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Nadimos

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Posts posted by Nadimos

  1. I found the solution! If you have installed the program in the standard folder, as it has been stressed somewhere to do so during installation, the program has to be run in administrator mode, otherwise it wont properly save your files!!!

     

    Edit: Now i am still having problems: It cannot find the tga files anymore. If i export a tga, all my tgas are showing in the internal browser, but when i try to load one, there is nothing to choose from.

     

    Hello???

     

    Also the tga that supposedly gets written here (without error in the command line) does not show up in the windows explorer.

     

    I have no idea what the culprint is.

     

    Edit2: And now all works again.

  2. Hi, the red marks indicates a missing mesh/texture file. I am not sure if Fook is compatible with Eve. I know FWE works with it, thanks to a patch. Hope that helps. And then make sure your folder is not write protected. With Win7 the Program Files folder has an extra write protection.
  3. Hi,

     

    Somehow i cannot find my way around on how to save my uvmap in blender properly. Indeed the program does "save it", it shows in blenders internal browser, but when i try to load the image, it gives me an error in the command line window (path not found), which is no wonder as it also does not show up in the windows explorer. So, has anyone an idea how to fix this?

    Thanks for any input!

     

    PS: I got the newest version from blender, the nifscripts and the

    python version, that the 32bit installer requested, installed.

     

     

    Saving the uvmap as tga via script does not do anything either. The command line says it finnished exporting, but i still dont see the file in the explorer. :(

     

    Error Message Log:

     

    "file export uv .py line 234 in export callback os.spawn , os.p no wait , beditpath.val, filepath)#

     

    blender/python26.zip/os.py line 621 in spawn1

     

    returnspawnmode (.....)

     

    OS Errno 22 Invalid Argument

     

    This comes after the finnished exporting line.

  4. Hi Nexus,

     

    I am doing some slight mesh modifications at the moment, but as shapes become more complex , it gets really painfull to adjust the vertices one by one via the coordinate system. Is there a way to select single vertices in the render window and move them with the mouse? Thank you for any input you might have.

     

    Regards.

     

    PS: Incase it is not clear enough. This is not about how to move diffrent meshes and batch them together. This is simply being one mesh and i want to move the vertices via the render window instead of having to type in an endless stream of numbers. ;)

  5. Now i see your 'problem'. Well, i really got no magic wand for that, but can only tell you try to practice and practice again. Take others poeples work as example and go from there. Resizing so it will look alright is no easy task in the beginning, but you'll manage eventually? PS: You can also check out your work in nifscope instead to load the game, if you are not already doing that. It is much easier to compare like this.
  6. So alright you got it working ingame, but how should we know how it looks without you posting any proper screens comparing the before and after? Everything so hard to understand around here? Then maybe it is time for you to go back to school.

    Btw im quite fine here. Thanks. ^^

  7. I personally dont know of any. Tho there is a mod that removes all the papers on the floors and such. Maybe that can give you a wee bit of extra fps here. Tho i doubt it is gonna make a very noticable diffrence.

     

    Otherwise have you tried playing around with the options in the graphics menu?

    And make sure you have up to date drivers.

  8. Pretty much what it says. This is just concerning third-party meshes (static, furniture and clutter) for private use, that i want to work with in Fallout 3,

    altho when i import something that uses the oblivion file version, it just gives me an exclamation mark in the geck

    and i simply do not know how to convert it. What do i have to do? Is there a tutorial somewhere around here?

    Thx in advance.

  9. Thanks a lot! It seems the raidersfemale folder fixed it for me. The dusty textures look very good. I never really noticed it before,

    but with the normal texture it looks like they are coming right out of the barbie closet or something.

    It simply does not fit to well into the fallout world.

  10. Hi,

     

    pretty much what it says. Instead of the texture quite often you will just see black

    be it either around the o-zones (the black area is shaped like a panty one could say)

    or sometimes with that also parts of the legs and i dont know the heck what it is.

    Reinstalled the dimonz+raider textures twice already.

     

    Also if it does help to nail it down. I had the issue with males aswell, but i changed the body-type

    to breezes and now the occasional texture issues with them are thankfully gone,

    but like i already mentioned here with type 3 all the files are there and it still persists.

     

    Could it be i messed somethign up with my fwe mmm installation? *scratches head*

     

    Im not getting it.

  11. If you should buy it? Yes, most certainly, because it is very rhich in its atmosphere, something oblivion lags and even today mods are being made for it. In some parts it even looks better then oblivion with overhauls today. I am thinking of reinstalling it someday.
  12. Hi all,

     

    Now i too have come across the seemingly goodness that is Race Balancing Project

    (aswell as Integration - The Stranded Light) and i would like to have this in my game aswell.

     

    Being new to Wry Bash tho i worry: Will it conflict with races, that already have been installed

    like rens beauty pack or will it just add a diffrent version to it?

     

    What is the less conflict like way to get it all working seamlessly together, when you already got all this races like Rens Beauty Pack

    installed speperately. Thanks for any input you might have!

  13. SM is not compatible with OBSE anymore? Thats news to me, cause last time i used it... well i have not play-tested it thoroughly, but it did seem to work. Can you show me the comments? Im puzzled.

     

    Midas is a must-have in any way.

     

    So try that and be a lame user. ;D

     

    Like LAME. The magic overhaul.

     

    Just make sure to load it after those other big overhauls. ;)

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