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About Dukemon

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http://www.dukevision.de
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Germany
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The Dragon Age Origins toolset is a great way to create your own presets. Can the Baldur's Gate 3 toolkit do the same? If so, how and where?
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I am in the process of creating a new morph in the toolset. I would like my HM to have good young, crisp skin that is as flawless as possible. But I can't find any skin textures for it. I mainly find such things for female characters or elves. I would like to have a design like the heroes from Diablo 2 Classic. They were rather perfect characters who didn't let themselves go. Maybe someone here knows better where I can find such textures.
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I had removed all mods before the hotfix to be able to play with a vanilla game in multiplayer. Today I wanted to continue playing with my single-player savegame. I downloaded ModFixer, ScripEnabler and all mods again, so they are all up to date. Since the intro logos and the start screen are skipped and I land directly in the main menu, the mods seem to work. Unfortunately, the game indicates in the savegame screen that various mods are not installed. If I load my savegame, which was just played with the old game version and mod versions, the mods no longer work at all. How can I get the mods to work again? Used Mods: PartyLimitsBegone (ModManager Version) MoreActions Unleashed Humans/Dragonborn/Paladin+LayOnHands Fix/Sorcerer Dragonbreath fix UI Improved More Feats AbilityScoreUnderwear InfiniteDyes BetterContainers
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It's not the first time I've used mods. I have already started my mod lists for a long time and cannot find the reason why the game is stuck in the black loading screen. At first it helped that I removed the "Better DLCArmour Recipes II" mod from Frosty. However, the game only started once, the second time the game got stuck in the black loading screen. Does anyone else see a Mod conflict? https://www.nexusmods.com/dragonageinquisition/images/23048
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The game seems to get bothered in character creation if you have more than 27 attribute points. CheatEngine does not seem to find this blockage. First thought was, the game controls in the background the maximum display left on the screen does not seem so. Or the maximum display gets the value from where the game then also has the control running. As I said, CheatEngine does not seem to be able to find the control value. Is there any other way to approach this?
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Has anyone ever tried to port gamepad support to the PC version with the Xbox version? The mapping profile thing is nowhere near the gameplay experience I had on the PS3. Also, there are still gamers out there today who would love to play DAO but can't do it as well with the mouse and keyboard.
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Toolset Preset ingame
Dukemon replied to Dukemon's topic in Dragon Age: Origins's Builder Troubleshooting
Thank you, that worked. Both way.- 2 replies
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- dragon age
- dragon age origins
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The current face looks completely different in the game than in the toolset. Especially the nose. Can someone tell me what went wrong? Projectfile (using PT textures)
- 2 replies
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- dragon age
- dragon age origins
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In the Wiki they talking alot about Excel. But it is not meaned Microsoft Excel in particular, doesnt it?
- 4 replies
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- dragon age
- toolset
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After I have created own Items I wanted to bring this equipment in the game without a console command. I switched into the Single Player Module, duplicated Bodahns merchant file and put it in the same module of my Items. After this I have added my Items to the Inventory Table of the merchant, exported this utm like I did it with my Items and the Headmorph and moved the file to the packages/core/override folder. But it seams it has no effect. My items working because they can be added via console command.
- 4 replies
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- dragon age
- toolset
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Does anyone have any idea how to export Soundfiles from DAI and DLCs? Bioware published the DLC Tavern Songs in English but not from any other language. Why waiting, when this files are installed on the own patition.
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- taverns
- soundtrack
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Finally, it works. I removed all of this Presets by Bidelle from my chargenmorphcfg and now I can choose my headmorphs without it crash, wenn the slider goes to the position of my Presets. And I changend "HM" to "hm". Thank you for your help and patience. :D Now I have to find out how I let my first headmorph (Tortelion) look less as an old man. Originally, I wanted to recreate the Male Tremere Face from VtMBloodlines.
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As a base I used the chargenmorphcfg which is created by chargenmorph compiler. All entries I inserted manually by hand, taken from the chargenmorphcfg that came with the mods. At the end I matched all entries to those of the basic chargenmorphcfg. Removed garbage like "</resource>" and so on. And all entries for mods work in the game. Also the presets for example from Bidelle. Is there a maximum number of presets that the game might accommodate? edit: I have created a second one with opened SinglePlayer Module, but that cause the same issue.
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Unfortunately, not. Now I have opened the Single Player Modul, followed by my headmorph and exported this head again. Replaced the old mop with the SP-Module Morph but it still crashes. However, I could delete the Single Player Folder in modules.
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I have a problem with my (first) headmorph. When I select the head in the character editor, the game stops. My head uses mods from Pineapple Skins, hair colours and eyes and from MoreHairstyles the trailer hairstyle for the male Warden. All entries from CharacterCreation mods are stored in a headmorphcfg.xml and all are used normally by the game when selected. my headmorph: - CC mods are correctly stored in the headmorph.cfg. - headmorph was correctly exported as mop from the toolset - mop was moved to the packages/core/overwrite folder - headmorph was added to the headmorphcfg under male heads (with "hm_tortelion") - even the Toolset Default HumanMale Morph causes game crashes, when selected in game Link: My headmorphcfg