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Floymin

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Everything posted by Floymin

  1. Is there a way to mod the final Karlach romance scene so that she keeps the promise she made in the first romance encounter about "riding" the MC?
  2. So far, there has been one attempt at improving Girlfriend Denise using the existing mesh. Another one at ModBBS (or something like that) completely changed the mesh to improve the look, but it messed up the animation. So... is there someone artistic enough to make a better Denise from the existing mesh?
  3. Vice City: I noticed that Cortez suffered the same half a--ed texturing that happened to Tommy Vercetti and Ken Rosenberg. Since they got retexture mods, why not Cortez?
  4. The down side of the Silver Shroud Scarf is that it hides the entire face when my Survivor looks down. I can't find any mods that offer a simple black and/or grey bandana, so I am asking for one. Hopefully someone can use a wool texture to immitate the Scarf.
  5. I got it. When I activate it in Mods, I also have to activate it in Plugins. Isn't that step rather extraneous? Or is it meant to help with load order and conflicts?
  6. ...do I need to delete saves and start the game over? Ex: When I deleted Nuka World Clean from Nexus and replaced it with Nuka World Glory in Vortex, the game reverted to vanilla, even when I loaded a save prior to entering the map.
  7. ...do I need to delete saves and start the game over? Ex: When I deleted Nuka World Clean from Nexus and replaced it with Nuka World Glory in Vortex, the game reverted to vanilla, even when I loaded a save prior to entering the map. Edit: Sorry, wrong thread.
  8. I always imagined the Alien Blaster would kill people differently than a regular laser, not just recolored ash. The Plasma Gun has a different death, so why not the Alien Blaster?
  9. Would it be possible, legal, or even practical to make Massachusetts look like West Virginia? Is there a corporate law that one intellectual property can not infringe on another, even if they are both by the same company?
  10. I hope there is already a mod that lets you get close to friendly npcs (including companions) without them walking away, but here is a request, just in case.
  11. Has anyone made a mod that switches Father's script so that, when he asks you about destroying the Brotherhood of Steel, he actually MEANS for you to destroy it instead of switching to the Railroad? I have a lot of reasons for this request: - It makes the Railroad the Institute's canon nemesis. - IMO, it gives freer choice of if/when to destroy the Institute, and who with. - Liberty Prime is the coolest way to destroy the Pridwen.
  12. I'm hoping there is already a mod that lets you do this, but can't seem to find it. I would like to get up close without them walking away. If there isn't one, I will post this in Requests.
  13. When I move an object in front of me to see it close up, it goes dark. So, instead of the light source being in front of the object's default position, it should be from the player position.
  14. I hope I'm not the only one thinking that there should be a Cheat Terminal that makes console cheats accessible in VR so that people don't have to take off or move the HMD to type them in. I'm asking for this because God Mode in the current cheat terminal is completely different from the console command. (ie, you can still get Rad poisoning, and some cheats conflict with other God Mode functions like Infinite Weight).
  15. There is only 1 mod available that assigns a Minutemen mission to retake Quincy. It only has 101 votes and less than 1,000 downloads. The most popular one is just a settlement mod with enemy spawns. If there is still interest (considering how much I have heard people talk about this in the past), I would like to see a proper mission for retaking Quincy IN ADDITION to a settlement and enemy spawns.
  16. ...when there is no legitimate CBBE/UNP release for SE yet? There is a BodySlide app, but even its author admits that it is flawed and only temporary until the REAL CBBE (which has been announced) is released.
  17. I would like to think that there are people that can do better than just widening the mesh.
  18. I'm sure a lot of people want this, but if it is not possible at all, please let me know. Either when the bloodworm quest is completed, or when the player assigns a gang to Dry Rock Gulch, there should be a fully functioning Mad Mulligan's Minecart Ride.
  19. There are a number of MALE Assaultron mods, but how about a mod for those of us who think it's FEMALE?
  20. As clarification for/from my last post, I am hoping for a fix to companion affinity responses that are out of character. Ex: Cait dislikes me being mean to "Shawn".
  21. For those of us who are irritated by companion responses to our actions being completely out of character (Cait disapproves you being mean), could someone make a fix? Edit: Wish I could edit the title. By "affiliation", I meant companion, not faction.
  22. The access to TVs would be determined by how many I could build for my settlements. In Post-War America, the Enclave is the only form of national military I've seen in the Fallout universe, and there is no physical appearance of them in this iteration other than leveled X-01 Power Armor. As mentioned by others in this thread, the GNN building is only guarded by Gunners. Had Bethesda bothered to make the GNN building a strategic target, the Brotherhood of Steel would have given the player a quest to clear it out to be occupied. The GNN building is not just guarded by the Gunners, it's the headquarters of the Gunners...so you'd think the BoS would've sent you after them anyways(wouldn't want them interfering in our plans now, would we. I thought the Gunners headquarters was the Gunners Plaza just east of the marshland near the Glowing Sea.
  23. I second this! (or third, or whatever) I have wanted this ever since I gave Ada a complete Assaultron body!
  24. The access to TVs would be determined by how many I could build for my settlements. In Post-War America, the Enclave is the only form of national military I've seen in the Fallout universe, and there is no physical appearance of them in this iteration other than leveled X-01 Power Armor. As mentioned by others in this thread, the GNN building is only guarded by Gunners. Had Bethesda bothered to make the GNN building a strategic target, the Brotherhood of Steel would have given the player a quest to clear it out to be occupied.
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