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SmileEFace

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  1. ThaneMOD 3.0 is apparently coming soon. Getting pretty hyped for my FemShep replay.
  2. Hi, So, I'm installing A.L.O.T. with quite a few story mods (EGM, JAM, CEM, etc.). I've done as the ME3Explorer wiki says, unpacking my DLC and building my tree on unmodded files, but the wiki is a little confusing on this point. It seems to be saying that I can (should?) be scanning on DLC content mods, as well, so long as they don't contain texture modifications. So, my questions are: 1. Can I do this? Will it break something? 2. Should I do this? What will I get out of it? Basically, I want to know if I should leave the unmodded tree as is and install DLC mods on top of it, or if I should rebuild my tree with DLC mods installed. Any advice would be welcome.
  3. Hi, I would've posted this on the mod page, but the comment thread seems to be locked there. I'm really enjoying the Expanded Galaxy Mod so far, and I'm not sure if I could go back to vanilla at this point. I do have a problem, though: while I can access the Crew and Equipment Manifests and assign crew members, vehicles, specialists, etc, I can't seem to find any information on what bonuses each crew member gives me. All the Crew Manifest shows is their service record, so I'm basically assigning people based on what makes the most sense to me. Maybe that's organic and all, but I'd like to know what gameplay effects I'm having. I'm not even sure if I'm supposed to be able to see this information; the EGM page is a little vague, and I'd like to know for sure. Oh, and I also can't find the Prothean Sphere on the Normandy, despite picking it up on the N7: Cerberus Lab mission. MODS INSTALLED - A.L.O.T. 5.4 + patches + optional meshes + Ottermis textures - BackOff 1.1 + patches - Bonus Power Packs (1 & 2) 1.0 - Citadel Epilogue Mod 1.4.0 + patches - Expanded Galaxy Mod 1.06 + patches - Interface Scaling Mod 1.091 (w/ Mod Manager) - Interface Scaling Mod Addon 1.092 (w/ Mod Manager) - Ken and Gabby Recruitment Restoration 2.0 - Light Effects ReShade 2.5 - ME3Recalibrated 2.0 - M.E.H.E.M. 0.5 - Old Scars 3.0 - Shorter Dreams 0.1.2 Mods have been installed using the latest version of ME3Explorer and in the order recommended by EGM's installation section, at least as best as I could manage. Auto-TOC was performed properly, and this is a new game. Any ideas? Edit: Fixed auto-formatting issues.
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