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Tulaketh

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  1. I am planning on doing a new Fallout 4 playthrough, siding with the Institute. I have some cool mods for it, but wanted to know if there are any mods which let you manufacture Gen 2 synths and use them as settlers? Also, are there any mods for making Institute themed buildings with decorations/furniture for settlements? Would like to colonise the Commonwealth with Institute themed settlements. I am thinking about trying Sim Settlements 2, is that purely Minutemen themed though?
  2. Hi folks, I just wanted to know if anyone is aware of any up to date mods which allow the player to summon Brotherhood soldiers in a similar way to the flare gun for the Minutemen & the relay grenade for the Institute. I would love to have a mod which summons a virtibird that drops off maybe a power armored knight or 2. Anything like that on the Nexus?
  3. Hi folks, I was just wondering if there are any hud/ui mods out there which add a visible timer for active effects, like chems & food items? I am thinking of something like the active effects HUD in SKYUI https://rd.nexusmods.com/skyrimspecialedition/mods/12604 I have been looking and cannot find any. Thanks
  4. Hi, I decided to remove raider overhalu and super mutant redux but nothing has changed. I am still getting really bad random frame drops. Most of the time it occurs during combat, but not limited to it. One question, I can see th last main patch for pc was released in November 2016. Do mods for Fallout 4 need to be updated after a patch?
  5. Hi folks, I recently tried to start playing Fallout 4 again but for some reason I am getting random drops in my frame rate. These drops can drop me down to literally 4 fps. I have looked on the net for fixes and to to find out what to do. I have disabled vsync & capped the framerate to 60fps, lowered my settings (I previously had most setting on ultra with no issues) nothing has helped & I can't see if any of my mods are responsable. So I have come here hoping someone with a greater understanding of this stuff can see something I am missing. My pc specs are as follows; Processor (CPU) - Intel® Core™i5 Quad Core Processor i5-4690 (3.5GHz) 6MB Cache Motherboard - Gigabyte Z97-HD3: ATX, LG1150, USB 3.0, SATA 6GBs Memory (RAM) - 8GB KINGSTON HYPER-X FURY DUAL-DDR3 1600MHz (1 x 8GB) Graphics Card - 4GB NVIDIA GEFORCE GTX 970 - 1 DVI, 1 mHDMI, 3 mDP - 3D Vision Ready 1st Hard Disk - 240GB KINGSTON HYPERX 3K SSD, SATA 6 Gb/s (upto 555MB/sR | 510MB/sW) 2nd Hard Disk - 500GB WD CAVIAR BLACK WD5003AZEX, SATA 6 Gb/s, 64MB CACHE (7200rpm) DVD/BLU-RAY Drive - 24x DUAL LAYER DVD WRITER ±R/±RW/RAM Power Supply - CORSAIR 650W CS SERIES™ MODULAR 80 PLUS® GOLD, ULTRA QUIET Processor Cooling - Super Quiet 22dBA Triple Copper Heatpipe Intel CPU Cooler Sound Card - ONBOARD 6 CHANNEL (5.1) HIGH DEF AUDIO (AS STANDARD) Operating System - Genuine Windows 7 Home Premium 64 Bit w/SP1 - inc DVD & Licence This is my current load order; Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm Unofficial Fallout 4 Patch.esp DLCUltraHighResolution.esm ArmorKeywords.esm (AWKCR) HUDFramework.esm SettlementKeywords.esm SpringCleaning.esm Damage Threshold.esm (Tougher Virtibirds) SimSettlements.esm TrueStormsFO4.esm (Wasteland Edition) Armorsmith Extended.esp Armorsmith Automatron.esp Armorsmith Far Harbor.esp Armorsmith Nuka World.esp Armorsmith Vault-Tec DLC.esp BetterModDescriptionsLite.esp RaiderOverhaul.esp ImprovedBoS.esp Better Armour & Weapon Naming - All DLC.esp Better Armour & Weapon Naming - Far Harbour.esp Better Armour & Weapon Naming - Automatron.esp Better Armour & Weapon Naming.esp BetterModDescriptionsAE.esp Rebuilt_HomePlate.esp SuperMutantOverhaul.esp RedWaveReloaded.esp WET.esp (Water Enhancment Textures) SettlementAttacksBeyond.esp BostonAirport_WorkshopFix.esp BrighterSettlementLights_LongAndSoft.esp BOS_X01_Paintjobs.esp (Brotherhood of steel X01 paint jobs) Campsite.esp (Simple wasteland camping) Campsite-AWKCR.esp (Simple wasteland camping) Combat_Helmet_Illumination 1.2.esp Craftable Armor Size - Fix Material Requirements.esp Craftable Armor Size.esp BetterModDescriptionsCAS.esp BalconySupports.esp (Craftable Balcony Supports) DD_Floor_brace.esp (Craftable Floor Supports) DD_Columnsandstuff_1_0.esp (Craftable pillars & support braces) DDP_Ramps_mark1.esp (Craftable ramps & rails) Crafting Workbench.esp Crafting Workbenches - Automatron DLC.esp Crafting Workbenches - Faction and Quest Requirements.esp Crafting Workbenches - Power Armor.esp Crafting Workbenches - Pre War and Manufactured.esp CWSS Redux.esp (Craftable working showers sinks & showers) dinomore.esp (Dino's decorations) dinoshelf.esp (Do it yourshelf) EasyHacking.esp EAMR.esp (eyewear & mask retexture) Fallout 3 Flamer x2.esp (fallout 3 flamer damage & range) FilledBrahminFeedTroughs.esp Crimsomrider's Transparent Cleanroom Suit.esp FriendlyRadstags.esp GrognaksCostumeSlot56.esp HuntingHood.esp ImmersiveVendors.esp ImprovedBoS-Automatron.esp SettlementAttacksBeyondFH.esp ImprovedBoS_FH.esp IP4APA.esp (Institute paint for all power armors) NoVanillaRadiantDLCLocations.esp SPECIAL40.esp (Legacy fallout settings SPECIAL points) LegendaryModification.esp BetterModDescriptionsLMSurvival.esp LegendaryModification - DLC Far Harbor.esp LevelCapOptions.esp Lockpicking 101.esp LongerPowerLines3x.esp MinigunDamage.esp (Minigun damage increase) Minuteman_CB.esp (Minuteman combat armor) MMP4APA-blue.esp ( Minuteman paint for all power armors) Evan_Modular Kitchen.esp OK Guard Posts.esp (More guard barricades) Movable Power Armor.esp NightPerson.esp (Night Person activation tweak) Vertibird Alt Fix - Far Harbor.esp (Personal vertibird altitude fix) PiperArmoredCoat.esp Binoculars.esp BetterModDescriptionsROWIP.esp Repaired Roofs.esp (Repaired sanctuary roofs) RRP4APA.esp ( Railroad paint for all power armors) salvagebeacons.esp Vertibird Alt Fix.esp (Personal vertibird altitude fix) BetterJunkFences.esp SC_ExpandedScrapList.esp (Spring cleaning) SuperNaturalEyes.esp 3pMeleeTweak.esp (third person melee tweak) Tougher Vertibirds.esp GhoulishOverhaul.esp Useful Security Helmets.esp Vault-Tec Workshop Overhaul.esp VisibleWeapons.esp My_Minutemen.esp (We are the Minutemen) Crafting Workbenches - Ammo.esp Crafting Workbenches - Ammo Special.esp Wild Fruit Conversion v1.21.esp WeaponsOnBack Addon.esp Friffy_Holstered Weapons.esp 10mmSMG.esp TrueStormsFO4-FarHarbor.esp TrueStormsFO4-GlowingSeaExtraRads.esp TrueStormsFO4-FarHarborExtraRads.esp TrueStormsFO4-EarlierSunsets.esp TrueStormsFO4-EarlierSunsetsFH.esp TrueStormsFO4-NukaWorld-FH-Compat.esp You Talk Too Much.esp=1 DarkerNights.esp=1 DarkerNightsDetection.esp=1 BetterSettlers.esp=1 BetterSettlersMortalPack.esp=1 BetterSettlersNoLollygagging.esp=1 strong_PA.esp=1 strong_PA - AWKCR.esp=1 SurvivalOptions.esp=1
  6. I am playing through Fallout Survival mode with the Brotherhood of Steel and using vertibird pick-ups for Fast Travel. Its a silly gripe, but it annoys me that the squires and scribes wont board the grenade-summoned vertibirds with me. The squire is not much of a problem, but the scribe can get killed by the time I land. I want to know if it is possible to make a mod that makes the scribe and/ or squire uses the vertibird whatever I do during their escorting missions so they will also arrive at the destination with me safely.
  7. Hi, I just wanted to know if anyone can give me some advice on this, I want to use the shoulder cape that comes with the hooded mage robes. Problem is I can't find a way of removing the hood in the creation kit. Is this something that would need to be done with a 3rd party program & if so which one? Thanks in advance.
  8. Hi, I am fairly new to modding Skyrim and just wanted to know if anyone more experienced here can advise me if my idea is possible. I am creating a series of upgradable weapons, but I dont want the smithing recipie to show up on the menu unless the weapon is in my inventory e.g. Weapon 1 is required to make weapon 2, but as soon as I have steel smithing I dont want to see all 4 levels of the blade in the menu, each level should only appear if the previous blade is in your inventory. Is this possible? Thanks in advance for any advice.
  9. Hi, I want to edit the necromancers amulet so that the minus effects to health and stamina wont effect undead, like a Vampire but I dont know much about effect conditions. Can someone help explain to me how to do this?
  10. Hi folks, I was wondering if it is possible to make a headlamp for the Mechanist Helmet? It would be awesome to have glowing eyes like the X-o1 power armor helm.
  11. I am having a problem I dont know why but I think the quest npcs in my game are broken (only played through whiterun sofar, I have mods installed), for example when I met Aela & the other companions outside whiterun fighting the giant after talking to you they are suppose to go in to the city, they dont move even if I pass a few hours/days they wont move. Same goes for other npcs that are involved with a quest. Any help would be most appreciated.
  12. I love playing Skyrim as a vampire (modded, vanilla vamps are crap) and have been a long time fan of the Legacy of Kain series, and thought it would be cool if possible to add a cool set or two of Kain's armour and the Reaver in to Skyrim. I am in the process of putting together a lore freindly-ish evolving Soul Reaver blade mod, mostly for personal use but if I get permission from the person who made the mesh & textures I will put it on nexus. If anyone reading this has the skills to create the armour and is interested in my idea let me know. Below is a link to sites with some in game screens and a concept art of the heavy armour. Possible heavy armour. http://legacyofkain.wikia.com/wiki/Spiky_attire And light armour. http://legacyofkain.wikia.com/wiki/Golden_pads_attire maybe mixed with this one would look pretty cool. http://legacyofkain.wikia.com/wiki/Red_hood_attire
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