Jump to content

LukeSmolders

Supporter
  • Posts

    3
  • Joined

  • Last visited

Everything posted by LukeSmolders

  1. Thank you for your response. I have fixed this problem a while ago, but forgot to mention that. I apoligise for any inconvenience. I actaully do own a legitimate copy of Skyrim. I bought it, because at that time there were barely any mods for the special edition. The problem was the tropical island mod. For some reason, it works fine on it's own and with a couple mods, but makes the game crash with about the half of my animations. Without this mod, however, I could run twice that amount (so all of them) without any problems whatsoever. This is why I could find the problem, as my game wpuld run normally with just this mod, so I assumed it wasn't the cause. I don't know how this happenend, but I removed the mod and my game runs like a charm.
  2. I forgot to mention, that I'm actually running the old (32bit) Skyrim. Not all mods are merged though. I have 350 plugins, which I've managed to bring down to 233 by merging a bit over a hundred of them into 2 merged ESP's.
  3. I've attempted to make a mod pack, that'll stay fun for a long time. As a result, I have 400 mods (around 350 plugins, 233 of which are active). This means I've had to merge plugins using XEdit. All went well, until I actually tried to play. When either loading a game, or creating a new one, Skyrim loads normally and then suddenly crashes to desktop without giving any errors. After some tests, I've noticed it's not to do with the plugins, since I can disable all plugins and it'll do the same. It worksed after disabling all the mod files (I'm using ModOrganizer 2) though. Every time, I disable a certain amount of mods, the game loads regardless of what mods. This made me think, that it was an issue to do with memory. However, now I don't know. I'm using skse, Crash Fixes and EnbBoost though. I have set UseOSAllocators=1 and properly configured both EnbLocal.ini and SKSE.ini. The game crashes regardless of how much memory I allocate even, if only 40% of my CPU and Memory are being used. Using MemoryBlocksLog, I can confirm, that they're working correctly. This made me believe it may be something else, since I myself have been able to load roughly the same amount of mods a year ago, when I was still using NMM (I know my computer can handle it). Additionally, the game sometimes works with all the ESP's and missing some files, while it still crashes with just the vanilla ESP's and all of the files. I've tried various different settings, fixes and plugins, but none work. I do have some log files though. Most notably the CrashFixes/Sksedump, that state, that an exception occured with adress: 00be6dd3. I can't find this exception online though. Maybe ModOrganizer can't run properly with 403 mods? I've looked on the internet, but I'm stumped. I've tired to upload files, but it would let me. Ask, if you need anything. SKSE crashdump Mods and Load order Any help would be grealy appreciated, since I'd really like to play the damn game. I've tested it thoroughly and no one mod is causing the problem. P.S. Anyone, who is about to tell me to just use less mods, don't. I could've figured that out by myself, if I thought, that to be a viable option.
×
×
  • Create New...