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GabrielKain

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About GabrielKain

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    United Kingdom
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    Skyrim
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    Xenogears, Thief (1-3) and Dungeon Keeper 2

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  1. Agreed, Also bump. Just some of the lower level cool spells would be good, Would kill for explosion array just for novelty value. Flare bit (very rapid fire, scatter shot fire spell) would be useful with some of the monster mods where it is a pain to hit some of the small creatures. Ragnar blade would be a massive greatsword bound weapon i guess. Flare lance & arrow would be fun, arrow as the spread (no of arrows based on caster power and fired in a arc) and lance as the punch through with knockback spell and Bram Blazer for all the annoying undead (yay for astral magic shotgun spells). Plus there are loads more. Dug Howl and Stone Spiker would be good but hard to implement. Ra-Tilt and Dragonslave would be good too though for my inner child that wants to blow the smarmy condescending beggars in Markarth off the face of Tamriel. Please don't put stone ghost in. I like Whiterun the way it is. But if you can put a Xellos and Gavv hair style in along with xel's staff that could be awesome ^_^ (sorry die hard slayers fan)
  2. Okay Update and edit, found a bunch of files with weird permissions that it appears did not uninstall when i uninstalled / re-installed Skyrim. These COULD have been left over from a mod the first 2 times round. I had to MANUALLY take ownership of them and delete them (funnily enough guess what they were named.... WHITERUN. I only discovered these after in desperation searching for files with a reference to "whiterun" in my Skyrim folder and hey there they were in the data directory. Why they had an $unknown$ as an owner i do not know... took ownership (google it if you don't know how) Deleted them, Reapplied my texture packs, hey presto Whiterun is NOW WORKING... WITH ALL MY MODS, So for those having trouble with Whiterun not loading do an F3 search from windows explorer in your Skyrim directory and DELETE MANUALLY all references to Whiterun then reapply the HD towns texture pack if you are using it and it should work. At least it did for me. Hooray for perseverance. Hope this helps someone. GK
  3. Having EXACTLY the same issue. CTD as soon as i try to enter Whiterun for the first time. Mods on or off Doesn't matter (see below). Is latest STEAM (verified) version, Latest nvidia drivers on a 680x2gb, system has 16gb ram and is an i7 (so yes should handle it). Verified Steam Game/install, did nothing, :wallbash: Purged cells command did nothing, Re-installed, did nothing. :wallbash: Put unofficial patch on, Immediate CTD on world map Re-installed left vanilla, played to Whiterun. CTD :wallbash: Purged cell buffer again. Same. Went away, Did 6 hours OOG of quests, came back, CTD on Whiterun again. :wallbash: Put mods back, played for another hour all was fine.... until BLOODY Whiterun again. I have no idea what is happening >.< had enough of this i just want to advance the damn storyline why the heck is this game so buggy?!? It would seem I'm not the only one having this problem, anyone found any kind of fix yet? :wallbash:
  4. Also have to say i'm having the same problem, much to my irritation, i wish i could lock down just which file/s out of the texture sets played with Denerim then i can leave them out and install the rest..... I don't suppose anyone has any ideas or has seen a patch out in the wild? *Edit @ DarkeWolf I would normally agree with you Darke since i was originally running it on my mini-rig so i have ported my install over to my big gaming/competition rig as a test and i have re-installed all the mods so i am now running it on ATI 10.10 drivers on an I7 based system clocked @ 3.61Ghz with 2x 4870x2 Graphics cards with 2gb of texture ram a piece, 6gb of system ram and windows 7 x64, and i'm STILL getting the problem... I don't think system resources are the issue anymore ;)
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