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Nadimos

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Posts posted by Nadimos

  1. It is a personality, that does not question at all, cause he thinks bush and iraq war is great, even tho bush very well could be put in prison in countries, that do have something like human rights.
  2. There can be no happiness, if the other man is not happy. it is all interwoven, wether we like it or not.

    It is the believe of some that they can somehow escape by getting a temporarily quickfix

    and in that they mix it all up for themselfs. The reasons for it mostly superficial.

    Great thing is we got internets now, so maybe it will wear of abit.

    Im confident in the ability of humans to learn and make a better life for themselfs.

  3. Im for sphagetthi. Sphagethi is valid in every and all cases. Add to it some tomato sauce. Mmm.

    /thread win

     

    Simply gotta respect your next man and be able to forgive. This

    ,besides trust, are integral values and without them your system will fail,

    since it simply wont be real in any human terms. :)

     

    Summed up the most human/real system wins.

  4. i had this very weird error with the game and reinstalling fixed it for me. Now it runs fine with all the mods. Still dunno to this day what the f it was.

     

    Also dont forget to make a FOMOD out of everything.

  5. Hi there!

     

    Im a total scripting noob and admire all poeple doing this. Anyway even tho my help may be not that much in depth, have you already taken a look at the placable lights mod? It has about the same or very similar functionality. And also you can search for "portable" and look at the scripts you find in those mods, to maybe learn something more about it. Good luck!

     

    PS: I dunno about your collision, but i would try to make sure, you are using a very basic object first and try to make it work with that, then work your way up to slightly more complicated matters including furniture markers, special effects and whatnot.

  6. Go teach yourself the blender (v2.49) basics. In order the program to run you need to install the blender nifscript aswell as python. Search for blender on tesnexus and use google or youtube, if u wanna know more specific things. There is atleast like ten videos on just about every topic, you ever wanted to know something about. Then go find Mr. Silkas Static Mesh Tutorial and make your first static object work ingame, so you understand the basic process.

     

    Armor and Cloth besides having diffrent import/export settings still require one more step, then simple statics, in that you have to reweight each object to the bones(skeleton.nif) individually with the boneweight copy script. So you cannot just split it up in blender, then immediatelly export. That would give you a lot of weird errors.

     

    Hope it helps!

  7. This sounds like a real in depth question. Why do you want to make a trigger? Just wondering what the basic problem is and if there might not be a diffrent solution to it. A trigger is a trigger, is a trigger and you can attach like any script to it, no? Otherwise you also might wanna head over to the nifskope team and ask them. They should be able to give you all the answers you seek about the blender nifscripts.
  8. No idea about exporting animated doors here. Altho there are ome tutorials at fallout3nexus.com regarding animation. There is also one, which you can download, that shows you how to make an elevator. Maybe you can find the correct export settings there. Good luck.
  9. hey, i recently downloaded a mod that adds a lot of diffrent portable camping gear like tents, tables and also torches, but unfortunately the torches have no light of their own that shines of, which s really sad imo. Now i know of the placeable lights mod and did take a look at it and also did take a look at antistars camping fire, which has a very nice light effect to it, but i cant say, that i am any smarter then before. I thought it is as easy as pasting a light.nif onto the mesh, but it seems there is more to it.

    Anyone know of ways to get work? Regards.

     

    PS: I guess i could cheat by using a mesh from placeable lights and makng it really small and then ingame attach that to the torch with feng shui, but half-a..ed

    solutions like that is not what i am looking for.

  10. hi,

     

    i was not able to find any bb base hd or cali upperbody.nif variants, so i started on it myself and copied over the breast bones in nifskope,

    but now the body mesh still needs to be parented to the new bones in blender or something like that, correct?

     

    how do you do that exactly?

    ctrl+p amatur, name groups, export and done?

    cause if im doing it like that, strangely there wont be any breast bones left anymore after export.

     

    if i move the breast bones in pose mod, nothing happens to the body.

  11. When you play your old save-game after you deleted a weapon/textures/clothes mods and re-load again in a certain timing you will get random CTD and that is for sure.

     

    Try to start a new game with fresh mods installed if you deleted some mods cause some mods after deleted memory of the old save game will tend to look-out the deleted mods with texture/mesh/UI/HUD icon.

     

    Sorry for my poor English.

     

    Yes thanks, i am using a clean savegame already.

     

    Gonna add it to the post.

  12. Yeah thanks, i will try and rebuild the whole thing without the visual mods this time,

    if that should be indeed the culprint here.

    Although the question still remains why it did work with them in the first place.

    Played quite a while with the loadorder i posted and no error.

  13. Did you select them all and hit "Mark Mergeable "

     

    Yes, a new window pops up, i can hit ok and thats it. Still cannot rebuild.

     

     

    This is what the window says:

     

     

     

     

    Mergeable

    • WME - that gun 223.esp

     

    • WME - Dead Money.esp

     

    • WME - Honest Hearts.esp

     

    • Weapon Mod Expansion.esp

     

    • WME - Dead Money Arenovalis Retex.esp

     

    • Frequency - EVE patch.esp

     

    • WMEVE.esp

     

    • WME - that gun 44 mag.esp

     

    • WME - Honest Hearts Arenovalis.esp

     

    • WME - Arenovalis.esp

     

     

     

    Not Mergeable

    • Lings.esm:

     

    Is esm.

     

    Has BSA archive.

     

    New record(s) in block(s): EYES, HAIR, HDPT, NPC_, TXST.

     

    • Caliber.esm:

     

    Is esm.

     

    Has BSA archive.

     

    Unsupported types: CELL, MESG.

     

    New record(s) in block(s): AMEF, AMMO, ENCH, EXPL, FLST, GLOB, LVLI, MISC, PROJ, QUST, RCPE, SCPT.

     

    • Frequency.esm:

     

    Is esm.

     

    Unsupported types: MESG.

     

    New record(s) in block(s): EXPL, FLST, GLOB, QUST, SCPT, SPEL.

     

    • ClassicPack.esm:

     

    Is esm.

     

    Has BSA archive.

     

    Unsupported types: MESG.

     

    • TribalPack.esm:

     

    Is esm.

     

    Has BSA archive.

     

    Unsupported types: MESG.

     

    • CaravanPack.esm:

     

    Is esm.

     

    Has BSA archive.

     

    Unsupported types: MESG.

     

    • MercenaryPack.esm:

     

    Is esm.

     

    Has BSA archive.

     

    Unsupported types: MESG.

     

    • CINEMATECH.esm:

     

    Is esm.

     

    Unsupported types: MESG.

     

    New record(s) in block(s): ARMO, GLOB, QUST, SCPT.

     

    • DeadMoney.esm:

     

    Is esm.

     

    Has BSA archive.

     

    Has BSA archive.

     

    Unsupported types: CELL, DIAL, GMST, IMGS, LGTM, MESG, NAVI, RGDL, SCOL, WRLD.

     

    New record(s) in block(s): ACTI, ALCH, ALOC, AMEF, AMMO, ANIO, ARMA, ARMO, ASPC, BPTD, CCRD, CHAL, CHIP, CLAS, CLMT, CONT, CREA, CSNO, CSTY, DOOR, ECZN, EFSH, ENCH, EXPL, FACT, FLST, FURN, GLOB, IDLE, IDLM, IMAD, IMOD, IPCT, IPDS, KEYM, LIGH, LSCR, LTEX, LVLC, LVLI, MGEF, MISC, MSET, MSTT, MUSC, NOTE, NPC_, PACK, PERK, PROJ, PWAT, QUST, RACE, RCCT, RCPE, REGN, SCPT, SOUN, SPEL, STAT, TACT, TERM, TXST, VTYP, WATR, WEAP, WTHR.

     

    • HonestHearts.esm:

     

    Is esm.

     

    Has BSA archive.

     

    Has BSA archive.

     

    Unsupported types: CELL, DIAL, IMGS, LGTM, MESG, NAVI, RGDL, SCOL, WRLD.

     

    New record(s) in block(s): ACTI, ALCH, AMEF, AMMO, ANIO, ARMA, ARMO, ASPC, BPTD, CHAL, CLAS, CLMT, CONT, CREA, CSTY, DOOR, ECZN, ENCH, EXPL, FACT, FLST, FURN, GLOB, GRAS, IDLE, IDLM, IMAD, IMOD, IPCT, IPDS, KEYM, LIGH, LTEX, LVLC, LVLI, LVLN, MGEF, MISC, MSET, MSTT, MUSC, NOTE, NPC_, PACK, PERK, PROJ, PWAT, QUST, RACE, RCPE, REGN, SCPT, SOUN, SPEL, STAT, TACT, TERM, TXST, VTYP, WATR, WEAP, WTHR.

     

    • WME - Dead Money.esm:

     

    Is esm.

     

    Unsupported types: CELL.

     

    New record(s) in block(s): CONT, IMOD, NOTE, RCPE, STAT.

     

    • Weapon Mod Expansion.esm:

     

    Is esm.

     

    Unsupported types: CELL, NAVI.

     

    New record(s) in block(s): CONT, IMOD, LVLI, NOTE, STAT, TXST.

     

    • WME - Honest Hearts.esm:

     

    Is esm.

     

    Unsupported types: CELL.

     

    New record(s) in block(s): CONT, IMOD, STAT, TXST.

     

    • Project Nevada - Core.esm:

     

    Is esm.

     

    Unsupported types: CELL, DIAL, MESG, NAVI.

     

    New record(s) in block(s): CONT, EFSH, EXPL, FACT, FLST, GLOB, IMAD, MISC, PERK, QUST, SCPT, SOUN, SPEL, TACT, WEAP.

     

    • Project Nevada - Equipment.esm:

     

    Is esm.

     

    Unsupported types: CELL, MESG, WRLD.

     

    New record(s) in block(s): ACTI, ALCH, AMEF, AMMO, ARMA, ARMO, CONT, EFSH, ENCH, EXPL, FLST, GLOB, IDLE, IMOD, IPCT, IPDS, LVLI, MGEF, MISC, NOTE, NPC_, PROJ, QUST, RCPE, SCPT, SOUN, SPEL, STAT, TXST, WEAP.

     

    • Primary Needs HUD.esm:

     

    Is esm.

     

    Unsupported types: MESG.

     

    New record(s) in block(s): ARMO, GLOB, QUST, SCPT.

     

    • bzArmour.esp:

     

    Unsupported types: WRLD.

     

    New record(s) in block(s): ARMO, CONT, TXST.

     

    • bzBodySuits.esp:

     

    New record(s) in block(s): ARMO, QUST, SCPT.

     

    • Project Nevada - Honest Hearts.esp:

     

    New record(s) in block(s): FLST, QUST, SCPT.

     

    • Project Nevada - Dead Money.esp:

     

    New record(s) in block(s): FLST, QUST, SCPT.

     

    • Meltdown Medley.esp:

     

    Unsupported types: CELL, NAVI.

     

    New record(s) in block(s): ARMA, ARMO, CONT, EFSH, ENCH, EXPL, FLST, IMAD, MGEF, MISC, QUST, SCPT, SPEL.

     

    • Vurt's WFO.esp:

     

    Unsupported types: WRLD.

     

    New record(s) in block(s): STAT.

     

    • EVE FNV.esp:

     

    Unsupported types: ADDN.

     

    New record(s) in block(s): ACTI, AMMO, ARMA, ARMO, CONT, DEBR, EFSH, ENCH, EXPL, FLST, IMOD, IPCT, IPDS, LIGH, MGEF, MISC, PROJ, QUST, SCPT, SOUN, SPEL, STAT, TXST, WEAP.

     

    • Project Nevada - Cyberware.esp:

     

    Unsupported types: CELL, DIAL, MESG, WRLD.

     

    New record(s) in block(s): ARMO, CONT, FLST, GLOB, LVLI, MISC, NOTE, PERK, QUST, RCCT, RCPE, SCPT, SPEL.

     

    • Project Nevada - Rebalance.esp:

     

    Unsupported types: CELL, GMST, MESG.

     

    New record(s) in block(s): ALCH, ARMO, CONT, ENCH, FLST, GLOB, LVLI, MGEF, MISC, PACK, PERK, QUST, RCPE, SCPT, SOUN, SPEL.

     

     

     

     

    As i said, then i click okay and try to rightclick the bashed patch, but i cannot use rebuild.

  14. I'm not sure what to set the uInterior/uExterior cell buffer to in Fallout_Default.ini. It's currently at 3 and 36, respectively.

     

    I have 4GB of RAM.

     

    Also, if anyone has any other tips for making the game perform better, please let me know.

     

     

    Thanks

     

    Leave it as it is in the original state. I believe that is also tapioks advice around here. Thing is the engine is weird and does not scale well.

    Has been so since oblivion.

    You can try and use the stutter remover, aswell as enable the 4gb flag with cff explorer.

     

    I really would not suggest to fiddle around with more tho. They simply screwed this engine up on the pc, because of the consoles and it being old and whatnot. Sorry to be the bringer of this bad news. :P

     

    Skyrim on the new engine will be better, hopefully.

  15. Sounds like something is in a bad state in your save game. Do you have the same problem if you start a new game and exit Doc Mitchel's place?

     

    Yes. I have a clean save like that and it crashes. The save is all green in wrye flash.

     

     

    When i reinstall the game it works fabulous again including this loadorder:

     

     

     

     

    [X] FalloutNV.esm

    [X] DeadMoney.esm

    [X] HonestHearts.esm

    [X] ClassicPack.esm

    [X] MercenaryPack.esm

    [X] TribalPack.esm

    [X] CaravanPack.esm

    [X] Primary Needs HUD.esm

    [X] Project Nevada - Core.esm

    [X] ELECTRO-CITY - CompletedWorkorders.esm

    [X] ELECTRO-CITY - Highways and Byways.esm

    [X] CINEMATECH.esm

    [X] Caliber.esm

    [X] Frequency.esm

    [X] Weapon Mod Expansion.esm

    [X] Project Nevada - Equipment.esm

    [X] WME - Dead Money.esm

    [X] WME - Honest Hearts.esm

    [X] Lings.esm

    [X] Project Nevada - Cyberware.esp

    [X] Project Nevada - Dead Money.esp

    [X] Project Nevada - Honest Hearts.esp

    [X] bzArmour.esp

    [X] bzBodySuits.esp

    [X] Project Nevada - Rebalance.esp

    [X] Weapon Mod Expansion.esp

    [X] WME - Arenovalis.esp

    [X] WME - that gun 223.esp

    [X] WME - Dead Money.esp

    [X] WME - Dead Money Arenovalis Retex.esp

    [X] WME - Honest Hearts.esp

    [X] WME - Honest Hearts Arenovalis.esp

    [X] WME - that gun 44 mag.esp

    [X] Frequency - EVE patch.esp

    [X] Meltdown Medley.esp

    [X] EVE FNV.esp

    [X] WMEVE.esp

    [X] Vurt's WFO.esp

    [X] Nevada Skies - URWLHH.esp

    [X] DYNAVISION 2 - Dynamic Lens Effect.esp

    [X] ELECTRO-CITY - Imaginator.esp

     

     

     

     

     

     

     

    Anyway, then i added some more mods and removed them again, because it started to crash again.

     

    Gimme a a sec.

     

    So this are the mods i removed step by step.

     

     

     

     

     

    conelrad

    secret stash 40

     

    groov

    feng

    motorcycle

     

    rusttown

    uh

    uwh

     

    thor

    surv cross

    murdel

    awm

    nordicbags

    nordicfirearms

    deserteaglelmited44

     

    tgs

    tailor maid

     

    dxproject/boa

    pimpmyscarf

    blackwolfbackpack

    jinrohkerberos

     

    perkeverylvl

     

    mistycomp

    marcuscom

    jessinv

    nvwillow

     

     

     

     

     

    All the extra mods are gone and still it crashes around goodsprings.

     

    Now obviously there still must be something modified, some conflict, although i used fomm

    and fnvedit does not tell me much.

     

     

     

     

     

    They are not exactly unknown mods, most of which i used way back without any trouble.

     

     

     

    PS: I removed dyna vision, imaginator and cinema tech with fomm and now the game wont even start anymore.

     

    Restarted the computer and i can get into the game again, but goodsprings simply wont load.

  16. Hi, someone help me, please, i cannot track this bug down for life!

     

    This is the loadorder i can play the game with in goodspring and no crashes:

     

    [X] FalloutNV.esm

    [X] DeadMoney.esm

    [X] HonestHearts.esm

    [X] ClassicPack.esm

    [X] MercenaryPack.esm

    [X] TribalPack.esm

    [X] CaravanPack.esm

    [X] Primary Needs HUD.esm

    [X] Project Nevada - Core.esm

    [X] ELECTRO-CITY - CompletedWorkorders.esm

    [X] ELECTRO-CITY - Highways and Byways.esm

    [X] CINEMATECH.esm

    [X] Caliber.esm

    [X] Frequency.esm

    [X] Weapon Mod Expansion.esm

    [X] Project Nevada - Equipment.esm

    [X] WME - Dead Money.esm

    [X] WME - Honest Hearts.esm

    [X] Lings.esm

    [X] Project Nevada - Cyberware.esp

    [X] Project Nevada - Dead Money.esp

    [X] Project Nevada - Honest Hearts.esp

    [X] bzArmour.esp

    [X] bzBodySuits.esp

    [X] Project Nevada - Rebalance.esp

    [X] Weapon Mod Expansion.esp

    [X] WME - Arenovalis.esp

    [X] WME - that gun 223.esp

    [X] WME - Dead Money.esp

    [X] WME - Dead Money Arenovalis Retex.esp

    [X] WME - Honest Hearts.esp

    [X] WME - Honest Hearts Arenovalis.esp

    [X] WME - that gun 44 mag.esp

    [X] Frequency - EVE patch.esp

    [X] Meltdown Medley.esp

    [X] EVE FNV.esp

    [X] WMEVE.esp

    [X] Vurt's WFO.esp

    [X] Nevada Skies - URWLHH.esp

    [X] DYNAVISION 2 - Dynamic Lens Effect.esp

    [X] ELECTRO-CITY - Imaginator.esp

     

     

     

    Then i added more mods and it started to crash at goodsprings.

    These mods are listed below:

     

     

     

    conelrad

    secret stash 40

     

    groov

    feng

    motorcycle

     

    rusttown

    uh

    uwh

     

    thor

    surv cross

    murdel

    awm

    nordicbags

    nordicfirearms

    deserteaglelmited44

     

    tgs

    tailor maid

     

    dxproject/boa

    pimpmyscarf

    blackwolfbackpack

    jinrohkerberos

     

    perkeverylvl

     

    mistycomp

    marcuscom

    jessinv

    nvwillow

     

     

    This are the mods i added and it did crash, then i removed them again

     

    and so i was back at the exact same loadorder as mentioned at the very top, but still it crashes at goodsprings,

    even tho it should be the very same setup, that worked before including weather mod and all of it! Why does it not work this time around?

     

    I dont understand this.

     

    Fnvedit does not tell me of any conflicts in the goodspring cell.

    No ini changes, no junk in the data folder as far as i can tell, absolute nothing i can detect.

     

    The only thing i do not mention here are texture replacers, but they were also part of the loadorder before

    and it did work fine with them.

     

    So yeah, naturally kudos for anyone who can help me make it work again.

     

    Thanks for listening!

    +

    Goodbye.

     

     

    PS: This all is using a cleansave of course.

  17. Ok this is crazy, i removed all mods one by one back to the exact setup, where it did work flawless again, and still it crashes in goodsprings !

     

    I removed all the data with fomm, there have been no changes to the ini by those mods....

     

    The save i am using is clean with no mods....

     

    This is completly out of the ordinary...

     

    Anyone can tell me what is wrong with this, please?

     

    I cannot even detect anythign with fnvedit.............

     

     

    Im totally and utterly compeltly at the end of any investigation by myself of what produces this error in goodspring..........

  18. Thanks for clearing that up once and for all. I will make a bashed patch then, because i want to import the npc faces from fallout new vegas redesigned.

     

    Also im on the bughunt now, since it started crashing again. Removing mods with fomm, to find out who the ....... is.

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