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LordSms

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  1. ok, I loaded the lightning at the end of the load order and no more fireballs from space with the lightning.
  2. Ok, Pjs Lightning strikes didnt seem to do this when I first installed it. I dont know why it would be doing this now. However it does seem like where the lightning hits, the fireball out of the sky hits there too, but again It didnt seem to do this the first time I installed it. Maybe it was the type of esp I installed.
  3. Ok, I will post my mod list here in a sec but first let me say what is going on. Ok, During storms a fireball falls from the sky and causes a sound and my character is surrounded by a red aurora for a second. Its really annoying and I want to take it out but I dont know what mod is doing this. I think it has something to do with OOO, but I am not sure. It usually only tends to happen during storms. Here is my mod list. Active Mod Files: Please help me so I can try and get rid of this, its very annoying to me. Thank you.
  4. Yea I heard something about that, so I tried playing it all at stock with what seems like the same amount of crashing. I havent had any blue screens with me being oced. I have already tried that with the same frames and crashes so I just put it back to being oced again. It didnt make any difference with me. Thank you though.
  5. Thank you I will try this. Update 09-27-2011 3:16pm Central Ok, I have tried alittle bit of this and it so far is seeming to help a lot. Thank you man. You have been the most help so far with these links.
  6. Hello all and thank in advance for any help or advice. Ok, let me post my specs on my computer. Specs AMD athlon 1100 6 cores Oced at 3.8 Crosshair IV Motherboard RAM is 8 Gigs of patriot OCed at 1500 Video card is a Nividia Geforce 580 GTX 1.5 Gigs of video RAM OCed. 900-1000 WATT power supply. 300 Gig Veloci-Raptor 10,000 RPM's Ok, now that is out of the way, down to business. I have heavily modded Oblivion using OBSE, OBMM, OBGE, Tes4LODgen and Wrye Bash. I get oblivion started, start playing and boom random crash. It usually happens in the wilderness but can happen when loading into a building or just loading a game. These crashes are usually random though at times if a crash occurs in one spot and I load and go back to that spot again it will crash again usually. I can eventually get it to go to that spot by either just walking or fast traveling. My wrye bash doesnt show any conflicts and I do also have a bashed patch. I dont mind the crashes usually, but it has seemed to just gotten worse. It goes for about 5 minutes or sometimes alittle longer depending on what im doing and it crashes. It is usually random, but it happens a lot. I am just wondering if its just me or if this is a common problem? Here is my load order and mods. I want to apologize before I post I cannot remember the code to make this a link or to shorten it so it doesnt take up so much of the page. Sorry. Here it is: Active Mod Files: So where did I mess up at? :P Sorry if my load order is all messed up. I used BOSS but for some reason MMM seemed to stop working when BOSS did it so, I did some suggestions. Also I tried to put the patches in a correct spots as well. Well look at that, I did the spoiler thing. :P Awesome. LOL thank you Wrye Bash!
  7. Ok thanks will do. Yea I use BOSS but have to do my load order sometimes depending because BOSS doesnt always put things in the right place. Some mods I want to have priority over others. I tried putting the oblivion unleveled right up under MMM.esp so it looks like this. I think its working. Mart;s monster mod.esp Oblivion unleveled.esp Mart's Monster mod Diverse Imperial Armor.esp Mart's Monster mod Diverse Creatures skins.esp. Still testing it out though. Oh and also, how do i get this TES4LODGen to do its thing in my C:\Beth\Obliv folder instead of it auto running in the C:\Programs folder(86x)? nvm just moved it to the folder that my oblivion is in,
  8. I have a BP with my mods already. I dont fully understand the bashpatch. I do the load order first, then the BP, and it pops up with a bunch of stuff I really dont fully understand. I kinda understand some of it but thats it. I looked up something on a bp build and it said something about even if you dont check the mods in the bp that everything above the bp will be included or something into it. I dont know. One time I did a bp and just checked everything and it seemed to just break a lot of stuff.
  9. Is there not a way to get these 2 to work together? MMM + Oblivion Unleveled? I love MMM, but there seem to be to many awesome bandits on the road. They all seem epic. Can I get these 2 to work together or is there another way to fix this so it seems practical. I would like to walk up on something very skilled rarely. Im sure most bandits wouldnt be epic. I dont mind everynow and then but not all over the place. Can someone help me out with this?
  10. Ok found the problem. It was a mod called castle draculia. It was causing my wildlife to act stupid. Sorry for the post. Thanks. Sorry it wasnt Caslte Draculia doing this. Sorry about that. With some more troubleshooting I found that it is truely the mod arena expansion.
  11. Ok, I have been playing oblivion lately, I saw 2 or 3 crabs kinda standing in a circle doing nothing really. They kept twitching. They wouldn't move or anything. I would attack them and they wouldnt do anything but the fight music would come on. Its not just crabs, but other ai animals as well. The deer act ok most of the time running away from me as normal. The bears though, well just stand in one place. They dont roam at all or anything. They just stand there like a zombie. They do not attack me or anything. I dont know what mod has messed these animals up but something has. I will try and troubleshoot this myself but was just wanting to post on here to see if anyone might know the mod doing it. Here are the mod listings I have installed, please let me know if you see anything wrong. OH, and also, it seems like they all want to stay at this one spot. I try to push them away and they seem to go right back to the spot making them twitch. There are usually 3 crabs near that one spot and they just sit there and twitch. I push them away only for them to want to go to that same spot and repeat. −Recognised And Re-ordered Plugins Oblivion.esm Morrowind_ob.esmVersion 041 Skyrim.esm All Natural Base.esmVersion 1.3.1 Cobl Main.esmVersion 1.72 Note: Do not use Tamrielic Ingredients and COBL at the same time. Mart's Monster Mod.esmVersion 3.5.5b4 Bash Tag suggestion(s): {{BASH: Actors.AIData, Actors.AIPackages, Actors.Spells, Actors.Stats, Delev, Factions, Graphics, Invent, Names, Relations, Relev, Scripts, Stats}} CyrodiilUpgradeResourcePack.esm Kvatch Rebuilt.esmVersion 1.1 Unofficial Oblivion Patch.espVersion 3.2.0 Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM/OOO. Both versions can be found here: http://www.tesnexus.com/downloads/file.php?id=28537 Note: Recommend installing UOP Supplemental for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710 Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent, NPC.Class, Names, Relations, Relev, Scripts, Stats}} and remove [C.Water] tag(s) (only exist in older version). DLCShiveringIsles.esp Note: If using the russian GOTY edition, move this plugin before 'Unoffical Oblivion Patch.esp' to allow the UOP to make its quest fixes. See infoRUS (http://u.to/0rwuAQ) Natural_Weather_HDR_by_Max_Tael.esp Note: Original mod is heavily bugged. Make sure you are using Ryu Doppler's fixed version. Natural_Habitat_by_Max_Tael.esp All Natural.espVersion 1.3.1 Note: Required for All Natural. Make sure this is active and not just imported into your Bashed Patch. Bash Tag suggestion(s): {{BASH: C.Climate, MustBeActiveIfImported}} All Natural - SI.espVersion 1.3.1 Note: Required for All Natural SI support. Make sure this is active and not just imported into your Bashed Patch. Bash Tag suggestion(s): {{BASH: C.Climate, MustBeActiveIfImported}} Enhanced Water v2.0 ND.esp Bash Tag suggestion(s): {{BASH: C.Water}} Enhanced Water v2.0 HD.esp Bash Tag suggestion(s): {{BASH: C.Water}} Natural_Water_by_Max_Tael.esp OBGE - Liquid Water.esp All Natural - Real Lights.espVersion 1.3.1 Bash Tag suggestion(s): {{BASH: Graphics, MustBeActiveIfImported, Scripts}} Note: Do not use with original Real Lights mod. BAKAdventurerTorch.esp Requires: OBSE 20+. ClocksOfCyrodiil.esp Note: For use with Better Cities use 'ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp' instead. Contains dirty edits: 46 ITM, 20 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide Camping.espVersion 1.8 Cyrodiil Economic Overhaul.esp FormID Finder4.esp DLCHorseArmor.esp Bash Tag suggestion(s): {{BASH: Scripts}} Contains dirty edits: 3 ITM, 0 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide DLCOrrery.esp Bash Tag suggestion(s): {{BASH: Actors.AIPackages}} Contains dirty edits: 11 ITM, 2 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide DLCVileLair.esp Contains dirty edits: 26 ITM, 1 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide Incompatible with: 'Kumiko Manor' DLCMehrunesRazor.esp Contains dirty edits: 21 ITM, 15 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide DLCSpellTomes.esp Bash Tag suggestion(s): {{BASH: Relev}} Contains dirty edits: 40 ITM, 0 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide Crystal Weapons and Armor.esp Vvardenfell_Imports.esp DLCThievesDen.esp Bash Tag suggestion(s): {{BASH: C.Name, C.Light, Actors.ACBS, Actors.AIPackages, Actors.Stats}} Contains dirty edits: 5 ITM, 135 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide Cobl Glue.espVersion 1.72 Contains dirty edits: 0 ITM, 14 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide Cobl Si.espVersion 1.63 Requires: Shivering Isles expansion. Cobl Tweaks.espVersion 1.44 Mart's Monster Mod.espVersion 3.5.5b4 Bash Tag suggestion(s): {{BASH: Actors.AIData, Actors.AIPackages, Actors.Stats, Delev, Factions, Graphics, Invent, Names, Relations, Relev, Scripts, Stats}} Mart's Monster Mod - Additional Enemy NPC Vars.espVersion 3.5.5b4 Note: Can increase the chances of a CTD in a heavily modded game. Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function. Mart's Monster Mod - Diverse Imperial Armor.espVersion 3.5.5b4 Mart's Monster Mod - Diverse Creature Skins.espVersion 3.5.5b4 Note: Outdated. Update to MMM 3.7+. Mart's Monster Mod - Gems & Gem Dust.espVersion 3.5.5b4 Note: Will work with OOO 'light' but is not compatible with the 'full' installation of OOO. Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function. Mart's Monster Mod - Hunting & Crafting.espVersion 3.5.5b3 Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function. Mart's Monster Mod - Looting NPCs & Creatures.espVersion 3.5.5b4 Mart's Monster Mod - Zombies for Body Meshes.espVersion 3.5.5b4 Mart's Monster Mod - Durability & Damage.espVersion 3.5.5b4 Mart's Monster Mod - Safer Roads.espVersion 3.5.5b4 Note: Remove if using 'Mart's Monster Mod - Spawn Rates - Reduced.esp', already included. Note: Remove if using 'Mart's Monster Mod - Spawn Rates Reduced Reduced.esp', already included. Note: Remove if using 'Mart's Monster Mod - Spawn Rates - Reduced Vanilla.esp', already included. Mart's Monster Mod - Foxes.espVersion 3.5.5b4 Mart's Monster Mod - City Defences.espVersion 3.5.5b4 Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function. Mart's Monster Mod - Extra Wounding.espVersion 3.5.5b4 MMM-Cobl.espVersion 1.69 Bash Tag suggestion(s): {{BASH: Delev, Invent}} MorrowOblivion_World Transport.espVersion 2.0 AnvilBayExpansion.esp Incompatible with: Better Cities. Already included in Better Cities Anvil. Incompatible with: Open Cities Reborn. Barbada_Island.esp BHC_Expanded.espVersion 1.2 Contains dirty edits: 2 ITM, 12 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide Castle.Bedwyr 1.0.0.esp CastleEltz.esp CastleWestWeald.espVersion 0.8 Castle Dragulia.esp Castle_Highrock.espVersion 1.1 EM_Packdonkeys.espVersion 1.1 GCMansion.esp Kvatch Rebuilt.espVersion 2.0 Bash Tag suggestion(s): {{BASH: Actors.AIPackages, Invent}} Contains dirty edits: 32 ITM, 2 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide Kvatch Rebuilt - Leveled Guards - FCOM.esp Requires: FCOM Kvatch Rebuilt Weather Patch.esp sunk ships.esp Contains dirty edits: 126 ITM, 34 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide za_bankmod.esp Note: For use with Better Cities use replacing fix for BBC. 24HrArenaAliveV2.esp Note: Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide 24HrArenaAliveV2Towers.esp Arena Camp.esp LFox Expensive Arena Gambling.esp DLCFrostcrag.esp Bash Tag suggestion(s): {{BASH: C.Name, C.Owner, Factions}} Contains dirty edits: 73 ITM, 94 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide Knights.esp Bash Tag suggestion(s): {{BASH: Actors.AIPackages, Factions, Relations}} Contains dirty edits: 121 ITM, 257 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide Castle_Knightstone.esp ElsweyrAnequina.esp Note: Border region restrictions must be turned off: change bBorderRegionsEnabled to 0 in Oblivion.ini or use Wrye Bash bashed patch tweak. Skyrim.esp Lakeview.esp Incompatible with: Shezrie's Villages. Reaper's Waterfront.esp Note: 14 ITM, 60 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide A Imperial Outpost - Fort Novi Sad.esp Castle Wolfspike2.espVersion 2 Salmo the Baker, Cobl.espVersion 3.08 Bash Tag suggestion(s): {{BASH: C.Owner, Names, Invent, Factions, Actors.Stats, NPC.class, Actors.AIData, Actors.AIPackages, Graphics}} Note: MAY cause CTDs. Cause uncertain despite extensive debugging. Disable if experiencing a persistant crash. Contains dirty edits: 34 ITM, 0 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide Natural_Vegetation_by_Max_Tael.esp Note: Put before Unique Landscape mods to return tree sizes there to normal. DD_JailShackles.esp Dungeon Actors Have Torches 1.6 CT.esp Exterior Actors Have Torches 1.32 CT.esp Gold Change II.esp Bash Tag suggestion(s): {{BASH: Names}} GoldCoinBagger.esp ShippingInCyrodiil_Normal_Lights_V1-1 - With Drawbridges.esp StarX Vampire Deaths.esp Bash Tag suggestion(s): {{BASH: Scripts}} Border-Region-disabled.esp Note: Use .ini tweak or Wrye Bash Bashed Patch tweak instead where possible to avoid conflicts. Basic Primary Needs.espVersion 4.7 MidasSpells.esp Bash Tag suggestion(s): {{BASH: Invent}} StolenItemOwnership.esp No psychic guards harder v1.2.esp Dark Dungeons.espVersion 1.0 Bash Tag suggestion(s): {{BASH: C.Light, Deactivate}} Dark Dungeons - SI.espVersion 1.0 Bash Tag suggestion(s): {{BASH: C.Light, Deactivate}} Almalexia.esp Bash Tag suggestion(s): {{BASH: Graphics, NpcFaces, R.Ears}} Dogmeat Companion.esp Cobl Races.espVersion 1.52 Bash Tag suggestion(s): {{BASH: Eyes, Hair, R.Relations, Voice-M, Voice-F, R.Description, R.Skills, R.Attributes-F, R.Attributes-M, R.ChangeSpells}} Incompatible with: bgBalancingEVCore.esp Mart's Monster Mod - Resized Races.espVersion 3.5.5b4 Bash Tag suggestion(s): {{BASH: Body-Size-M, Body-Size-F, R.Relations}} All Natural - Indoor Weather Filter For Mods.espVersion 1.3 Bash Tag suggestion(s): {{BASH: Filter, C.Climate, Deactivate, NoMerge}} Requires: Bashed Patch. Bashed Patch, 0.espVersion 8/28/2011 3:28:01 PM −Unrecognised Plugins Reorder these by hand using your favourite mod ordering utility. No Guard Leveling.esp Oblivion Unleveled.esp Playable Imperial Watch Armour.esp Playable Imperial Palace Armour.esp Leyawiin Northern Road.esp Adoring Fan Reskin.esp Permanent Summons.esp 5 Summons.esp DiamoksFarmingWeapons.esp BroomWeapon.esp HAZBravilFestival.espVersion 1.0 MorrowOblivion Eloth Landscape & Grass for v033.esp
  12. Yea tried it. Same result. Windows error. I dont know man.
  13. ok, update, I just cannot find out what is going on with this crap. I really want to play fallout 3 with all these awesome mods but cannot seem to enjoy it. I figured with all these tools (FOedit, FOMM, FOSE, and archive invalidator) that is out there I would find something that would be able to tell me "hey these mods dont like each other and you cannot run them at the same time or they will give you this windows error message." FOMM and FOedit dont tell me anything. I thought I got this windows error under control by installing through FOMM, so im happy and then the graphical issue comes along, then when i seem to get this graphical issue under control the damn windows error seems to come back. I am so confused and frustrated. I tried to troubleshoot all the mods, but its so hard when the error is so random. They seriously need to have a dump or something that tells you what is causing this error. I hate bugs! ok found something called Imempool.cpp. What is this? It has something to do with fallout 3. Does this mean anything? Here is what it says: #include "IMemPool.h" void Test_IMemPool(void) { IMemPool <UInt32, 3> pool; _DMESSAGE("main: pool test"); gLog.Indent(); _DMESSAGE("start"); pool.Dump(); UInt32 * data0, * data1, * data2; data0 = pool.Allocate(); _DMESSAGE("alloc0 = %08X", data0); pool.Dump(); data1 = pool.Allocate(); _DMESSAGE("alloc1 = %08X", data1); pool.Dump(); data2 = pool.Allocate(); _DMESSAGE("alloc2 = %08X", data2); pool.Dump(); _DMESSAGE("free0 %08X", data0); pool.Free(data0); pool.Dump(); data0 = pool.Allocate(); _DMESSAGE("alloc0 = %08X", data0); pool.Dump(); _DMESSAGE("free2 %08X", data2); pool.Free(data2); pool.Dump(); _DMESSAGE("done"); pool.Dump(); gLog.Outdent(); } What do you think? It was in my fallout 3 everything folder which is not where my main fallout 3 folder is but where I keep all my fallout 3 mods and stuff that I have downloaded. Anyways just curious if this might have anything to do with the windows errors?
  14. Didnt you get this same error to pop up ccmechanic2? I have loaded every mod one by one but the bug happens at such random times that I cannot figure out which mod is doing. I wish there was something I could look at and it just tell me this is what happened when windows popped this message up.
  15. well hopfully we can figure this out about this dang windows error. I reinstalled all the mods and I still get that dang error. I dont know what is going on with it. I hope you all had a good memorial day!
  16. ah ok.... Well i really want to give you guys something for helping me out so much and I hope that we are able to get this damn windows error under control. I really would like to enjoy my game without this damn error popping up randomly Also you guys are very good to the fallout 3 community. I appreciate you guys taking time out of your days to fix problems like this and to make the game enjoyable for everyone. Bethesda needs to hire you guys or something full time.
  17. so you found some .nif file from fomm installs and 3 textured files on the disk that were no good? So if i replace all my mods by hand meaning directly to the data folder will fix this problem? Thanks for taking so much time and effort into helping me out and reviving the error. "I finished the big project I had and it is now uploaded. I have reviewed ours and several others to.." What is this refering to if you dont mind me asking? This part confused me sorry.
  18. Ok.. I have done this and i still get this windows error. I have been taking mods out and putting them back in to see which one it might be doign this but so far no luck. Its so hard because this error can happen at such random times. Also what do you mean by you have reviewed my string? Like the mods I have installed?
  19. Just straight to the data folder is, in my opinion, the best option. Did you find the patch by the way? If not, here's the link: http://www.fallout3nexus.com/downloads/file.php?id=4968 Yes i found it thank you.
  20. Ok i did that comparing thing. The load orders do appear to be different. This might be because i messed with the load order after or something. I cannot remember but I dont think I did so what would this mean if it is different in the save than it is in the FOMM? Hm.... here are the load orders though: FROM SAVE [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] CRAFT.esm [X] CALIBR.esm [X] xCALIBR.esm [X] FO3 Wanderers Edition - Main File.esm [X] Mart's Mutant Mod.esm [X] Enhanced Weather - Rain and Snow.esm [X] Xepha's Dynamic Weather.esm [X] SeducingWomen.esm [X] Action for men v1.0.esp [X] FO3 Wanderers Edition - Alternate Travel.esp [X] DarNifiedUIF3.esp [X] YearlingsGlasses.esp [X] Path to Redemption.esp [X] PWSerialKiller.esp [X] GalaxyNewsRadio100[M].esp [X] FF_DestructibleRadios.esp [X] DogMeat_PackMule.esp [X] RZW_PortableBearTraps.esp [X] Takoma Bank - Scattered Keys.esp [X] Mr. Rabies.esp [X] Weighted Bottlecaps [Normal Version].esp [X] Mannequin.esp [X] Mines Explode Faster by FussyGit.esp [X] Old GNR Building.esp [X] OverMightyGold.esp [X] FO3 Wanderers Edition - Main File.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] Zan_AutoPurge_SmartAgro.esp [X] boardofeddupe.esp [X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp [X] DanWessonPPC357(CALIBR).esp [X] Devils Mistress Unique.esp [X] Dragonskin Tactical Outfit.esp [X] DragonskinBonusPack.esp [X] Mart's Mutant Mod.esp [X] AfrosNukaCola.esp [X] DTOMRC3.esp [X] Higher Vehicle Health.esp [X] JunkShop.esp [X] Laurens_Bathroom_poetry_V1.esp [X] LP- Lupin & Gigen 1.0.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Mart's Mutant Mod - Feral Ghoul Rampage.esp [X] Mart's Mutant Mod - Increased Spawns.esp [X] Mart's Mutant Mod - Reduced Wasteland Spawns.esp [X] Mart's Mutant Mod - Zones Respawn.esp [X] Mart's Mutant Mod - Tougher Traders.esp [X] Mart's Mutant Mod - Hunting & Looting.esp [X] Mart's Mutant Mod - Natural Selection.esp [X] Mart's Mutant Mod - Master Menu Module.esp [X] Mart's Mutant Mod - Soft Unleveler Hardcore.esp [X] SeducingWomen_-_override.esp [X] SeducedDLC03.esp [X] SeducingWomen_patch_156.esp [X] Enhanced Weather - Rain and Snow in Fallout.esp [X] Enhanced Weather - Weather Sounds in Interiors.esp [X] Enhanced Weather - Sneak Bonus during Storms.esp [X] Enhanced Weather - REBOOT.esp [X] DarkerInteriorsFallOut3.esp [X] DarkerInteriorsAnchorage.esp [X] DarkerInteriorsThePitt.esp [X] DarkerInteriorsBrokenSteel.esp [X] DarkerInteriorsPointLookout.esp [X] DarkerInteriorsZeta.esp [X] Xepha's Dynamic Weather - Main.esp [X] Xepha's Dynamic Weather - Anchorage.esp [X] Xepha's Dynamic Weather - The Pitt.esp [X] Xepha's Dynamic Weather - Broken Steel.esp [X] Xepha's Dynamic Weather - Point Lookout.esp [X] Xepha's Dynamic Weather - Rain.esp [X] Xepha's Dynamic Weather - Sandstorm.esp [X] Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp [X] AchillesRifle.esp [X] BerettaTwoTone AHJr.esp [X] BerettaTwoTone AH.esp [X] AntiArmorRifle.esp [X] TheFingerOfGod.esp [X] HZ_M92C-DSE_Professional-CALIBR.esp [X] Sete di sangue.esp [X] xCALIBRammo_FWE.esp [X] James Invisible wall bugs remove V2.esp FROM FOMM Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CRAFT.esm CALIBR.esm xCALIBR.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm Enhanced Weather - Rain and Snow.esm Xepha's Dynamic Weather.esm SeducingWomen.esm FO3 Wanderers Edition - Alternate Travel.esp Action for men v1.0.esp DarNifiedUIF3.esp YearlingsGlasses.esp Path to Redemption.esp PWSerialKiller.esp GalaxyNewsRadio100[M].esp FF_DestructibleRadios.esp DogMeat_PackMule.esp RZW_PortableBearTraps.esp Takoma Bank - Scattered Keys.esp Mr. Rabies.esp Weighted Bottlecaps [Normal Version].esp Mannequin.esp Mines Explode Faster by FussyGit.esp Old GNR Building.esp OverMightyGold.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp Zan_AutoPurge_SmartAgro.esp boardofeddupe.esp FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp DanWessonPPC357(CALIBR).esp Devils Mistress Unique.esp Dragonskin Tactical Outfit.esp DragonskinBonusPack.esp Mart's Mutant Mod.esp AfrosNukaCola.esp DTOMRC3.esp Higher Vehicle Health.esp JunkShop.esp Laurens_Bathroom_poetry_V1.esp LP- Lupin & Gigen 1.0.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Feral Ghoul Rampage.esp Mart's Mutant Mod - Increased Spawns.esp Mart's Mutant Mod - Reduced Wasteland Spawns.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Master Menu Module.esp Mart's Mutant Mod - Soft Unleveler Hardcore.esp Mart's Mutant Mod - FWE Master Release.esp Mart's Mutant Mod - FWE Master Release + DLCs.esp SeducingWomen_-_override.esp SeducedDLC03.esp SeducingWomen_patch_156.esp Enhanced Weather - Rain and Snow in Fallout.esp Enhanced Weather - Weather Sounds in Interiors.esp Enhanced Weather - Sneak Bonus during Storms.esp Enhanced Weather - REBOOT.esp DarkerInteriorsFallOut3.esp DarkerInteriorsAnchorage.esp DarkerInteriorsThePitt.esp DarkerInteriorsBrokenSteel.esp DarkerInteriorsPointLookout.esp DarkerInteriorsZeta.esp Xepha's Dynamic Weather - Main.esp Xepha's Dynamic Weather - Anchorage.esp Xepha's Dynamic Weather - The Pitt.esp Xepha's Dynamic Weather - Broken Steel.esp Xepha's Dynamic Weather - Point Lookout.esp Xepha's Dynamic Weather - Rain.esp Xepha's Dynamic Weather - Sandstorm.esp Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp AchillesRifle.esp BerettaTwoTone AHJr.esp BerettaTwoTone AH.esp AntiArmorRifle.esp TheFingerOfGod.esp HZ_M92C-DSE_Professional-CALIBR.esp Sete di sangue.esp xCALIBRammo_FWE.esp James Invisible wall bugs remove V2.esp Total active plugins: 97 Total plugins: 97 maybe this will tell you something. Man I need to send you something for all this help Mechanic. Also same to you blackrampage
  21. I have my game installed in this directory. C:\Games\fallout3goty my os is windows 7 64 bit
  22. I have did the "large address enabler" called FO3_RAM boost. I however did not know about the FWE and MMM compatiblity thing. Thank you BlackRampage. I will try this out. Updated at 5/26 at 8:46 pm central time. Would it be best to install this FWE and MMM compatibility patch through FOMM itself or just straight to the data folder?
  23. ok.... well that is still not working. It seems to happen more in the wasteland than anything. Also now i have installed xcaliber and a few of beware of womans weapon mods and all of a sudden my game is back to giving me that "something has caused this program to stop working again" windows error. Also this seems to happen more ofter in the open vasts of the wasteland as well. I dont know if its this graphical issue that is cause this error or not. I dont tend to get this error in smaller spaces or in the DC area. Hm.... Just not sure what the hell is going on. Here is another load order of mine and it will also show you what weapon mods I am using as well. Maybe something will stand out in this order that I am doing wrong. I did move seducing women down below action for men but this didnt seem to help any so i just did the BOSS load order again and made sure your James remove hidden walls were loaded last. Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CRAFT.esm CALIBR.esm xCALIBR.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm Enhanced Weather - Rain and Snow.esm Xepha's Dynamic Weather.esm SeducingWomen.esm FO3 Wanderers Edition - Alternate Travel.esp Action for men v1.0.esp DarNifiedUIF3.esp YearlingsGlasses.esp Path to Redemption.esp PWSerialKiller.esp GalaxyNewsRadio100[M].esp FF_DestructibleRadios.esp DogMeat_PackMule.esp RZW_PortableBearTraps.esp Takoma Bank - Scattered Keys.esp Mr. Rabies.esp Weighted Bottlecaps [Normal Version].esp Mannequin.esp Mines Explode Faster by FussyGit.esp Old GNR Building.esp OverMightyGold.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp Zan_AutoPurge_SmartAgro.esp boardofeddupe.esp FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp DanWessonPPC357(CALIBR).esp Devils Mistress Unique.esp Dragonskin Tactical Outfit.esp DragonskinBonusPack.esp Mart's Mutant Mod.esp AfrosNukaCola.esp DTOMRC3.esp Higher Vehicle Health.esp JunkShop.esp Laurens_Bathroom_poetry_V1.esp LP- Lupin & Gigen 1.0.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Feral Ghoul Rampage.esp Mart's Mutant Mod - Increased Spawns.esp Mart's Mutant Mod - Reduced Wasteland Spawns.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Master Menu Module.esp Mart's Mutant Mod - Soft Unleveler Hardcore.esp SeducingWomen_-_override.esp SeducedDLC03.esp SeducingWomen_patch_156.esp Enhanced Weather - Rain and Snow in Fallout.esp Enhanced Weather - Weather Sounds in Interiors.esp Enhanced Weather - Sneak Bonus during Storms.esp Enhanced Weather - REBOOT.esp DarkerInteriorsFallOut3.esp DarkerInteriorsAnchorage.esp DarkerInteriorsThePitt.esp DarkerInteriorsBrokenSteel.esp DarkerInteriorsPointLookout.esp DarkerInteriorsZeta.esp Xepha's Dynamic Weather - Main.esp Xepha's Dynamic Weather - Anchorage.esp Xepha's Dynamic Weather - The Pitt.esp Xepha's Dynamic Weather - Broken Steel.esp Xepha's Dynamic Weather - Point Lookout.esp Xepha's Dynamic Weather - Rain.esp Xepha's Dynamic Weather - Sandstorm.esp Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp AchillesRifle.esp BerettaTwoTone AHJr.esp BerettaTwoTone AH.esp AntiArmorRifle.esp TheFingerOfGod.esp HZ_M92C-DSE_Professional-CALIBR.esp Sete di sangue.esp xCALIBRammo_FWE.esp James Invisible wall bugs remove V2.esp Total active plugins: 95 Total plugins: 95
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