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I am looking at the possibility of redoing the Naruto mods, with the exception of the material covered in them. Meaning I dont want to redo what they have already done, or at least not to the extent that im taking what they do and just copying it. If i could do so while keeping it legal on nexus as well as maintain an original way of doing so, then yes but im not focused on that at this time. With that being said the mods have some unique items, and such, and it is here that I want to add on in part with a new mod. I would like to import custom meshes made in blender to bring in this new mod. As well I would like to make and incorporate a lot of spells (jutsu) from the manga in to the mod that the other two did not have at all. There will be in the end a significant amount of different things added. The main purpose of this post is not to inquire about things for this mod as much as it is to find someone experienced enough with custom meshes that I can look to for advice when I get stuck. I have successfully taken custom meshes made by myself in blender and gotten them in to CK successfully. However I have some concerns with nifscope as well as the best workflow for importing custom meshes with as little error and node work as possible, etc, etc. If anyone here has such experience please feel free to contact me through pm!
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Games running semi ok, but i get the occasional crash still and as of now i have a Whiterun save just after the graybeard calling that's crashing in the market. I figure its likely load order, maybe a memory limit but i dont think so. Just want to make sure my load order is ok. I used LOOT and then manually moved things that needed moving (in my opinion and the advice of guides)
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Duel Combat Realism vs Deadly Combat
Darkomen43 replied to ForOdinForAsgard's topic in Skyrim's Skyrim LE
theres a good google on that topic. first one that comes up actually if you google the title of this post. But basically one is a a more one on one advanced ai and the other is a free for all brawl. both with smarter AI. the second one includes locational damage ( i dont think Dual does or atleast not at the same caliber). I have actually heard though that instead of using Dual to use Ultimate Combat so a better comparison mite be deadly vs ultimate. also you should check out combat evolved with any of them as it improves the AI further. http://www.nexusmods.com/skyrim/mods/56147/? -
SO i have finally produced a semi stable list of mods and got my game from a pile of dung to a more or less functional game. I have however come across a giant CTD in a specific area though im sure i know the cause and will be fixing it. However this is goign to require i remove something and so since ill have to run my patchers again what a better time to overhaul for the better. I am using ELFX and am wondering if there is a better solution? I am using Purity including landscapes, should i be using foliage overhaul and/or grass on steroids? are there better alternatives? I noticed as I was writing this that I have 2 sets of Perma patches both from different authors (oh boy XD) ill be sure to fix that one Other then those specific questions here is a list of my mods and my final question is are there any better replacements then what i have here and any recommendations for mods?
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Can't figure out why CTD, Papyrus log and mod list included
Darkomen43 replied to OBmodist's topic in Skyrim's Skyrim LE
Error: File "fiss.esp" does not exist or is not currently loaded. Id recommend getting FISS as well and that is the last thing in your log so it may very well be your problem though as stated above your load order is...uhh.....ya.... -
Can't figure out why CTD, Papyrus log and mod list included
Darkomen43 replied to OBmodist's topic in Skyrim's Skyrim LE
IF YOUR NOT ALREADY! USE LOOT! it dosnt look like you are (and not mod organizers loot ewither. downlaod the original) I am currently using a lot of the mods in your list rite now or ones that i was going to use and since replaced with better. run for your lives can be replaced with immersive citizens (i beive its called) and the better crime rate can be gotten rid of just use the tweak settings in wyrebash when you make a bashed patch. speaking of which the only thing that should be under bashed patch is your dual sheath patch. also i want to say your likely missing patches for your climates of tamrial because i know there are lots for them and id actually recommend using Purity instead (with or without the optional landscape patches) if your using climates of tamrial winter edition there are a lot of things that dont have patches for that. ELFX has more patches too. Im going to post a link to a perkus maximus load order that includes many mods listed. ignore the perkus plugins. also im going to post my own load order (i am experiencing minnor crashes sometimes unfortunately not sure why yet) but it should help with knowing what patches there are and order for ELFX and other things PS: just noticed you have ELFX exteriors. that does not work with climates of tamrial as it has its own lighting. you have to install only the interiors! annnd some of your CoT patches are above Cot i do belive. (nope was wrong on that one though they should be at the bottom ish of load order) Perma load order http://www.nexusmods.com/skyrim/mods/59257/?tab=5&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D59257%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D2213034&pUp=1 -
when loading mods through complete crafting overhaul do i disable them before or after patches. Wyre bash does not recognize them as masters so i disabled them before making a bashed patch, because of this id assume that disabling them is the choice. Also I am curious on a couple things to do with merge patches. 1) should i use tes5edit merge and/or/with a wyrebash merge?
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HEY ITS WORKING! ITS REALLY WORKING! so far ive gone through riften, the inn the guys house the trader. all mods appear to be in mcm and are set up...standard swimming moose haha yay!...... (spoke too soon) a few errors present themselves! have to do another set of patchers so ill be able to fix my dual sheath and immersive animations problem (oops hehe!) Ineed gave me the option to salt meat once but never again and i noticed the Perma needs an edit to its blocklist so thats done Forgot to disable certain mods and load them through CCO (i assume i just disable the plugins Also Im thinking theres a few errors in load order (undoubtedly) if someone could have a look at the main post it is in the correct order now
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Ok lot to cover. Followed all the advice for mod swaps/removals. as well as cleaning the main masters ! I have updated the first post with my current INSTALL ORDER and current LOOT ONLY order. the (solved -->)CACO booze patch was a deleted esp since the Complete alchemy and cooking overhaul patcher says to delete them manually or unselect them. However Im not sure if CACO mite have its own booze and thats why its there. (unlikely i know) I noticed during the install that ABT and immersive weapons patch overwrites immersive weapons.esp and so does Peram. I let Perma have the final overwrite, weather this means immersive weapons arrows do not fly faster...i dunno, probably. Also with Purity i looked for any patches for all things and im really hoping i didnt miss any but I dont think so :/ I did use the flora suggestions with the WM fixs as they are quite up to date (hope that dosnt rover me over bender...) and i hope that other then hunterborn and the crafting overhaul cooking alchemy mods there is nothing else that adds perks I also will use the Perma load order stated in the link on the main post as well I am going to backup my complete data folder as is rite now before i do ANY patches or bashings (googy loves muchings and crunchings) dont ask i dunno... Lastly Order of patchings i stated in an above post, I would like some clarity on it though my method so far has been working as far as i can tell. The main post again is fully updated (hopefully without an error in it this time as i had to manually go through the CACO patches but other then that should be 100%)
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Ohh shoot...I just did a quick bat file to list mods downloaded. there are a few you listed in there that are not being used at all but are still in the downloads folder. Deadly mutilations being one of them. i will replace that with an install order instead as i can foresee much confusion there if i dont! Apologies all i could do since i deleted my plugins .txt for reinstalling of mods is screenshot my list. i (should have) deleted everything that is not included anymore will post it under the first spoiler main page
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Downloaded the above mentioned mods. will go with all your suggestions as it eliminates a great deal of plugins and has the same effect. must say only one i (think) ill be semi upset about surprisingly is realistic waters 2 since i like the look and sounds better from what youtube go's through then pure waters. Oh well haha not sure the diff between town mods so it wont hurt my feels too much (ohh rite in the feels) annnd basically eliminated my environmental mods as purity replaces those as well...umm just curios Elfx still suggested here? most of the mentioned above seem really compatible with frostfall, hunterborn and, perkus maximus with the few patches i found that are not included in the former installers. Ohh and ill do the cleaning of the main modules in tes5edit (again i shoulda known better on that one)
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important: updated first post with current setup Sorry for the long delay. I have been going through my mods finding patches that were missing as well as finding more stable mods and or taking others out. of course somehow ive ended up with a higher number of plugins then id like! BUT! games running..and it runs great untill i get outside near helgen. fight a bunch of wolves and start heading down towards riverwood and then i crash! Im thinking it could be expanded towns and cities though i should have the required patches for it though i could be wrong and will double check in a moment. and one other thing is perkus maximus. my perk sceen is pink (missing texture error id assume) perkus maximus and royal bloodline+better vampires conflict? complete crafting overhaul dosnt add perks as far as i know but it may! hunterborn and frostfall i think add perks, hunterborn i belive has a perkus patch to change the gathering perk... I have to double check as i did a clean install that i installed the memory boost/enb whatchamathingy (name? haha) shizz i missed that post ^^^^^^^^^^^^^^^^^^ Ok ummmm i have changed a lot of mods (got rid of realistic needs for example)... (slight delay till edit! while i go through that post) Got rid of Real needs and diseases replaced with Ineed running both Ihud and morehud will remove morehud CoT swap for purity shall be done especially since it has flora compatibility (purity work with frostfall? well) will lok in to grass on steroids i know it and flora overhaul are hand in hand though i know theres more to this combo (mem patch or something) *reads one line down* WM flora fixes im assuming thats what im talking about (har har) complete alchemy and cooking overhaul do you meen i should add it or replace something with it? consider halls of Davandor gone ;( and levelers tower too (meh never used it anyway) hunterborn candle (?) *see note at bottom* knapsack replacement to bags and pouches imminent (seen both should have known better :tongue: ) Would like an opinion on my magic mods. wyntermst and perkus go hand in hand apocalypse/forgotten magic if not both? forgotten again has a built in perkus patch enchanted arsenal ive never used and though seems well..meh and thunderchild i really liked but worth it? i went through Etac and Dawn of skyrim and figured Etac looked better and edited settlments (something that may be part of my problem here soo its highly probably ill swap) ((opinion on Dawn of skyrim collection???)) Order of install as per my personal research was Loot Fnis Rspatcher (though i can see why closer to last seems legit) wyre bash perkus patcher (not skyproc anymore) dualsheath im assuming i should clean hunterborn and sky creatures?(immersive creatures?) before any of this^ and apparantly running loot again after the perkus and dual sheath patches is a no go (loot actually said no to me for trying once :/ ***These swaps will require an amount of research to see if not for atleast to find any patches and remove ones from excluded mods as well as another fresh install of the mods!**** easy peessy though :tongue: nmm del virtualinstall and install info, del skyrim data, verify cache....replace skse and skse modded ini (specs for better performance should i post it?) annnd reinstall mods annnnnnnnnnnd....*hes gone to do that*
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My apologies for not referring to the stickies of how to ask for help. I will update my first post here shortly with my PC specs and after doing a complete reinstall of skyrim i will run the game and give any details needed. I will also attempt to install mods 1 at a time until i find the bugger thats responsible. Strange I did not think of doing that myself... I will post again with results tomorrow..err later today (1:48 am -7 Mountain time)