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R4nd0mJ0k3r

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  1. This is the only mod I'm waiting for at the moment. And the only one I really want to apply during my first playthrough. For those recommending Jet, I know that Jet has the effect I'm looking for, but I don't want it to be chem dependant (limited resource/addiction), and I want to be able to toggle it on/off at will. But I don't want it to be unlimited. This is what we got from the Bullet Time mods from F3 and NV. For this to work, it has to use AP. I'm 85 hours in, and the only thing I feel could make this experience any better is if I had proper me-controlled bullet time in place of VATS. Can somebody skilled in the art of making Fallout mod magic happen please look into if this would be possible without the GECK? We could perhaps have an equippable item that, once equipped, has the same result as Jet, but also consumes AP. I would be happy to donate to any modder out there who can take the time to do this.
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