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Posts
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Everything posted by lStewieAl
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Is there a mod disabling explosive physics?
lStewieAl replied to gi543's topic in Fallout New Vegas's Discussion
There's an option for this in my Tweaks engine plugin - 'Explosions Don't Push Collectible Objects' -
You can do the first part by adding this to FalloutCustom.ini: [Interface] bHideUnavailablePerks = 1
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I have found a bug while playing new vegas
lStewieAl replied to BouncingBennys's topic in Fallout New Vegas's Discussion
Some mod has changed the character generation quest setting. Look for sCharGenQuest under the [General] heading in FalloutCustom.ini and Fallout.ini, and change it back to the vanilla value (sCharGenQuest = 00014E85). -
Mod recommendations for a first timer
lStewieAl replied to aamw1792's topic in Fallout New Vegas's Discussion
Viva New Vegas guide vivanewvegas.github.io/ -
My MCM script crashes game on Level-Up menu
lStewieAl replied to GamerRick's topic in Fallout New Vegas's GECK and Modders
Sounds like you might have a circular levelled list -
Is there a way to unbind a key?
lStewieAl replied to ElBroski's topic in Fallout New Vegas's Mod Troubleshooting
If you're using my Tweaks engine plugin you can press escape. Otherwise find the keybinding in falloutprefs.ini and change it to FF. -
Skills are going above 100
lStewieAl replied to Deleted82427968User's topic in Fallout New Vegas's Mod Troubleshooting
No, that's for the player level rather than skills. Vanilla allows you to have a skill buffed to over 100, it's just in most places the game caps it to 100 when it checks the skill - if you have VUI+ it allows you to see the buffed value instead of just saying 100+. -
GECK error 1996 (Intel Graphics)
lStewieAl replied to DiegoReyes1995's topic in Fallout 3's Mod Troubleshooting
Try uninstalling Geck Powerup and using Geck Extender instead. -
Question about zoom bug on some guns
lStewieAl replied to amokrun1's topic in Fallout New Vegas's GECK and Modders
The game plays the entire FireIS (Ironsights) animation even if you stop aiming. There's a workaround for scoped weapons in my Tweaks engine plugin that forces scoped weapons to use hip fire anims when aiming (the recoil patterns also change so I included optional anim files to fix that). -
It's from consistent pipboy icons, you can ignore it.
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Function for identifying if actor is ash/goo pile?
lStewieAl replied to Asterra's topic in Fallout New Vegas's Discussion
If the function returns 0, the ref wasn't an ash/goo pile -
Missing Masters check load order
lStewieAl replied to bruhtree's topic in Fallout New Vegas's Mod Troubleshooting
If you use my Tweaks engine plugin, it will tell you which file is missing which masters. https://www.nexusmods.com/newvegas/mods/66347 -
Function for identifying if actor is ash/goo pile?
lStewieAl replied to Asterra's topic in Fallout New Vegas's Discussion
https://geckwiki.com/index.php?title=GetAshPileSource For reference you can search this page to find functions: https://geckwiki.com/index.php?title=Complete_List_of_Function_in_Fallout_New_Vegas