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DefenestratedKoala

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  1. Sort of. I choose "all time", "date published", and "desc" for the sort options. Nothing about a date range. Expected results would be a linear order (eg. 1 hour ago, 2 hours ago, 12 hours ago, 1 day ago, etc.). The non-linearness of it is especially confusing as some of the mods I'm seeing early on in the results are ones that I know for a fact are older as I have already downloaded them and they have no new uploaded files available on their pages at this moment. Meanwhile, brand new published mods are somehow ending up lower in the list.
  2. That's a separate filter though "last updated". If I see a "last updated" and a "date published", I'm going to expect the "date published" to go off of the mod itself and not latest activity on it. All in all, very confusing when compared to the old system.
  3. Cool. Thank you for addressing this. My general expectation was to have something like the old "latest" page which would show the latest released/brand new mods in order of the newness of the actual mod page itself. Beyond that, I do still find this design a bit cumbersome and awkward on desktop.
  4. Go to any game, choose mods, then sort by date published. It's very obvious on Skyrim, Kingdom Come Deliverance 2, and Starfield.
  5. It even randomly sorts new mods... I like to browse by latest, but it's literally putting it in a random order. Worst I saw was "2 hours ago" next to "1 week ago" next to "3 days ago" next to "1 hour ago". This is a bad change. Please give us options.
  6. It even randomly sorts new mods... I like to browse by latest, but it's literally putting it in a random order. Worst I saw was "2 hours ago" next to "1 week ago" next to "3 days ago" next to "1 hour ago". This is a bad change. Please give us options.
  7. So I've got a weird issue going on here. After running through troubleshooting steps with the new update for Fallout 4 I kept getting constant CTDs when in combat. It's not F4SE related, I've refreshed my ini files, I've reinstalled a few times, and it still happens on new and old saves. What I discovered is that it only happens in combat with humanoid NPCs. Animals and bots have no issues. If I disable combat AI through the console, then I don't get crashes against said NPCs. Even more interesting is that I disabled combat AI on one of these tests and one of the NPCs was still in combat with a turret nearby. The game didn't crash at all during this. Yet, when I re-enabled combat AI and the NPC attacked me, a few seconds later the game crashed. Anyone encounter something like this before and have any idea what's going on? I've never installed any AI mods, but would that possibly fix this?
  8. Hey all, I'm working on a project to learn how to model swap in STO. My goal is to replace the hologram covered phasers with non-hologram variants. So far, I've managed to extract the model files, which are .mset files. I have been unable to swap them around, however. So, doing renames leads to the game loading with invisible files. I've tried to swap the data with hex editing, but I still end up with invisible models (or CTDs) as I don't have a good template to break down the file. I've seen someone list the general format on other forums, but I lack the ability to make sense of how to convert it into a template. If anyone has experience with this, please let me know!
  9. So I'm looking to change the weapon tint system. Instead of blue/brown/red, I was hoping to make them shades of grey (I still want a visual indication for them on some weapons.). How would I get the textures for each weapon mod extracted and what would the texture names be? Additionally, how would I make the barrel attachment for certain weapons invisible, while leaving it visible for others? (Ex: make it invisible for the Avenger, but leave it visible for the Revenant) Thanks in advance!
  10. After trying (and failing) to edit the mesh of Sir Radzig's Hood, I'm making a request. I was wondering if anyone knows how to change the mesh of the hood to make it look like the Chequered red-blue hood. So, basically the Chequered red-blue hood with the symbol of Skalitz/Radzig on it and plain red for the rest. Bonus would be to change the color of the red on Radzig's hood to match up with the Warhorse GambesonChausses/Cuman Cotehardie.
  11. So, I've had an odd issue with my armor.xml modded file. For some reason, the game just won't load it up. It was working until I updated to the new mod structure, so I had to go through and rebuild it. Each other xml file I made works with no issue and loads up with all edits in place. It's just this one that won't. I know it's not an issue with the .tbl file, as I put the user.cfg line in that disables the need for the .tbl files. (Whenever I had tried to have a .tbl in the mod, the game would crash and say it couldn't load the tables). The edits I was trying to have were stats edits on Bianca's ring, the Warhorse set, the durability of all items, and setting some items to be considered light armor. Any advice? I've attached the file. Also note: I'm running version 1.3.4 of the game still. Have kept Steam from updating because of the issues in 1.4 and 1.4.1. EDIT: Disregard this, I'm an idiot and didn't see that I was missing a quote mark on one of the lines that was missing. Took a friend pointing it out.
  12. Ok, I'll give that a try. Thanks for all the help! Hopefully I'll have some more figured out by the end of this week. Edit: Well, nothing will open the bitmap files. They're in ".bitmap" format and everything gives me an error.
  13. I'm sure the rifle has a 3rd person model, I mean it's use isn't restricted to just John-117 right? And even if it was it would have the fallout equivilant of a world model (ie laying on teh floor). You can use the model your working on in the 1st person model object of the weapon form, but you need to extract halo's version of the world model/3rd person model. That's what I would do, but the rifle I'm using is a modified version of it. Only the first person model was changed.
  14. I think those errors are present in the original mesh, since the original was for first person only. I've tried patching them, but it takes about an hour just to get the face in the right position and connected. I've got it to work in .nif format, so I guess I'm making a bit of progress.
  15. No I mean I'm not sure what your refeering to as you didn't post a pic nor can I get in front of your pc and add some faces to the model. yep, copy the old textures into gimp export as dds. Ah, sorry about that. Here are the ones that I've found so far, they're symmetrical so I only showed one side of each. I circled the spots in red. Here are the pics: Edit: Don't have a pic of it, but the carrying handle rails also have an issue on the underside. You can kind of see it in the first image.
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