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MelThorn

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Everything posted by MelThorn

  1. I guess I didn't expect much advice, but I'm a little lost here.
  2. The CK is for Skyrim SE. Installed initially and reinstalled through Bethesda launcher. I don't think you can get it elsewhere. I had it for close to a year now and it was working perfectly fine. This is a very recent issue that just suddenly started happening, with no warning whatsoever.
  3. Whenever I try to load an exterior cell in the render window, the ground doesn't load properly. It's covered in jagged black and grey textures. Other times, there's nothing but blurry blobs that only faintly resemble the ground, and no static land objects will appear, like rocks, trees or roads-- yes, even when showing terrain. The interior cells load fine, but the landscape looks like a checker board had a seizure. If I try to load a particular wilderness cell outside of, say, Whiterun, it won't load the cell and will instead just load Whiterun. Maybe because it's the only thing it can load. Each cell looks like it's completely randomized as well, and there's no uniform design to them. Here's what it looks like: One other problem was that it randomly decided to start working (but only broke again after I loaded it back up), so I began to edit the terrain for my mod, but the changes to the terrain didn't take any effect in-game. Yes, I had saved the esp in the kit, and other changes I had made did show up. I've uninstalled the CK and reinstalled it. No dice. Since one of the mods I have is incompatible with another, I was trying to add and remove certain things to make them work together, so because I'm so obsessive, I can't play until I fix the problem, and I can't fix the problem until I fix the CK, and I couldn't fix the CK after trying everything, so I need help. The errors window goes pretty wild with messages, and this still happens even when only Skyrim.esm is loaded into Data. Again, I've already reinstalled the CK and it still happens.
  4. Sorry about that. I thought the Oldrim and SSE forums were one in the same. I'll move my post over there.
  5. I only loaded Skyrim.esm. Problem persists. As I stated in my first post, I've already reinstalled the CK, and the problem still occurred. I noticed that after trying to load only Skyrim.esm, it automatically forced a load of all DLC along with it. When I tried loading only Skyrim.esm again, it crashed. I successfully restarted it and loaded only Skyrim and Update. Problem persists. Also the errors window is going crazy.
  6. Whenever I try to load an exterior cell in the render window, the ground doesn't load properly. It's covered in jagged black and grey textures. Other times, there's nothing but blurry blobs that only faintly resemble the ground, and no static land objects will appear, like rocks, trees or roads-- yes, even when showing terrain. The interior cells load fine, but the landscape looks like a checker board had a seizure. If I try to load a particular wilderness cell outside of, say, Whiterun, it won't load the cell and will instead just load Whiterun. Maybe because it's the only thing it can load. Each cell looks like it's completely randomized as well, and there's no uniform design to them. Here's what it looks like: One other problem was that it randomly decided to start working (but only broke again after I loaded it back up), so I began to edit the terrain for my mod, but the changes to the terrain didn't take any effect in-game. Yes, I had saved the esp in the kit, and other changes I had made did show up. I've uninstalled the CK and reinstalled it. No dice. Since one of the mods I have is incompatible with another, I was trying to add and remove certain things to make them work together, so because I'm so obsessive, I can't play until I fix the problem, and I can't fix the problem until I fix the CK, and I couldn't fix the CK after trying everything, so I need help.
  7. Thanks for all of the help you've given me so far, Striker. I really appreciate you trying your best. I think I'm simply going to have to concede that the game is just one messed up POS sometimes. I lowered my view distance and turned off distant trees and buildings. I don't prefer the way this looks (and even Skyrim can run great with distant view cranked), but maybe it'll help. This has been one of the most frustrating gaming experiences for me, but I feel like I just have to bear it and get on with it. And save frequently-- like all the freaking time. I don't want to have to play the game that way, but... that's the way it is, I guess.
  8. I used the 4 GB patch on Oblivion.exe, but I still crashed eventually. After fast traveling and trying to move down the road, as I commonly do. I ran around on horseback on all corners of the map without crashing for a while, but it still happened eventually. I haven't used the patch on DLL files yet because the readme file doesn't tell you which DLL files to patch. I'll go to the Nexus page for it again and check it out. And I was just telling my husband, too, "Hey, it hasn't crashed yet."
  9. Thanks for telling me about the RAM patch. I'll definitely check it out. No, I'm not using Alteration. BSA Redirection is what I was using. As for what happened with the plants, it seems I might have deleted a texture but not the Mesh it's attached to. I just deleted all of the plants/trees meshes and textures from Data and reinstalled Oblivion again. Seems the problem went away. Going to fix up my existing mods so they work again, then give it another test run. If I'm still having traveling problems, I'll install the RAM Patch and cross my fingers.
  10. In regards to a patch for my RAM, I wasn't aware those existed. Do you know of any that'll work well? I also had Improved Trees and Flora installed, and decided to remove it to see if it helped. I followed the uninstallation instructions provided and ended up with a vast sea of pink/missing grass/bush textures. So now I have to fix that somehow. Possibly will have to uninstall and reinstall Oblivion again... /headache. I moved to "center" and waited three days. That did nothing, nor did archive invalidation. This keeps getting funner and funner :P Man, this game is gonna be so great when I actually get to play it.
  11. I fast traveled to every single stable, and no fast-traveling caused any crashes. I always ended up in the place I wanted to be and could move around. However, on my last fast travel to the Black Waterside Stables by Cheydinhal, I rode my horse into the pen and it crashed right after that. But I did several fast travels before then without any issues. Even Skingrad didn't give me trouble. And I was able to ride up to any gate and/or stable without a game crash. I'll give it a few more tests to be sure. I'll avoid going near the pen to see if that was a cause of a crash. EDIT: No crashes on fast-traveling, but eventually the game crashed when wandering down the road away from Cheydinhal. I was able to fast-travel several times before this happened. So, it seems the issue with fast-traveling is gone. Now I need to get rid of the crashes during traveling. And I guess I won't use All Natural anymore.
  12. Okay, so. This is interesting: For once, I disabled All Natural and all its components, but I also enabled my files for Robert's body replacers, the UOPs, DLCs and nothing else. Then I stole a horse and rode the long way to Cheydinhal. No crashes. I went back down the road, turned back, and returned to the stables on horseback again. No crashes. I did it again. No crashes. I dismounted, fast traveled to Imperial City, no crashes. Fast traveled to Cheydinhal stable again. No crashes. I fast traveled back and forth several times. Nothing happened whatsoever. This again could be a fluke or a coincidence... but could it be the weather mod I was using? I'm going to go back into the game and try it all again to really make sure.
  13. I'll give that a try next. I'll be back when I'm done.
  14. Nope. Still crashed, same spot: at the Cheydinhal stables after fast traveling. It seems fast traveling directly into Cheydinhal is fine. Just traveling to the stable makes the game crash. And yes that is without any horse mod activated. I only had All Natural activated, and of course any texture/mesh changing mods that don't have esm or esp files. As for NPCs added by other mods, I don't have any mods that add NPCs to the game, other than the CM Partners mod-- it adds various companions to the game. I didn't have it activated during testing.
  15. Another thing I forgot to mention: Some NPCs have black faces. I'm sure this is due to some body mods mixing together. It seems kind of random whose faces are black. Most of them are fine, but every once in a while one of them will show up and freak me the hell out. I'm going to start another new game with a default race rather than a custom to see if that helps any. I'm also checking to see if I have any texture mods still hanging around that are messing things up. I'm using the DarNified UI system as well for my game.
  16. If you like the trouble, then I say have at it. I like to get my hands dirty quite a lot, myself, but I do have limits. I'm about to reach mine with Oblivion. My patience is, unfortunately, pretty threadbare as it is even before modding this game. But I don't like to say "I didn't do everything I could." Let's get to the good stuff: Come to find out, I do have onboard sound/Realtek. I disabled sound effects in the ini file. It actually seemed to work at first. I traveled for extremely long distances without any crashes. I rode a horse from one side of the map all the way to the other, and did this twice. It went without crashes for a good long while, but eventually, it did crash again while traveling. Yeah, it took longer, but it still happened. Sad face. In a way, I'm almost relieved, because if the sound effects had been the source of the issue, I probably would have said "that's a deal-breaker." I need sound in my game. I'm not one of those people who can just turn all the sound down and then pretend there's different sound. It also crashed when fast traveling to the Cheydinhal (sp?) stables. Like, immediately crashed. I was able to fast travel to the gate and inside Cheydinhal just fine. But I couldn't fast travel to the stables outside. That was a mystery, because that only started happening after I bought a horse there and used it for the duration of my travels. Maybe a coincidence. Still annoying. It seems that any traveling to stables just straight up gives me nonsense problems that make no sense. Someone in Oblivion really does not want me to be on a horse. Amazingly, Skingrad gave me no problems whatsoever during this quick testing playthrough. So the game traded one tooth-grinding frustration with a whole new one. I don't know what to make any of this, other than: https://youtu.be/aB_lljnqkDw?t=2m8s I'm glad I waited for this game to be on sale before buying it. If I had paid the full twenty bucks for something this buggy, I don't know how much hair would be left on my head. Either way, I'm done banging my head against the wall for tonight. Tomorrow is another day... of more head bruises.
  17. Before I head back in for more testing, forgive me when I say that it sounds like you have to go through a whole lot of trouble just to play the game in the way that you want to. Even if I got the game semi-stable, I feel like I'd be worrying constantly while playing it. It's fun so far, so it seems worth it. But it also seems like a huge pain in the ass. I've already spent a week fixing this thing. I'm not about to give up yet, and I'll keep trying until I get it at least to some kind of playable state. My biggest issue would be the frozen screens that I can't tab or exit out of. Having to sign out of Windows and go back into it every time that happens would not be ideal. So hopefully I don't have to dismiss the game altogether. I'd like to be able to get it working. Thanks for the help so far. I'll let you know what happens after I edit that ini file. Edit: Oh, by the way, this probably goes without saying, but I also have autosave and save on travel and wait disabled as well. It was one of the first things I did before playing the game, mostly because I was used to having them off in Skyrim, as well.
  18. Ran around, on both foot and on horseback, for as long as I possibly could. I got around for a while, but it just eventually crashed to desktop again. The only mod I had activated was All Natural, as well as the custom race I got that I totally forgot to mention. Would the custom race cause crashing problems? Should I try everything with just a default race? Still have UOPs activated.
  19. First, I'll share what I tried to do: Loaded up BOSS and allowed it to sort the load order. I had to move the bashed patch down and move a couple things around, but didn't touch anything else. The game went longer without crashing/freezing, but in the end, it just locked up and froze, and though I could ctrl+alt+del to task manager and see my task bar, and even access my Start menu, I couldn't get rid of Oblivion's crashed black window. This has happened before in the past. So I disabled all mods and jumped into the game. From what I could tell, there weren't as many problems. The game didn't crash after several fast travels and wandering around. On the next startup I completely got rid of my ENB. I love the way it looks, but it slows my FPS down a little bit and sometimes it's way too dark to see anything, anyway. I also enabled All Natural and all of its components. The game did run smoother without the ENB, FPS-wise of course, and fast-traveling and wandering didn't cause any crashes. I stole a horse from someone (AKA Grand Theft Horse), and rode around on it to see if that would cause any crashes. Nothing happened for a little while. I got down an entire road without any issues. But then I collided with a bandit who thought he'd rough me up, so I dismounted to deliver some punishment. Once he was thoroughly arrowed in the gut, I approached my horse and activated it to mount it. Game crashed immediately. I'm starting to think these crashes have something to do with horses. The random crashes happen mostly when I'm on horseback, and it would also crash right next to the stables outside of Skingrad. This could be a coincidence, but it's really nagging at me. Heh. No pun intended. So you may be onto something when you mention the horses, but I don't know if they relate to the mods themselves. I did install a mod that changes the sound of the horse's footsteps (since I thought the original was a little bland and not really immersive, in my personal opinion). Maybe that's causing it? I'll try deleting it to see, because that's installed regardless of activated mods. It's just in the Data and sound folder. It could just be a fluke, because I recall the game freezing and locking up on me in the past, but that could have happened after I installed it. I can't remember at all. As for the other horse mods, they just improve the colors/textures of the horses, add more to the game, and give them custom armor (that isn't associated with the Horse Armor DLC, and the Armor DLC isn't required to run them). I really dig mounts, especially horses, so they seemed like an awesome option. On the last test, I didn't have any horse mods activated except for the hoof sounds. Oh and I had the UOPs activated as well the entire time. As for what sound card I'm using, I have no idea. I've never checked.
  20. Thanks for the reply. The first thing I'll try is using BOSS instead of LOOT. If the problem persists, I'll try playing with all mods deactivated and go down the list one by one, like you suggested. Almost all of my mods were installed manually to the Data folder, unless the mod author strictly imposed otherwise. I was very careful with my installations, but I haven't done much research into them conflicting with one another. I did, however, enter the game and play around with it after installing a mod to "test" it, although I mostly just ran around the Imperial City and entered and exited buildings. There was never any problems in that case. It was only outside, and only after I'd been traveling extensively, though not necessarily for a very long time. A few minutes at the most. That's when I started noticing the problem, and it was especially after fast traveling. I'll return once I know more.
  21. The title says it all. The game crashes very frequently. Here's when the crashes occur: - Commonly outside of Skingrad after fast traveling (though it can occur when traveling to other areas, this is where I've noticed it happens the most). I can arrive there just fine, but after running around for maybe five to ten seconds, it crashes to a black screen. The Windows error message tells me nothing other than "Oblivion has stopped working." - Quitting the game. It will for some reason crash immediately after. I guess this isn't too big of a complaint, because I'm quitting the game, anyway. - Randomly while running around outdoors, especially on horseback. I bought this game a week ago, and I still cannot get it to run without crashing. I haven't even progressed past level 1 because of it. First of all, I have modded my game, mostly with graphics enhancements and a few other things. I have followed install instructions for each mod carefully. The list of things I've done to try to improve the game's stability: - I use LOOT for my load order sorting. As for how accurate it is in its placement, I couldn't tell you. - I've used OMM for a few of the really big installations, as well as used it for archive invalidation. I have updated the BSA redirection when installing new texture mods. - I've used Wrye Bash to build a bashed patch. - I have the unofficial patches installed for the main game and Shivering Isles. They haven't seemed to fix much. - I do not overwrite save files. I only make new ones. The problem persists. - I have completely uninstalled Oblivion and reinstalled it. Still happens. - I have completely started over with a new character. Twice. Still happens. - I go to coc center and wait for three days and test my fast traveling again after the scripts reset. Still happens. - I disabled some of the bigger graphics mods that I felt might have been putting stress on the game, such as Grass Overhaul, Improved LOD and Improved Fires. No dice. - I use OBSE, and it's up-to-date. I have the in-game overlay turned on. - Verified integrity of game cache. Everything checks out. - Checked ini file for the problems the tweaks page mentioned might be there. No issues. My specs are as follows: 6 core AMD processor 16 gigs of RAM 2 GB GPU A ton of HDD space. I have never had so much trouble with a game in my life, and Skyrim gave me a little bit of hell when I modded it, too. I have twice as many mods for Skyrim as I do for Oblivion and it still runs better than this. It's infuriating and frustrating beyond belief, and I'm totally out of ideas on how to fix it. I wouldn't bother with this so much if I didn't like the way the game looked and felt from what I played of it. From what I experienced so far, it was fun. I'd hate that I wasted time and money on it and never got to play it. All I can think now is that it's just the game is very poorly optimized, or there's a conflict with my mods and load order. So here's my mods and load order: I'm also using OCO, A Tweaked ENB, Qarl's Texture Pack III, and possibly one or two other texture mods I'm not remembering right now. But those are the major ones. Thanks a million to anyone who can give me at least some insight into why this is happening. I'd like to play it, but I'm leaning more toward throwing it away forever.
  22. Oh, nope. It still does it. If I click the activator enough times it just adds a brand new cube to my inventory if I set them down. It does lock and unlock the door, but if I put the lexicons down on the ground, click the stand some more (seems it takes a couple of clicks) I get a whole new cube. Maybe I missed something. I'll recheck my script. Hah, I did miss something. I fixed it. It works now :laugh:
  23. Awesome! Works great. Thanks for all the help! :thumbsup:
  24. That script you gave me did work. I was able to place the lexicon, it unlocked the door, and I was able to take it back off to lock the door again. The only problem now is that it will take a lexicon whether I have one in my inventory or not. It just spawns one and places it down. Everything else works perfectly, though.
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