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Spook2U

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Everything posted by Spook2U

  1. Ohhhh no I forgot that! Thanks this fixed my problem!
  2. Like the title says I cannot start DynDOLOD. I have installed SKSE, Papyrus, I didnt put DynDOLOD in the Skyrim SE Folder, I tried x32 and x64 Version, I tried with Administrator Rights. But Nothing helps. I dont get an error, It juts opens for a very short Moment and exits again. What can I do to fix this? My Skyrim and SKSE Version is for 1.5.53 I posted already in the STEP Forum, but no Response there :/
  3. I'm trying to clean a self merged file by following up a tutorial. I came to the step to load my merged file into CK to fix Navmesh conflicts. My Plugin has multiple master files so I need to add a line to the ini file but this gives me some problems. When I do any change in the CreationKit.ini[/size] the version control turns on despite[/size] the ini setting being Even the popup says me to disable it with making this value to 0. bUseVersionControl=0 After further research I found that you are supposed to create a new ini called CreationKitCustom.ini[/size] and add: [General] bAllowMultipleMasterLoads=1 But this had no effect at all. So my question is, how do I get this running?
  4. Thanks, does anyone else like the idea?
  5. Hi I got the idea of making Skyrim a place of fear and Horror like Silent Hill or Amnesia. I modded myself in the Oblivion time, but unfortunately I have no time anymore to mod for Skyrim :/ So im asking of someone (or a team) want to make this mod :) Im sure I can help with ideas, I played a lot Horror games. I showing now some Basic ideas i have. (i wanna at frist look, if someone is interested in making this mod before ill write every Detail of my ideas haha) The Creepy & Drak Atmosphere: - I think the "Noir ENB - Fogbound" does a very good drak Atmosphere with the black White effect and the increased dust everywhere - Than more creepy and dark Music is needed of cause, thats the most important part! - Horror like screams and Sound from animals and enemies like "Skeletons of Daggerfall" - There are some creepy Moster retextures on Nexus, maybe we could use them and make some more - Adding more side Sorrys like "The Woodcutters Wife" Scares: - I had one time a bug, that a Mannequin moved driectly behind me, while i was sorting a chest - I got nearly an heart attack... something like that - The "sleeping" daugr shoudnt be attackable while in sleep and wake only when the Player is in direct near with a lout sream - I think some less enemies but Stringer ones, so your afraid to Encounter one - some undieable mon, who case you through a dungeon (but cannot left it or somethiing like this) ... I you like my idea, know some Horror / creepy mods, want to help me, than just write an commet :D Here is my "creepy" Modlist: - Better Bones - Daedric Chaurus - Daedric Spiders - Daggerfall Remastered Music - Skyrim - Dead Manor - Enhanced Blood Textures - Gruesome Death Hound - Immersive Skyrim Thunder V6 - Monster Mod - Noir ENB - Fogbound - Realistic Wolf Howls - Scary Draugr Voices - Skyrim Darkness Immersive Corpse - Skyrim Scary Monster Makeover - Sounds of Skyrim - The Dungeons - The Honored Dead - The Woodcutters Wife (sry, but i dont know why, but im to stupid to use the link funktion o.O )
  6. I have the Death Hound shader, but using the command to remove it did not work! I tried the bat, too But It didn't work. player.sms 020028EB and player.sms 0200C5F3 It says "Invalid Effect Shader for parameter Effect Shader ID" (Yes Dawnguard.esm is on the right spot) (and I tried 00-10 for xx) Help please, its very annoying :/ By the way, I get the shader, only by attacking one Death Hound :O Edit: I have NO Save without it, that is no solution... Edit2: My fault, I thought it was an effect, player.addspell and the player.removespell did work! :D
  7. This mod is fantastic I had planned a vampire and werewolf overhaul for Oblivion, but I do not have the needed Skills. Maybe you like some of my ideas. Vampire: Vampires get an addiction when they drunk (e.g. 5 times blood in the same night). When they are in the bloodlust the boni are stronger and the mali are weaker. But after the inebriation they need more blood. Until then the boni are weaker and the mali are stronger. The more often they get a Bloodlust, the shorter are the prositive effects and the stronger and longer are the negative effects. They need more blood for a bigger addiction to get longer prositive effects. Maybe when you don't drink blood after a bloodlust you get the mali of the next stage and the prositive from the previos stage. If you drink a long time to blood, everyone detect you as a vampire, no matter which stage (if you insert this I think I would make the mali weaker, because after a bloodlust the vampire get negative aftereffects) ----- Maybe you could a human heart to every person? or at least in the leveled list. I think in vanilla a human heart s very rare, doesn't it? ----- Another idea, when you have the vampire disease you get only a vampire when you die... because vampires are undead^^ :D ----- There could be a legend of a vampire, who could walk in the sun. You get a quest to find this vampire and in the end you get a ring (?) which allows you to go into the sun (Still no regeneration but you don't burn^^) -> If you need some quest ideas, ask me :D ------------------- Werewolves: (at first I was never a werwolf in skyrim :( ... (I do one the next time :D ) I don't know the werewolf abilities in Skyrim. :P There are wild werewolves while fullmoon. (maybe the fullmoon time from is two day bevor fullmoon up tp two days after fullmoon) If you are bitten by a werewolf you get the werewolf disease. From the next fullmoon you get deams from a creature. You see all in ego perspective of the creature -you hunt an animal and savage it. -you ambuscade in bushes and watch for human -you hunt a human, shorly bevor you catch the humen the dream ends -you walk in the night and howl to the moon After the dreams you wake up in the vicinity. You hear from the peaple that a scary creature kills animals and humans Then you know - I am the creature ----- Every fullmoon night you transform into the werewolf (now you can act^^) But when you feed, you get a black out (why, see below) and wake up in the vicinity ----- You have to lean to control the creature. The more you can control the creature, the more power you have. You can transform when you want You can feed more and more without getting a black out You get skills -Howl - your enemys get afrait (1. little animals 2. animals 3. creatures & "low level" humen 4. all human 5. undead !!!Never Vampires!!! ;) ) -Rage - you get out of control (big health, stamina boost + better regeneration; better attacks, faster, but no defense weaker for elements, magic and weapons; after the rage you lost all stanina and half from health -walk on walls and ceiling (you have claws^^) -call for ther werewolves (a werewolve or some wolves come to help you) -wolves don't attack you in human form; in creature form the will fight for you ----- While at fullmoon you get big boni and less (or no?) mali. While at new moon you get very big mali ----- feeding gives you health and stamina ---- The werewolf walk and go on two legs and run with four legs or maybe walk with four legs too ---- You can only transform while its dark and you atomaticly transform back wehn it gets day. You can be transformed the whole night, the only limit is the sun. ---- Black out: You can get a frenzy if you feed to much. The more you can control youself, the later you get a fenzy and get a black out. If you can control you kompletly, you do not get a black out, but still the frenzy, where you get big boni (maybe something like the bloodlust from the vampires??) -------------- I had also the idea of a hybrid like in Unterworld :D --------------------- --------------------- Thats are my ideas. I hope you can do something with them greet Spook
  8. The person who want to make this has a problem with his computer. :wallbash: So I need someone else to make this house model Again: If there is interest, PM me :D Spook2U
  9. I have found someone who is so kind to make the house models
  10. Hi I plan to make a Horror Quest Mod, but therefore I need a house model. I need an interior and exterior model. I make a layout of how the house should look like I can make the textures for the model, but the modeler of the house models may also make the textures. If someone have interest, PN me :D Spook2U
  11. At first: thank you for your answers :thumbsup: Im sorry, but all of you do not understand my question :tongue: I wanted to know, which options I need for the single dds "sorts" (on my first post) I called Photoshop as an example because it has a lot of options. I want to make a tool, which uses nvdxt (from nVidea), but I do not understand the options of the program :wacko: So I ask, what options do you use to craete the dds files?
  12. Hi what options do I need for dds creating? CS Wiki - DDS There are 8 sorts of DDS. -Textures without Transparency (Most Models and all Landscape) -Textures with optional Transparency (Needs to be activated in NIF-File) -Textures with Parallax displacement mapping (must be activated in NIF file) -Normal Maps (*_n.dds) -Glow Maps (*_g.dds) -Icons (And other GUI elements) -BookArt -Loading Screens I do not have Photoshop, but I know there you habe a lot of options. Maybe someone, who uses Photoshop can say me, which options he/she uses? Of cource all other can say me to, which options I should use Spook2U
  13. Jeahhh!!! Thank you, thank you, thank you :thumbsup: Very strange mistake??
  14. Hi I want to learn how to make a new Quest. When I want to make a new Topic, the CS crash :wallbash: :sad: Does anyone know this problen and can help me? I have Win 7 with 64bit and I use the CS Version 1.2.404
  15. Spook2U

    Newbie Spook2U

    Hi, my name is Spook2U I come to TES Nexus because this forum is so big! I have uploaded 2 files: - TES Dictionary TesD - Resource - Snow Objekts A question Where can I start a new topic to present my files?
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