just to remove the bodyslots it uses entirely, that way it won't show at all and you still get whatever enchantment it has. You don't get the DT boost with this method. If you want the DT boost you'd need to remove the mesh/nif it uses when equipped, I'm not sure how to do that with the GECK. You would also need to change what bodyslot it uses since most helmets remove the hair when equipped. This for example is a Party hat with the equipped mesh removed: That same Party hat with the bodyslot removed as well:
  21. There was a mod that added several new shells for shotguns, flechette among them, but the creator decided the remove it. Had some nice models for the projectiles and everything.
  22. Not the power fists though, since there's no left hand model for them.
  23. The voice, stim injections and all that is based entirely on the script attached to the armor. So you could attach that script to pretty much anything you want.
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